Alan nodded and watched carefully as Hawkes' fingers flew nimbly over the controlling studs the instant the tables lit for the next round. The others nearby were busy doing the same thing, but few of them set about it with the air of cocky jauntiness that Hawkes wore.
Finally he stared at the board in satisfaction and sat back. The croupier pounded three times with a little gavel and said, "103 sub-prime 5."
Hastily Hawkes made a correction in his equation. The lights on the board flickered and faded, moving faster than Alan could see.
"377 third-quadrant 7."
Again a correction. Hawkes sat transfixed, staring intently at the board. The other players were similarly entranced, Alan saw. He realized it was possible for someone to become virtually hypnotized by the game, to spend days on end sitting before the board.
He forced himself to follow Hawkes' computations as number after number was called off. He began to see the logical pattern of the game.
It was a little like astrogation, in which he had had the required preliminary instruction. When you worked out a ship's course, you had to keep altering it to allow for course deflection, effects of planetary magnetic fields, meteor swarms, and such obstacles--and you had to be one jump ahead of the obstacles all the time.
It was the same here. The pilot board at the croupier's rostrum had a prearranged mathematical pattern on it. The idea of the game was to set up your own board in the identical pattern. As each succeeding coordinate on the graph was called out, you recomputed in terms of the new probabilities, rubbing out old equations and substituting new ones.
There was always the mathematical chance that a pattern set up at random would be identical to the master control pattern--but that was a pretty slim chance. It took brains to win at this game. The man whose board was first to match the pilot pattern won.
Hawkes worked quietly, efficiently, and lost the first four rounds. Alan commiserated. But the gambler snapped, "Don't waste your pity. I'm still experimenting. As soon as I've figured out the way the numbers are running tonight, I'll start raking it in."
It sounded boastful to the starman, but Hawkes won on the fifth round, matching the hidden pattern in only six minutes. The previous four rounds had taken from nine to twelve minutes before a winner appeared. The croupier, a small, sallow-faced chap, shoved a stack of coins and a few bills at Hawkes when he went to the rostrum to claim his winnings. A low murmur rippled through the hall; Hawkes had evidently been recognized.
His take was a hundred credits. In less than an hour, he was already seventy-five credits to the good. Hawkes' sharp eyes glinted brightly; he was in his element now, and enjoying it.
The sixth round went to a bespectacled round-faced man three tables to the left, but Hawkes won a hundred credits each on the seventh and eighth rounds, then lost three in a row, then plunged for a heavy stake in his ninth round and came out ahead by five hundred credits.
So Hawkes had won four times in nine rounds, Alan thought. And there were at least a hundred people in the hall. Even assuming the gambler did not always have the sort of luck he was having now, that meant most people did not win very often, and some did not win at all.
As the evening went along, Hawkes made it look simple. At one point he won four rounds in a row; then he dropped off for a while, but came back for another big pot half an hour later. Alan estimated Hawkes' night's work had been worth more than a thousand credits so far.
The gambler pushed his winnings to fourteen hundred credits, while Alan watched; the fine points of the game became more comprehensible to him with each passing moment, and he longed to sit down at the table himself. That was impossible, he knew; this was a Class A parlor, and a rank beginner such as himself could not play.
But then Hawkes began to lose. Three, four, five rounds in a row slipped by without a win. At one point Hawkes committed an elementary mistake in arithmetic that made Alan cry out; Hawkes turned and silenced him with a fierce bleak scowl, and Alan went red.
Six rounds. Seven. Eight. Hawkes had lost nearly a hundred of his fourteen hundred credits. Luck and skill seemed to have deserted him simultaneously. After the eleventh consecutive losing round, Hawkes rose from the table, shaking his head bitterly.
"I've had enough. Let's get out of here."
He pocketed his winnings--still a healthy twelve hundred credits, despite his late-evening slump--and Alan followed him out of the parlor into the night. It was late now, past midnight. The streets, fresh and clean, were damp. It had rained while they were in the parlor, and Alan realized wryly he had been so absorbed by the game that he had not even noticed.
Crowds of home-going Yorkers moved rapidly through the streets. As they made their way to the nearest Undertube terminal, Alan broke the silence. "You did all right tonight, didn't you?"
"Can't complain."
"It's too bad you had that slump right at the end. If you'd quit half an hour earlier you'd be two hundred credits richer."
Hawkes smiled. "If you'd been born a couple of hundred years later, you'd be a lot smarter."
"What is that supposed to mean?" Alan felt annoyed by Hawkes' remark.
"Simply that I lost deliberately toward the end." They turned into the Undertube station and headed for the ticket windows. "It's part of a smart gambler's knowhow to drop a few credits deliberately now and then."
"Why?"
"So the jerks who provide my living keep on coming back," Hawkes said bluntly. "I'm good at that game. Maybe I'm the best there is. I can feel the numbers with my hands. If I wanted to, I could win four out of five times, even at a Class A place."
Alan frowned. "Then why don't you? You could get rich!"
"I am rich," Hawkes said in a tone that made Alan feel tremendously foolish. "If I got much richer too fast I'd wind up with a soft burn in the belly from a disgruntled customer. Look here, boy: how long would you go back to that casino if one player took 80% of the pots, and a hundred people competed with you for the 20% he left over? You'd win maybe once a month, if you played full time every day. In a short time you'd be broke, unless you quit playing first. So I ease up. I let the others win about half the time. I don't want all the money the mint turns out--just some of it. It's part of the economics of the game to let the other guys take a few pots."
Alan nodded. He understood. "And you don't want to make them too jealous of you. So you made sure you lost consistently for the final half hour or so, and that took the edge off your earlier winning in their minds."
"That's the ticket!"
The Undertube pulled out of the station and shot bullet-like through its dark tunnel. Silently, Alan thought about his night's experience. He saw he still had much, very much to learn about life on Earth.
Hawkes had a gift--the gift of winning. But he didn't abuse that gift. He concealed it a little, so the people who lacked his talent did not get too jealous of him. Jealousy ran high on Earth; people here led short ugly lives, and there was none of the serenity and friendliness of life aboard a starship.
He felt very tired, but it was just physical fatigue; he felt wide awake mentally. Earth life, for all its squalor and brutality, was tremendously exciting compared with shipboard existence. It was with a momentary pang of something close to disappointment that he remembered he would have to report back to the Valhalla in several days; there were so many fascinating aspects of Earth life he still wanted to explore.
The Undertube stopped at a station labelled Hasbrouck. "This is where we get off," Hawkes told him.
They took a slidewalk to street level. The street was like a canyon, with towering walls looming up all around. And some of the gigantic buildings seemed quite shabby-looking by the street-light. Obviously they were in a less respectable part of the city.
"This is Hasbrouck," Hawkes said. "It's a residential section. And there's where I live."
He pointed to the tarnished chrome entrance of one of the biggest and shabbiest of the buildings on the street. "Be it ever so humble, there's no place like North Hasbrouck Arms. It's the sleaziest, cheapest, most run-down tenement in one hemisphere, but I love it. It's a real palace."
Alan followed him through a gate that had once been imposing; now it swung open rather rustily as they broke the photobeam in front of it. The lobby was dark and dimly lit, and smelled faintly musty.
Alan was unprepared for the shabbiness of the house where the gambler lived. A moment after he spoke, he realized the question was highly impertinent, but by then it was too late: "I don't understand, Max. If you make so much money gambling, why do you live in a place like this? Aren't there any better--I mean----"
An unreadable expression flitted briefly across the gambler's lean face. "I know what you mean. Let's just say that the laws of this planet discriminate slightly against Free Status people like yours truly. They require us to live in approved residences."
"But this is practically a slum."
"Forget the practically. This is the raw end of town, and no denying it. But I have to live here." They entered a creaky old elevator decorated with too much chrome, most of it chipped, and Hawkes pressed 106. "When I first moved in here, I made up my mind I'd bribe my way into a fancier neighborhood as soon as I had the cash. But by the time I had enough to spare I didn't feel like moving, you see. I'm sort of lazy."
The elevator stopped with a jarring jolt at the hundred-sixth floor. They passed down a narrow, poorly-lit corridor. Hawkes paused suddenly in front of a door, pressed his thumb against the doorplate, and waited as it swung open in response to the imprint of his fingerprints against the sensitive electronic grid.
"Here we are," he said.
It was a three-room apartment that looked almost as old and as disreputable as the rooms in the Enclave. But the furniture was new and attractive; these were not the rooms of a poor man. An elaborate audio system took up one entire wall; elsewhere, Alan saw books of all kinds, tapes, a tiny mounted globe of light-sculpture within whose crystal interior abstract colors flowed kaleidoscopically, a handsome robot bar.
Hawkes gestured Alan to a seat; Alan chose a green lounge-chair with quivering springs and stretched out. He did not want to go to sleep; he wanted to stay up half the night and talk.
The gambler busied himself at the bar a moment and returned with two drinks. Alan looked at the glass a moment: the drink was bright yellow in color, sparkling. He sipped it. The flavor was gentle but striking, a mixture of two or three tastes and textures that chased each other round Alan's tongue.
"I like it. What is it?"
"Wine from Antares XIII. I bought it for a hundred credits a bottle last year. Still have three bottles left, too. I go easy on it; the next ship from Antares XIII won't be in for fourteen more years."
The drink made Alan mellow and relaxed. They talked a while, and he hardly noticed the fact that the time was getting along toward 0300 now, long past his shiptime bunk-hour. He didn't care. He listened to every word Hawkes had to say, drinking it in with the same delight he felt when drinking the Antarean wine. Hawkes was a complex, many-faceted character; he seemed to have been everywhere on Earth, done everything the planet had to offer. And yet there was no boastfulness in his tone as he spoke of his exploits; he was simply stating facts.
Apparently his income from gambling was staggering; he averaged nearly a thousand credits a night, night in and night out. But a note of plaintiveness crept into his voice: success was boring him, he had no further goals to shoot for. He stood at the top of his profession, and there were no new worlds for him to conquer. He had seen and done everything, and lamented it.
"I'd like to go to space someday," he remarked. "But of course that's out. I wouldn't want to rip myself away from the year 3876 forever. You don't know what I'd give to see the suns come up over Albireo V, or to watch the thousand moons of Capella XVI. But I can't do it." He shook his head gravely. "Well, I better not dream. I like Earth and I like the sort of life I lead. And I'm glad I ran into you, too--we'll make a good team, you and me, Donnell."
Alan had been lulled by the sound of Hawkes' voice--but he snapped to attention now, surprised. "Team? What are you talking about?"
"I'll take you on as my protege. Make a decent gambler out of you. Set you up. We can go travelling together, see the world again. You've been to space; you can tell me what it's like out there. And----"
"Hold on," Alan said sharply. "You've got things mixed up a little bit. I'm going to Procyon on the Valhalla at the end of this week. I appreciate everything you've done for me, but if you think I'm going to jump ship permanently and spend the rest of my life----"
"You'll stay on Earth, all right," Hawkes said confidently. "You're in love with the place. You know yourself you don't want to spend the next seven decades of your life shuttling around in your old man's starship. You'll check out and stay here. I know you will."
"I'll bet you I don't!"
"That bet is herewith covered," Hawkes drawled. "I never pass up a sure thing. Is ten to one okay--your hundred against my thousand that you'll stay?"
Alan scowled angrily. "I don't want to bet with you, Max. I'm going back on the Valhalla. I----"
"Go ahead. Take my money, if you're so sure."
"All right, I will! A thousand credits won't hurt me!" Suddenly he had no further desire to listen to Hawkes talk; he rose abruptly and gulped down the remainder of his drink.
"I'm tired. Let's get some sleep."
"Fair enough," Hawkes said. He got up, touched a button in the wall, and a panel slid back, exposing a bed. "You sack out here. I'll wake you in the morning and we'll go looking for your brother Steve."
Chapter Ten
Alan woke early the next morning, but it was Rat, not Hawkes, who pulled him out of sleep. The little extra-terrestrial was nibbling on his ear.
Bleary-eyed, Alan sat up and blinked. "Oh--it's you. I thought you were on a silence strike."
"There wasn't anything I wanted to say, so I kept quiet. But I want to say some things now, before your new friend wakes up."
The Bellatrician had been silent all the past evening, tagging along behind Alan and Hawkes like a faithful pet, but keeping his mouth closed. "Go ahead and say them, then," Alan told him.
"I don't like this fellow Hawkes. I think you're in for trouble if you stick with him."
"He's going to take me to the Atlas to get Steve."
"You can get to the Atlas yourself. He's given you all the help you'll need."
Alan shook his head. "I'm no baby. I can take care of myself, without your help."
The little alien creature shrugged. "Suit yourself. But I'll tell you one thing, Alan: I'm going back to the Valhalla, whether you are or not. I don't like Earth, or Hawkes either. Remember that."
"Who said I was staying here? Didn't you hear me bet Max that I'd go back?"
"I heard you. I say you're going to lose that bet. I say this Hawkes is going to fast-talk you into staying here--and if I had any need for money I'd put down a side-bet on Hawkes' side."
Alan laughed. "You think you know me better than I know myself. I never for a minute thought of jumping ship."
"Has my advice ever steered you wrong? I'm older than you are, Alan, and ten or twenty times smarter. I can see where you're heading. And----"
Alan grew suddenly angry. "Nag, nag, nag! You're worse than an old woman! Why don't you keep quiet the way you did last night, and leave me alone? I know what I'm doing, and when I want your advice I'll ask for it."
"Have it your own way," Rat said. His tone was mildly reproachful. Alan felt abashed at having scolded the little alien that way, but he did not know how to make proper amends; besides, he was annoyed at Rat's preachiness. He and Rat had been together too long. The Bellatrician probably thought he was still only ten years old and in need of constant advice.
He rolled over and went back to sleep. About an hour later, he was awakened again, this time by Hawkes. He dressed and they ate--good real food, no synthetics, served by Hawkes' autochef--and then set out for the Atlas Games Parlor, 68th Avenue and 423rd Street, in Upper York City. The time was 1327 when they emerged on the street. Hawkes assured him that Steve would already be at "work"; most unsuccessful gamblers started making the rounds of the parlors in early afternoon.
They took the Undertube back to the heart of the city and kept going, into the suburb of Upper York. Getting out at the 423rd Street terminal, they walked briskly through the narrow crowded streets toward 68th Avenue.
When they were a block away Alan spotted the sign, blinking on and off in watery red letters: ATLAS GAMES PARLOR. A smaller sign proclaimed the parlor's Class C status, which allowed any mediocre player to make use of its facilities.
As they drew near Alan felt a tingle of excitement. This was what he had come to the Earther city for in the first place--to find Steve. For weeks he had been picturing the circumstances of this meeting; now it was about to take place.
