Chapter Three
The lead zombie pulled the cab door open.
Behind it, half a dozen other zombies groaned in an eerie chorus.
Alice Michaels gave an unladylike yelp, jerked her violet skirts
away, and kicked the opposite door. It banged open, and she flung
herself out of the cab to the sidewalk, stumbling over crinolines
and hoops. The zombie climbed into the cab, moaning and muttering.
Alice slammed the door shut and twisted the cheap handle so hard it
broke. The zombie fumbled with the latch but couldn’t get it to
work, and the possibility of simply climbing through the open sides
of the cab didn’t seem to occur to it. It reached for Alice with
bloody fingers. Heart pounding, she backed away until she flattened
against a rough brick wall. The cab driver, meanwhile, leapt from
his seat and fled down an alley. A pair of zombies shambled after
him. The coward hadn’t even stayed to help her. Alice flicked a
glance at the foggy street and stared.
Plague zombies in various stages of deterioration
filled the byway. They were—had been—men and women, boys and girls.
It looked to be every zombie in London. They limped and hobbled and
dragged themselves through the mist, skin sloughing off their
muscles, open sores festering in the dim gaslight. The hackney
horse snorted in fear. Terrified, Alice pressed herself against the
wall. A tiny whimper died in her throat. It was every nightmare
she’d ever had come to life. The plague had taken her mother,
brother, and fiancé. Now it was lurching toward her in a crowd of
mottled, oozing flesh.
Screams from frightened horses and shouts of
panicked people filled the air. Alice stayed perfectly still,
trying to remain as inconspicuous as a woman in a ball gown could.
Her breath came in quick, short pants as she tried to overcome her
fear and make sense of what she saw in the street. The crowd of
zombies oozed around night-delivery carts, rocking them, shoving at
them—they were working together. It was impossible. Plague zombies
suffered from an advanced case of the clockwork plague, a disease
that attacked both body and brain. It separated skin from muscle
and opened up holes in the dermis. It attacked neural tissue,
creating dementia, palsy, and paralysis. Nine times out of ten, it
killed. The plague was highly contagious, but only after initial
contraction, when the victim was asymptomatic, and toward the end,
when the victim looked more monster than human. At this stage, the
victim’s eyes also became sensitive to daylight, forcing a
nocturnal existence that might last for a year before death finally
claimed them, though most died of starvation or exposure long
before then. Ironically, it was the contagious aspect of the
disease that allowed plague zombies to exist within London—the
police and other authorities were afraid to get too close for fear
of contracting the illness themselves.
But for their contagious nature, zombies were
usually harmless scavengers who looked more frightening than they
actually were. They didn’t have the mental capacity to work
together in their final months. Yet this mob was doing exactly
that.
There was a crash, and the street flooded with ale
as the zombies tipped over a beer delivery van. Drovers scrambled
away and fled, abandoning lorries and teams of horses alike.
And then she heard the music—low, eerie music that
reminded her of a flute or an oboe. Intricate and strange, it wove
in and through the crowd of zombies. She remembered hearing it
earlier, as she left the dance. It chilled her blood. Alice tracked
the sound to a figure standing in the middle of the plague zombie
crowd. The figure wore a long brown coat with tarnished silver
buttons, and a battered top hat. A white mask covered the upper
half of its face. It grinned almost wider than any human should be
able to grin. In its hands, the figure held a strange device that
looked a bit like a set of bagpipes, but without the mouthpiece,
and with a number of strange and tiny machines attached. The figure
grinned and grinned, white teeth shining in the dim light. Its
fingers moved across the device, and the music grew louder. The
zombies jerked in unison and tipped over another truck.
“A clockworker,” Alice whispered with
understanding.
