Off Day
Dan Parkinson
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In a place of shadows, small shadows moved.
Sunlight filtered among tumbled stone debris, where great blocks of granite lay in mountains of rubble, braced one against another where they fell. The light shone down through cracks and crevices to illuminate the smooth, damp floor of a meandering tunnel far beneath the ground. Here centuries of rainwater had scoured gullies beneath the rubble, gullies that led downward to larger, cavernous sumps below the massive foundations of a great temple.
In the dim light, shadows wound their way upward—small, furtive shadows moving in single file, moving silently… or nearly so.
Thump. The line of shadows slowed, became shorter as trailing shadows converged on those in front. The foremost shadow spun around and said, "Sh!"
"Somebody fall down," a voice whispered.
"Sh!" the lead shadow repeated, emphatically.
Then they were moving again. The source of the eroded gully was a V-shaped opening between squared stones, a seep where stones had settled, pulling apart from one another.
The lead shadow paused, said, "Sh!" again, and disappeared into the cleft. The others followed, into darkness beyond.
Darkness, then dim light from somewhere ahead. With the light, the sounds of voices and the smells of cooking food. The light came through a narrow crack; the lead shadow stopped again. Others piled up behind, and again there were abrupt, soft sounds.
Thud. A hushed voice, "Oof!"
Another voice, "Ow! Careful!"
"Sh!"
"Somebody bump into somebody."
"Sh!"
Thump.
"Somebody fall down again."
"Shhh!"
Silence again, and the little shadows crept one by one through the crack and into a large, lamp-lit, vaulted room where ovens radiated, meat sizzled over coals, pots steamed on blazing grates, and people worked—people far larger than the shadowy little figures that darted across an open space and under a laden cutting table.
One of the tall people in the kitchen glanced around. "What was that?"
"What?" another asked.
"Did you see something just then?"
"No. What was it?"
"Nothing, I guess. Take a look at those loaves, will you?"
A large person turned away and bent to peer into an oven. "A few more minutes. I… now where did that go?"
"What?"
"Half a duck." The voice sounded mystified, then irritated. "Come on, now. These roast ducks are for the guards' hall. Who took it?"
"I didn't, so don't glare at me. It doesn't matter. Get that tray ready. You know how the guards are when they're hungry."
"All right, but I hope nobody notices that there are only eleven and a half ducks here."
Large people came and went, and the little shadows worked their way from cover to cover, across the kitchen to a half-open pantry door in a shadowed corner. Behind them, another voice shouted, "How many loaves did you put into this oven? I think some are missing"
Through the pantry the little shadows moved, fanning out, investigating everything. Here and there, small items disappeared from shelves and benches. Past the pantry was a wide hall, dimly lit, where linen robes hung from pegs on the walls and pairs of sandals lay beneath them. Curtained cubicles lined the hall. From behind some came the sounds of rhythmic breathing and an occasional snore.
"Oh!" a voice whispered. "Pretty."
"Sh!"
Tools and implements lay on heavy-timber benches in a stone-walled workshop. As the shadows passed, a few of these items disappeared. At the far wall of the workshop, tanned and treated hides stood rolled and bound. Other hides hung on the wall, and others were stacked in piles beside large, covered vats.
A shadow paused near a big elk hide, freshly cured. "Pretty," a whisper said. "Make nice sleeping mat."
"Gorge'! I take that for hisself," another whisper noted.
"After th' fight, he will," the first said, determinedly.
Candles lighted a wide eating hall, where large men sat at long tables, wolfing down food and ale as servants carried in laden trays, took them out empty.
"Burnish and polish, scour and shine," a deep voice growled. "I'm about worn out from rubbing armor."
"Captain's orders," another grunted. "Spit and polish all the way. Big things afoot."
"Whole council's here now," a third said. "The ninth delegation just came in. Kingpriest's birthday, the clerics say."
Between ranks and rows of large legs and big feet, small shadows scurried single file beneath a row of tables. Here and there, near the edge of the tables, bits of food disappeared.
Thump.
"Sh!"
"Somebody fall down again," a faint whisper explained.
Above the table a guardsman turned to the one next to him. "What?"
"What, what?"
"Who fell down?"
"Who did what?"
"Never mind. I… owl Keep your feet to yourself, joker!"
Beyond the feasting hall, past a crack behind a tapestry, a wide, dim room held ranked cots. Here and there were sleeping men. Suits of armor hung on wooden stands.
Shadows moved about.
"Not much here," a voice whispered. "Nice stuff, but all way too big."
"Sh!"
"Here somethin'. Hey, nice an' shiny." Metal clinked against metal.
"Sh!"
After a time, the shadows were gone, back the way they had come. Except for the ordinary sounds of the temple, now there was only silence.
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Through ancient seeps caused by ancient rainfall, shadows moved—small, hurrying shadows laden with bulging net sacks, armloads of various things, and objects of all descriptions. The seeps widened into caverns and ahead were glows of light and the muffled sounds of voices.
Thump… Clatter. Crash.
The line slowed. "What now?" the lead shadow demanded.
"Somebody fall down."
The shadows moved on, then stopped abruptly as a mighty roar came from somewhere—a roar like the rushing of water. A shout mingled with the sound, then stopped abruptly, only to return as a frantic echo of someone splashing and coughing.
The shadows had disappeared into hiding places. Now, as the sound subsided, they crept forth again, cautiously.
"What that?" one or more whispered.
"Who knows?" the answer came. "Gone now, though. Come on."
Again the shadows moved, hurrying toward the light. Again splashing…
"Stop!" the lead one ordered. "What this stuff on floor?"
"Dunno. Wasn't here before."
"Not water. What is it?"
"Smells funny. Tastes good, though. What is it?"
Slurping sounds.
"Who knows? Stop wastin' time! Let's go!"
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The Off Day was never planned. Like most historic events in This Place during the long and lusterless reign of His Boisterousness Gorge III, Highbulp By Choice and Lord of This Place and Maybe Some of Those, the Off Day just happened.
It began innocently enough, with a question posed by the Highbulp's wife and consort, Lady Drule. The lady, accompanied by a gaggle of other female gully dwarves, had just returned from an expedition into the Halls of the Talls, in search of something—some said it was roast rice and stew bones, which could sometimes be scrounged from the kitchens when the Talls were distracted; some said it was feathers; some said nice, juicy mice; and most simply didn't remember what it was.