The Atlas was similar to the other games parlor where Alan had had the set-to with the robohuckster; it was dark-windowed and a shining blue robot stood outside, urging passersby to step inside and try their luck. Alan moistened his dry lips; he felt cold and numb inside. He won't be there, he thought; he won't be there.
Hawkes took a wad of bills from his wallet. "Here's two hundred credits for you to use at the tables while you're looking around. I'll have to wait outside. There'd be a royal uproar if a Class A man ever set foot inside a place like the Atlas."
Alan smiled nervously. He was pleased that Hawkes was unable to come with him; he wanted to handle the problem by himself, for a change. And he was not anxious for the gambler to witness the scene between him and Steve.
If Steve were inside, that is.
He nodded tightly and walked toward the door. The robohuckster outside chattered at him, "Come right on, sir, step inside. Five credits can get you a hundred here. Right this way."
"I'm going," Alan said. He passed through the photobeam and into the games parlor. Another robot came sliding up to him and scanned his features.
"This is a Class C establishment, sir. If your card is any higher than Class C you cannot compete here. Would you mind showing me your card, sir?"
"I don't have any. I'm an unrated beginner." That was what Hawkes had told him to say. "I'd like a single table, please."
He was shown to a table to the left of the croupier's booth. The Atlas was a good bit dingier than the Class A parlor he had been in the night before; its electroluminescent light-panels fizzed and sputtered, casting uncertain shadows here and there. A round was in progress; figures were bent busily over their boards, altering their computations and changing their light-patterns.
Alan slid a five-credit piece into the slot and, while waiting for the round to finish and the next to begin, looked around at his fellow patrons. In the semi-dark that prevailed it was difficult to make out faces. He would have trouble recognizing Steve.
A musky odor hung low over the hall, sweet, pungent, yet somehow unpleasant. He realized he had experienced that odor before, and tried to remember--yes. Last night in the other games parlor he had smelled a wisp of the fragrance, and Hawkes had told him it was a narcotic cigarette. It lay heavy in the stale air of the Class C parlor.
Patrons stared with fanatic intensity at the racing pattern of lights before them. Alan glanced from one to the next. A baldhead whose dome glinted bright gold in the dusk knotted his hands together in an anguish of indecision. A slim, dreamy-eyed young man gripped the sides of the table frenziedly as the numbers spiralled upward. A fat woman in her late forties, hopelessly dazed by the intricate game, slumped wearily in her seat.
Beyond that he could not see. There were other patrons on the far side of the rostrum; perhaps Steve was over there. But it was forbidden for anyone to wander through the rows of tables searching for a particular player.
The gong rang, ending the round. "Number 322 wins a hundred credits," barked the croupier.
The man at Table 322 shambled forward for his money. He walked with a twisted shuffle; his body shook palsiedly. Hawkes had warned him of these, too--the dreamdust addicts, who in the late stages of their addiction became hollow shells of men, barely able to walk. He took his hundred credits and returned to his table without smiling. Alan shuddered and looked away. Earth was not a pretty world. Life was good if you had the stream running with you, as Hawkes did--but for each successful one like Hawkes, how many fought unsuccessfully against the current and were swept away into dreamdust or worse?
Steve. He looked down the row for Steve.
And then the board lit up again, and for the first time he was playing.
He set up a tentative pattern; golden streaks flitted across the board, mingling with red and blue blinkers. Then the first number came. Alan integrated it hastily and realized he had constructed a totally worthless pattern; he wiped his board clean and set up new figures, based on the one number he had. Already, he knew, he was hopelessly far behind the others.
But he kept with it as the minutes crawled past. Sweat dribbled down his face and neck. He had none of Hawkes' easy confidence with the board's controls; this game was hard work for a beginner. Later, perhaps, some of the steps would become automatic, but now----
"Seventy-eight sub twelve over thirteen," came the droning instructions, and Alan pulled levers and twisted ratchets to keep his pattern true. He saw the attraction the game held for the people of Earth: it required such deep concentration, such careful attention, that one had no time to ponder other problems. It was impossible to think and compete at the same time. The game offered perfect escape from the harsh realities of Earther existence.
"Six hundred twelve sigma five."
Again Alan recompensated. His nerves tingled; he felt he must be close to victory. All thought of what he had come here for slipped away; Steve was forgotten. Only the flashing board counted, only the game.
Five more numbers went by. Suddenly the gong rang, indicating that someone had achieved a winning pattern, and it was like the fall of a headsman's axe to Alan. He had lost. That was all he could think of. He had lost.
The winner was the dreamy-eyed youth at Table 166, who accepted his winnings without a word and took his seat. As Alan drew out another five-credit piece for the next round, he realized what he was doing.
He was being caught up in the nerve-stretching excitement of the game. He was forgetting Steve, forgetting the waiting Hawkes outside.
He stretched back in his seat and peered as far down the row as he could see. No sign of Steve there; he had to be on the other side of the croupier. Alan decided to do his best to win; that way he could advance to the rostrum and scan the other half of the hall.
But the game fled by too quickly; he made a false computation on the eleventh number and watched in dismay as his pattern drew further and further away from the numbers being called off. He drove himself furiously, trying to make amends, but it was impossible. The winner was the man at Table 217, on the other side. He was a lantern-jawed giant with the powerful frame of a longshoreman, and he laughed in pleasure as he collected his money.
Three more rounds went by; Alan picked up increasing skill at the game, but failed to win. He saw his shortcoming, but could not do anything to help it: he was unable to extrapolate ahead. Hawkes was gifted with the knack of being able to extend probable patterns two or three moves into the future; Alan could only work with the given, and so he never made the swift series of guesses which led to victory. He had spent nearly an hour in the parlor now, fruitlessly.
The next round came and went. "Table 111 takes us for a hundred fifty credits," came the croupier's cry. Alan relaxed, waiting for the lucky winner to collect and for the next round to begin.
The winner reached the centrally located rostrum. Alan looked at him. He was tall, fairly young--in his thirties, perhaps--with stooped shoulders and a dull glazedness about his eyes. He looked familiar.
Steve.
Feeling no excitement now that the quest had reached success, Alan slipped from his seat and made his way around the croupier's rostrum and down the far aisle. Steve had already taken his seat at Table 111. Alan came up behind him, just as the gong sounded to signal the new round.
Steve was hunched over the board, calculating with almost desperate fury. Alan touched his shoulder.
"Steve?"
Without looking up Steve snapped, "Get out of here, whoever you are! Can't you see I'm busy?"
"Steve, I----"
A robot sidled up to Alan and grasped him firmly by the arm. "It is forbidden to disturb the players while they are engaged in the game. We will have to eject you from this parlor."
Angrily Alan broke loose from the robot's grasp and leaned over Steve. He shook him by the shoulder, roughly, trying to shake loose his mind from the flickering games board.
"Steve, look up! It's me--Alan--your brother!"
Steve slapped at Alan's hand as he would at a fly. Alan saw other robots converging on him from various points in the room. In a minute they'd hurl him out into the street.
Recklessly he grabbed Steve by the shoulders and spun him around in his seat. A curse tumbled from Steve's lips; then he fell strangely silent.
"You remember me, Steve? Your brother Alan. Your twin brother, once."
Steve had changed, certainly. His hair was no longer thick and curly; it seemed to have straightened out, and darkened a little. Wrinkles seamed his forehead; his eyes were deep-set and surrounded by lines. He was slightly overweight, and it showed. He looked terribly tired. Looking at him was like looking at a comic mirror that distorted and altered your features. But there was nothing comic about Steve's appearance.
In a hoarse whisper he said, "Alan?"
"Yes."
Alan felt robot arms grasping him firmly. He struggled to break loose, and saw Steve trying to say something, only no words were coming. Steve was very pale.
"Let go of him!" Steve said finally, "He--he wasn't disturbing me."
"He must be ejected. It is the rule."
Conflict traced deep lines on Steve's face. "All right, then. We'll both leave."
The robots released Alan, who rubbed his arms ruefully. Together they walked up the aisle and out into the street.
Hawkes stood waiting there.
"I see you've found him. It took long enough."
"M-Max, this is my brother, Steven Donnell." Alan's voice was shaky with tension. "Steve, this is a friend of mine. Max Hawkes."
"You don't need to tell me who he is," Steve said. His voice was deeper and harsher than Alan remembered it. "Every gamesman knows Hawkes. He's the best there is." In the warm daylight, Steve looked even older than the twenty-six years that was his chronological age. To Alan's eyes he seemed to be a man who had been kicked around by life, a man who had not yet given up but who knew he didn't stand much of a chance for the future.
And he looked ashamed. The old sparkle was gone from his brother's eyes. Quietly Steve said, "Okay, Alan. You tracked me down. Call me whatever names you want to call me and let me get about my business. I don't do quite as well as your friend Hawkes, and I happen to be in need of a lot of cash in a hurry."
"I didn't come to call you names. Let's go someplace where we can talk," Alan said. "There's a lot for us to talk about."
Chapter Eleven
They adjourned to a small tavern three doors down 68th Avenue from the games parlor, an old-fashioned tavern with manually operated doors and stuffed moose heads over the bar. Alan and Hawkes took seats next to each other in a booth in back; Steve sat facing them.
The barkeep came scuttling out--no robot in here, just a tired-faced old man--and took their orders. Hawkes called for beer, Steve for whiskey; Alan did not order.
He sat staring at his brother's oddly changed face. Steve was twenty-six. From Alan's seventeen-year-old vantage-point, that seemed tremendously old, well past the prime of life.
He said, "The Valhalla landed on Earth a few days ago. We're bound out for Procyon in a few days."
"So?"
"The Captain would like to see you again, Steve."
Steve stared moodily at his drink without speaking, for a long moment. Alan studied him. Less than two months had passed for Alan since Steve had jumped ship; he still remembered how his twin had looked. There had been something smouldering in Steve's eyes then, a kind of rebellious fire, a smoky passion. That was gone now. It had burned out long ago. In its place Alan saw only tiny red veins--the bloodshot eyes of a man who had been through a lot, little of it very pleasant.
"Is that the truth?" Steve asked. "Would he like to see me? Or wouldn't he just prefer to think I never was born at all?"
"No."
"I know the Captain--Dad--pretty well. Even though I haven't seen him in nine years. He'd never forgive me for jumping ship. I don't want to pay any visits to the Valhalla, Alan."
"Who said anything about visiting?"
"Then what were you talking about?"
"I was talking about going back into the Crew," Alan said quietly.
The words seemed to strike Steve like physical blows. He shuddered a little and gulped down the drink he held clutched in tobacco-stained fingers. He looked up at Alan, finally.
"I can't. It's impossible. Flatly impossible."
"But----"
Alan felt Hawkes' foot kick him sharply under the table. He caught the hint, and changed the subject. There was time to return to it later.
"Okay, let's skip it for now. Why don't you tell me about your life on Earth these last nine years?"
Steve smiled sardonically. "There's not much to tell, and what there is is a pretty dull story. I came across the bridge from the Enclave last time the Valhalla was in town, and came over into York City all set to conquer the world, become rich and famous, and live happily ever after. Five minutes after I set foot on the Earther side of the river I was beaten up and robbed by a gang of roving kids. It was a real fine start."
He signalled the waiter for another drink. "I guess I must have drifted around the city for two weeks or more before the police found me and picked me up for vagrancy. By that time the Valhalla had long since hoisted for Alpha C--and didn't I wish I was on it! Every night I used to dream I had gone back on the ship. But when I woke up I always found out I hadn't.
"The police gave me an education in the ways of Earther life, complete with rubber hoses and stingrays, and when they were through with me I knew all about the system of work cards and free status. I didn't have a credit to my name. So I drifted some more. Then I got sick of drifting and tried to find a job, but of course I couldn't buy my way in to any of the hereditary guilds. Earth has enough people of her own; she's not interested in finding jobs for kid spacemen who jump ship.
"So I starved a little. Then I got tired of starving. So about a year after I first jumped ship I borrowed a thousand credits from somebody foolish enough to lend them, and set myself up as a professional gambler on Free Status. It was the only trade I could find that didn't have any entrance requirements."
"Did you do well?"
"Yeah. Very well. At the end of my first six months I was fifteen hundred credits in debt. Then my luck changed; I won three thousand credits in a single month and got shifted up to Class B." Steve laughed bitterly. "That was beautiful, up there. Inside of two more months I'd not only lost my three thousand, I was two thousand more in hock. And that's the way it's been going ever since. I borrow here, win a little to pay him back, or lose a little and borrow from someone else, win a little, lose a little--round and round and round. A swell life, Alan. And I still dream about the Valhalla once or twice a week."
Steve's voice was leaden, dreary. Alan felt a surge of pity. The swashbuckling, energetic Steve he had known might still be there, inside this man somewhere, but surrounding him were the scars of nine bitter years on Earth.
Nine years. It was a tremendous gulf.
Alan caught his breath a moment. "If you had the chance to go back into the Crew, no strings attached, no recriminations--would you take it?"
For an instant the old brightness returned to Steve's eyes. "Of course I would! But----"
"But what?"
"I owe seven thousand credits," Steve said. "And it keeps getting worse. That pot I won today, just before you came over to me, that was the first take I'd had in three days. Nine years and I'm still a Class C gambler. We can't all be as good as Hawkes here. I'm lousy--but what other profession could I go into, on an overcrowded and hostile world like this one?"
Seven thousand credits, Alan thought. It was a week's earnings for Hawkes--but Steve would probably be in debt the rest of his life.
"Who do you owe this money to?" Hawkes asked suddenly.
Steve looked at him. "The Bryson syndicate, mostly. And Lorne Hollis. The Bryson people keep a good eye on me, too. There's a Bryson man three booths up who follows me around. If they ever saw me going near the spacefield they'd be pretty sure to cut me off and ask for their money. You can't welsh on Bryson."
"Suppose it was arranged that your debts be cancelled," Hawkes said speculatively.
Steve shook his head. "No. I don't want charity. I know you're a Class A and seven thousand credits comes easy to you, but I couldn't take it. Skip it. I'm stuck here on Earth for keeps, and I'm resigned to it. I made my choice, and this is what I got."
"Listen to reason," Alan urged. "Hawkes will take care of the money you owe. And Dad will be so happy to see you come back to the ship again----"
"Like Mars he'll be happy! See me come back, beaten up and ragged, a washed-out old man at twenty-six? No, sir. The Captain blotted me out of his mind a long time ago, and he and I don't have any further business together."
"You're wrong, Steve. He sent me into the Earther city deliberately to find you. He said to me, 'Find Steve and urge him to come back to the ship.' He's forgiven you completely," Alan lied. "Everyone's anxious to have you come back on board."