Every so often, perhaps one time in a hundred
thousand, the plague gave even as it took. Instead of destroying
the victim’s brain, the disease made it work with a wondrous
efficiency. Mathematics, physics, biology, chemistry—even some
forms of art—became mere toys to these rare and particular plague
victims. They created amazing, impossible inventions. Every
automaton in existence, for example, owed its mechanical brain to
Charles Babbage catching the plague and almost overnight perfecting
the analytical engine. Jean-Pierre Blanchard came down with it and
swiftly designed not only the light, semirigid framework used by
most airships, but also the engines used to propel them and the
hydrogen extractors that pulled the necessary gasses out of thin
air. Alexander Pilkington discovered how to temper glass so it
would keep an edge without shattering, allowing the creation of
glass blades and electric lights that didn’t break.
Unfortunately, such geniuses became notoriously
unstable as the disease continued to devour their brains. They went
completely mad in the end; for all that they showed no other
physical symptoms. Due to their penchant for complicated machinery,
many people called them clockworkers. People also called them
lunatics, bedbugs, fireflies, and any number of less-flattering
names.
Alice grimaced. This particular clockworker seemed
to have discovered how to control his plague-ridden brethren
through hypnotic music. She had no idea where he’d come from or
what he hoped to accomplish. At the moment, she didn’t care. All
she wanted, with every fiber of her being, was to get away and find
her way home without touching a zombie. The ones on the street
might or might not be at the infectious stage, but Alice had no
intention of finding out.
Her original cab was not a possibility—that zombie
was still inside it. The cab horse snorted again and tossed its
head but miraculously remained where it was. The blinders no doubt
prevented it from understanding everything that was going on.
The grinning man continued to play the eerie music,
and two zombies shambled around the cab, one from each side. They
limped toward Alice, ragged clothes seeming to fade into the yellow
fog, as if they wore the mist itself. Alice was surrounded—zombies
to her left and right, a zombie in the cab ahead of her, and a
brick wall behind. No doorways to dodge into, no stairs to climb.
Nowhere to flee. Desperately, she cast about for a weapon or a
distraction, anything. The zombies shuffled closer. One was a woman
in a torn house-dress. Alice fumbled under her heavy skirts in an
attempt to wrench off a shoe, but the buttons were done up too
tightly. Tears streamed down her face.
“Get away!” she screamed at them. “Get away from
me!”
A shot cracked through the fog. The head of the
zombie woman exploded like a ripe melon. An awful smell washed over
Alice as the body dropped to the sidewalk. Alice gaped. A horse
rode up—two horses, no, four—their iron shoes clattering on the
cobblestones. One of the riders rushed at Alice, stomping over the
zombie woman’s corpse.
“Up you come,” the rider said, hauling Alice up
behind the saddle in an awkward sideways perch. Alice, clutching
for purchase and fighting The Dress, barely had time to register
the fact that her rescuer was a woman in leather trousers before
the horse wheeled around and cantered back the way it had come,
leaving the two remaining zombies behind. Alice noted the pistol at
the woman’s belt.
“Who are you?” Alice demanded. “What’s going
on?”
“We’re here to help,” the woman said. “Down you go.
Stay safe, love.”
Before Alice could register the shocking
familiarity of the address, the woman deposited her on the street.
The other horseback riders were shooting at the zombies and working
their way toward the grinning clockworker. He continued to play,
then abruptly turned, caught Alice’s eye, and winked. Alice took a
backward step, uncertain. She was clear of the zombie mob now. She
could run. But the tableaux tugged at her. Now that she was out of
immediate danger, the scene turned more fascinating than
frightening, and she wanted to stay. She could help somehow,
should help. They had helped her. Still, she was half
turning to flee when another thought whipped through her
mind.
Louisa wouldn’t run.
With that, Alice turned back, and the clockworker
threw her a wide grin as he played and played. The music scraped
over Alice’s bones with the edge of a butcher’s knife. She was the
only person left on the street besides the mysterious horsemen—and
horsewomen. Another rider was pushing his way toward the sea of
zombies, lashing out with a truncheon and using his horse to
shoulder his way through the crowd toward the clockworker. But the
clockworker seemed to glide away without effort, still surrounded
by a zombie mob. Their screeches and groans half threatened to
drown out the ever-present music. Yet another rider was forced to
abandon his horse and leap atop the overturned beer truck. The
horse disappeared, screaming, beneath a pile of ragged, half-dead
plague victims.