Some things—as far as the Aghar were concerned—were worth remembering, and some were not. Reasons for actions already taken rarely qualified as worth remembering. It was the excursion itself that mattered.
Lady Drule and others had gone as far into the halls as they dared—through middens and pantries, rooms and shops, through a dining place where Talls were having a meal and talking about someone's birthday, and into interesting places where there were cots, personal effects cabinets, and various things just lying about.
The Aghar ladies, instinctively adept at scurrying through half-open doors and under tables, at hiding in shadows and creeping unobserved among the ranked feet of larger species, had quite a successful expedition, by gully dwarf standards. Most of them returned before nightfall—whether all of them returned was not known, because none of them knew for sure how many had gone in the first place—and the treasures they brought back to This Place were a source of great excitement for at least several minutes.
There were two clay pots with morsels of food in them; an assortment of gnawed bones; an ornamented sandal far too large for the foot of any Aghar; two white linen robes, each of which would make marvelous clothing for eight or ten Aghar; a keg nearly half full of Tall ale; half a roast duck; a mirror; a footman's pike three times as long as the height of Gorge III himself; two loaves of bread; a heavy maul; a potato; fourteen feet of twine; a chisel; a Tall warrior codpiece, which would make an excellent tureen for stew; and a complete dressed elk hide, with skull-pan and antlers attached.
This final treasure so delighted Gorge III that he claimed it as his own… after the scuffle.
Tossing aside his rat-tooth crown, Gorge pulled the elk hide over his shoulders, squirmed about beneath it for a bit, then emerged with the skull-pan on his head, huge antlers jutting above him. The remainder of the hide trailed far behind as he moved.
Never in his life had he felt so regal. He strutted around in a circle, demanding, "See! All look! Highbulp impres… pres… lookin' good!"
He was so insistent on showing off that a crowd gathered around him, elbowing aside Lady Drule and the others who had actually acquired the treasure. Murmurs of "See Highbulp," "Mighty Gorge," and "Who th' clown in th' elk suit?" arose among them.
"All kneel!" Gorge demanded regally. "Make obei… obe… make bow to Great Highbulp."
A few of his subjects dropped to their knees obediently, though most had lost interest and wandered away by then. Some of those behind him, kneeling on the trailing length of the elk hide, discovered that it was a very comfortable mat. Two or three promptly lay down upon it and went to sleep.
"Pretty good," Gorge nodded, satisfied at the attention he was receiving in his regal new garb. Then, "Uh-oh!" The weight of the great antlers above him tipped forward, off balance. The nod became a bow, the bow a cant, and with a tremendous clatter of antlers and oaths, the Highbulp fell on his face, buried completely beneath the great hide.
The opportunity was too much for some of his loyal subjects. Noticing those already asleep on its rearward expanse, others now crawled aboard and curled up for their naps.
With the hide thoroughly weighted down by sleeping gully dwarves, it was all that Gorge could do to crawl out from under it.
His wrath abated somewhat when a sturdy young Aghar came running from somewhere, shouting at the top of his lungs, and skidded to a halt before him. The youth was soaking wet and stained from head to toe—a deep, purplish red.
"Highbulp!" the newcomer gasped, panting for breath. "News from royal mine!"
"You from mine?" Gorge squinted at him. "What is mine?"
"Yes, Highbulp." The red-stained one grinned. "I Skitt. Work in royal mine."
"Fine." Gorge thought a minute. "What is work?" Shrugging, he turned away, trying to recall what had so irritated him just a moment before. Peering around, he walked into a splay of elk antlers and found himself thoroughly tangled.
Lady Drule hurried forward, shaking her head. "Highbulp clumsy oaf," she muttered, and began extricating her lord and husband from his dilemma.
"Highbulp listen!" the red-dripping miner insisted. "News from mine!"
Gorge was in no mood to listen, but Drule turned to the newcomer. "What news?" she asked.
"What?"
"News! News from mine! What news?"
"Oh" Skitt collected his thoughts, then stood as tall as a person less than four feet in stature can stand. "Hit pay dirt," he said. "Mother load. Real gusher."
"Pay dirt?" Gorge was interested now. "What pay dirt? Mud? Clay? Pyr… pyr… pretty rocks? What?"
"Wine," Skitt said.
Gorge blinked. "Wine?"
"Wine," Skitt repeated, proudly. "Highbulp got royal wine mine, real douser."
Drule finished the untangling of His Testiness from the elk antler trap, then strode to where Skitt stood and moved around him, sniffing. "Wine," she said. "From mine?"
"Whole mine full of wine," he gabbled. "Musta hit a main vein."
Drule stood in thought for a moment, then turned to the Highbulp. "What we do with wine?"
"Drink it," Gorge said decisively. "All get intox… intox… inneb… get roarin' drunk."
"Dumb idea, Highbulp," a wheezy voice said. A tiny, stooped figure, leaning on a mop handle, came out of the shadows. It was old Hunch, Grand Notioner of This Place and Chief Advisor to the Highbulp in Matters Requiring Serious Thought.
"Drinkin' main-vein mine-wine not dumb, Hunch," the Highbulp roared. "Good idea! Got it myself!"
"Sure," Hunch wheezed. "Drink it all, then what? We all wind up with sore heads an' nothin' to show for it. 'Stead of drink it, trade it. Get rich."
"Trade to who?"
"Talls. Plenty of Talls pay good for wine. I say make trade. Get rich better than get drunk."
Drule found herself thoroughly taken with the idea of becoming rich. Visions of finery danced in her head—strings of beads, unending supplies of stew meat, matching shoes… a comb. "Hunch right, Gorge," she said. "Let's get rich."
Outreasoned and outmaneuvered, the great Highbulp turned away, grumbling, and began reclaiming his elk hide by kicking sleeping Aghar in all directions.
"Calls for celebration," Drule decided.
Hunch had wandered away, and the only one remaining to discuss such matters with her was the wine-stained mine worker. Skitt stood where he had been, not really paying much attention, because he had caught sight of the lovely Lotta, a pretty young Aghar female quite capable of making any young Aghar male forget the subject at hand.
Still, he heard the queen's statement and glanced her way. "What does?" he asked.
"What does what?"
"Call for celebration. What does?"