For a moment Steve sat silent, indecisive, frowning deeply. Then he made up his mind. He shook his head. "No--both of you. Thanks, but I don't want any. Keep your seven thousand, Hawkes. And you, Alan--go back to the ship and forget all about me. I don't even deserve a second chance."
"You're wrong!" Alan started to protest, but a second time Hawkes kicked him hard, and he shut up. He stared curiously at the gambler.
"I guess that about settles it," Hawkes observed. "If the man wants to stay, we can't force him."
Steve nodded. "I have to stay on Earth. And now I'd better get back to the games parlor--I can't waste any time, you know. Not with a seven thousand credit backlog to make up."
"Naturally. But there's time for one more drink, isn't there? On me. Maybe you don't want my money, but let me buy you a drink."
Steve grinned. "Fair enough."
He started to wave to the bartender, but Hawkes shot out an arm quickly and blocked off the gesture. "He's an old man and he's tired. I'll go to the bar and order." And before Steve could protest, Hawkes had slipped smoothly out of the booth and was on his way forward to the bar.
Alan sat facing his brother. He felt pity. Steve had been through a lot; the freedom he had longed for aboard ship had had a heavy price. And was it freedom, to sit in a crowded games parlor on a dirty little planet and struggle to get out of debt?
There was nothing further he could say to Steve. He had tried, and he had failed, and Steve would remain on Earth. But it seemed wrong. Steve did deserve a second chance. He had jumped ship and it had been a mistake, but there was no reason why he could not return to his old life, wiser for the experience. Still, if he refused----
Hawkes came back bearing two drinks--another beer for himself and a whiskey for Steve. He set them out on the table and said, "Well, drink up. Here's hoping you make Class A and stay there."
"Thanks," Steve said, and drained his drink in a single loud gulp. His eyes widened; he started to say something, but never got the words out. He slumped down in his seat and his chin thumped ringingly against the table.
Alan looked at Hawkes in alarm. "What happened to him? Why'd he pass out?"
Hawkes smiled knowingly. "An ancient Earth beverage known as the Mickey Finn. Two drops of a synthetic enzyme in his drink; tasteless, but extremely effective. He'll be asleep for ten hours or more."
"How'd you arrange it?"
"I told the bartender it was in a good cause, and he believed me. You wait here, now. I want to talk to that Bryson man about your brother's debts, and then we'll spirit him out to the spaceport and dump him aboard the Valhalla before he wakes up."
Alan grinned. He was going to have to do some explaining to Steve later, but by that time it would be too late; the starship would be well on its way to Procyon. It was a dirty trick to play, he thought, but it was justifiable. In Hawkes' words, it was in a good cause.
Alan put his arms around his brother's shoulders and gently lifted him out of the chair; Steve was surprisingly light, for all his lack of condition. Evidently muscle weighed more than fat, and Steve had gone to fat. Supporting his brother's bulk without much trouble, Alan made his way toward the entrance to the bar. As he went past the bartender, the old man smiled at him. Alan wondered what Hawkes had said to him.
Right now Hawkes was three booths up, leaning over and taking part in an urgent whispered conference with a thin dark-faced man in a sharply tailored suit. They reached some sort of agreement; there was a handshake. Then Hawkes left the booth and slung one of Steve's dangling arms around his own shoulder, easing the weight.
"There's an Undertube that takes us as far as Carhill Boulevard and the bridge," Hawkes said. "We can get a ground vehicle there that'll go on through the Enclave and out to the spacefield."
The trip took nearly an hour. Steve sat propped up between Alan and Hawkes, and every now and then his head would loll to one side or another, and he would seem to be stirring; but he never woke. The sight of two men dragging a third along between them attracted not the slightest attention as they left the Undertube and climbed aboard the spacefield bus. Apparently in York City no one cared much about what went on; it made no difference to the busy Earthers whether Steve were unconscious or dead.
The ground bus took them over the majestic arch of the bridge, rapidly through the sleepy Enclave--Alan saw nobody he recognized in the streets--and through the restricted area that led to the spacefield.
The spaceport was a jungle of ships, each standing on its tail waiting to blast off. Most of them were small two-man cargo vessels, used in travel between Earth and the colonies on the Moon, Mars, and Pluto, but here and there a giant starship loomed high above the others. Alan stood on tiptoes to search for the golden hull of the Valhalla, but he was unable to see it. Since the starship would be blasting off at the end of the week, he knew the crew was probably already at work on it, shaping it up for the trip. He belonged on it too.
He saw a dark green starship standing nearby; the Encounter, Kevin Quantrell's ship. Men were moving about busily near the big ship, and Alan remembered that it had become obsolete during its last long voyage, and was being rebuilt.
A robot came sliding up to the three of them as they stood there at the edge of the landing field.
"Can I help you, please?"
"I'm from the starship Valhalla," Alan said. "I'm returning to the ship. Would you take me to the ship, please?"
"Of course."
Alan turned to Hawkes. The moment had come, much too suddenly. Alan felt Rat twitching at his cuff, as if reminding him of something.
Grinning awkwardly, Alan said, "I guess this is the end of the line, Max. You'd better not go out on the spacefield with us. I--I sort of want to thank you for all the help you've given me. I never would have found Steve without you. And about the bet we made--well, it looks like I'm going back on my ship after all, so I've won a thousand credits from you. But I can't ask for it, of course. Not after what you did for Steve."
He extended his hand. Hawkes took it, but he was smiling strangely.
"If I owed you the money, I'd pay it to you," the gambler said. "That's the way I work. The seven thousand I paid for Steve is extra and above everything else. But you haven't won that bet yet. You haven't won it until the Valhalla's in space with you aboard it."
The robot made signs of impatience. Hawkes said, "You'd better convoy your brother across the field and dump him on his ship. Save the goodbyes for later. I'll wait right here for you. Right here."
Alan shook his head. "Sorry, Max, but you're wasting your time by waiting. The Valhalla has to be readied for blastoff, and once I check in aboard ship I can't come back to visit. So this is goodbye, right here."
"We'll see about that," Hawkes said. "Ten to one odds."
"Ten to one," Alan said. "And you've lost your bet." But his voice did not sound very convincing, and as he started off across the field with Steve dragging along beside him he frowned, and did some very intense thinking indeed in the few minutes' time it took him to arrive at the shining Valhalla. He was beginning to suspect that Hawkes might be going to win the bet after all.
Chapter Twelve
He felt a little emotional pang, something like nostalgia, as the Valhalla came into sight, standing by itself tall and proud at the far end of the field. A cluster of trucks buzzed around it, transferring fuel, bringing cargo. He spotted the wiry figure of Dan Kelleher, the cargo chief, supervising and shouting salty instructions to the perspiring men.
Alan tightened his grip on Steve's arm and moved forward. Kelleher shouted, "You men back there, tighten up on that winch and give 'er a hoist! Tighten up, I say! Put some muscle into----" He broke off. "Alan," he said, in a quiet voice.
"Hello, Dan. Is my father around?"
Kelleher was staring with frank curiosity at the slumped figure of Steve Donnell. "The Captain's off watch now. Art Kandin's in charge."
"Thanks," Alan said. "I'd better go see him."
"Sure. And----"
Alan nodded. "Yes. That's Steve."
He passed between the cargo hoists and clambered onto the escalator rampway that led to the main body of the ship. It rose, conveying him seventy feet upward and through the open passenger hatch to the inner section of the towering starship.
He was weary from having carried Steve so long. He put the sleeping form down against a window-seat facing one of the viewscreens, and said to Rat, "You stay here and keep watch. If anyone wants to know who he is, tell them the truth."
"Right enough."
Alan found Art Kandin where he expected to find him--in the Central Control Room, posting work assignments for the blastoff tomorrow. The lanky, pudgy-faced First Officer hardly noticed as Alan stepped up beside him.
"Art?"
Kandin turned--and went pale. "Oh--Alan. Where in blazes have you been the last two days?"
"Out in the Earther city. Did my father make much of a fuss?"
The First Officer shook his head. "He kept saying you just went out to see the sights, that you hadn't really jumped ship. But he kept saying it over and over again, as if he didn't really believe it, as if he wanted to convince himself you were coming back."
"Where is he now?"
"In his cabin. He's off-watch for the next hour or two. I'll ring him up and have him come down here, I guess."
Alan shook his head. "No--don't do that. Tell him to meet me on B Deck." He gave the location of the picture-viewscreen where he had parked Steve, and Kandin shrugged and agreed.
Alan made his way back to the viewscreen. Rat looked up at him; he was sitting perched on Steve's shoulder.
"Anyone bother you?" Alan asked.
"No one's come by this way since you left," Rat said.
"Alan?" a quiet voice said.
Alan turned. "Hello, Dad."
The Captain's lean, tough face had some new lines on it; his eyes were darkly shadowed, and he looked as if he hadn't slept much the night before. But he took Alan's hand and squeezed it warmly--in a fatherly way, not a Captainly one. Then he glanced at the sleeping form behind Alan.
"I--went into the city, Dad. And found Steve."
Something that looked like pain came into Captain Donnell's eyes, but only for an instant. He smiled. "It's strange, seeing the two of you like this. So you brought back Steve, eh? We'll have to put him back on the roster. Why is he asleep? He looks like he's out cold."
"He is. It's a long story, Dad."
"You'll have to explain it to me later, then--after blastoff."
Alan shook his head. "No, Dad. Steve can explain it when he wakes up, tonight. Steve can tell you lots of things. I'm going back to the city."
"What?"
It was easy to say, now--the decision that had been taking vague form for several hours, and which had crystallized as he trudged across the spacefield toward the Valhalla. "I brought you back Steve, Dad. You still have one son aboard ship. I want off. I'm resigning. I want to stay behind on Earth. By our charter you can't deny such a request."
Captain Donnell moistened his lips slowly. "Agreed, I can't deny. But why, Alan?"
"I think I can do more good Earthside. I want to look for Cavour's old notebooks; I think he developed the hyperdrive, and if I stay behind on Earth maybe I can find it. Or else I can build my own. So long, Dad. And tell Steve that I wish him luck--and that he'd better do the same for me." He glanced at Rat. "Rat, I'm deeding you to Steve. Maybe if he had had you instead of me, he never would have jumped ship in the first place."
He looked around, at his father, at Steve, at Rat. There was not much else he could say. And he knew that if he prolonged the farewell scene too long, he'd only be burdening his father and himself with the weight of sentimental memory.
"We won't be back from Procyon for almost twenty years, Alan. You'll be thirty-seven before we return to Earth again."
Alan grinned. "I have a hunch I'll be seeing you all before then, Dad. I hope. Give everyone my best. So long, Dad."
"So long, Alan."
He turned away and rapidly descended the ramp. Avoiding Kelleher and the cargo crew, for goodbyes would take too long, he trotted smoothly over the spacefield, feeling curiously lighthearted now. Part of the quest was over; Steve was back on board the Valhalla. But Alan knew the real work was just beginning. He would search for the hyperdrive; perhaps Hawkes would help him. Maybe he would succeed in his quest this time, too. He had some further plans, in that event, but it was not time to think of them now.
Hawkes was still standing at the edge of the field, and there was a thoughtful smile on his face as Alan came running up to him.
"I guess you won your bet," Alan said, when he had his breath back.
"I almost always do. You owe me a hundred credits--but I'll defer collection."
They made the trip back to York City in virtual silence. Either Hawkes was being too tactful to ask the reasons for Alan's decision or else--this seemed more likely, Alan decided--the gambler had already made some shrewd surmises, and was waiting for time to bear him out. Hawkes had known long before Alan himself realized it that he would not leave with the Valhalla.
The Cavour Hyperdrive, that was the rainbow's end Alan would chase now. He would accept Hawkes' offer, become the gambler's protege, learn a few thing about life. The experience would not hurt him. And always in the front of his mind he would keep the ultimate goal, of finding a spacedrive that would propel a ship faster than the speed of light.
At the apartment in Hasbrouck, Hawkes offered him a drink. "To celebrate our partnership," he explained.
Alan accepted the drink and tossed it down. It stung, momentarily; he saw sadly he was never going to make much of a drinking man. He drew something from his pocket, and Hawkes frowned.
"What's that?"
"My Tally. Every spaceman has one. It's the only way we can keep track of our chronological ages when we're on board ship." He showed it to Hawkes; it read Year 17 Day 3. "Every twenty-four hours of subjective time that goes by, we click off another day. Every three hundred sixty-five days another year is ticked off. But I guess I won't be needing this any more."
He tossed it in the disposal unit. "I'm an Earther now. Every day that goes by is just one day; objective time and subjective time are equal."
Hawkes grinned cheerfully. "A little plastic doodad to tell you how old you are, eh? Well, that's all behind you now." He pointed to a button in the wall. "There's the operating control for your bed; I'll sleep in back, where I did last night. First thing tomorrow we'll get you a decent set of clothes, so you can walk down the street without having people yell 'Spacer!' at you. Then I want you to meet a few people--friends of mine. And then we start breaking you in at the Class C tables."
* * * * *
The first few days of life with Hawkes were exciting ones. The gambler bought Alan new clothing, modern stuff with self-sealing zippers and pressure buttons, made of filmy clinging materials that were incredibly more comfortable than the rough cloth of his Valhalla uniform. York City seemed less strange to him with each passing hour; he studied Undertube routes and Overshoot maps until he knew his way around the city fairly well.
Each night about 1800 they would eat, and then it was time to go to work. Hawkes' routine brought him to three different Class A gambling parlors, twice each week; on the seventh day he always rested. For the first week Alan followed Hawkes around, standing behind him and observing his technique. When the second week began, Alan was on his own, and he began to frequent Class C places near the A parlors Hawkes used.
But when he asked Hawkes whether he should take out a Free Status registration, the gambler replied with a quick, snappish, "Not yet."
"But why? I'm a professional gambler, since last week. Why shouldn't I register?"
"Because you don't need to. It's not required."
"But I want to. Gosh, Max, I--well, I sort of want to put my name down on something. Just to show I belong here on Earth. I want to register."
Hawkes looked at him strangely, and it seemed to Alan there was menace in the calm blue eyes. In suddenly ominous tones he said, "I don't want you signing your name to anything, Alan. Or registering for Free Status. Got that?"
"Yes, but----"
"No buts! Got it?"
Repressing his anger, Alan nodded. He was used to taking orders from his shipboard superiors and obeying them. Hawkes probably knew best. In any case, he was dependent on the older man right now, and did not want to anger him unnecessarily. Hawkes was wealthy; it might take money to build a hyperdrive ship, when the time came. Alan was flatly cold-blooded about it, and the concept surprised and amused him when he realized just how single-minded he had become since resigning from the Valhalla.
He turned the single-mindedness to good use at the gaming tables first. During his initial ten days as a professional, he succeeded in losing seven hundred credits of Hawkes' money, even though he did manage to win a three-hundred-credit stake one evening.