“I could use a bit of help over here!” the rider
shouted as three zombies clawed slowly up the side of the truck
toward him. He kicked at one, a male in a tattered opera cloak, and
the zombie lost its grip.
“On the way!” the woman rider shouted back from the
edge of the zombie crowd. She drew her pistol and shot one of the
other zombies crawling up the truck. Blood sprayed. The zombie fell
backward, dead. Alice put a hand to her mouth.
A cart careened around the corner on two wheels,
its horses in a lather. It skidded to a stop not far from Alice. A
young man in a dark topcoat, work boots, and twill trousers dropped
the reins and leapt to the back of the cart, where he whipped a
canvas cover off an enormous... thing. It looked to Alice like a
calliope that had lost a fight with a steam engine. Some of the
pipes had come loose, and the young man was thrusting them back
into place. Alice watched with fascination. The clockworker
continued pouring out demonic music that drowned out the voice of
God.
“Hurry with that, d’Arco!” the rider on the truck
shouted, still kicking at zombies. The woman and the other riders
circled the zombie mob, shooting where they could and trying to
find a way to reach the clockworker.
D’Arco sat down at the machine, pumped at a few
pedals, and slammed the ivory keyboard with both hands. A chord
tooted from the pipes. The sound was jarring, almost dissonant. It
was also barely audible over the clockworker’s music. Alice heard
d’Arco say a word she wasn’t supposed to know. He pumped the pedals
harder and tried again. The chord came out louder this time.
Several of the zombies paused. So did the clockworker. He stared
across the cobblestones at d’Arco. For a long moment, the two
locked eyes. Then the clockworker changed his melody. With a
blood-chilling sound of dozens of bare feet slapping stone in
unison, every zombie on the street turned smartly to face
d’Arco—and Alice.
“Uh-oh,” d’Arco said.
The clockworker snapped out notes in a quick tempo,
and the zombies marched forward, straight for the cart. D’Arco
nervously played his chord again, but he’d had little time to pump
up the bellows attached to the pedals under his machine, and the
sound came out differently. The clockworker laughed and continued
to play. Alice backed away, then climbed into the wagon beside
d’Arco, not sure what to do, but determined to do something.
The other riders tried to slow the zombies like sheepdogs working a
flock, but the zombies largely ignored them, even when they got
trampled, and the three riders left on horses couldn’t hope to stop
more than a hundred zombies on their own. What did the grinning man
want?
“You’re doing it wrong!” Alice shouted at d’Arco.
“It’s not affecting them!”
He ignored her, pumped furiously, and tried again.
The ugly chords came out still louder this time, and the
clockworker winced in the middle of his shambling army, though his
playing continued. He added a new element to his tune, and one of
the zombies picked up a chunk of wood from the overturned truck. It
threw the piece straight at Alice. With a gasp, she ducked, and the
piece of wood smashed into the machine. There was a pop, and
hot steam hissed from the interior. The machine groaned and fell
silent.
“Shit!” d’Arco said. The zombies were only a dozen
paces away. His face pale beneath dark hair—he seemed to have lost
his hat—he jumped down to the cobblestones and pulled an enormous
rifle from a rack strapped to the side of the wagon. A cable ran
from the stock of the rifle to another machine, the size of a Saint
Bernard, bolted to the wagon floor.
“Pull that lever on the rear of the power pack!”
d’Arco yelled.
Alice saw the lever he meant. It was pointing down.
She yanked back her skirts and gave it a kick to shove it upright.
Lights glowed and dials flickered across the pack’s surface. Alice
smelled ozone and wondered what Louisa would think of all
this.
“That weapon hasn’t been tested!” the female rider
called out.
