APPENDIX 1
GLOSSARY

Adar: A small nation on the continent of Sarlona. Homeland of the kalashtar.

Adar! Adar! Bhintava adarani!: An Adaran battlecry that translates to “Adar! Adar! Defend those who seek aid!”

Adolan: A druid of the Gatekeeper sect, protector of Bull Hollow and guardian of the Bull Hole.

Ashi: A hunter of the Bonetree clan, one of the clan’s most capable trackers and fighters.

ashi: A dark gold reed. The inhabitants of the Shadow Marches use its starchy pith to make a type of bread.

Aundair: One of the original Five Nations of Galifar, Aundair houses the seat of the Arcane Congress and the University of Wyrnarn. Currently under the rule of Queen Aurala ir’Wyrnarn.

Azhani: The language shared by the human clans of the Shadow Marches.

Batul: An elder orc druid of the Gatekeeper sect and the spiritual leader of the Fat Tusk tribe. He is blind in one eye, but gifted with prophetic dreams.

Bear: A cultural hero figure among shifters based on one of the animal forms of their lycanthrope ancestors. Usually referred to as “Cousin,” Bear embodies the attributes of strength and caution.

Blademarks: The mercenary’s guild of House Deneith.

Boar: A cultural hero figure among shifters based on one of the animal forms of their lycanthrope ancestors. Usually referred to as “Cousin,” Boar represents tremendous endurance, but also unrestrained and reckless enthusiasm.

Bonetree clan: A human barbarian clan of the Shadow Marches, worshipers of the Dragon Below. The heart of their territory is an enormous earthen mound built over generations. The Azhani term is Drumasaz.

Breek: An eagle, companion to Adolan.

Breff: A hunter of the Bonetree clan.

Bull Hollow: A hamlet on the far western edge of the Eldeen Reaches, just below the Shadowcrags.

byeshk: A rare metal, hard and dense with a purple sheen. Weapons made of byeshk are capable of inflicting great injuries on daelkyr and their creations.

chuul: Monstrous creatures larger than a man, resembling huge crayfish with four powerful legs and enormous claws. The tentacles surrounding a chuul’s mouth are capable of paralyzing its prey.

crysteel: An alloy created from iron and a rare crystalline substance. Crysteel is used to make weapons favored by those skilled in psionics.

d’Deneith, Robrand: A dragonmarked heir of House Deneith, once leader of the Frostbrand company of the Blademarks, disgraced after the Massacre at Narath.

d’Deneith, Toller: A dragonmarked heir of House Deneith, nephew to Robrand d’Deneith, in training to become a commander of the Blademarks.

d’Lyrandar, Vennet: A dragonmarked half-elf of House Lyrandar, captain of Lightning on Water.

daelkyr: Powerful lords of Xoriat, the daelkyr are madness and corruption personified. After the Daelkyr War, surviving daelkyr on Eberron were bound in the depths of Khyber by Gatekeeper druids.

Daelkyr War: An invasion of Eberron by creatures from Xoriat, led by the daelkyr, approximately nine thousand years before the present. Centered around the Shadow Marches, it ended with the defeat of the daelkyr by the united forces of the orcs of the Shadow Marches and the hobgoblins of the Empire of Dhakaan, but left both races decimated.

dagga: An orc expression of affirmation commonly used by folk of Zarash’ak. A more intense version, “Kuv dagga!” is akin to swearing a minor oath.

Dah’mir: A priest of the Dragon Below and leader of the Bonetree clan, he has a strange power over kalashtar.

dahr: An Adaran expression for something or someone vile; pl. “dahri.”

Dal: A hunter of the Bonetree clan

Dandra: A kalashtar, hunted by the Bonetree clan after being captured by Dah’mir. She wears a yellow-green psicrystal, wields a spear forged from crysteel, and specializes in whitefire, augmented by her skill with vayhatana.

Deneith, House: A dragonmark house bearing the Mark of Sentinel. House Deneith operates services offering various forms of protection, including the mercenary companies of the Blademarks and the law enforcement services of the Sentinel Marshals.

Dhakaani Empire: see Empire of Dhakaan.

dolgaunt: Horrid creatures created by the daelkyr from hobgoblins during the Daelkyr War, dolgaunts have long, powerful tentacles springing from their shoulders. They have no eyes but perceive their surroundings through sensitive cilia that cover their skin.

dolgrim: Foot soldiers in the armies of the daelkyr, dolgrims were created by the daelkyr from goblins. A dolgrim has four arms and two mouths and resembles two goblins crushed together.

Dragon Below, the: see Khyber

dragonmark: 1) A mark that appears on the surface of the skin and grants mystical powers to its bearer. 2) A slang term for the bearer of a dragonmark.

dragonshard: A form of mineral with mystical properties, said to be a shard of one of the great progenitor dragons. There are three different types of shard, each with different properties. A shard has no abilities in and of itself, but an artificer or wizard can use a shard to create an object with useful effects. Siberys shards fall from the sky and have the potential to enhance the power of dragonmarks. Eberron shards are found in the soil and enhance traditional magic. Khyber shards are found deep below the surface of the world and are used as a focus binding mystical energy.