"Ah…" Lady Drule squinted, trying to remember. Something certainly called for celebration. But she had lost track of what it was. Like any true Aghar, Drule had a remarkable memory for things seen, and sometimes for things heard, but only a brief and limited memory for ideas and concepts. The reasoning of her kind was simple: Anything seen was worth remembering, but not much else was, usually. Ideas seldom needed to be remembered. If one lost an idea, one could usually come up with another. She had an idea now. Turning, she shouted, "Gorge!"
A short distance away, the Highbulp kicked another sleeping subject off his elk hide, then paused and looked around. "Yes, dear?"
It was then that Lady Drule asked the question that led ultimately to that most historic of episodes in the legends of the Aghar of This Place: the Off Day. The question came from a simple recollection of something she had heard in the Halls of the Talls, during her forage expedition with other ladies of the court.
"Gorge," she asked, "when your birthday?"
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It was the acolyte Pitkin who discovered that Vat Nine had been drained of its blessed contents—drained down to the murky dregs, which were beginning to dry and crust over. At first, he simply could not believe it. Making the sign of the triad, he closed the sampler port and backed away, pale and shaking, reciting litanies in a whisper.
"I have been beguiled," he told himself. "It is only an illusion. The vat is not empty. The vat is full."
Murmuring, he knelt on the stone floor of the great cellar and did obeisance to all the gods of good, waiting while his prayers eased the tensions within him, letting the light of goodness and wisdom flood his soul. Still shaken then, but feeling somewhat reassured, he climbed the stone steps to the catwalk and returned to the sample port of Vat Nine. With hands that shook only slightly, he unlocked it again, muttered one further litany, and opened the lid.
The vat was empty. Candlelight flooded its dark interior, illuminating the draft marks at intervals on the inner wall. A dozen feet below, shadowy in the reeking murk, drying dregs lay crusting, inches below the lowest draft mark. Pitkin's pale face went ashen. The vat could not be empty. It was not possible. Yet, there was no wine within.
Easing the sampler lid down again, he locked it and stared around the cavernous vault. From where he stood, on the catwalk, the great vats receded into shadows in the distance. Nine in all, only their upper portions extended above the hewn stone of their nestling cradles. Each of them was many times the size of Pitkin's sleeping cell four levels up in the Temple of the Kingpriest. The huge flattop vats seemed a row of ranked monoliths of seasoned hardwood, their walls as thick as the length of his foot. Each one nestling into a cavity of solid stone, the vats were like everything else in this, the greatest structure of Istar, the center of the world. They were the finest of their kind… anywhere.
The wines they held were blessed by the Kingpriest himself. Not personally, of course, but in spirit, in somber ceremonies performed by lesser clerics on behalf of His Radiance. For two and a half centuries the wines had been blessed. Every Kingpriest since the completion of the temple, at every harvest of the vines, had blessed the wines of the nine vats.
Symbolic of the nine realms of the Triple Triad—the three provinces ruled directly by Istar, the three covenant states of Solamnia, and the Border States of Taol, Ismin and Gather—the wines were part of the holy wealth. The best of vintage, produced entirely by human hands and made pure by the blessings of the sun, these were the wines of the nine vats.
The wines that were supposed to be in the vats, Pitkin corrected his thought. The wines that vats number one through eight did indeed hold—Pitkin had inspected them himself, as he did every morning—and that Vat Nine somehow did not.
His mind tumbled and churned in confusion. How could Vat Nine be empty? No vat was ever empty. These were no table wines. Readily available elven wines were used for routine. No, these wines were sacred, used only on rare occasions and only in ceremonial amounts. What was used was replenished by the stewards at regular intervals—always by the finest of human vintage from each of the nine realms.
Made of sealed hardwood, cradled in solid rock, no vat had ever leaked so much as a drop of precious fluid. And there was no way to remove any wine from any vat except by unlocking the sampler port. And only he had the keys. Pitkin wanted to cry.
Slowly, on shaking legs, he made his way to the sealed portal of the cellar vault. A hundred thoughts besieged him—approaches to explaining what he had found, to formulating apologies for such an unthinkable disappearance, to the wording of a plea for clemency—but none had any merit.
There was only one thing for him to do. He must simply report the disappearance of Vat Nine's wine and pray for the best.
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"Wizardry," the second warder muttered, staring into the empty vat. "Evil and chaos. Mage-craft. Spells."
"Mischief of some sort," the high warder agreed, "but… wizardry? Within the very temple itself? How could that be? There certainly are no mages here… save one, of course, but he is sanctioned by the Kingpriest himself. The Dark One would use no such mischievous spells. All the other wizards are gone-driven to far Wayreth. All of Istar has been cleansed of their foul kind."
"Then how can you explain this?" a senior cleric from the maintenance section insisted. "An entire vat of wine—four hundred and, ah, eighty-three barrels' count, by yesterday's inventory—it certainly didn't get up and walk out by itself, and there has been no cartage below the third level for the past week, not even porters."
"Thieves?" a junior cleric suggested, then turned pink and looked away as scathing glances fell upon him. It was well known that the Temple of the Kingpriest was inviolate. In all of Istar, in all of Ansalon, there was no edifice more theftproof.
"Only dregs," the second warder muttered, still staring into the drained vat. He prodded downward with a long testing rod. Its thump as it tapped the bottom of the vat was muted. "Waist-deep, drying dregs. How could this have happened, unless…" He lowered his voice. "Unless by magic? Dark and infidel magic."
From below the catwalk a curious voice asked, "Brother Susten, are you aware that you are wearing only one sandal?"
"I can't find the other one," the chief warder snapped. "Please concentrate on the matter at hand, Brother Glisten. This is no time to count sandals."
Far in the distance, beyond the vault doors, a loud, exasperated voice roared, "I'm tired of this game, you bubbleheads! I want to know who took it! Now!"
Heads turned in surprise. Several clerics hurried away toward the sound, then returned, shaking their heads. "It's nothing, Eminence," one of them said to the chief warder. "A captain of temple guards. He, too, has lost some part of his attire, it seems."
Again the irritated voice rose in the distance, "This has gone far enough! What pervert took my codpiece?"
"Gone," the second warder muttered, staring into the emptiness of Vat Nine as though mesmerized. "All that wine, just… just gone."
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"Sorcery?" The keeper of portals rasped, staring in disbelief at the assembled clerics before him. "Magic? Don't be ridiculous. This is the Temple of the Kingpriest. Mage-craft is not allowed here, as all of you very well know!"