“No time like the present!” d’Arco yelled back. He
aimed the rifle at the advancing row of zombies and pulled the
trigger.
A hum rose from the power pack. It grew louder and
more intense. A bolt of lightning cracked from the rifle barrel and
struck one of the zombies full in the chest. The zombie, a boy who
couldn’t have been more than twelve, sparked and danced in place,
then collapsed. The others continued forward.
“All that to hurt one zombie?” Alice said. “A real
rifle would do more!”
D’Arco said nothing, but fiddled feverishly with
several dials on the rifle, aimed it, and fired again. This time
the electric bolt went wide and encompassed most of the zombies in
the forefront. They froze, paralyzed but upright, as electricity
poured from the strange rifle. The clockworker continued to play
while the zombies behind pushed at their immobilized brethren,
trying to knock them over. The electric field, however, seemed to
be shocking them as well and pushing them back. The clockworker
changed his tune yet again, and the zombies shoved harder, even as
they groaned in pain. Several dials on the power pack drooped, and
Alice had the feeling the electricity wouldn’t last much longer. A
bead of sweat ran around d’Arco’s temple.
“To hell with the directive!” he shouted. “Shoot
the damned clockworker!”
“We’re trying!” the woman shouted. “We can’t get a
clear shot with all these zombies in the way.”
Alice’s eye fell on the calliope. Quickly, she
pulled the piece of wood out and tossed it aside. At first glance,
the throw seemed to have staved in the side of the machine and
broken a steam pipe, but when she looked closer, she could see that
one of the fittings had simply popped loose, depriving the calliope
of its high-powered steam. She knelt next to it and reached in, but
heat from the pipes threatened to sear her hands through her thin
evening gloves. Damp steam swirled around her, condensing on her
face. A glance down at The Dress told her it was already torn,
either from her unexpected ride on the horse or from the moment she
had jumped into the wagon. Quickly, she used the tear as a starting
point to rip a chunk of thick cloth loose so she could protect her
hands. Reaching inside, she managed to push the fittings back
together and slide the lock back into place.
D’Arco was still trying to hold the zombies back
with the rifle, but already the electricity was weakening. The
zombies were starting to move again, and they were nearly close
enough to grab d’Arco. He was panting, either from fear or effort;
Alice couldn’t tell which. She scrambled to the bench at the
strange calliope and, thanking God for the music lessons Father had
forced on her, pumped the pedals that worked the bellows.
“I have repaired your machine, Mr. d’Arco,” she
called down to him. “What should I play?”
He glanced over his shoulder at her, utter surprise
written across his face. Clearly, he’d forgotten all about
her.
“I hardly suppose they want to hear ‘God Save the
Queen,’ ” she prompted, still pumping. “But they are getting
closer, sir, and that rifle of yours is nearly played out.”
The electricity sputtered and went out, then
started up again, weaker than before. The zombies jerked forward.
The grinning clockworker played his jaunty tune.
“A tritone,” d’Arco said. “Play a tritone!”
Alice put her fingers on the keys, still pumping.
She could feel the pressure building in the machine. Tiny jets of
steam spurted from the calliope’s seams. “Which one?”
“Any one! Just play!”
The rifle spat once more and went out. The zombies
lurched forward, reaching for d’Arco. Alice set her fingers on the
keys for C and F-sharp—an interval called a tritone because it
consisted of exactly three whole steps—and pressed.
The machine roared.
Every zombie in the area clapped hands over its
ears and howled. Several collapsed to the ground. The clockworker
screamed. He dropped his instrument and the music stopped. Alice
pumped the foot bellows and hit the chord again. The clockworker
fell to the ground amid the zombies and vanished from her view.
Alice played the awful chord again and again. It pounded the air
like an angry train whistle. The calliope throbbed beneath her
fingers, and her thighs grew tired from the pumping, but she kept
going.
At last, she became aware of a hand on her
shoulder. She looked up into the face of the female rider. You
can stop, she mouthed.