But Hawkes was not worried. "You'll make the grade, Alan. A few more weeks, days maybe, while you learn the combinations, limber up your fingers, pick up the knack of thinking fast--you'll get there."
"I'm glad you're so optimistic." Alan felt downcast. He had dropped three hundred credits that evening, and it seemed to him that his fumbling fingers would never learn to set up the combinations fast enough. He was just like Steve, a born loser, without the knack the game required. "Oh, well, it's your money."
"And I expect you to double it for me some day. I've got a five-to-one bet out now that you'll make Class B before fall."
Alan snorted doubtfully. In order to make Class B, he would have to make average winnings of two hundred credits a night for ten days running, or else win three thousand credits within a month. It seemed a hopeless task.
But, as usual, Hawkes won the bet. Alan's luck improved as May passed and June dwindled; at the beginning of July he hit a hot streak when he seemed to be marching up to the winner's rostrum every other round, and the other Class C patrons began to grumble. The night he came home with six hundred newly-won credits, Hawkes opened a drawer and took out a slim, sleek neutrino gun.
"You'd better carry this with you from now on," the gambler said.
"What for?"
"They're starting to notice you now. I hear people talking. They know you're carrying cash out of the game parlors every night."
Alan held the cool gray weapon, whose muzzle could spit a deadly stream of energized neutrinos, undetectable, massless, and fatal. "If I'm held up I'm supposed to use this?"
"Just the first time," Hawkes said. "If you do the job right, you won't need to use it any more. There won't be any second time."
As it turned out, Alan had no need for the gun, but he carried it within easy reach whenever he left the apartment. His skill at the game continued to increase; it was, he saw, just like astrogation, and with growing confidence he learned to project his moves three and sometimes four numbers ahead.
On a warm night in mid-July the proprietor of the games hall Alan frequented most regularly stopped him as he entered.
"You're Donnell, aren't you?"
"That's right. Anything wrong?"
"Nothing much, except that I've been tallying up your take the past two weeks. Comes to close to three thousand credits, altogether. Which means you're not welcome around this parlor any more. Nothing personal, son. You'd better carry this with you next time out."
Alan took the little card the proprietor offered him. It was made of gray plastic, and imprinted on it in yellow were the letters, CLASS B. He had been promoted.
Chapter Thirteen
Things were not quite so easy in the Class B games parlors. Competition was rough. Some of the players were, like Alan, sharp newcomers just up from the bottom of the heap; others were former Class A men who were sliding down again, but still did well enough to hang on in Class B. Every day, some of the familiar faces were gone, as one man after another failed to meet the continuing qualifications for the intermediary class.
Alan won fairly steadily--and Hawkes, of course, was a consistent winner on the Class A level. Alan turned his winnings over to the older man, who then allowed him to draw any cash he might need without question.
The summer rolled on through August--hot and sticky, despite the best efforts of the local weather-adjustment bureau. The cloud-seeders provided a cooling rain-shower at about 0100 every night to wash away the day's grime. Alan was usually coming home at that time, and he would stand in the empty streets letting the rain pelt down on him, and enjoying it. Rain was a novelty for him; he had spent so much of his life aboard the starship that he had had little experience with it. He was looking forward to the coming of winter, and with it snow.
He hardly ever thought of the Valhalla. He disciplined himself to keep thoughts of the starship out of his mind, for he knew that once he began regretting his decision there would be no stopping. Life on Earth was endlessly fascinating; and he was confident that someday soon he would get a chance to begin tracking down the Cavour hyperdrive.
Hawkes taught him many things--how to wrestle, how to cheat at cards, how to throw knives. None of the things Alan learned from Hawkes were proper parts of the education of a virtuous young man--but on Earth, virtue was a negative accomplishment. You were either quick or dead. And until he had an opportunity to start work on the hyperdrive, Alan knew he had better learn how to survive on Earth. Hawkes was a master of survival techniques; Alan was a good student.
He had his first test on a muggy night early in September. He had spent his evening at the Lido, a flossy games parlor in the suburb of Ridgewood, and had come away with better than seven hundred credits--the second best single night he had ever had. He felt good about things. Hawkes was working at a parlor far across the city, and so they did not arrange to meet when the evening was over; instead, they planned to come home separately. Usually they talked for an hour or two each night before turning in, Alan reviewing his evening's work and having Hawkes pick out the weak points in his technique and show him the mistakes he had made.
Alan reached Hasbrouck about 0030 that evening. There was no moon; and in Hasbrouck the street-lighting was not as efficient as it was in more respectable areas of York City. The streets were dark. Alan was perspiring heavily from the humidity. But the faint hum of the cloud-seeders' helicopters could be heard; the evening rain was on the way. He decided to wait outside a while.
The first drops splashed down at 0045. Alan grinned gleefully as the cool rain washed away the sweat that clung to him; while pedestrians scurried for cover, he gloried in the downpour.
Darkness lay all around. Alan heard sudden footsteps; a moment later he felt sharp pressure in the small of his back and a hand gripping his shoulder.
A quiet voice said, "Hand over your cash and you won't get hurt."
Alan froze just an instant. Then the months of Hawkes' training came into play. He wiggled his back tentatively to see whether the knife was penetrating his clothing. Good; it wasn't.
In one quick motion he whirled and spun away, dancing off to the left and clubbing down sharply on his opponent's knife-hand. A grunted exclamation of pain rewarded him. He stepped back two steps; as his attacker advanced, Alan drove a fist into his stomach and leaped lithely away again. This time his hand emerged holding the neutrino gun.
"Stand where you are or I'll burn you," he said quietly. The shadow-shrouded attacker made no move. Cautiously Alan kicked the fallen knife out of his reach without lowering his gun.
"Okay," Alan said. "Come on over here in the light where I can see who you are. I want to remember you."
But to his astonishment he felt strong arms slipping around his and pinioning him; a quick twist and his neutrino gun dropped from his numbed hands. The arms locked behind his back in an unbreakable full nelson.
Alan writhed, but it was no use. The hidden accomplice held him tightly. And now the other man came forward and efficiently went through his pockets. Alan felt more angry than afraid, but he wished Hawkes or someone else would come along before this thing went too far.
Suddenly Alan felt the pressure behind his neck easing up. His captor was releasing him. He poised, debating whether or not to whirl and attack, when a familiar voice said, "Rule Number One: never leave your back unguarded for more than half a second when you're being held up. You see what happens."
Alan was too stunned to reply for several moments. In a whisper he said finally, "Max?"
"Of course. And lucky for you I'm who I am, too. John, step out here in the light where he can see you. Alan, meet John Byng. Free Status, Class B."
The man who had originally attacked him came forward now, into the light of the street-glow. He was shorter than Alan, with a lean, almost fleshless face and a scraggly reddish-brown beard. He looked cadaverous. His eyeballs were stained a peculiar yellowish tinge.
Alan recognized him--a Class B man he had seen several times at various parlors. It was not a face one forgot easily.
Byng handed over the thick stack of bills he had taken from Alan. As he pocketed them, Alan said in some annoyance, "A very funny prank, Max. But suppose I had burned your friend's belly, or he had stabbed me?"
Hawkes chuckled. "One of the risks of the game, I guess. But I know you too well to think that you'd burn down an unarmed man, and John didn't intend to stab you. Besides, I was right here."
"And what was the point of this little demonstration?"
"Part of your education, m'boy. I was hoping you'd be held up by one of the local gangs, but they didn't oblige, so I had to do it myself. With John's help, of course. Next time remember that there may be an accomplice hiding in the shadows, and that you're not safe just because you've caught one man."
Alan grinned. "Good point. And I guess this is the best way to learn it."
The three of them went upstairs. Byng excused himself and vanished into the extra room almost immediately; Hawkes whispered to Alan, "Johnny's a dreamduster--a narcosephrine addict. In the early stages; you can spot it by the yellowing of the eyeballs. Later on it'll cripple him, but he doesn't worry about later on."
Alan studied the small, lean man when he returned. Byng was smiling--a strange unworldly smile. He held a small plastic capsule in his right hand.
"Here's another facet of your education," he said. He looked at Hawkes. "Is it okay?"
Hawkes nodded.
Byng said, "Take a squint at this capsule, boy. It's dreamdust--narcosephrine. That's my kick."
He tossed the capsule nonchalantly to Alan, who caught it and held it at arm's distance as if it were a live viper. It contained a yellow powder.
"You twist the cap and sniff a little," Hawkes said. "But don't try it unless you hate yourself real bad. Johnny can testify to that."
Alan frowned. "What does the stuff do?"
"It's a stimulant--a nerve-stimulant. Enhances perception. It's made from a weed that grows only in dry, arid places--comes from Epsilon Eridani IV originally, but the galaxy's biggest plantation is in the Sahara. It's habit-forming--and expensive."
"How much of it do you have to take to--to get the habit?"
Byng's thin lips curled in a cynical scowl. "One sniff. And the drug takes all your worries away. You're nine feet tall and the world's your plaything, when you're up on dream dust. Everything you look at has six different colors." Bitterly Byng said, "Just one catch--after about a year you stop feeling the effect. But not the craving. That stays with you forever. Every night, one good sniff--at a hundred credits a sniff. And there's no cure."
Alan shuddered. He had seen dreamdust addicts in the advanced state--withered palsied old men of forty, unable to eat, crippled, drying up and nearing death. All that for a year's pleasure!
"Johnny used to be a starman," Hawkes said suddenly. "That's why I picked him for our little stunt tonight. I thought it was about time I introduced you two."
Alan's eyes widened. "What ship?"
"Galactic Queen. A dreamdust peddler came wandering through the Enclave one night and let me have a free sniff. Generous of him."
"And you--became an addict?"
"Five minutes later. So my ship left without me. That was eleven years ago, Earthtime. Figure it out--a hundred credits a night for eleven years."
Alan felt cold inside. It could have happened to him, he thought--that free sniff. Byng's thin shoulders were quivering. The advanced stage of addiction was starting to set in.
Byng was only the first of Hawkes' many friends that Alan met in the next two weeks. Hawkes was the center of a large group of men in Free Status, not all of whom knew each other but who all knew Hawkes. Alan felt a sort of pride in being the protege of such an important and widely-known man as Max Hawkes, until he started discovering what sort of people Hawkes' friends were.
There was Lorne Hollis, the loansman--one of the men Steve had borrowed from. Hollis was a chubby, almost greasy individual with flat milky gray eyes and a cold, chilling smile. Alan shook hands with him, and then felt like wiping off his hand. Hollis came to see them often.
Another frequent visitor was Mike Kovak of the Bryson Syndicate--a sharp-looking businessman type in ultra-modern suits, who spoke clearly and well and whose specialty was forgery. There was Al Webber, an amiable, soft-spoken little man who owned a fleet of small ion-drive cargo ships that plied the spacelines between Earth and Mars, and who also exported dreamdust to the colony on Pluto, where the weed could not be grown.
Seven or eight others showed up occasionally at Hawkes' apartment. Alan was introduced to them all, and then generally dropped out of the conversation, which usually consisted of reminiscences and gossip about people he did not know.
But as the days passed, one thing became evident: Hawkes might not be a criminal himself, but certainly most of his friends operated on the far side of the law. Hawkes had seen to it that they stayed away from the apartment during the first few months of Alan's Earther education; but now that the ex-starman was an accomplished gambler and fairly well skilled in self-defense, all of Hawkes' old friends were returning once again.
Day by day Alan increasingly realized how innocent and childlike a starman's life was. The Valhalla was a placid little world of 176 people, bound together by so many ties that there was rarely any conflict. Here on Earth, though, life was tough and hard.
He was lucky. He had stumbled into Hawkes early in his wanderings. With a little less luck he might have had the same sort of life Steve had had ... or John Byng. It was not fun to think about that.
Usually when Hawkes had friends visiting him late at night, Alan would sit up for a while listening, and then excuse himself and get some sleep. As he lay in bed he could hear low whispering, and once he woke toward morning and heard the conversation still going on. He strained his ears, but did not pick up anything.
One night early in October he had come home from the games parlor and, finding nobody home, had gone immediately to sleep. Some time later he heard Hawkes and his friends come in, but he was too tired to get out of bed and greet them. He rolled over and went back to sleep.
But later that night he felt hands touching him, and he opened an eye to see Hawkes bending over him.
"It's me--Max. Are you awake?"
"No," Alan muttered indistinctly.
Hawkes shook him several times. "Come on--get up and put some clothes on. Some people here who want to talk to you."
Only half comprehending, Alan clambered unwillingly from bed, dressed, and splashed cold water in his face. He followed Hawkes back inside.
The living room was crowded. Seven or eight men were there--the ones Alan thought of as the inner circle of Hawkes' cronies. Johnny Byng, Mike Kovak, Al Webber, Lorne Hollis, and some others. Sleepily Alan nodded at them and took a seat, wondering why Hawkes had dragged him out of bed for this.
Hawkes looked at him sharply. "Alan, you know all these people, don't you?"
Alan nodded. He was still irritated at Hawkes; he had been sound asleep.
"You're now facing ninety per cent of what we've come to call the Hawkes Syndicate," Hawkes went on. "These eight gentlemen and myself have formed the organization recently for a certain specific purpose. More of that in a few minutes. What I got you out here to tell you was that there's room in our organization for one more man, and that you fit the necessary qualifications."
"Me?"
Hawkes smiled. "You. We've all been watching you since you came to live with me, testing you, studying you. You're adaptable, strong, intelligent. You learn fast. We had a little vote tonight, and decided to invite you in."
Alan wondered if he were still asleep or not. What was all this talk of syndicates? He looked round the circle, and realized that this bunch could be up to no good.
Hawkes said, "Tell him about it, Johnny."
Byng leaned forward and blinked his drug-stained eyes. In a quiet voice, almost a purr, he said, "It's really very simple. We're going to stage a good old-fashioned hold-up. It's a proposition that'll net us each about a million credits, even with the ten-way split. It ought to go off pretty easy but we need you in on it. As a matter of fact, I'd say you were indispensable to the project, Alan."
Chapter Fourteen
Hawkes took over, explaining the proposition to a now very much awake Alan.
"There's going to be a currency transfer at the World Reserve Bank downtown next Friday. At least ten million credits are going to be picked up by an armored truck and taken to branch banks for distribution.
"Hollis, here, happens to have found out the wave-patterns of the roboguards who'll be protecting the currency shipment. And Al Webber has some equipment that can paralyze roboguards if we know their operational wavelength. So it's a simple matter to leave the car unprotected; we wait till it's loaded, then blank out the robots, seize the human guards, and drive away with the truck."
Alan frowned thoughtfully. "Why am I so indispensable to this business?" He had no desire to rob banks or anything else.
