Popular Games of the Fifth Age
Bertrem's Note
Though some in my Order might deem the subject of games frivolous, I do not agree. In fact the games people play, the ways in which they entertain themselves, seems to me to embody the spirit of this work.
Though Krynn has passed through fire and ice, its people survive. Not only do they survive, but despite the apocalyptic events of past decades, they flourish. That they do so is testimony to their optimism and good natures and to the eventual triumph of good over adversity.
Surely it is not an overstatement to say that it is in their games that this spirit of Krynn's people finds one of its most profound expressions. Games are their folk memory, their way of not only entertaining but of passing on traditions, of teaching new skills to the young, and of remembering all-but-forgotten events. I myself am hardly averse to a good game of Khas on a winter's evening before a warm fire. At such moments, when the body is relaxed and the spirit is exercised, I am truly content.