"Our accumulated pardons, Eminence," the chief warder said, shifting his weight from sandaled foot to bare foot and back, "but we have given this matter the most serious of study, and we can arrive at no other explanation."
The keeper of portals glared at them in silence for a long moment, then spread his flowing robes and seated himself behind his study table. He sighed. "All right, we shall review it once again. One: Even if magic were somehow introduced into the temple—and what mage would dare such a thing?—what purpose would be served by draining a vat of blessed wine?"
"Evil," someone said. "The purposes of evil, obviously."
"Two: His Blessed Radiance, the Kingpriest himself, oversaw the evacuation of the Tower of High Sorcery in Istar. Every last mage and artifact was removed, and every magic-user of any degree driven away—not just from Istar but from the nine realms. The tower is empty, and its seals are intact."
"Dire evils have their way," someone said.
"There is the… Dark One," someone else whispered, then blushed and lowered his head, wishing he had not spoken.
"Three." The keeper of portals continued grimly, pretending not to have heard. "It is patently impossible for that wine to have disappeared—" He stopped, scowled, and blinked.
"—by any device other than sorcery," the chief warder finished softly, trying to look pious rather than victorious.
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"Wizardry?" the master of scrolls whispered, shaking his head. White hair as soft as spidersilk trembled with the motion. Here in the shadows of his deepest sanctuary, where few beside the keeper of portals—and of course the Kingpriest himself—ever saw him, he seemed a very old man. Very different from the dignified and reverent presence who sat at the foot of the throne when the Kingpriest gave audience in the sanctuary of light.
Again the master shook his head, seeming very frail and sad as long as one did not look into his eyes. "After all these years… evil still confronts us in Istar."
"There is no other answer, August One," the keeper of portals said, sympathetically. For more seasons than most men had lived, the master of scrolls—next to the Kingpriest himself, the very epitome of all that was good and holy—had born upon his frail shoulders the weight of righteousness in a world far too receptive to wrong. Now he looked as though he might break down and weep… until he raised his eyes.
"Evil," the old man whispered. "After all we have done, still it rears its vile head. Do you know, Brother Sopin—but of course you do—that my illustrious predecessor, my own venerated father, died of a broken heart, realizing that even his strenuous efforts as advisor to His Radiance had not stamped out evil forever. He truly believed that such had been done, first with the Proclamation of Manifest Virtue, and subsequently by sanctioning the extermination of evil races everywhere. He believed, for a time, that we had succeeded, just as the third Kingpriest and his advisors believed that they had stamped out evil for good the day this temple was blessed in the names of all the gods—of good, of course," he added as an afterthought.
The master of scrolls raised rheumy old eyes—they seemed so at first glance—to gaze at his visitor. "He once even believed the tenet of the first Kingpriest, that by bonding the might of Solamnia with the spiritual guidance of Istar, the forces of evil could be driven from the world."
"It is regrettable, August One," the keeper said sorrowfully.
"Yes. Regrettable. I have said it before, good Sopin. Evil is an abomination. Evil is an affront to the very existence of the gods, and of men. Yet how to eliminate it, finally and forever?" His question was rhetorical. He obviously had the answer.
"Yes, August One?"
"We know now—the Kingpriest himself must know as well—that evil cannot be conquered by unifying states and building temples. Neither by driving away practitioners of chaos, nor even by eliminating evil acts and evil races… though that has yet to be thoroughly tested, I understand."
"Such things take time, August Brother. Even the vilest of races resist extermination. As to the practices of evil men, when they believe they will not be found out…"
"Time," the master of scrolls rasped, in a voice as dry as sand. "There is so little time, Sopin. This business of the wine missing, this willful and arrogant exercise of a sorcerous spell, right here in the holiest of places in this entire world… Don't you understand it, Sopin? Don't you see what it means?"
"Ah… well, it might be…"
"It is a challenge, Sopin. Worse, it is a taunt. Evil is gaining strength in the world, because we have yet to kill it at its source!" The rheumy eyes blazed at the keeper, and now he saw the fire in them, the eyes of a zealot.
"August Brother! Do you mean—?"
"Yes, Sopin. As has been argued before. It is time to go to the root of evil. The very minds of men."
The keeper went pale. "August Brother, you know that I agree, but is this the time for so drastic a policy? People are—"
"People are children for us to lead in the true path, Brother Sopin, at the pleasure of His Radiance, the Kingpriest." The master of scrolls gathered his robes around him, shivering. He was often cold, of late. "The Grand Council of the Revered Sons, Brother Sopin… I believe they are all present now, in Istar? His Radiance has received their respects."
"They are all present, Highest. Each of the nine realms has sent a delegation for tomorrow's festivity, and all the members of the council are present, though I have word today that one of the high clerics is ill. None have been able to heal him. Perhaps tomorrow—at the time of the festivity—he will be better."
"As the gods of good will," the master of scrolls agreed, then looked up again at his assistant. "Ill? Which of them is ill?"
The keeper looked agitated. "Ah… it is Brother Sinius, August One. The high cleric of Taol."
The master of scrolls stared at him. "Taol? The ninth realm? The one from whose realm came the disappeared wine?"
"The same."
"By the gods of ultimate good! There lies evil's perfidy, Sopin. It lulls us with subtlety until we expect all of its machinations to be subtle. Then, when we are lulled, it strikes—simple and direct. Through the blessed wine, it strikes directly at us. None can heal him, eh? I must speak of this to His Radiance himself, Sopin. Tomorrow's council of light… there is business to discuss."
"It is the Kingpriest's birthday, August. Is such business appropriate?"
"The council is present, Brother Keeper, and so is the evil. Leave me now, Brother. I must prepare a petition. I shall suggest an edict—the same that I have submitted so many times before. But His Radiance must consider it, Brother Sopin. Beyond that, it must have the sanction of the Grand Council of Revered Sons."
"Yes, August One." Sopin felt a chill rise up his back. The Kingpriest require the sanction of council? Only one order of business could explain that. The master of scrolls meant to propose the opening of the Scroll of the Ancients.
It was the one artifact in the keeping of the priesthood that the first Kingpriest had so feared that it was sealed by a spell. It could be opened, but only by separate, secret incantations recited in unison by all the members of the Grand Council of Revered Sons.
The knowledge contained in the Scroll of the Ancients was a power that the first Kingpriest had found so fearsome that he trusted no man with it—not even himself, or any of his successors. The Scroll of the Ancients, it was said, contained the secret of mind reading. With its power, one could enter and adjudge—possibly even control—the minds of others.
