Comics and Time
Written in June of 2009
Hello. Forgive me from working from notes. No time to write a full talk in the end. Because I'm a working writer in a deadline business. Which is why I'm here.
I think I'm supposed to be talking about my career in comics, providing some kind of summation to a conference about the relationship between comics and time. To which I'd first offer this, inscribed on a stone plaque embedded in the courtyard wall of the hotel across town I'm staying at:
"God give the blessing to the paper craft in the good realm of Scotland." That stone was cut in 1870.
120 years later, I'm in Glasgow with Scots comics writer Grant Morrison, who's just scored some brown acid off Bryan Talbot and is explaining to me how time works in comics. He explains to me his discovery that any comic is in fact its own continuum, an infinitely malleable miniature universe from Big Bang to heat death, and that in reading it you can make time go backwards, skip entire seons, strobe time itself, re-run geologic-scale periods in loops... reading a comic is in fact controlling time from a godlike perspective.
He was, of course, very full of hallucinogens at the time. This is why people were warned about the brown acid at Woodstock.
That said, we can now thank Grant for solving the mandate of this conference while in the grip of profound psychotomimetic hubris, and move on.
What I do is the Paper Craft, and there are few better places to talk about it than here in Dundee, where ink has run in the town's blood since even before 1870, but thick and dark since 1905, when D.C. Thomson was founded, Britain's oldest continuous publisher of comics... making this place the storied city of Jam, Jute and Journalism.
I've been writing comics since the 1980s-grew up reading Alan Grant (who was in the audience)-and doing it full time for approaching twenty years. I do a lot of other things too-first novel a couple of years ago, journalism, animation, anything that looks like it'll pay a bill. Because I'm a working writer. But comics were my first love, and I still spend most of my time writing them. I love visual narrative, and comics are the purest form of visual narrative.
I've worked in television, and there are a hundred people between you and the audience. I've worked in film, and there are a thousand people between you and the audience. In comics, there's me and an artist, presenting our stories to you without filters or significant hurdles, in a cheap, simple, portable form. Comics are a mature technology. Their control of time-provided you're not intent on reversing universes (or even if you are)-makes them the best educational tool in the world. Hell, intelligence agencies have used comics to teach people how to dissent and perform sabotage.
When done right, comics are a cognitive whetstone, providing two or three or more different but entangled streams of information in a single panel. Processing what you're being shown, along with what's being said, along with what you're being told, in conjunction with the shifting multiple velocities of imaginary time, and the action of the space between panels that Scott McCloud defines as closure... Comics require a little more of your brain than other visual media. They should just hand them out to being to stave off Alzheimer's.
Although I think a headline of "Grant Morrison staves off dementia" might be a little premature.
The line I always quote in talks like these, the one I want you to take away with you, is something the comics writer Harvey Pekar said: "Comics are just words and pictures. You can do anything with words and pictures."
And the nice thing about comics, the blessing of the paper craft, is that there's really no-one to stop you.