"Because you're the only one of us who isn't registered on the central directory. You don't have any televector number. You can't be traced."
Suddenly Alan understood. "So that's why you didn't let me register! You've been grooming me for this all along!"
Hawkes nodded. "As far as Earth is concerned, you don't exist. If any of us drove off with that truck, all they need to do is plot the truck's coordinates and follow the televector patterns of the man who's driving it. Capture is inevitable that way. But if you're aboard the truck, there's no possible way of tracing your route. Get it?"
"I get it," Alan said slowly. But I don't like it, he added silently. "I want to think about the deal a little longer, though. Let me sleep on it. I'll tell you tomorrow whether I'll go through with it."
Puzzled expressions appeared on the faces of Hawkes' eight guests, and Webber started to say something, but Hawkes hastily cut him off. "The boy's a little sleepy, that's all. He needs time to get used to the idea of being a millionaire. I'll call each of you in the morning, okay?"
The eight were shepherded out of the apartment rapidly, and when they were gone Hawkes turned to face Alan. Gone now was the bland friendliness, gone the warm-hearted brotherliness of the older man. His lean face was cold and businesslike now, and his voice was harsh as he said, "What's this talk of thinking it over? Who said you had any choice about this thing?"
"Don't I have any say in my own life?" Alan asked hotly. "Suppose I don't want to be a bank robber? You didn't tell me----"
"I didn't need to. Listen, boy--I didn't bring you in here for my health. I brought you in because I saw you had the potential for this job. I've coddled you along for more than three months, now. Given you a valuable education in how to get along on this planet. Now I'm asking you to pay me back, a little. Byng told the truth: you're indispensable to this project. Your personal feelings are irrelevant just now."
"Who says?"
"I do."
Alan stared coldly at Hawkes' transformed face. "Max, I didn't bargain for a share in your bank-robbing syndicate. I don't want any part of it. Let's call it quits right now. I've turned over quite a few thousand credits of my winnings to you. Give me five hundred and keep the rest. It's your pay for my room and board and instruction the last three months. You go your way, I'll go mine."
Hawkes laughed sharply. "Just as simple as that? I pocket your winnings and you walk out of here? How dumb do you think I am? You know the names of the syndicate, you know the plans, you know everything. A lot of people would pay big money for an advance tip on this bit." He shook his head. "I'll go my way and you'll go it too, Alan. Or else. You know what that or else means."
Angrily Alan said, "You'd kill me, too, if I backed down now. Friendship doesn't mean a thing to you. 'Help us rob this bank, or else.'"
Hawkes' expression changed again; he smiled warmly, and when he spoke his voice was almost wheedling. "Listen, Alan, we've been planning this thing for months. I put down seven thousand to clear your brother, just so I'd be sure of getting your cooperation. I tell you there's no danger. I didn't mean to threaten you--but try to see my side of it. You have to help out!"
Alan looked at him curiously. "How come you're so hot to rob the bank, Max? You earn a fortune every night. You don't need a million more credits."
"No. I don't. But some of them do. Johnny Byng does; and Kovak, too--he owes Bryson thirty thousand. But I organized the scheme." Hawkes was pleading now. "Alan, I'm bored. Deadly bored. Gambling isn't gambling for me; I'm too good. I never lose except when I want to. So I need to get my kicks someplace else. This is it. But it won't come off without you."
They were silent for a moment. Alan realized that Hawkes and his group were desperate men; they would never let him live if he refused to cooperate. He had no choice at all. It was disillusioning to discover that Hawkes had taken him in mostly because he would be useful in a robbery.
He tried to tell himself that this was a jungle world where morality didn't matter, and that the million credits he'd gain would help finance hyperdrive research. But those were thin arguments that held no conviction. There was no justification for what he was going to do. None whatsoever.
But Hawkes held him in a cleft stick. There was no way out. He had fallen among thieves--and, willy-nilly, he would be forced to become one himself.
"All right," he said bitterly. "I'll drive the getaway truck for you. But after it's over, I'll take my share and get out. I won't want to see you again."
Hawkes seemed to look hurt, but he masked the emotion quickly enough. "That's up to you, Alan. But I'm glad you gave in. It would have been rough on both of us otherwise. Suppose we get some sleep."
Alan slept poorly during what was left of the night. He kept mulling the same thoughts round and round endlessly in his head, until he wished he could unhinge the front of his skull and let the thoughts somehow escape.
It irritated him to know that Hawkes had taken him in primarily because he fit the qualifications for a plan concocted long before, and not for his own sake. All the intensive training the gambler had given him had been directed not merely toward toughening Alan but toward preparing him for the role he would play in the projected robbery.
He felt unhappy about the robbery too. The fact that he was being coerced into taking part made him no less a criminal, and that went against all his long-ingrained codes of ethics. He would be just as guilty as Hawkes or Webber, and there was no way out.
There was no sense brooding over it, he decided finally. When it was all over he would have enough money to begin aiming for his real goal, development of a workable hyperspace drive. He would break completely with Hawkes, move to some other city perhaps. If his quest were successful, it would in some measure be an atonement for the crime he was going to commit. Only in some measure, though.
The week passed slowly, and Alan did poorly at his nightly work. His mind was anywhere but on the flashing games board, and the permutations and combinations eluded him. He lost, though not heavily.
Each night the ten members of the Syndicate met at Hawkes' apartment and planned each step of the crime in great detail, drilling and re-drilling until it was second nature for each man to recite his particular part in the robbery. Alan's was at once the simplest and most difficult; he would have nothing to do until the others had finished their parts, but then he would have to board the armored car and outrace any pursuers. He was to drive the car far outside city limits, where he would be met and relieved of the cash by Byng and Hollis; then he was to lose the truck somewhere and return to the city by public transit.
The day of the robbery dawned cold and clear; an autumn chill was in the air. Alan felt some anticipatory nervousness, but he was calmer than he expected to be--almost fatalistically calm. By nightfall, he would be a wanted criminal. He wondered whether it would be worth it, even for the million credits. Perhaps it would be best to defy Hawkes and make some sort of escape try.
But Hawkes, as always a shrewd judge of human character, seemed obviously aware that Alan was wavering. He kept a close watch over him, never allowing him to stray. Hawkes was taking no chances. He was compelling Alan to take part in the robbery.
The currency transfer was scheduled to take place at 1240, according to the inside information that Hollis had somehow obtained. Shortly after noon, Hawkes and Alan left the apartment and boarded the Undertube, their destination the downtown section of York City where the World Reserve Bank was located.
They reached the bank about 1230. The armored truck was parked outside, looking sleek and impregnable, and four massive roboguards stood watch, one by each wheel. There were three human policemen too, but they were strictly for effect; in case of any trouble, the roboguards were expected to handle the rough work.
The bank was a mighty edifice indeed--over a hundred stories high, rising in sweeping setbacks to a point where its tapering top was lost in the shimmering noonday sky. It was, Alan knew, the center of global commerce.
Armed guards were bringing packages of currency from within the bank and were placing them on the truck. Alan's heart raced. The streets were crowded with office workers out for lunch; could he get away with it?
It was all precisely synchronized. As Hawkes and Alan strolled toward the bank, Alan caught sight of Kovak lounging across the street, reading a telefax sheet. None of the others were visible.
Webber, Alan knew, was at this moment sitting in an office overlooking the bank entrance, staring out the window at the scene below. At precisely 1240, Webber was to throw the switch on the wave-damper that would paralyze the four roboguards.
The instant the roboguards froze, the other conspirators would go into action. Jensen, McGuire, Freeman, and Smith, donning masks, would leap for the three human guards of the truck and pin them to the ground. Byng and Hawkes, who would enter the bank a moment before, would stage an impromptu fist-fight with each other just inside the main entrance, thereby creating confusion and making it difficult for reinforcement guards to get past them and into the street.
Just outside the door, Hollis and Kovak would lurk. As the quartet pounced on the truck's guards, they would sprint across and yank the driver out of the cab. Then Alan would enter quickly from the other side and drive off, while the remaining nine would vanish into the crowd in as many different directions as possible. Byng and Hollis, if they got away, would head for the rendezvous to meet Alan and take the cash from him.
If it went off properly the whole thing should take less than fifteen seconds, from the time Webber threw the switch to the time Alan drove away with the truck. If it went off properly.
The seconds crawled by. The time was 1235, now. At 1237 Hawkes and Byng sauntered into the bank from opposite directions. Three minutes to go. Alan's false calm deserted him; he pictured all sorts of possible calamities.
1238. Everyone's watch was synchronized to the second.
1239. 1239:30.
Thirty seconds to go. Alan took his position in a crowd of bystanders, as prearranged. Fifteen seconds to go. Ten. Five.
1240. The roboguards were in the act of directing the locking of the truck; the loading had been carried out precisely on schedule. The truck was shut and sealed.
The roboguards froze.
Webber had been right on time. Alan tensed, caught up in the excitement of the moment and thinking now only of the part he was to play.
The three policemen glanced at each other in some confusion. Jensen and McGuire came leaping out at them----
And the roboguards returned to life.
The sound of blaster shots was heard within the bank; Alan whirled, startled. Four guards came racing out of the building, blasters drawn. What had happened to Hawkes and Byng--why weren't they obstructing the entrance, as it had been arranged?
The street was a scene of wild confusion now; people milled everywhere. Alan saw Jensen writhing in the steel grip of a roboguard. Had Webber's device failed? Evidently so.
Alan was unable to move. He saw Freeman and McGuire streaking wildly down the street with police in keen pursuit. Hollis stood staring dumbly inside the bank door. Alan saw Kovak come running toward him.
"Everything's gone wrong!" Kovak whispered harshly. "The cops were waiting for us! Byng and Hawkes are dead. Come on--run, if you want to save yourself!"
Chapter Fifteen
Alan sat very quietly in the empty apartment that had once belonged to Max Hawkes, and stared at nothing in particular. It was five hours since the abortive robbery. He was alone.
The news had been blared out over every form of communication there was; he knew the story by heart. A daring robbery had been attempted, but police detection methods had yielded advance warning, and the robbers had been frustrated. The roboguards had been specially equipped ones which could shift to an alternate wavelength in case of emergency; they had blanked out only momentarily. And special guards had been posted within the bank, ready to charge out. Byng and Hawkes had tried to block the doorway and they had been shot down. Hawkes was killed instantly; Byng died an hour later in the hospital.
At least two other members of the gang had been apprehended--Jensen and Smith, both trapped by the roboguards. It was known that at least two other men and possibly more had participated in the attempt, and these were being traced now.
Alan was not worried. He had not been within a hundred feet of the crime, and it had been easy for him to slip away unnoticed. The others had had little difficulty either--Webber, Hollis, Kovak, McGuire, and Freeman. There was a chance that Hollis or Kovak had been recognized; in that case, they could be tracked down by televector. But Alan was not registered on the televector screens--and there was no other way of linking him with the crime.
He glanced around the apartment at Hawkes' bar and his audio system and all the dead man's other things. Yesterday, Alan thought, Hawkes had been here, alive, eyes sparkling as he outlined the plans for the robbery a final time. Now he was dead. It was hard to believe that such a many-sided person could have been snuffed out so soon, so quickly.
A thought occurred. The police would be investigating the disposition of Hawkes' property; they would want to know the relationship between Hawkes and Alan, and perhaps there would be questions asked about the robbery. Alan decided to forestall that.
He reached for the phone. He would call Security, tell them he had been living with Hawkes and had heard of the gambler's sudden violent death, and in all innocence ask for details. He would----
The door-announcer chimed.
Alan whirled and put down the receiver. Reaching out, he flicked on the doorscreen and was shown a view of a distinguished-looking middle-aged man in the silver-gray uniform of the police. So soon? Alan thought. I didn't even get a chance to call----
"Who is it?" he asked, in a surprisingly even voice.
"Inspector Gainer of Global Security."
Alan opened the door. Inspector Gainer smiled warmly, walked in, took the seat Alan offered him. Alan felt tense and jumpy, and hoped not too much of it showed.
The Security man said, "Your name is Alan Donnell, isn't it? And you're a Free Status man, unregistered, employed as a professional gamesman Class B?"
Alan nodded. "That's right, sir."
Gainer checked a notation on a pad he carried. "I suppose you've heard that the man who lived here--Max Hawkes--was killed in an attempted robbery this morning."
"Y-yes, sir. I heard it a little while ago, on the newscasts. I'm still a little shaken up. W-would you care for a drink, Inspector?"
"Not on duty, thanks," Gainer said cheerfully. "Tell me, Alan--how long did you know Max Hawkes?"
"Since last May. I'm an ex-starman. I--jumped ship. Max found me wandering around the city and took me in. But I never knew anything about any robberies, Inspector. Max kept his mouth pretty well sealed most of the time. When he left here this morning, he said he was going to the bank to make a deposit. I never thought----"
He stopped, wondering whether he sounded convincing. At that moment a long jail sentence or worse seemed inevitable. And the worst part of it was that he had not wanted to take part in the robbery, indeed had not taken part--but in the eyes of the law he was undoubtedly as guilty as any of the others.
Gainer raised one hand. "Don't misunderstand, son. I'm not here as a criminal investigator. We don't suspect you had any part in the attempt."
"Then why----"
He drew an envelope from his breast pocket and unfolded the papers it contained. "I knew Max pretty well," he said. "About a week ago he came to see me and gave me a sealed envelope which was to be opened only in the event of his death on this particular day, and to be destroyed unopened otherwise. I opened it a few hours ago. I think you ought to read it."
With trembling fingers Alan took the sheaf of papers and scanned them. They were neatly typed; Alan recognized the blocky purple characters of the voicewrite Hawkes kept in his room.
He started to read.
The document explained that Hawkes was planning a bank robbery to take place on Friday, October 3, 3876. He named none of his accomplices. He went on to state that one Alan Donnell, an unregistered ex-starman, was living with him, and that this Alan Donnell had no knowledge whatsoever of the intended bank robbery.
Furthermore, Hawkes added, in the event of my death in the intended robbery, Alan Donnell is to be sole heir and assign of my worldly goods. This supersedes and replaces any and all wills and testaments I may have made at any past time.
Appended was a schedule of the properties Hawkes was leaving behind. Accounts in various savings banks totalled some three quarters of a million credits; besides that, there were scattered investments, real estate holdings, bonds. The total estate, Hawkes estimated, was worth slightly over one million credits.
When Alan finished, he looked up startled and white-faced at the older man. "All of this is mine?"
"You're a pretty rich young man," Gainer agreed. "Of course, there are formalities--the will has to be probated and contested, and you can expect it to be contested by somebody. If you still have the full estate when the courts get through with you, you'll be all right."