Never in the history of Istar had the scroll been opened. Never had the high council agreed to it, though it had been proposed many times. Among the nine there were always those—notably those of the Solamnic Knighthood—who argued that the altering of free will was an abomination. And usually there were some—generally the elves—who worried that the gods themselves might not condone such a thing. It could, they pointed out, destroy the very balance upon which the universe relied.
Certainly the neutral gods would be outraged, for free will was sacred to them. Even the gods of good and light, some whispered, might consider the exercise of mind control as an arrogance.
The keeper of portals shivered again, realizing that the scrollmaster was looking directly at him now. In those eyes there was no touch of age, no frailty, no question of purpose. The ancient eyes blazed with a zeal as bright as fire and as cold as ice.
"The gods of good rely upon us, Sopin," the old one said. "They entrust us and empower us. We must not fail them again. The source of evil lies in the minds of men. It is there that we must stamp it out."
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The great Highbulp Gorge III, leader of all the Aghar of This Place and Maybe Some of Those, was stumped by Lady Drule's question. He hadn't the vaguest idea when his birthday might be—wasn't altogether sure what a birthday was—and had far more important things to occupy his mind… if he could remember what they were.
One of them, of course, was the wine mine. Gorge wasn't at all certain, but he suspected that wine was an unusual commodity for mining. Then again, the world was full of mysteries and it was usually best not to dwell on them.
He didn't even know where the mine was, exactly. The combined clans of Bulp always had a mine going somewhere (generally near the town dump), on the off chance of finding something useful, but the mine's location shifted as often as the location of This Place did.
This Place was portable, which served the gully dwarves' purposes. Years of abuse and misuse by other races had built certain instincts into the Aghar, and one was to not stay in any place long enough to be discovered. This week, This Place was here. A week or two ago, This Place had been someplace else, and a week or two hence, This Place might be in some other place entirely. This Place was wherever the Highbulp said This Place was.
Gorge didn't remember exactly why his tribe had left the previous This Place—past decisions based upon past circumstances were seldom worth remembering—but he was proud of his selection of the current This Place. A natural cavern in a limestone formation, its outside entrance was concealed by huge mounds of rubble left by the Talls who built the giant structures soaring above. This Place extended deep beneath the fortress parapets of the great temple of Istar and was joined by ancient, eroded seeps to the pantries of the great structure.
It was a fine place for This Place, and the fact that it had been discovered by accident—several gully dwarves had fallen into it, literally—was not worth remembering. To Gorge III, it was simply one more evidence of his personal genius as Highbulp, on a par with other accomplishments such as… Well, whatever they were, he knew there had been any number of them.
Probably the only actual act of genius the leader of the Aghar of This Place had ever managed was to proclaim himself Gorge III instead of simply Gorge. The enumeration had the desirable effect of keeping his subjects thoroughly confused—an accomplishment that all leaders of all nations and all races might envy. Few among the Aghar could count to two, and none could count as high as three. Thus, there was always a certain awe among them when they addressed their lord as Gorge III.
Simply by virtue of his name, they were never quite sure who—or what—he was. That alone eliminated any possibility of competition for his job.
Deciding to be Gorge III had been an inspiration. Now, many years later, the Highbulp sensed another inspiration coming on. He didn't know what it was, but its symptoms were not quite the same as indigestion and it had something to do with the way he felt when he put on his new elk hide with its enormous antlers. Somehow, the improbable attire made him feel like a Highbulp of Destiny.
So, when his beloved consort—what's-her-name—suggested a celebration in honor of his birthday, Gorge readily agreed and promptly forgot the entire matter. He was far more interested in strutting around in his elk hide and feeling important than in planning formalities.
Drule, on the other hand, had no such preoccupation.
"Hunch!" She summoned the grand notioner. "We celebrate Highbulp's birthday!"
"Fine," the ancient said, starting to doze off.
"Hunch!" she demanded. "Pay attention!"
He woke up, looking cranky. "To what?"
"Highbulp's birthday! Celebrate!"
"Why?"
That stumped Lady Drule for a moment, then she countered, "Highbulp say so."
Hunch sighed. "All right. When Highbulp's birthday?"
"Tomorrow," she decided. Other than today and yesterday, it was the only day that came to mind. And the Highbulp certainly had not been born yesterday. "Make plan."
"What plan?"
"Who knows? Ask Highbulp."
The conversation was interrupted by a clatter and a flood of oaths. The great Highbulp, trying to wear elk antlers atop his head, had fallen on his back.
The grand notioner approached and stood over his liege, poking at him with the mop-handle staff. "Highbulp. What you want to do tomorrow?"
"Nothing," Gorge grunted, getting to his feet. "Go 'way."
With his answer, the grand notioner returned to Lady Drule. "Highbulp say for celebrate, all go 'way, do nothing."
It was not exactly what Drule had in mind, but she was busy with other matters by then. Some of the court ladies were bickering over the new stew tureen, and it was obvious to Lady Drule that they should have more than one tureen. An entire table setting might be nice.
Hunch frowned and repeated the Highbulp's order. "For celebrate, all go 'way, do nothing," he said.
Drule glanced around. "No work? Nothing?"
"Nothing."
"Off day, then." She nodded. "Tell everybody, tomorrow is Off Day."
Skitt, the miner, was one of the first to hear the news, and helped to spread word of it. "Tomorrow Off Day," he told everyone he could find. "Highbulp's orders."
"What is Off Day?" someone asked him. "What we supposed to do on Off Day?"
"What we do on Off Day?" someone else asked.
Skitt had no answer. He hadn't heard the details. For his own part, though, he intended to go to work.
Among the spoils of the ladies' foray, he had found a reaver's maul and a chisel. Skitt might have been only a gully dwarf, but he was a dwarf. The use of tools was strong in his simple soul. He couldn't wait to see what he might do with a reaver's maul and chisel in a wine mine.
Thus it was that on one fateful day, two birthdays were celebrated—one above, in the Temple of the Kingpriest in the city of Istar, seat of clerical power and center by proclamation of all the world, and one below.
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The high cleric of Taol had been under the weather, owing to a pardonable excess of elven spirits used to counter the grueling effects of a long and arduous journey to Istar. But when it was announced that the pious festivity of the new day would be preceded by a petitioned meeting of the grand council, his health improved markedly. One did not send regrets when the Kingpriest summoned the grand council.