Alice stopped. The calliope groaned to silence, and
Alice sat on the bench, panting and sweaty despite the chilly night
air.
“Are you all right?” the woman asked. She had a
pleasant, round face, chocolate eyes, and light brown hair pulled
into a French braid. The nails on her hand were bitten to the
quick, and she still wore the leather trousers, though the puffy
blouse with the lace at the throat was distinctly feminine.
“I’m... I’m fine,” Alice said. “What happened? Is
everyone else all right?”
“Everyone’s fine, thanks to you, love,” the woman
said. “You were a wonder! How did you understand Mr. d’Arco’s
machine?”
“It was obvious,” Alice replied, “to anyone with a
bit of sense. What happened to the zombies?”
“Some are still unconscious, and some have wandered
away. Without the clockworker to guide them, they reverted to their
normal behavior, poor things.” She gestured at the street behind
her. It was empty but for the wreckage of the beer truck and the
people on horseback. A single zombie slunk into the darkness,
dragging one leg.
“Good heavens,” Alice said. She put a palm to her
mouth as elation threatened to overtake her and swell her corsets.
A sudden urge to jump up and down and clap her hands like a little
girl swept over her, and she barely managed to contain herself. “We
did it. We actually did it!”
The woman laughed. “Indeed we did.”
“What about the clockworker, then?” Alice
asked.
“He got away.” The woman grimaced. “There was a
sewer cover directly beneath him, and he dropped down into it right
after you began to play. It was almost as if he’d planned it that
way. Perhaps he did.”
Alice blew out a long breath, her elation somewhat
deflated. “I’m sorry.”
“It wasn’t your fault, love,” the woman said. “You
did far better than we did.”
There it was again—that familiar form of address.
It should have bothered Alice, coming from a commoner, even from
someone who was probably an Ad Hoc woman, but in the aftermath of
the fight, she found it endearing instead, as if she’d been
welcomed into a circle of tight-knit friends.
“But what did the clockworker want?” Alice
demanded. “What was all that for?”
The woman shrugged. “Clockworkers live in a world
of their own. No doubt gathering an army of zombies to tip over
beer vans made perfect sense to him. Did they touch you?”
“No.” Alice glanced down at her ruined gown. “But I
don’t think I’ll be wearing this again. And it was my only
one.”
The woman clucked her tongue. “I’m sorry about
that.”
“How does that machine work?” Alice asked, suddenly
eager to change the subject. “And why did Mr. d’Arco need me to
play a tritone?”
“Ah. I’m afraid I can’t go into that here,” the
woman said. “But listen, love, there’s clearly quite a lot to you,
far more than that dress can contain. If you ever need help, or if
you find you need a change in your life, write to me, all
right?”
She handed Alice a card. On it was written:
Miss Glenda Teasdale
Third Ward
√2
“Are you an Ad Hoc woman?” Alice blurted.
Glenda smiled. “Of course. There should be no other
kind, if you ask me.”
At that moment, d’Arco rode up on Glenda’s horse,
his dark eyes inquisitive beneath mussed black curls. Alice noted
for the first time how handsome d’Arco was. His features were even,
his jaw long, his smile wide. His body was long and lean beneath
his topcoat.
“Did you thank her?” he asked. “Did you tell her
she was wonderful?”
“I did, Simon,” Glenda said. “And I’ll thank you to
give me Roulette back. You can drive the cart back to
headquarters.”
“Your cab is still sitting over there,” d’Arco told
Alice as he dismounted. “I’d offer to see you home, but we simply
can’t leave the machinery. Can you drive it? What am I saying—a
woman of your talents could probably shoe the horse.” And Alice had
to laugh.
The drive home was uneventful, and Alice was
surprised at how little fear she felt. She should have been jumping
at every shadow, but she felt perfectly calm, even a bit thrilled,
as she guided the horse through damp streets. The Dress was in
violet tatters, her hair was coming down, and anyone might see her
in the driver’s seat of the shabby hansom, but she didn’t care in
the slightest. She allowed herself a little whoop of glee.