Alan shook his head uncomprehendingly. "The way he wrote this--it's as if he knew."
"Max Hawkes always knew," Gainer said gently. "He was the best hunch-man I've ever seen. It was almost as if he could look a couple of days into the future all the time. Sure, he knew. And he also knew it was safe to leave this document with me--that he could trust me not to open it. Imagine, announcing a week ahead of time that you're going to rob a bank and then turning the announcement over sealed to a police officer!"
Alan started. The police had known about the robbery in advance--that was how Max and the dreamduster Byng had been killed. Had Gainer been the one who had betrayed them? Had he opened the sealed envelope ahead of time, and sent Max to his death?
No. It was inconceivable that this soft-spoken man would have done such a thing. Alan banished the thought.
"Max knew he was going to be killed," he said. "And yet he went ahead with it. Why?"
"Maybe he wanted to die," Gainer suggested. "Maybe he was bored with life, bored with always winning, bored with things as they were. The man was never born who could figure out Max Hawkes, anyway. You must have found that out yourself."
Gainer rose. "I'll have to be moving along, now. But let me give you some suggestions, first."
"Sir?"
"Go downtown and get yourself registered in Free Status. Have them give you a televector number. You're going to be an important person when you get all that money. And be very careful about who your friends are. Max could take care of himself; you may not be so lucky, son."
"Is there going to be an investigation of the robbery?" Alan asked.
"It's under way already. You may be called down for questioning, but don't let it worry you. I turned a copy of Max's will over to them today, and that exonerates you completely."
It was strangely empty in the apartment that night; Alan wished Gainer had stayed longer. He walked through the dark rooms, half expecting Max to come home. But Max wasn't coming home.
Alan realized he had been tremendously fond of Hawkes. He had never really shown it; he had never demonstrated much warmth toward the gambler, especially in the final days when they both lived under the pressure of the planned robbery. But Alan knew he owed much to Hawkes, rogue and rascal though he was. Hawkes had been basically a good man, gifted--too gifted, perhaps--whose drives and passions led him beyond the bounds of society. And at thirty-five he was dead, having known in advance that his last day was at hand.
The next few days were busy ones. Alan was called to Security headquarters for questioning, but he insisted he knew nothing about the robbery or Hawkes' friends, and the document Hawkes had left seemed to bear him out. He was cleared of all complicity in the robbery.
He next went to the Central Directory Matrix and registered in Free Status. He was given a televector transmitter--it was surgically embedded in the fleshy part of his thigh--and he accepted a drink from fat old Hines MacIntosh in remembrance of Hawkes.
He spoke briefly with MacIntosh about the process of collecting on Hawkes' estate, and learned it was a complex process, but nothing to be frightened of. The will was being sent through channels now.
He met Hollis in the street several days later. The bloated loansman looked pale and harried; he had lost weight, and his skin hung flabbily over his bones now. Little as Alan liked the loansman, he insisted on taking him to a local restaurant for lunch.
"How come you're still hanging around York City?" Alan asked. "I thought the heat was on for any of Max's old buddies."
"It is," Hollis said, wiping sweat from his white shiny forehead. "But so far I'm in the clear. There won't be much of an investigation; they killed two and caught two, and that'll keep them happy. After all, the robbery was a failure."
"Any notion why it failed?"
Hollis nodded. "Sure I have a notion! It was Kovak who tipped them off."
"Mike?--but he looked okay to me."
"And to everybody. But he owed Bryson a lot, and Bryson was anxious to dispose of Max. So Kovak turned the plans of the robbery over to Bryson's boys in exchange for a quitclaim on the money he owed, and Bryson just forwarded it all on to the police. They were waiting for us when we showed up."
That cleared Gainer, Alan thought in some relief. "How did you find all this out?"
"Bryson himself told me."
"What!"
"I guess he didn't know exactly who besides Max was in on the deal. Anyway, he certainly didn't know I was part of the group," Hollis said. "Old man Bryson was laying off some bets with me and he let something slip about how he tipped the police to Max. Then he told me the whole thing."
"And Kovak?"
"Dead," Hollis said bluntly. "Bryson must have figured that if he'd sell Max out he'd sell anybody out, so Kovak got taken care of. He was found yesterday. Heart failure, the report said. Bryson has some good drugs. Say, kid--any word yet on what's going to happen to all Max's dough?"
Alan thought a moment before replying. "I haven't heard a thing. I guess the government inherits it."
"That would be too bad," Hollis said speculatively. "Max was well loaded. I'd like to get my hands into some of that dough myself. So would Bryson and his bunch, I'll bet."
Alan said nothing. When he was through eating, he paid the check and they left, Hollis heading north, Alan south. In three days, Hawkes' will would go through the courts. Alan wondered if Bryson, who seemed to be York City's major criminal syndic man, would try to angle some share of Max's money.
A Bryson man did show up at the hearing--a slick-looking operator named Berwin. His claim was that Hawkes had been affiliated with Bryson a number of years ago, and that Hawkes' money should revert to Bryson by virtue of an obscure law of the last century involving the estates of professional gamblers killed in criminal actions.
The robocomputer who was in charge of the hearing pondered the request a few moments; then relays clicked and the left-hand panel on the computer face lit up with a bright red APPLICATION DENIED signal.
Berwin spoke for three minutes, ending up with a request that the robocomputer disqualify itself from the hearing and allow itself to be replaced by a human judge.
The computer's decision was even quicker this time. APPLICATION DENIED.
Berwin tossed Alan's side of the courtroom a black look and yielded ground. Alan had engaged a lawyer recommended once by Hawkes, a man named Jesperson. Briefly and concisely Jesperson cited Alan's claim to the money, read the terms of the will, and stepped back.
The computer considered Jesperson's plea a few moments, reviewing the brief which the lawyer had taped and fed to the computer earlier. Time passed. Then the green panel lit, and the words, APPLICATION GRANTED.
Alan smiled. Bryson had been defeated; Max's money was his. Money that could be turned toward intensified research on the hyperdrive.
"Well, son?" Jesperson asked. "How does it feel to be a millionaire?"
Chapter Sixteen
At the time, he had been much too excited and flustered to answer anything. But, as the next twelve months went by, he learned that being a millionaire was quite pleasant indeed.
There were headaches, of course. There was the initial headache of signing his name several hundred times in the course of the transfer of Hawkes' wealth to him. There were also the frequent visits from the tax-collectors, and the payment to them of a sum that staggered Alan to think about, in the name of Rotation Tax.
But even after taxes, legal fees, and other expenses, Alan found he owned better than nine hundred thousand credits, and the estate grew by investment every day. The court appointed a legal guardian for him, the lawyer Jesperson, who was to administer Alan's money until Alan reached the biological age of twenty-one. The decision was an involved one, since Alan had undeniably been born three hundred years earlier, in 3576--but the robojudge that presided over that particular hearing cited a precedent seven hundred years old which stated that for legal purposes a starman's biological and not his chronological age was to be accepted.
The guardianship posed no problems for Alan, though. When he met with Jesperson to discuss future plans, the lawyer told him, "You can handle yourself, Alan. I'll give you free rein with the estate--with the proviso that I have veto power over any of your expenditures until your twenty-first birthday."
That sounded fair enough. Alan had reason to trust the lawyer; hadn't Hawkes recommended him? "I'll agree to that," Alan said. "Suppose we start right now. I'd like to take a year and travel around the world. As my legal guardian you'll be stuck with the job of managing my estate and handling investments for me."
Jesperson chuckled. "You'll be twice as wealthy when you get back! Nothing makes money so fast as money."
Alan left the first week in December, having spent three weeks doing virtually nothing but sketching out his itinerary. There were plenty of places he intended to visit.
There was London, where James Hudson Cavour had lived and where his hyperdrive research had been carried out. There was the Lexman Institute of Space Travel in Zurich, where an extensive library of space literature had been accumulated; it was possible that hidden away in their files was some stray notebook of Cavour's, some clue that would give Alan a lead. He wanted to visit the area in Siberia that Cavour had used as his testing-ground, and from which the last bulletin had come from the scientist before his unexplained disappearance.
But it was not only a business trip. Alan had lived nearly half a year in the squalor of Hasbrouck--and because of his Free Status he would never be able to move into a better district, despite his wealth. But he wanted to see the rest of Earth. He wanted to travel just for the sake of travel.
Before he left, he visited a rare book dealer in York City, and for an exorbitant fifty credits purchased a fifth-edition copy of An Investigation into the Possibility of Faster-than-Light Space Travel, by James H. Cavour. He had left his copy of the work aboard the Valhalla, along with the few personal possessions he had managed to accumulate during his life as a starman.
The book dealer had frowned when Alan asked for the volume under the title he knew. "The Cavour Theory? I don't think--ah, wait." He vanished for perhaps five minutes and returned with an old, fragile, almost impossibly delicate-looking book. Alan took it and scanned the opening page. There were the words he had read so many times: "The present system of interstellar travel is so grossly inefficient as to be virtually inoperable on an absolute level."
"Yes, that's the book. I'll take it."
His first stop on his round-the-globe jaunt was London, where Cavour had been born and educated more than thirteen centuries before. The stratoliner made the trip across the Atlantic in a little less than three hours; it took half an hour more by Overshoot from the airport to the heart of London.
Somehow, from Cavour's few autobiographical notes, Alan had pictured London as a musty old town, picturesque, reeking of medieval history. He couldn't have been more wrong. Sleek towers of plastic and concrete greeted him. Overshoots roared by the tops of the buildings. A busy network of bridges connected them.
He went in search of Cavour's old home in Bayswater, with the nebulous idea of finding some important document wedged in the woodwork. But a local security officer shook his head as Alan asked for directions.
"Sorry, lad. I've never heard of that street. Why don't you try the information robot up there?"
The information robot was a blocky green-skinned synthetic planted in a kiosk in the middle of a broad well-paved street. Alan approached and gave the robot Cavour's thirteen-century-old address.
"There is no record of any such address in the current files," the steely voice informed him.
"No. It's an old address. It dates back to at least 2570. A man named Cavour lived there."
The robot digested the new data; relays hummed softly within it as it scanned its memory banks. Finally it grunted, "Data on the address you seek has been reached."
"Fine! Where's the house?"
"The entire district was demolished during the general rebuilding of London in 2982-2997. Nothing remains."
"Oh," Alan said.
The London trail trickled out right then and there. He pursued it a little further, managed to find Cavour's name inscribed on the honor role of the impressive London Technological Institute for the year 2529, and discovered a copy of Cavour's book in the Institute Library. There was nothing else to be found. After a month in London, Alan moved on eastward across Europe.
Most of it was little like the descriptions he had read in the Valhalla's library. The trouble was that the starship's visits to Earth were always at least a decade behind, usually more. Most of the library books had come aboard when the ship had first been commissioned, far back in the year 2731. The face of Europe had almost totally altered since then.
Now, shiny new buildings replaced the ancient houses which had endured for as much as a thousand years. A gleaming bridge linked Dover and Calais; elsewhere, the rivers of Europe were bridged frequently, providing easy access between the many states of the Federation of Europe. Here, there, monuments of the past remained--the Eiffel Tower, absurdly dwarfed by the vast buildings around it, still reared its spidery self in Paris, and Notre Dame still remained as well. But the rest of Paris, the ancient city Alan had read so much of--that had long since been swept under by the advancing centuries. Buildings did not endure forever.
In Zurich he visited the Lexman Institute for Space Travel, a magnificent group of buildings erected on the royalties from the Lexman Spacedrive. A radiant statue sixty feet high was the monument to Alexander Lexman, who in 2337 had first put the stars within the reach of man.
Alan succeeded in getting an interview with the current head of the Institute, but it was anything but a satisfactory meeting. It was held in an office ringed with mementoes of the epoch-making test flight of 2338.
"I'm interested in the work of James H. Cavour," Alan said almost immediately--and from the bleak expression that appeared on the scientist's face, he knew he had made a grave mistake.
"Cavour is as far from Lexman as possible, my friend. Cavour was a dreamer; Lexman, a doer."
"Lexman succeeded--but how do you know Cavour didn't succeed as well?"
"Because, my young friend, faster-than-light travel is flatly impossible. A dream. A delusion."
"You mean that there's no faster-than-light research being carried on here?"
"The terms of our charter, set down by Alexander Lexman himself, specify that we are to work toward improvements in the technique of space travel. It said nothing about fantasies and daydreams. No--ah--hyperdrive research is taking place at this institute, and none will take place so long as we remain true to the spirit of Alexander Lexman."
Alan felt like crying out that Lexman was a bold and daring pioneer, never afraid to take a chance, never worried about expense or public reaction. It was obvious, though, that the people of the Institute had long since fossilized in their patterns. It was a waste of breath to argue with them.
Discouraged, he moved on, pausing in Vienna to hear the opera--Max had always intended to spend a vacation with him in Vienna, listening to Mozart, and Alan felt he owed it to Hawkes to pay his respects. The operas he saw were ancient, medieval in fact, better than two thousand years old; he enjoyed the tinkly melodies but found some of the plots hard to understand.
He saw a circus in Ankara, a football game in Budapest, a nullgrav wrestling match in Moscow. He journeyed to the far reaches of Siberia, where Cavour had spent his final years, and found that what had been a bleak wasteland suitable for spaceship experiments in 2570 was now a thriving modern city of five million people. The site of Cavour's camp had long since been swallowed up.
Alan's faith in the enduring nature of human endeavor was restored somewhat by his visit to Egypt--for there he saw the pyramids, nearly seven thousand years old; they looked as permanent as the stars.
The first anniversary of his leaving the Valhalla found him in South Africa; from there he travelled eastward through China and Japan, across the highly industrialized islands of the Far Pacific, and from the Philippines he returned to the American mainland by jet express.
He spent the next four months travelling widely through the United States, gaping at the Grand Canyon and the other scenic preserves of the west. East of the Mississippi, life was different; there was barely a stretch of open territory between York City and Chicago.
It was late in November when he returned to York City. Jesperson greeted him at the airfield, and they rode home together. Alan had been gone a year; he was past eighteen, now, a little heavier, a little stronger. Very little of the wide-eyed boy who had stepped off the Valhalla the year before remained intact. He had changed inwardly.
But one part of him had not changed, except in the direction of greater determination. That was the part that hoped to unlock the secret of faster-than-light travel.
He was discouraged. His journey had revealed the harsh fact that nowhere on Earth was research into hyperdrive travel being carried on; either they had tried and abandoned it as hopeless, or, like the Zurich people, they had condemned the concept from the start.
"Did you find what you were looking for?" Jesperson asked.
Alan slowly shook his head. "Not a hint. And I really covered ground." He stared at the lawyer a moment. "How much am I worth, now?"
"Well, offhand--" Jesperson thought for a moment. "Say, a million three hundred. I've made some good investments this past year."