Thus all nine of the Most Revered Sons—the high clerics of the nine realms—were in attendance in the Hall of Audience when the panels of glowing stone were rolled back to flood the chamber with glorious light, light that seemed to emanate from the throne revealed there, and from the person who sat upon it.
None of them would remember afterward exactly what the Kingpriest looked like. No one ever did. There was always only the lingering impression of immense good, flowing upon waves of light.
In the entire great chamber, there was only one small comer where shadows lurked, a niche among the great floral carvings that rose from the radiant floor. To one who might notice such things—and few did, in the presence of His Radiance—it seemed only a slight anomaly in the magnificent architecture, an inadvertent cleft where the light was blotted out. But to Sopin, who lived daily in the sanctums of the temple, the corner was a source of dread. He glanced that way and thought he saw movement there, among the shadows. He could not be sure, but it seemed that the Dark One was present.
Sopin shivered and turned his eyes away, letting his troubled thoughts evaporate in the brilliance of the light from the throne of the Kingpriest.
There were the prayers and the rituals, the lavishing of appropriate unction toward each of the good gods of the universe, and then it began. "Revered Sons." The voice that came from the source of light was as warm and comforting as the light itself, as resonant as the rays of the sun. "Our beloved brother, the master of scrolls, has petitioned for audience, as is his right. He proposes an edict, one which has been considered before, and one which would require your sanction."
Sopin settled himself into his cubicle, ready for a long and learned debate. He had heard it all before, and now he would hear it again, and he wondered if the outcome would be any different.
Never had he seen the master of scrolls so determined, though, and he wondered if it were possible that evil itself might provoke its own final demise.
Time would tell.
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Skitt had about given up on replenishing the source of the wine, which had run dry after an hour's flow. A large part of the cavern of This Place was now waist-deep in wine, but no more had come lately from the pay dirt vein. When he finally managed to widen the vein enough to squeeze through—it struck him as slightly odd that the tunnel had started in stone and ended in wood—he found beyond a sticky, reeking mass of pulp. His maul and chisel had little effect on the mess and, in fact, he very nearly lost them.
He had almost decided that the gusher was no more than a pocket with a dry hole beyond, when splashing sounds behind him caught his attention and he backed from the tunnel to see what was going on. Across a small lake of spilled wine, Lady Drule and a sizable entourage of other Aghar females had launched a makeshift raft and were poling themselves toward the dark seeps that led to the Halls of the Talls. Many of them carried empty sacks and bits of net.
Skitt waved at them from the mine entrance.
Some of them waved back, and Lady Drule called, "Why you here on Off Day, Skatt?"
"Skitt," he corrected.
"Skitt, then," she said. "Why?"
"Dunno," he admitted. "Somebody give me that name, I guess. Where ladies go?"
"Need more stew bowls," she called back. "Lady Grund remember where they are. Place where Tall guards stack metal clothes."
"Have nice day." Skitt waved again.
"Off Day."
"What?"
"Skatt supposed to say, 'Have nice Off Day.' This Off Day, remember?"
"Oh." Skitt waved again. The raft was past him now and approaching the ledge where the seeps began. Having nothing better to do, Skitt went back into his tunnel, took a deep breath, and plunged into the wall of sticky stuff. It had occurred to him that somewhere beyond there might be more wood or rock—something that he could cut with his chisel.
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Gorge III was feeling grumpy. He glared around in the dimness of the central cavern, seeing only a few of his subjects here and there, all of them ignoring him. Everybody, it seemed, had decided to take the day off. No body was arguing, nobody was scurrying about bumping into one another, and worst of all, nobody was paying him any attention. He was surly and miffed, but he didn't know quite what to do about it.
"This insubor… insub… in… this no fun," he grumbled, and nobody seemed to care.
Even old Hunch was no help. The grand notioner simply had shrugged and said, "This Off Day, Highbulp. Nobody got to do anything on Off Day. Not even put up with Highbulp. Me, too." And with that he had turned his back and wandered off.
For a time, the Highbulp fumed and stamped around. When that gained him no attention, he got his elk hide, pulled it around him with the great antlers jutting upward atop his head, and sat down to sulk.
As usual, when Gorge III set out to sulk, he went to sleep. His eyelids drooped, he yawned, the great antlers teetered and swayed above him, then tipped forward, held upright only by the elk hide on which he was sitting. His mind drifted off into muddy visions of hot stew, cold lizard, stolen ale, and comfortable confusion.
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It seemed that Gorge III was alone in the cavern of This Place. It seemed that the cavern had grown darker, and that there was no one anywhere except himself. Or maybe there was someone else, but he couldn't see who it was.
"So this is the answer," said a soft voice. Gorge couldn't remember the question.
"Poor Highbulp," the voice whispered. "Gets no respect."
"Right," Gorge tried to say, but it didn't seem worth the effort.
The voice soothed him, weaving its slow way through drifting dreams. "Need to do something special to get respect," it said. "Something grand and glorious. Something great."
"Sure," he thought about saying. "That nothin' new. Highbulp glorious all the time."
"But special," the voice purred. "Need to do something special."
"Like what?" the Highbulp considered asking.
"Move," the voice suggested.
"Don't want to," Gorge might have said. "Just got here."
"Oh, but a big move," the voice insisted. "A migration, Highbulp, a great, grand, glorious migration. Lead your people to the Promised Place."
"What Promised Place?"
"Far," the voice whispered. "Very, very far. A long journey, Highbulp. Destiny… the Highbulp of Destiny. What is the name?"
"Great… Gorge III…"
"The great Highbulp who led his people to the Promised Place… destiny, Highbulp. Your destiny."
"Des'ny," the Highbulp mused and might have whispered. "Great Highbulp. Highbulp of Desi… Den… Density."
"Destiny."
"Right. Destiny. Where this Promised Place?"
"West, Highbulp." The voice receded, became faint. "Far, far west of here. Very far away."
The voice seemed to continue, but it was no longer speaking to Gorge. It spoke only to itself. "So does the mightiest torrent," it said, "begin with a single drop of rain."
"Drip?" the Highbulp might have wondered.
"Drip," the dream voice agreed.
