MAGIC AND PERIL UNDER THE EARTH. Deep beneath the mountain fortress of Skullcap, legend has it, are the remains of the dark wizard Fistandantilus and the path to the gates of the dwarven kingdom of Thorbardin. Buried somewhere along that perilous path is the magical helm of Grallen, son of King Duncan, tragic hero of the Dwarfgate War. The finder of Grallen's helm, it is prophesized, will be rewarded and honored by a united Thorbardin—but he will also open the gates of the realm to fresh horror and chaos.
Istar: The mightiest empire Krynn has ever known. The Kingpriests have reigned for centuries in the name of Paladine, the supreme god of good. But danger lurks in the empire's heart. The Kingpriest has forseen his own death, and dark forces converge on the Temple, vying to control the throne. Following a prophetic dream, a high priestess of Paladine sets forth in search of a worker of miracles, one who can lead the way to the triumph of light over darkness: the Lightbringer, the true chosen of the gods.
Sorcery: A Threat to the Glory of Istar. Twenty years have passed since Beldinas the Kingpriest assumed the throne. His is a realm of unsurpassed grandeur and wealth, a testament to the mightiest age of the empire of Istar. But evil exists in this great realm, threatening the peace and sanctity of the province. Beldinas must turn to his most loyal lieutenant, Cathan, for help. Following Cathan's lead, the Knights of the Divine Hammer strive to extinguish a foul sorcery that will stop at nothing to serve its own dark ends.
Salvation: The Beginning and the End of Istar. For nearly forty years Beldinas, the Kingpriest of Istar, has waged war against evil. Foul monsters, cults of wicked gods, and even the Orders of High Sorcery have fallen to his priests and knights. Now, as the war nears its end, a lost hero reappears: Cathan Twice-Born, once the Kingpriest's champion. As Beldinas prepares to strike the final blow, Cathan must unravel the vision that plagues him: a dream of a burning hammer. His choice will save the world... or herald its doom.
Taladas. Many tales have been told of Krynn. Tales of warfare and ambition, darkness and light, and magic and danger. But these tales are only half of the world’s story. For Ansalon, the land of Solamnic Knights and Dragon Highlords, draconians, kender, and gully dwarves, is but one part of Krynn, one small continent on a much larger planet. There are other lands besides Ansalon. A place known only in legend and rumor, Taladas boasts its own unique geography, history, and culture. It lies on the far side of Krynn, thousands of leagues from Ansalon’s shores. Here warlike barbarians ride over endless plains, armies of men and minotaurs battle the hordes of the undead, and elves who lost their homes long ago fight to keep their new holdings safe. Here an ancient evil, slumbering for centuries, has begun to stir again. Legend and rumor… until now. Presenting the first Dragonlance tale to be told in Taladas, written by Chris Pierson, the author of previous best-selling novels set in the fantasy world of Krynn, including Spirit of the Wind, Dezra’s Quest, and, most recently, the Kingpriest Trilogy.
It reared, rising almost to the level of his throat, mandibles clacking in the air. He leaped aside, rolled, and came up with his shuk in front of him. The huraj settled back to the ground, then whipped around and started forward again. Hult had long enough to see Forlo swiping his own blade at the other one, keeping it at bay while he tried to circle to its flank. Then the black huraj came on again, clawed legs churning. He brought back his saber, spun it, then snapped it around as hard as he could, striking with the tip of the blade at the creature’s neck. It was a powerful stroke, swift and well aimed, strong enough to take off the huraj’s head. But it didn’t.
Many tales have been told of Krynn. Tales of warfare and ambition, darkness and light, and magic and danger. But these tales are only half the world’s story. For Ansalon, the land of Solamnic Knights and Dragon Highlords, draconians, kender, and gully dwarves, is but one part of Krynn, one small continent on a much larger planet. There are other lands besides Ansalon. In Taladas, the Faceless Emperor, finally awoken from his long sleep, is building his army. Hult and Shedara have fled to find safety, but no land is safe as Maladar rebuilds his empire from the ruins of Aurim. And they have what Maladar wants most to perfect Risen Aurim and force Taladas to bow before him—or die. Taladas once was a place known only to legend and rumor. Until now.
The Warriors series details the exploits of the heroes and villains of the War of the Lance.
Enlightenment: Britain and the Creation of the Modern World
For generations the traditional focus for those wishing to understand the roots of the modern world has been France on the eve of the Revolution. Porter certainly acknowledges France's importance, but here makes an overwhelming case for considering Britain the true home of modernity - a country driven by an exuberance, diversity and power of invention comparable only to twentieth-century America. Porter immerses the reader in a society which, recovering from the horrors of the Civil War and decisively reinvigorated by the revolution of 1688, had emerged as something new and extraordinary - a society unlike any other in the world.
Roy Porter is Professor in the Social History of Medicine at the Wellcome Institute for the History of Medicine, London.
En el reino legendario de Alagaësia la guerra se está gestando. Los jinetes protectores de la paz del Imperio y los únicos capaces de controlar a los inteligentes dragones, se han extinguido o han pasado a formar parte de las tropas del malvado rey Galbatorix.Los elfos hace tiempo que se han exiliado a un lugar oculto y los vardenos, un grupo disidente, se ocultan en ciudades protegidas. Cuando Eragon, un joven de 15 años que vive en una pequeña aldea, se encuentra con una piedra preciosa en medio del bosque a donde ha ido a cazar, poco se espera que ese suceso vaya a cambiar su vida y el destino de Alagaësia.Lo único que desea es venderla para así asegurar la subsistencia de su familia durante el duro invierno. Sin embargo, una noche la gema se rompe y lo que sale de ella lo llevará a un viaje que lo convertirá en héroe. ¿Podrá Eragon tomar la responsabilidad de los legendarios jinetes de dragones? La esperanza del Imperio descansa en sus manos…