Alan nodded. "Good. Keep the money piling up. I may decide to open a research lab of my own, and we'll need every credit we've got."
But the next day an item arrived in the morning mail which very much altered the character of Alan's plans for the future. It was a small but thick package, neatly wrapped, which bore as return address the name Dwight Bentley, with a London number.
Alan frowned for a moment, trying to place the name. Then it came back to him--Bentley was the vice-provost of the London Institute of Technology, Cavour's old school. Alan had had a long talk with Bentley one afternoon in January, about Cavour, about space travel, and about Alan's hopes for developing a hyperspace drive.
The parcel was the right size and thickness to contain a book. Alan slit the fastenings, and folded back the outer wrapper. A note from Bentley lay on top.
London 3rd November 3877
My dear Mr. Donnell:
Perhaps you may remember the very enjoyable chat you and I had one day at this Institute last winter, on the occasion of your visit to London. You were, I recall, deeply interested in the life and work of James H. Cavour, and anxious to carry on the developments he had achieved in the field of space travel.
Several days ago, in the course of an extensive resurveying of the Institute's archives, the enclosed volume was discovered very thoroughly hidden in the dusty recesses of our library. Evidently Mr. Cavour had forwarded the book to us from his laboratory in Asia, and it had somehow become misfiled.
I am taking the liberty of forwarding the book on to you, in the hopes that it will aid you in your work and perhaps ultimately bring you success. Would you be kind enough to return the book to me c/o this Institute when you are finished with it?
Cordially, Dwight Bentley
Alan let the note slip to the floor as he reached for the enclosed book. It was leather-bound and even more fragile than the copy of The Cavour Theory he had purchased; it looked ready to crumble at a hostile breath.
With mounting excitement he lifted the ancient cover and turned it over. The first page of the book was blank; so were the second and third. On the fourth page, Alan saw a few lines of writing, in an austere, rigid hand. He peered close, and with awe and astonishment read the words written there:
The Journal of James Hudson Cavour. Volume 16--Jan. 8 to October 11, 2570.
Chapter Seventeen
The old man's diary was a curious and fascinating document. Alan never tired of poring over it, trying to conjure up a mental image of the queer, plucky fanatic who had labored so desperately to bring the stars close to Earth.
Like many embittered recluses, Cavour had been an enthusiastic diarist. Everything that took place in his daily life was carefully noted down--his digestion, the weather, any stray thoughts that came to him, tart observations on humanity in general. But Alan was chiefly interested in the notations that dealt with his researches on the problem of a faster-than-the-speed-of-light spacedrive.
Cavour had worked for years in London, harried by reporters and mocked by scientists. But late in 2569 he had sensed he was on the threshold of success. In his diary for January 8, 2570, he wrote:
"The Siberian site is almost perfect. It has cost me nearly what remains of my savings to build it, but out here I will have the solitude I need so much. I estimate six months more will see completion of my pilot model. It is a source of deep bitterness in me that I am forced to work on my ship like a common laborer, when my part should have ceased three years ago with the development of my theory and the designing of my ship. But this is the way the world wants it, and so shall it be."
On May 8 of that year:
"Today there was a visitor--a journalist, no doubt. I drove him away before he could disturb me, but I fear he and others will be back. Even in the bleak Siberian steppes I shall have no privacy. Work is moving along smoothly, though somewhat behind schedule; I shall be lucky to complete my ship before the end of the year."
On August 17:
"Planes continue to circle my laboratory here. I suspect I am being spied on. The ship is nearing completion. It will be ready for standard Lexman-drive flights any day now, but installation of my spacewarp generator will take several more months."
On September 20:
"Interference has become intolerable. For the fifth day an American journalist has attempted to interview me. My 'secret' Siberian laboratory has apparently become a world tourist attraction. The final circuitry on the spacewarp generator is giving me extreme difficulties; there are so many things to perfect. I cannot work under these circumstances. I have virtually ceased all machine-work this week."
And on October 11, 2570:
"There is only one recourse for me. I will have to leave Earth to complete the installation of my generator. The prying fools and mockers will not leave me alone, and nowhere on Earth can I have the needed solitude. I shall go to Venus--uninhabited, uninhabitable. Perhaps they will leave me alone for the month or two more I need to make my vessel suitable for interstellar drive. Then I can return to Earth, show them what I have done, offer to make a demonstration flight--to Rigel and back in days, perhaps----
"Why is it that Earth so tortures its few of original mind? Why has my life been one unending persecution, ever since I declared there was a way to shortcut through space? There are no answers. The answers lie deep within the dark recesses of the human collective soul, and no man may understand what takes place there. I am content to know that I shall have succeeded despite it all. Some day a future age may remember me, like Copernicus, like Galileo, as one who fought upstream successfully."
The diary ended there. But in the final few pages were computations--a trial orbit to Venus, several columns of blastoff figures, statistics on geographical distribution of the Venusian landmasses.
Cavour had certainly been a peculiar bird, Alan thought. Probably half the "persecutions" he complained of had existed solely inside his own fevered brain. But that hardly mattered. He had gone to Venus; the diary that had found its way back to the London Institute of Technology testified to that. And there was only one logical next step for Alan.
Go to Venus. Follow the orbit Cavour had scribbled at the back of his diary.
Perhaps he might find the Cavour ship itself; perhaps, the site of his laboratory, some notes, anything at all. He could not allow the trail to trickle out here.
He told Jesperson, "I want to buy a small spaceship. I'm going to Venus."
He looked at the lawyer expectantly and got ready to put up a stiff argument when Jesperson started to raise objections. But the big man only smiled.
"Okay," he said. "When are you leaving?"
"You aren't going to complain? The kind of ship I have in mind costs at least two hundred thousand credits."
"I know that. But I've had a look at Cavour's diary, too. It was only a matter of time before you decided to follow the old duck to Venus, and I'm too smart to think that there's any point in putting up a battle. Let me know when you've got your ship picked out and I'll sit down and write the check."
But it was not as simple as all that. Alan shopped for a ship--he wanted a new one, as long as he could afford it--and after several months of comparative shopping and getting advice from spaceport men, he picked the one he wanted. It was a sleek glossy eighty-foot job, a Spacemaster 3878 model, equipped with Lexman converters and conventional ion-jets for atmosphere flying. Smooth, streamlined, it was a lovely sight as it stood at the spacefield in the shadow of the great starships.
Alan looked at it with pride--a slender dark-green needle yearning to pierce the void. He wandered around the spaceport and heard the fuelers and oilers discussing it in reverent tones.
"That's a mighty fine piece of ship, that green one out there. Some lucky fellow's got it."
Alan wanted to go over to them and tell them, "That's my ship. Me. Alan Donnell." But he knew they would only laugh. Tall boys not quite nineteen did not own late-model Spacemasters with price-tags of cr. 225,000.
He itched to get off-planet with it, but there were more delays. He needed a flight ticket, first, and even though he had had the necessary grounding in astrogation technique and spacepiloting as an automatic part of his education aboard the Valhalla, he was rusty, and needed a refresher course that took six weary months.
After that came the physical exams and the mental checkup and everything else. Alan fumed at the delay, but he knew it was necessary. A spaceship, even a small private one, was a dangerous weapon in unskilled hands. An out-of-control spaceship that came crashing to Earth at high velocity could kill millions; the shock wave might flatten fifty square miles. So no one was allowed up in a spaceship of any kind without a flight ticket--and you had to work to win your ticket.
It came through, finally, in June of 3879, a month after Alan's twentieth birthday. By that time he had computed and recomputed his orbit to Venus a hundred different times.
Three years had gone by since he last had been aboard a spaceship, and that had been the Valhalla. His childhood and adolescence now seemed like a hazy dream to him, far in the back of his mind. The Valhalla, with his father and Steve and all the friends of his youth aboard, was three years out from Earth--with seven years yet to go before it reached Procyon, its destination.
Of course, the Crew had experienced only about four weeks, thanks to the Fitzgerald Contraction. To the Valhalla people only a month had passed since Alan had left them, while he had gone through three years.
He had grown up, in those three years. He knew where he was heading, now, and nothing frightened him. He understood people. And he had one great goal which was coming closer and closer with each passing month.
Blastoff day was the fifth of September, 3879. The orbit Alan finally settled on was a six-day trip at low acceleration across the 40,000,000-odd miles that separated Earth from Venus.
At the spaceport he handed in his flight ticket for approval, placed a copy of his intended orbit on file with Central Routing Registration, and got his field clearance.
The ground crew had already been notified that Alan's ship was blasting off that day, and they were busy now putting her in final departure condition. There were some expressions of shock as Alan displayed his credentials to the ground chief and climbed upward into the control chamber of the ship he had named the James Hudson Cavour, but no one dared question him.
His eyes caressed the gleaming furnishings of the control panel. He checked with the central tower, was told how long till his blastoff clearance, and rapidly surveyed the fuel meters, the steering-jet response valves, the automatic pilot. He worked out a tape with his orbit on it. Now he inserted it into the receiving tray of the autopilot and tripped a lever. The tape slid into the computer, clicking softly and emitting a pleasant hum.
"Eight minutes to blastoff," came the warning.
Never had eight minutes passed so slowly. Alan snapped on his viewscreen and looked down at the field; the ground crew men were busily clearing the area as blastoff time approached.
"One minute to blastoff, Pilot Donnell." Then the count-down began, second by second.
At the ten-seconds-to-go announcement, Alan activated the autopilot and nudged the button that transformed his seat into a protective acceleration cradle. His seat dropped down, and Alan found himself stretched out, swinging gently back and forth in the protecting hammock. The voice from the control tower droned out the remaining seconds. Tensely Alan waited for the sharp blow of acceleration.
Then the roaring came, and the ship jolted from side to side, struggled with gravity for a moment, and then sprang up free from the Earth.
Some time later came the sudden thunderous silence as the jets cut out; there was the dizzying moment of free fall, followed by the sound of the lateral jets imparting longitudinal spin to the small ship. Artificial gravity took over. It had been a perfect takeoff. Now there was nothing to do but wait for Venus to draw near.
The days trickled past. Alan experienced alternating moods of gloom and exultation. In the gloomy moods he told himself that this trip to Venus was a fool's errand, that it would be just another dead end, that Cavour had been a paranoid madman and the hyperspace drive was an idiot's dream.
But in the moments of joy he pictured the finding of Cavour's ship, the building of a fleet of hyperdrive vessels. The distant stars within almost instantaneous reach! He would tour the galaxies as he had two years ago toured Earth. Canopus and Deneb, Rigel and Procyon, he would visit them all. From star to bright star, from one end of the universe to the other.
The shining oval of Venus grew brighter and brighter. The cloud layer that enveloped Earth's sister planet swirled and twisted.
Venus was virtually an unknown world. Earth colonies had been established on Mars and on Pluto, but Venus, with her harsh formaldehyde atmosphere, had been ignored. Uninhabited, uninhabitable, the planet was unsuitable for colonization.
The ship swung down into the cloud layer; floating wisps of gray vapor streamed past the orbiting Cavour. Finally Alan broke through, navigating now on manual, following as best he could Cavour's old computations. He guided the craft into a wide-ranging spiral orbit three thousand feet above the surface of Venus, and adjusted his viewscreens for fine pickup.
He was orbiting over a vast dust-blown plain. The sky was a fantastic color, mottled blues and greens and an all-pervading pink, and the air was dull gray. No sun at all penetrated the heavy shroud of vapor that hung round the planet.
For five hours he scouted the plain, hoping to find some sign of Cavour's habitation. It was hopeless, he told himself; in thirteen hundred years the bitter winds of Venus would have destroyed any hint of Cavour's site, assuming the old man had reached Venus successfully.
But grimly Alan continued to circle the area. Maybe Cavour had been forced to land elsewhere, he thought. Maybe he never got here. There were a million maybes.
He computed his orbit and locked the ship in. Eyes pressed to the viewscreen, he peered downward, hoping against hope.
This trip to Venus had been a wild gamble from the start. He wondered if Max Hawkes would have covered a bet on the success of his trip. Max had been infallible when it came to hunches.
Well, Alan thought, now I've got a hunch. Help me one more time, Max, wherever you are! Lend me some of your luck. I need it, Max.
He circled once more. The Venusian day would last for three weeks more; there was no fear of darkness. But would he find anything?
What's that?
He leaped to the controls, switched off the autopilot, and broke out of orbit, going back for a return look. Had there been just the faintest metallic glint below, as of a spaceship jutting up from the sand?
Yes.
There was a ship down there, and a cave of some sort. Alan felt strangely calm. With confident fingers he punched out a landing orbit, and brought his ship down in the middle of the barren Venusian desert.
Chapter Eighteen
Alan brought the Cavour down less than a mile away from the scene of the wreckage--it was the best he could do, computing the landing by guesswork--and climbed into his spacesuit. He passed through the airlock and out into the windswept desert.
He felt just a little lightheaded; the gravity was only 0.8 of Earth-norm, and besides that the air in his spacesuit, being perpetually renewed by the Bennerman re-breathing generator strapped to his back, was just a shade too rich in oxygen.
In the back of his mind he realized he ought to adjust his oxygen flow, but before he brought himself to make the adjustment the surplus took its effect. He began to hum, then to dance awkwardly over the sand. A moment later he was singing a wild space ballad that he thought he had forgotten years before. After ten feet he tripped and went sprawling down in the sand. He lay there, trickling the violet sands through the gloves of his spacesuit, feeling very lightheaded and very foolish all at the same time.
But he was still sober enough to realize he was in danger. It was an effort to reach over his shoulder and move the oxygen gauge back a notch. After a moment the flow levelled out and he felt his head beginning to clear.
He was marching through a fantastic baroque desert. Venus was a riot of colors, all in a minor key: muted greens and reds, an overbearing gray, a strange, ghostly blue. The sky, or rather the cloud layer, dominated the atmosphere with its weird pinkness. It was a silent world--a dead world.
In the distance he saw the wreckage of the ship; beyond it the land began to rise, sloping imperceptibly up into a gentle hill with bizarre sculptured rock outcroppings here and there. He walked quickly.
Fifteen minutes later he reached the ship. It stood upright--or rather, its skeleton did. The ship had not crashed. It had simply rotted away, the metal of its hide eaten by the sand-laden winds over the course of centuries. Nothing remained but a bare framework.
He circled the ship, then entered the cave a hundred feet away. He snapped on his lightbeam. In the darkness, he saw----
A huddled skeleton, far to the rear of the cave. A pile of corroded equipment; atmosphere generators, other tools now shapeless.
Cavour had reached Venus safely. But he had never departed.
To his astonishment Alan found a sturdy volume lying under the pile of bones--a book, wrapped in metal plates. Somehow it had withstood the passage of centuries, here in this quiet cave.