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Once they had crossed the lake of wine, it wasn't far at all to where Lady Grund remembered finding the bit of Tall armor that made such a nice tureen. With Lady Drule in the lead and Lady Grund guiding, the Aghar ladies made their cautious way through the old seeps to the lowest of the middens, through pantries and stowages, to a hole where a cracked stone had settled into eroding clay. The hole opened into a crawl space behind an ornate cabinet in a huge, vaultlike room where a hundred or more sleeping cots were ranked along the walls. Tables and benches stood in neat rows beyond them, and the open central area was a forest of wooden racks where suits of armor hung.
Dozens of the cots had human men sleeping in them, and the rack nearest each occupied cot glistened with armor.
Drule peered from behind the cabinet, listened carefully to a chorus of snores, then nodded to her followers. With a finger at her lips, she said, "Sh!"
Quietly, methodically and efficiently, the Aghar ladies crept from rack to rack, collecting burnished iron codpieces.
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Skitt came near to drowning in pulp before he found solid matter in the wine mine. The pulp shifted and flowed around him as he pushed forward through it, threatening to swamp him. But he kept going and, after a time, bumped into something solid. A wooden wall.
" 'Bout time," he muttered, feeling the surface with his hands. It was like the other wood that had produced the first gusher. With maul and chisel, he went to work.
Beyond was solid stone, and he wondered for a moment if he had gone in a circle and was tunneling out near where he had tunneled in. He was tempted to forget the whole thing and take up rat hunting or something, when a revelation came to him.
"This Off Day," he told himself. "Off Day means don't have to do anything… not even quit."
Fortified by this insight, Skitt renewed his efforts, chiseling away at the stone in reeking darkness. Beyond the stone was more wood. "Give it one more shot," he muttered, "then go hunt rats." In his mind, he fantasized that—if he could make a name for himself as a wine miner of note—possibly the lovely Lotta might consent to go rat hunting with him.
At least the wood was easier to chisel than the stone. It was very old, seasoned wood, and he enjoyed the shaping of it as he carved a tunnel, an inch at a time. Gradually the sound of his maul changed, becoming deeper, more reverberant with each blow, and intuition prickled at his whiskers.
"Might have somethin' here," he whispered. "Sounds like maybe pay dirt."
The maul thudded and the chisel cut, and abruptly the wood before him bulged and splintered. Skitt had only time to gulp a breath before a roaring tide engulfed him and carried him, tumbling, back the way he had come—back through the tunnel of wood, of stone, of wood; back through the mushy path of reeking pulp, through wood again, through stone and flung him outward to splash into the frothing, tossing waves of the wine lake in the cavern.
He bobbed to the surface, gasped for air, and stared at the entrance to the mine several yards away. A vast torrent of dark wine was pouring from the hole, roaring and foaming as it met the lake's rising surface.
"Wow!" Skitt gasped. "Whole 'nother gusher!"
Still clinging to his maul and chisel, Skitt bobbed and eddied on the tormented purple surface, trying to stay afloat. His head bumped something solid and he found himself looking up at a raftload of Aghar ladies carrying laden nets and sacks.
"You fall in?" one of them asked him.
"Lake's a lot bigger than before," another commented.
Lady Drule was kneeling at the raft's edge, dipping wine with an iron bowl. She sniffed at it, took a dainty sip, let it roll on her tongue for a moment, then nodded. "Good," she decreed. "What you say this is?"
"Wine," another told her.
"Wine, huh? Pretty good."
Lady Drule bent to look at the barely floating miner. "Skatt—"
"Skitt," he corrected, blowing spume. "See any dry land?"
She looked around. "Sure. Grab on."
Skitt clung to the raft. The ladies poled for the far shore. A curious crowd of Aghar had gathered on the bank, some to see what the latest expedition had produced and some who had already been there, sampling the wine.
As the ladies waded ashore with their loot, Lady Drule remembered the miner in tow. "Get Skatt," she ordered, pointing.
"Skitt," burbled the clinging Skitt. Half-drowned and becoming more inebriated by the minute, he was having trouble keeping his head above wine. Strong, small hands reached for him, took firm hold on his ears, and lifted him until he could climb onto the raft, then steadied him as he crawled across it to the safety of dry ground.
He sprawled there and looked up into bright, concerned eyes. It was Lotta.
"Skitt all right?" she asked.
"All right" He belched. "Fulla wine, though. Hit 'nother gusher."
Several other young gully dwarves were intently aware of the attention being paid to the wine-logged miner by the fetching Lotta.
"He got somethin' goin'," one of them said.
"Got Lotta goin'," another agreed. "You know anything about mine? Or wine? Or work?"
"What's to know?" A third shrugged. "Just dig, keep diggin'. Somethin' bound to turn up."
With one final gaze at the recumbent Skitt, basking in the glow of Lotta's undivided attention, the other young Aghar dashed away and went looking for tools. This being Off Day, and having nothing better to do, they had decided to go into the mining business.
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The acolyte Pitkin thought that yesterday had been a bad day. Today turned out even worse. His morning duties now included the inspection of only eight vats—the ninth had been sealed the day before by the chief warder—but nagging intuition made him more and more nervous as he worked his way along the catwalk.
It couldn't happen again, could it? Not again?
Somehow he knew, even as he opened the sampler port on Vat Eight, what he would find. Nothing.
Vat Eight was empty.
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It was a pale and shaken messenger who ran all the way from the chief warder's quarters in the lower temple to the vast upper halls with their radiant stone, to hand a sealed message to the captain of the guard outside the portals of the great hall of council. The messenger knew what was in the message. The lower levels were buzzing with gossip, and everyone, from the highest maintenance personnel to the lowest cooks and keepers, was worried.
The messenger was almost too worried to notice the odd appearance of the captain of the guard… but not quite. As he returned to the lower levels, he wondered why such a magnificently attired soldier would wear one piece of armor so out of keeping with all the other pieces. From polished helm to burnished braces, from fine, oiled chain to fine-worked scabbard, from gleaming gauntlets to glistening plates, every piece of his armor was perfectly matched to every other piece—with one notable exception.
That particular piece looked as though it might have been borrowed.
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Within the grand chamber, the sealed message was passed from the clerk of entry to the clerk of the vestry, then carried silently to the clerk of the keep, who handed it across to the aide of the keeper of portals. A moment later the keeper himself rose to his feet, bowed toward the throne and approached it, kneeling at the base of its pedestal. He lowered his eyes and raised the opened message toward the light.
"Share this news," the Voice of Radiance said.