Eberron: 1) The world. 2) A mythical dragon said to have formed the world from her body in primordial times and to have given birth to natural life. Also known as “The Dragon Between.” See Khyber, Siberys.

Eldeen Reaches: Once this term was used to describe the vast stretches of woodland found on the west coast of Khorvaire, inhabited mostly by nomadic shifter tribes and druidic sects. In 958 YK the people of western Aundair broke ties with the Audairian crown and joined their lands to the Eldeen Reaches, vastly increasing the population of the nation and bringing it into the public eye. Inhabitants are known as Reachers. Among themselves, Reachers refer to their homeland as “the Eldeen.”

Empire of Dhakaan: An ancient empire ruled by hobgoblins, the Empire of Dhakaan stretched across southern Khorvaire millennia before the arrival of humans. Dhakaan was weaked by the Daelkyr War and collapsed about six thousand years before the present.

Etta: A hunter of the Bonetree clan.

Fat Tusk: A tribe of orcs living in the Shadow Marches.

Fause: The leader of a Cult of the Dragon Below in Zarash’ak.

Frostbrand: A Blademarks company of House Deneith, commanded by Robrand d’Deneith, specializing in wilderness and winter operations. It was disbanded after the Massacre at Narath.

Gatekeepers: A sect of druids, originators of the druidic tradition in the Shadow Marches and the Eldeen Reaches. Originally formed to defend Eberron from invasion by Xoriat during the Daelkyr War, they watch over the seals that bind the daelkyr in Khyber.

Geth: A shifter veteran of the Last War, he served with the Frostbrand until the Massacre at Narath, then wandered Khorvaire before finding refuge in Bull Hollow. He wields a sword and a great-gauntlet, a magewrought gauntlet that is both shield and weapon.

Gig: A hunter of the Bonetree clan.

Hand-wit: A hunter of the Bonetree clan.

Hruucan: A dolgaunt appointed by Dah’mir to accompany the Bonetree hunters in their pursuit of Dandra.

illithid: An abomination from Xoriat, the plane of madness. An illithid is roughly the same size and shape as a human but possesses a squidlike head with tentacles arrayed around a fanged maw. Illithids feed on the brains of sentient creatures and possess the ability to paralyze or manipulate the minds of lesser creatures. Illithids are more commonly known as mind flayers.

il-Yannah: A word from the Quor tongue, translating to “the Great Light.” This mystical force is the focus of the religion of the kalashtar.

Jhegesh Dol: A stretch of haunted swamp in the Shadow Marches, once the site of a daelkyr stronghold during the Daelkyr War.

kalashtar: The kalashtar are an offshoot of humanity. Stories say that the kalashtar are humans touched by spirits from another plane of existence and that they possess strange mental powers.

Karrnath: One of the original Five Nations of Galifar. Karrnath is a cold, grim land whose people are renowned for their martial prowess. The current ruler of Karrnath is King Kaius ir’Wyrnarn III.

Karth: A sailor on Lightning on Water.

kesh: a kalashtar term for the telepathic mindlink all kalashtar can create with other beings.

Khorvaire: One of the continents of Eberron.

Khyber: 1) The underworld. 2) A mythical dragon, also known as “The Dragon Below.” After killing Siberys, Khyber was imprisoned by Eberron and transformed into the underworld. Khyber is said to have given birth to a host of demons and other unnatural creatures. See Eberron, Siberys.

Kirla: A stable-owner in Yrlag

Krepis: An orc of the Fat Tusk tribe and a druid of the Gatekeeper sect. A student of Batul.

Last War, the: This conflict began in 894 YK with the death of King Jarot ir’Wyrnarn, the last king of Galifar. Following Jarot’s death, three of his five children refused to follow the ancient traditions of succession, and the kingdom split. The war lasted over a hundred years, and it took the utter destruction of Cyre to bring the other nations to the negotiating table. No one has admitted defeat, but no one wants to risk being the next victim of the Mourning. The chronicles are calling the conflict “the Last War,” hoping that the bloodshed might have finally slaked humanity’s thirst for battle. Only time will tell if this hope is in vain.

Lightning on Water: A House Lyrandar elemental galleon. Instead of sails, an elemental galleon uses a bound air elemental for propulsion.

long step: A kalashtar term for psionic teleportation.

Lyrandar, House: A dragonmarked house bearing the Mark of Storm. House Lyrandar has economic control of shipping in Khorvaire.

Medalashana: A kalashtar, once a companion of Tetkashtai and Virikhad, later renamed Medala by Dah’mir. She specializes in the art of telepathy.

Metrol: The capital of Cyre. Metrol was destroyed by the Mourning.

Mukur: A hunter of the Bonetree clan.

Narath: A river town in northern Karrnath, close to the coast of the Bitter Sea. Destroyed in 989 YK in the infamous Massacre at Narath.