This, she decided, must be how Louisa felt all the
time.
When she arrived home, she climbed down from the
hansom cab and, not knowing what else to do, left it in the street.
The horse would no doubt eventually return to its stable on its
own, or its owner would remember Alice’s address and come looking
for it, or someone would steal the beast. Alice had to admit she
didn’t much care at this point. She retrieved her pocketbook from
the cab floor and wearily climbed the short steps to the run-down
row house she shared with her father, Arthur, Baron Michaels. When
she entered, a clockwork cat leapt down from the windowsill with a
light clicking of iron claws. It peered up at her, segmented tail
switching back and forth, lamplit eyes glowing with unearthly green
phosphor.
Alice reached down to pat the cat’s head. “Hello,
Click. I’m glad you waited up for me.”
The cat made a rumbling noise that sounded nearly
like a purr, batted at her tattered sleeves, then abruptly
scrambled to his feet and rushed out of the room. Alice shook her
head and suddenly realized she was starving. She tiptoed past her
father’s study-cum-bedroom and slipped into the tiny kitchen, where
she threw together a sandwich, her dress bulging inconveniently
about her. Click jumped up on the counter to watch, his phosphorous
eyes casting small circles of light over the bread and ham. He
swatted at her hand, and she tapped his nose with the knife handle
with a thin clank in admonishment.
“You don’t even eat,” she said.
Click meowed at her, somehow managing to sound a
little huffy. He looked as if he wanted to say something, but
actual speech wasn’t part of the codex that ran the tiny analytical
engine in his head, and for this Alice was wryly grateful—a talking
clockwork cat would be dreadfully obnoxious.
She put sandwich and tea on a tray with a candle
and bustled upstairs, not wanting to awaken Father. The thought of
having to explain the condition of The Dress to him filled her with
dread.
The yellow fog continued to shoulder itself against
the windows as Alice entered her room. Her candle provided only a
little light, but putting on a gas jet would cost too much. Like
Father’s study, Alice’s room lacked much furniture, but Alice had
learned to weave rag rugs, and they added warmth to the floor.
Under the window stood her workbench—a tall table with several
drawers under it and a stool to sit on. Several wooden shipping
boxes were stacked on the floor, all of them with Alice’s address
on them. Cogs, flywheels, and tiny barrels for analytical engines
littered the tabletop, and an array of tools hung neatly on hooks
from the wall above. Standing incongruously nearby was a
dressmaker’s stand for The Dress.
Alice flung open the wardrobe. “Out, please,” she
said. “I need help.”
From the wardrobe flittered, crawled, and scampered
a dozen small machines, automatons of brass and copper. Some
skittered on half a dozen legs; others buzzed about beneath
whirling blades. All of them possessed tiny, intelligent eyes and
long-fingered hands.
“I need to get ready for bed,” Alice told
them.
The automatons instantly set to work. They zipped
about the room, their tiny hands tugging Alice out of The Dress, or
what remained of it, clicking and squeaking to themselves all the
while. Petticoats and lacings and corset all fell away, layer by
layer. The automatons unfastened dozens and dozens of buttons. One
of the automatons, a flier, seemed to be having trouble staying
aloft. It labored, then dropped toward the floor. Alice caught it,
halted the others in their work, and took the little machine to her
workbench. Standing in her petticoats, she popped the key from the
windup mechanism, deactivating the automaton, and swiftly
disassembled it.
Alice hadn’t built her automatons, of course. They
had arrived in pieces at Christmas, her birthday, Easter, even Guy
Fawkes Night, along with complicated instructions for assembly and
activation. And always at the bottom of every box of parts lay
hidden a small pasteboard card with a handwritten scrawl: Love,
Aunt Edwina.
The little automatons had started off fairly simple
and had become more and more complicated over the years. Assembling
them had given Alice quite an education in mechanics, engineering,
and basic physics, and sometimes she wondered if that was the
purpose Aunt Edwina had in mind.