Sadly, the keeper of portals turned toward the Grand Council of Revered Sons. Holding the message at arm's length, he read to them its brief contents.
Vat Eight of the blessed wines—the vintage from the border province of Ismin—was empty, as empty as the vat from Taol, discovered only the previous day.
"Evil strikes at us," the master of scrolls said when Sopin had finished. "So subtle a taunt, yet so direct a challenge. O Most Radiant—O Most Revered Sons—we must respond."
Somewhere beyond, where shadow dimmed the radiance, a quiet voice whispered, "Destiny."
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Within hours, at least a dozen would-be wine miners were at work in the royal mine, and more Aghar were on their way. The earliest arrivals found a sizable lake of wine in the cavern below the mine, but only a trickle coming from the mine itself. Armed with various delving tools, they entered single file and traced Skitt's route, going through a long tunnel of rock and a short tunnel of wood, through a sagging tunnel of congealed sludge to another tunnel of wood, which led again to rock, then to wood, then to a seeping mass of wet pulp. Here, dim light filtered through from above and anxious Tall voices sounded muddled, muted by the pulp.
In silence, the Aghar waited until the light and the voices faded. They heard the distant boom of a heavy port being sealed.
When all was silent, the one in the lead said, "Come on. Maybe more pockets of wine. Let's get 'em."
In single file, they trudged through the cavern of sludge, only their heads and candles rising above it, and set to work on the wooden wall beyond. After some tunneling they encountered stone, then wood again.
The caverns of This Place roared with the thunder of released wine, flowing and frothing through two empty vats, spewing outward from the mine shaft into the growing lake beyond, carrying a round dozen gully dwarves tumbling with it. Their shouts and splashes resounded as they hit the roiling, rising surface of the wine lake.
When the commotion finally died down and the drunken gully dwarves had been fished out by their peers, several dozen others picked up tools and headed for the mine. It became a contest to see how much wine could be mined and who could produce the most.
It also was an interesting way to spend Off Day—as good a way as any, since nobody was sure what Off Day was all about, anyway.
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By the time the glorious radiances of the grand chamber began to soften, to take on the pastels of evening, a visitor might have thought that the Temple of the Kingpriest at Istar—the most awesome piece of architecture in the entire world—was in a state of siege.
In the upper reaches, white-faced clerics and ashen functionaries rushed here and there, carrying messages, pausing for fervent prayer, gathering in clumps and clusters to whisper among themselves. In the lower levels, daily routine was a shambles. Warders and coding clerks came and went from the wine vaults. A general, emergency inventory had been ordered, an audit of every artifact, every store and every commodity.
And to top everything else off, half a company of temple guards on the noon-to-night shift refused to leave their quarters.
In the evening hours, the final holdouts on the Grand Council of Revered Sons conceded. There was no reasonable explanation for what was happening within the temple, but things were becoming worse by the minute.
There would be no decision reached today regarding the unleashing of the power of the Scroll of the Ancients. Nor would such a matter be decided tomorrow, or even next week. But the zeal of the master of scrolls was having its effect upon the Revered Sons, assisted by the air of chaos in the temple.
It was only a matter of time before the Kingpriest himself conceded that the ultimate power was needed in the battle against evil. Thanks to the master of scrolls, when the power was called for, the council would sanction it.
"Destiny," the whisper in the shadows said again. But in the entire chamber, only the keeper of portals heard it. Intuition told him that it meant something, but reason could not define it.
"Drip." The Dark One in the shadows laughed.
Far beyond the temple, in the skies over Istar, thunder rolled.
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In filtering light of dusk, Gorge III, Highbulp by Choice and Lord of This Place and Maybe a Lot of Others, glared at his subjects crowded around him. It wasn't his presence that had drawn them, as much as that this part of This Place was the only high ground left in This Place, and even here they were ankle-deep in wine.
His elk antlers towering over him and all the rest, the Highbulp muttered every curse he knew… which at the moment was two or three. "This abomin… abom… this no good!" he roared, his voice echoing through the cavern. "Too much wine! Wine all over everything!"
"Should'a traded it off when you had the chance, Highbulp," old Hunch snapped. "Prob'ly too late now."
"This place lousy place for This Place." The Highbulp snorted. "Inoccup… unoccu… not worth livin' in."
Most everyone else had watched the wine rising through the day, but it had come as a nasty surprise to Gorge III. After sulking for part of the morning, he had slept the rest of the day and it hadn't occurred to anyone to wake him. He had awakened only when he had rolled over and gotten wine up his nose.
Now he came to a decision. "Time to leave," he announced. "All pack up. Let's go."
No one moved. Some simply stared at him, others hadn't heard him at all.
"Matter with you?" he roared. "Highbulp say pack up! So pack up!"
"Don't have to," someone near him sneered. "Don't have to do anything. This Off Day."
"Who says?"
"Highbulp's orders," someone else explained.
"Happy birthday, Highbulp," another said, wiping wine-muddied feet on his lord's trailing elk hide cloak.
"Maybe Highbulp have some stew?" Lady Drule suggested. "Got real nice set of stew dishes…"
" 'Nough!" the Highbulp bellowed. "Off Day through! All over! Off Day off! Pack up!"
Status quo restored, everyone scattered obediently to do his bidding. Everywhere in This Place, gully dwarves scurried about, splashing through various depths of wine, stumbling over one another, packing up to leave. When the Highbulp said this place was no longer This Place, it was time to head for another place.
"Where we go this time, Highbulp?" Lady Drule asked, stacking codpieces. "'Cross town, maybe? Better neighborhood?"
When he didn't respond, she glanced around at him. He was standing very still, gazing off into nothingness, his elk antlers towering above him.
"Highbulp?" Drule said.
"Drip," he whispered, seeming puzzled.
Drule stared. "What?"
"Dest… des… destiny," he murmured. "Highbulp of Destiny. How 'bout that!"
"Highbulp!" Drule prodded him with a stick.
He turned. "Yes, dear?"
"Where we go from here?"
"West," he said, his eyes aglow. "Great migra… mig… big move. Long way."
Something in him said that, as of this day, nothing in the world would ever be quite the same again. Destiny was in motion and nothing now could alter it. He didn't know how he knew that, but he did. Without the words or the concepts to voice it, Gorge III had a feeling that the history of the entire world had just begun.
"Destiny," he said, for anyone who wanted to hear.