Gently he unwrapped the book. The cover dropped off at his touch; he turned back the first three pages, which were blank. On the fourth, written in the now-familiar crabbed hand, were the words: The Journal of James Hudson Cavour. Volume 17--October 20, 2570----
* * * * *
He had plenty of time, during the six-day return journey, to read and re-read Cavour's final words and to make photographic copies of the withered old pages.
The trip to Venus had been easy for old Cavour; he had landed precisely on schedule, and established housekeeping for himself in the cave. But, as his diary detailed it, he felt strength ebbing away with each passing day.
He was past eighty, no age for a man to come alone to a strange planet. There remained just minor finishing to be done on his pioneering ship--but he did not have the strength to do the work. Climbing the catwalk of the ship, soldering, testing--now, with his opportunity before him, he could not attain his goal.
He made several feeble attempts to finish the job, and on the last of them fell from his crude rigging and fractured his hip. He had managed to crawl back inside the cave, but, alone, with no one to tend him, he knew he had nothing to hope for.
It was impossible for him to complete his ship. All his dreams were ended. His equations and his blueprints would die with him.
In his last day he came to a new realization: nowhere had he left a complete record of the mechanics of his spacewarp generator, the key mechanism without which hyperspace drive was unattainable. So, racing against encroaching death, James Hudson Cavour turned to a new page in his diary, headed it, in firm, forceful letters, For Those Who Follow After, and inked in a clear and concise explanation of his work.
It was all there, Alan thought exultantly: the diagrams, the specifications, the equations. It would be possible to build the ship from Cavour's notes.
The final page of the diary had evidently been Cavour's dying thoughts. In a handwriting increasingly ragged and untidy, Cavour had indited a paragraph forgiving the world for its scorn, hoping that some day mankind would indeed have easy access to the stars. The paragraph ended in midsentence. It was, thought Alan, a moving testament from a great human being.
The days went by, and the green disk of Earth appeared in the viewscreen. Late on the sixth day the Cavour sliced into Earth's atmosphere, and Alan threw it into the landing orbit he had computed that afternoon. The ship swung in great spirals around Earth, drawing ever closer, and finally began to home in on the spaceport.
Alan busied himself over the radio transmitter, getting landing clearance. He brought the ship down easily, checked out, and hurried to the nearest phone.
He dialed Jesperson's number. The lawyer answered.
"When did you get back?"
"Just now," Alan said. "Just this minute."
"Well? Did you----"
"Yes! I found it! I found it!"
* * * * *
Oddly enough, he was in no hurry to leave Earth now. He was in possession of Cavour's notes, but he wanted to do a perfect job of reproducing them, of converting the scribbled notations into a ship.
To his great despair he discovered, when he first examined the Cavour notebook in detail, that much of the math was beyond his depth. That was only a temporary obstacle, though. He hired mathematicians. He hired physicists. He hired engineers.
Through it all, he remained calm; impatient, perhaps, but not overly so. The time had not yet come for him to leave Earth. All his striving would be dashed if he left too soon.
The proud building rose a hundred miles from York City: The Hawkes Memorial Laboratory. There, the team of scientists Alan had gathered worked long and painstakingly, trying to reconstruct what old Cavour had written, experimenting, testing.
Early in 3881 the first experimental Cavour Generator was completed in the lab. Alan had been vacationing in Africa, but he was called back hurriedly by his lab director to supervise the testing.
The generator was housed in a sturdy windowless building far from the main labs; the forces being channelled were potent ones, and no chances were being taken. Alan himself threw the switch that first turned the spacewarp generator on, and the entire research team gathered by the closed-circuit video pickup to watch.
The generator seemed to blur, to waver, to lose substance and become unreal. It vanished.
It remained gone fifteen seconds, while a hundred researchers held their breaths. Then it returned. It shorted half the power lines in the county.
But Alan was grinning as the auxiliary feeders turned the lights in the lab on again. "Okay," he yelled. "It's a start, isn't it? We got the generator to vanish, and that's the toughest part of the battle. Let's get going on Model Number Two."
By the end of the year, Model Number Two was complete, and the tests this time were held under more carefully controlled circumstances. Again success was only partial, but again Alan was not disappointed. He had worked out his time-table well. Premature success might only make matters more difficult for him.
3882 went by, and 3883. He was in his early twenties, now, a tall, powerful figure, widely known all over Earth. With Jesperson's shrewd aid he had pyramided Max's original million credits into an imposing fortune--and much of it was being diverted to hyperspace research. But Alan Donnell was not the figure of scorn James Hudson Cavour had been; no one laughed at him when he said that by 3885 hyperspace travel would be reality.
3884 slipped past. Now the time was drawing near. Alan spent virtually all his hours at the research center, aiding in the successive tests.
On March 11, 3885, the final test was accomplished satisfactorily. Alan's ship, the Cavour, had been completely remodeled to accommodate the new drive; every test but one had been completed.
The final test was that of actual performance. And here, despite the advice of his friends, Alan insisted that he would have to be the man who took the Cavour on her first journey to the stars.
Nine years had passed, almost to the week, since a brash youngster named Alan Donnell had crossed the bridge from the Spacer's Enclave and hesitantly entered the bewildering complexity of York City. Nine years.
He was twenty-six now, no boy any more. He was the same age Steve had been, when he had been dragged unconscious to the Valhalla and taken aboard.
And the Valhalla was still bound on its long journey to Procyon. Nine years had passed, but yet another remained before the giant starship would touch down on a planet of Procyon's. But the Fitzgerald Contraction had telescoped those nine years into just a few months, for the people of the Valhalla.
Steve Donnell was still twenty-six.
And now Alan had caught him. The Contraction had evened out. They were twins again.
And the Cavour was ready to make its leap into hyperspace.
Chapter Nineteen
It was not difficult for Alan to get the route of the Valhalla, which had been recorded at Central Routing Registration. Every starship was required by law to register a detailed route-chart before leaving, and these charts were filed at the central bureau. The reason was simple: a starship with a crippled drive was a deadly object. In case a starship's drive conked out, it would keep drifting along toward its destination, utterly helpless to turn, maneuver, or control its motion. And if any planets or suns happened to lie in its direct path----
The only way a ship could alter its trajectory was to cut speed completely, and with the drive dead there would be no way of picking it up again. The ship would continue to drift slowly out to the stars, while its crew died of old age.
So the routes were registered, and in the event of drive trouble it was thus possible for a rescue ship to locate the imperilled starship. Space is immense, and only with a carefully registered route could a ship be found.
Starship routes were restricted information. But Alan had influence; he was easily able to persuade the Routing Registration people that his intentions were honorable, that he planned to overtake the Valhalla if they would only let him have the coordinates. A bit of minor legal jugglery was all that was needed to give him access to the data.
It seemed there was an ancient regulation that said any member of a starship's crew was entitled by law to examine his ship's registered route, if he wanted to. The rule was intended to apply to starmen who distrusted their captains and were fearful of being shipped off to some impossibly distant point; it said nothing at all about starmen who had been left behind and were planning to overtake their ships. But nothing prohibited Alan from getting the coordinates, and so they gave them to him.
The Cavour was ready for the departure. Alan elbowed his way through the crowd of curious onlookers and clambered into the redesigned control chamber.
He paused a moment, running his fingers over the shiny instrument panel with its new dials, strange levers, unfamiliar instruments. Overdrive Compensator. Fuel Transmuter. Distortion Guide. Bender Index. Strange new names, but Alan realized they would be part of the vocabulary of all future spacemen.
He began to work with the new controls, plotting his coordinates with extreme care and checking them through six or seven times. At last he was satisfied; he had computed a hyperdrive course that would loop him through space and bring him out in only a few days' time in the general vicinity of the Valhalla, which was buzzing serenely along at near the speed of light.
That was practically a snail's pace, compared with hyperdrive.
The time for the test had come. He spoke briefly with his friends and assistants in the control tower; then he checked his figures through one last time and requested blastoff clearance.
A moment later the count-down began, and he began setting up for departure.
A tremor of anticipation shot through him as he prepared to blast off on the first hyperdrive voyage ever made. He was stepping out into the unknown, making the first use ever of a strange, perhaps dangerous means of travel. The drive would loop him out of the space-time continuum, into--where?--and back again.
He hoped.
He punched down the keys, and sat back to wait for the automatic pilot to carry him out from Earth.
Somewhere past the orbit of the moon, a gong told him that the Cavour drive was about to come into play. He held his breath. He felt a twisting sensation. He stared at the viewscreen.
The stars had vanished. Earth, with all its memories of the last nine years, was gone, taking with it Hawkes, Jesperson, York City, the Enclaves--everything.
He floated in a featureless dull gray void, without stars, without worlds. So this is hyperspace, he thought. He felt tired, and he felt tense. He had reached hyperspace; that was half the struggle. It remained to see whether he would come out where he expected to come out, or whether he would come out at all.
* * * * *
Four days of boredom. Four days of wishing that the time would come to leave hyperspace. And then the automatic pilot came to life; the Cavour generator thrummed and signalled that it had done its work and was shutting down. Alan held his breath.
He felt the twisting sensation. The Cavour was leaving hyperdrive.
Stars burst suddenly against the blackness of space; the viewscreen brightened. Alan shut his eyes a moment as he readjusted from the sight of the gray void to that of the starry reaches of normal space. He had returned.
And, below him, making its leisurely journey to Procyon, was the great golden-hulled bulk of the Valhalla, gleaming faintly in the black night of space.
He reached for the controls of his ship radio. Minutes later, he heard a familiar voice--that of Chip Collier, the Valhalla's Chief Signal Officer.
"Starship Valhalla picking up. We read you. Who is calling, please?"
Alan smiled. "This is Alan Donnell, Chip. How goes everything?"
For a moment nothing came through the phones but astonished sputtering. Finally Collier said thickly, "Alan? What sort of gag is this? Where are you?"
"Believe it or not, I'm hovering right above you in a small ship. Suppose you get my father on the wire, and we can discuss how I'll go about boarding you."
Fifteen minutes later the Cavour was grappled securely to the skin of the Valhalla like a flea riding an elephant, and Alan was climbing in through the main airlock. It felt good to be aboard the big ship once again, after all these years.
He shucked his spacesuit and stepped into the corridor. His father was standing there waiting for him.
"Hello, Dad."
Captain Donnell shook his head uncomprehendingly. "Alan--how did you--I mean--and you're so much older, too! I----"
"The Cavour Drive, Dad. I've had plenty of time to develop it. Nine good long years, back on Earth. And for you it's only a couple of months since you blasted off!"
Another figure appeared in the corridor. Steve. He looked good; the last few months aboard the Valhalla had done their work. The unhealthy fat he had been carrying was gone; his eyes were bright and clear, his shoulders square. It was like looking into a mirror to see him, Alan thought. It hadn't been this way for a long time.
"Alan? How did you----"
Quickly Alan explained. "So I couldn't reverse time," he finished. "I couldn't make you as young as I was--so I took the opposite tack and made myself as old as you were." He looked at his father. "The universe is going to change, now. Earth won't be so overcrowded. And it means the end of the Enclave system, and the Fitzgerald Contraction."
"We'll have to convert the Valhalla to the new drive," Captain Donnell said. He looked still stunned by Alan's sudden appearance. "Otherwise we'll never be able to meet the competition of the new ships. There will be new ships, won't there?"
"As soon as I return to Earth and tell them I've been successful. My men are ready to go into immediate production of hyperspace vessels. The universe is going to be full of them even before your ship reaches Procyon!" He sensed now the full importance of what he had done. "Now that there's practical transportation between stars, the Galaxy will grow close together--as close as the Solar System is now!"
Captain Donnell nodded. "And what are you planning to do, now that you've dug up the Cavour drive?"
"Me?" Alan took a deep breath. "I've got my own ship, Dad. And out there are Rigel and Deneb and Fomalhaut and a lot of other places I want to see." He was speaking quietly, calmly, but with an undercurrent of inner excitement. He had dreamed of this day for nine years.
"I'm going to take a grand tour of the universe, Dad. Everywhere. The hyperdrive can take me. But there's just one thing----"
"What's that?" Steve and the Captain said virtually in the same moment.
"I've been practically alone for the last nine years. I don't want to make this trip by myself. I'm looking for a companion. A fellow explorer."
He stared squarely at Steve.
A slow grin spread over his brother's face. "You devil," Steve said. "You've planned this too well. How could I possibly turn you down?"
"Do you want to?" Alan asked.
Steve chuckled. "Do you think I do?"
Alan felt something twitching at his cuff. He looked down and saw a bluish-purple ball of fur sitting next to his shoe, studying him with a wry expression.
"Rat!"
"Of course. Is there room for a third passenger on this jaunt of yours?"
"Application accepted," Alan said. Warmth spread over him. The long quest was over. He was back among the people he loved, and the galaxy was opening wide before him. A sky full of bright stars, growing brighter and closer by the moment, was beckoning to him.
He saw the Crewmen coming from their posts now; the rumor had flitted rapidly around the ship, it seemed. They were all there, Art Kandin and Dan Kelleher and a gaping Judy Collier and Roger Bond and all the rest of them.
"You won't be leaving right away, will you?" the Captain asked. "You can stay with us a while, just to see if you remember the place?"
"Of course I will, Dad. There's no hurry now. But I'll have to go back to Earth first and let them know I've succeeded, so they can start production. And then----"
"Deneb first," Steve said. "From there out to Spica, and Altair----"
Grinning, Alan said, "More worlds are waiting than we can see in ten lifetimes, Steve. But we'll give it a good try. We'll get out there."
A multitude of stars thronged the sky. He and Steve and Rat, together at last--plunging from star to star, going everywhere, seeing everything. The little craft grappled to the Valhalla would be the magic wand that put the universe in their hands.
In this moment of happiness he frowned an instant, thinking of a lean, pleasantly ugly man who had befriended him and who had died nine years ago. This had been Max Hawkes' ambition, to see the stars. But Max had never had the chance.
We'll do it for you, Max. Steve and I.
He looked at Steve. He and his brother had so much to talk about. They would have to get to know each other all over again, after the years that had gone by.
"You know," Steve said, "When I woke up aboard the Valhalla and found out you'd shanghaied me, I was madder than a hornet. I wanted to break you apart. But you were too far away."
"You've got your chance now," Alan said.
"Yeah. But now I don't want to," Steve laughed.
Alan punched him goodnaturedly. He felt good about life. He had found Steve again, and he had given the universe the faster-than-light drive. It didn't take much more than that to make a man happy.
And now a new and longer quest was beginning for Alan and his brother. A quest that could have no end, a quest that would send them searching from world to world, out among the bright infinity of suns that lay waiting for them.