Natrac: A half-orc of Zarash’ak, he specializes in helping tribespeople of the northern Shadow Marches move south to Zarash’ak in return for a period of hangingured servitude.

Ner: The huntmaster of the Bonetree clan. The longest-lived huntmaster ever to lead the Bonetree hunters.

Orshok: A young orc druid of the Fat Tusk tribe and a student of Batul.

Pado: A hunter of the Bonetree clan.

Pandon: A merchant of Zarash’ak and a passenger on Lightning on Water.

psicrystal: A sentient crystal created by psions as a tool and companion. Each psicrystal is a unique reflection of the psion who created it.

psion: Someone who is skilled in the art of psionics, the power of the mind. Kalashtar are natural psions, able to manifest the telephatic link they call the kesh. Many go on to master greater skills.

Rat: A cultural hero figure among shifters based on one of the animal forms of their lycanthrope ancestors. Usually referred to as “Grandfather,” he is depicted as a cunning and stealthy trickster. “Grandfather Rat!” is a common expression of frustration.

Sandar: An innkeeper in Bull Hollow.

Sarlona: One of the continents of Eberron. Humanity arose in Sarlona, and colonists from Sarlona established human civilization on Khorvaire.

Sentinel Marshals: The dragonmarked House Deneith is the primary source for mercenary soldiers and bodyguards in Khorvaire. The Sentinel Marshals are a specialized form of mercenary—bounty hunters empowered to enforce the laws of Galifar across Khorvaire. This right was granted by the King of Galifar, but when Galifar collapsed the rulers of the Five Nations agreed to let the Sentinel Marshals pursue their prey across all nations, to maintain a neutral lawkeeping force that would be respected throughout Khorvaire. See House Denieth.

Shadow Marches: A region of desolate swamps on the southwestern coast of Khorvaire. The Shadow Marches have a strange connection to Xoriat and were at the center of the Daelkyr War many millennia ago.

Shadowcrags: A rugged mountain chain that forms the western border of the Eldeen Reaches.

shifter: A humanoid race said to be descended from humans and lycanthropes. Shifters have a feral, bestial appearance and can briefly call on their lycanthropic heritage to draw animalistic characteristics to the fore.

Siberys: 1) The ring of stones that circle the world; seen as a shining band like clustered stars in the southern sky. 2) A mythical dragon, also called “The Dragon Above.” Siberys is said to have been destroyed by Khyber. Some believe that the Ring of Siberys is the source of all magic.

Singe: An Aundairian wizard specializing in both fire magic and swordsmanship. A lieutenant in the Blademarks, he served with the Frostbrand company until the Massacre at Narath. His real name is Etan Bayard, but he prefers his nickname.

Sita: A hunter of the Bonetree clan.

Sovereign Host, the: a religion found across much of Khorvaire. The Lords of the Host are Arawai (god of agriculture), Aureon (god of law and knowledge), Balinor (god of beasts and the hunt), Boldrei (god of community and hearth), Dol Arrah (god of honor and sacrifice), Dol Dorn (god of strength at arms), Kol Korran (god of trade and wealth), Olladra (god of good fortune), and Onatar (god of artifice and the forge).

tak: a Reacher expression for “thank you;” “twice tak” is “thank you very much.”

Temmen: A staff-fighter in Zarash’ak.

Tetkashtai: The presence that inhabits Dandra’s psicrystal.

Thul: A stableboy in Bull Hollow.

Tiger: A cultural hero figure among shifters based on one of the animal forms of their lycanthrope ancestors. Tiger is noble being, a warrior of incomparable grace and speed. Unlike the other shifter culture-heroes, no relation is ever claimed to Tiger. “Tiger’s blood!” is a common oath of anger.

vayhatana: A kalashtar term for psionic telekinesis. Literally translated, it means “ghost breath.” Veta: A barmaid in Bull Hollow.

Vvaraak: The black dragon who taught the first Gatekeepers and began the druidic tradition in western Khorvaire many thousands of years ago. She was also known as “the Scaled Apostate.”

whitefire: A kalashtar term for flame produced with psionics.

Wolf: A cultural hero figure among shifters based on one of the animal forms of their lycanthrope ancestors. Wolf is wise, honorable, and knowledgeable in the ways of magic. She is often referred to as “Grandmother” and “Grandmother Wolf!” is a common expression of awe.

Xoriat: One of alternate planes, Xoriat is also known as the Realm of Madness. It is the home of the daelkyr and illithids, but has been held apart from Eberron since the end of the Daelkyr War thanks to the magic of the Gatekeepers.

Yrlag: A town on the Grithic River, the border between the Shadow Marches and the Eldeen Reaches. The westernmost port on southern Khorvaire, it is a barely civilized place and the trading center for much of this isolated region. Before humans arrived in Khorvaire, it was the westernmost outpost of the Empire of Dhakaan and the Dhakaani influence can still be seen in its oldest structure.

Zarash’ak: The capital of the Shadow Marches, often called the City of Stilts because of the architecture that raises it above the threat of floods.