Alice barely remembered her aunt Edwina. According
to her father, the last time he had spoken to her was after Alice’s
ninth birthday, just before the clockwork plague struck the
Michaels family. It had killed Alice’s mother and older brother,
forced her father into a wheelchair, and marked the Michaelses as
socially undesirable. Aunt Edwina had withdrawn to her small estate
outside London, snubbing the society that was trying to snub her
and living her life as she liked. She wore trousers instead of
skirts, talked to strange men without a proper introduction, and
supported suffrage years before the Hats-Off Committee appeared in
Parliament. In order to wheedle his way back into the social graces
of the traditional folk, Arthur Michaels publicly repudiated his
sister’s behavior and declared her a bad influence, though he
didn’t refuse the little automatons she sent to Alice.
Click jumped up on the workbench, and Alice briefly
touched the cat’s smooth head before going to back to work, her
stiff petticoats hitched unbecomingly around her knees. Click had
arrived fully assembled as an engagement present from Aunt Edwina
three years ago, when Alice was eighteen. Father had arranged a
marriage to Frederick Trent, a business associate. Knowing she had
few other prospects, Alice hadn’t protested. In a stunningly
unfortunate series of events, however, Frederick Trent himself
contracted the clockwork plague from an errant beggar and died a
week before the wedding.
What few social and business contacts had been left
to Arthur Michaels quickly dried up. His investments went bad, and
he’d been forced to sell the family home. Debts and bad business
moves had decreased their fortunes further. Now they couldn’t even
afford a girl to come in and sweep. And the daughter of a baron was
socially forbidden from finding paying work, no matter how many
useful skills she might have. Even Ad Hoc ladies would find the
idea of a baron’s daughter laboring for mere money horrifying. More
than once, Alice had considered disguising herself somehow and
finding a job, but the only skill she had was assembling and
repairing automatic machinery, and since most automatons were owned
by nobility, she stood a good chance of being recognized. The
possibility of being caught out made her too nervous to try
it.
Alice donned a jeweler’s loupe to magnify the tiny
machinery and saw one of the propeller gears was missing several
teeth. Alice plucked a replacement from a drawer with a pair of
tweezers, dropped it into place, and tightened the tiny bolt. She
had already sold several of Aunt Edwina’s gift automatons without
telling Father, and she wondered how long it would be before she
ran out of machines to sell. Her greatest fear was that she might
have to sell Click.
Deftly she finished reassembling the little
automaton, unable to help but admire how its smooth brass surface
hid a number of greasy, whirling bits of machinery. Her quick
fingers rewound the brass key, and the automaton whirled to life.
Its eyes snapped open, its blades spun it aloft, and it flew,
chittering, across the room to join the others. They caressed it
and squeaked among themselves.
“Enough of that now,” Alice told them with mock
sternness. “I want my nightshirt.”
The automatons scampered and flew to obey. They
removed the remainder of Alice’s petticoats and helped Alice pull
the worn nightshirt over her head. The undergarments, at least,
were undamaged. She kicked The Dress into the corner before wolfing
down the sandwich. One of the automatons picked up a bit of
pasteboard from the floor and handed it to Alice. It was Glenda
Teasdale’s card, the one with the square root of two on it—a
mystery indeed. And what on earth was the Third Ward?
If you find you need a change in your life,
write to me, all right?
Alice frowned as she finished the last bite of
sandwich. Miss Teasdale was an Ad Hoc woman, wearing trousers,
riding astride, calling a peer of the realm love as if they
were related. Earlier, Alice had found it exciting, but now that
she’d had time to calm down, she realized how ridiculous the entire
affair was. And she had sacrificed an extremely expensive dress to
this Third Ward for barely a thank-you. Glenda Teasdale and her
Third Ward could go hang.
Alice Michaels tossed the card onto her workbench,
blew out the candle, and dropped into exhausted, righteous
sleep.