Colors of Belief
Richard A. Knaak
Arryl Tremaine stepped into the common room of Timon's Folly, the inn where he was staying, and immediately noted the eyes that fixed on him. He was clad in simple traveling clothes. Those in the inn could not know for certain that he was a Knight of Solamnia, but they could mark him as a foreigner. That in itself brought attention enough. Had he not prudently decided to leave his armor back in his room, the rest of the patrons would not have pretended that they were looking anywhere but at him.
Ignoring the others, he marched toward the innkeeper, a heavy, bustling man named Brek. The innkeeper was the only one to give him any sort of greeting, likely because he felt a kinship with the young knight. Brek's grandfather had been the Timon whose folly had earned the inn its name—and likewise drove the family to leave Solamnia. Timon had been a Knight of the Sword, like Tremaine.
Tremaine was of the opinion that Timon's line had grown much too soft in only two generations.
"Good evening, Sir Tremaine," the man said in a voice that carried well. Now all the patrons looked up.
"Master Brek." Arryl Tremaine's own voice was low and just a hint sharp at the moment. "I have asked you to not use my title."
Solamnic Knights were a rare sight in the land of Istar, much less the holy city of the same name. Arryl, coming from the more secluded southwest of his own country, had never truly understood why. Both the knighthood and the Kingpriest—he who was ruler of Istar—served the same lord, the god of light and goodness, Paladine. Once compatible, the two servants no longer seemed to be able to work side by side. There were rumors that the church had grown jealous of the knights' power, and the knights jealous of the church's wealth. A Tremaine never bent low enough to believe such rabble-rousing. The House of Tremaine might have seen better days, but the pride of the family was still very much in flower. The young knight had come to Istar three days earlier to learn the truth.
"My apologies, Master Tremaine. Have you decided to take your meal here? We've not seen you since you arrived. My wife and daughters fear you find something amiss with their cooking."
Arryl had no desire to talk about either food or the innkeeper's family, especially where Master Brek's daughters were concerned. Like many a woman, they were taken with the young knight's handsome, albeit cool, visage and his tall, well-honed form. Arryl in no way encouraged them and, in point of fact, found the thought of mixing base desires with his holy trek to Istar sacrilegious.
"I have come merely to ask some information of you before I retire for the day."
"So early? It is barely dark, Master." Brek thought the knight a little odd. It was clear that the innkeeper either had forgotten or had never been told by his grandfather about the daily rituals of a Solamnic Knight.
Arryl frowned. He wanted answers, not more questions about his personal habits. "I saw a man arrested by the city guard, a man who had simply been standing by his cart and selling fruit. I have made purchases myself from him in the past day. The soldiers gave no reason for his arrest, something unheard of in my country. He was chained and dragged—"
"I'm certain there was a proper reason for it, Master Tremaine," Brek interrupted quickly. His smile suddenly seemed strained. "Will you be staying for the Games, Master? Rumor has it that there will be something special going on this time. Some say the Kingpriest himself will attend!"
"I do not believe in these so-called Games. And I've seen enough of the Kingpriest, thank you." Everywhere Tremaine wandered through the vast city, with its tall white towers and extravagantly gilded temples, he saw the benevolent image of the holy monarch smiling down at him. The many majestic banners, which had initially reminded Tremaine of his training days at Vingaard Keep, all bore a stylized profile of the Kingpriest. Sculpted faces, like the one that hung high on the wall behind Master Brek, invoked a frozen blessing on the knight.
Worse yet were the statues, especially the one portraying the Kingpriest holding a smiling baby in one hand and a writhing, many-headed snake in the other. The snake was some artist's interpretation of the dark goddess Takhisis, Paladine's eternal nemesis. Arryl was outraged. All knew that Huma, a Knight of Solamnia, had defeated the Dragonqueen! Huma had invoked the aid of the gods—Paladine—not the Kingpriest!
As for Paladine, the god for whom Istar had originally been erected, he was represented, but not nearly as often as the master cleric. In fact, many of Paladine's tributes had him standing shoulder to shoulder with the Kingpriest, as though they were equals!
"Holy Istar seems more concerned with the greater glory of the servant than it does of the one who is his master," said Arryl sternly.
Brek paled, cast a darting glance sideways at three men seated in a booth. "If you'll be excusing me, Sir… Master Tremaine, I–I must be about helping my wife." Master Brek was gone before the knight drew another breath. Apparently speed was not one of the traits diluted by two generations of sloth.
Shrugging, Arryl turned and headed for the stairs leading to his room. He had much to think about. The pilgrimage to holy Istar had been a great disappointment. Tremaine hoped that his evening prayers would give him the answers he needed.
The knight had taken no more than a dozen steps when a voice from a comer table asked dryly, "Could you spare us a moment, Sir Knight?"
Arryl would have declined, then he noted the silver-and-white robes worn by the three men.
They were clerics of the Order of Paladine. Arryl acknowledged their presence with a polite nod. "Good evening to you, brothers."
"May the blessings of the Kingpriest be upon you, brother," responded the smallest of the trio. His companions said nothing, merely nodded. It was clear that the one in the middle was the senior. "Am I correct? Do we have the honor of addressing one of our Solamnic brethren?"
The two acolytes, for that was what they must be, looked more like soldiers than priests. Of course, the Order of Paladine contained capable fighters, even if they were forbidden to use blades. They fought with blunt weapons, such as maces, like the ones these two had resting on the table. Arryl suspected that these two acted as bodyguards for the third, which said something for his authority and power.
Not that he looked all that powerful. The priest was thin, with slightly hunched shoulders. His face was long and narrow and reminded Arryl of a rat. Nevertheless, the man was a holy brother.
"I am Arryl Tremaine, Knight of the Sword," he answered politely.
"As I thought. A Solamnic warrior." The cleric clasped both hands together. Arryl noted that the priest wore thin leather gloves that matched the cleric's robes. The index fingers pressed tight, forming a steeple. The knight wondered if there was something wrong with the man's hands, that he should hide them under gloves. The weather was certainly not cold enough to make protection desirable. "Forgive me for not introducing myself," said the cleric. "I am Brother Gurim."
Although it might be a sin in the eyes of Paladine, Tremaine could not help feeling repulsed by the man's countenance. Brother Gurim had eyes like a rat that watched everything. His nose was long and crooked. It looked as if it had been broken and had not healed properly, which made little sense, considering that Gurim should have been able to heal himself. The priest was nearly bald, his sparse hair combed into a poor semblance of a monk's crown.
A twisted smile stretched Brother Gurim's thin lips, which only made the resemblance to a rodent even stronger.
The knight realized he'd been staring impolitely. He finally remembered to acknowledge the cleric's introduction. "I am honored by your acquaintance. If you will forgive me, I must retire to my quarters to prepare for evening prayer."
Gurim nodded in understanding, but did not bid the knight farewell. "How pleasing it is to meet one of our brothers engaged in the struggle against the Dark Mistress. How pleasing to know that not all of you knights have lapsed in your faith."
Arryl was angered, but careful to maintain his poise. "We knights are faithful to the tenets set down by Paladine. Our faith lapses in man, not the god."
Gurim nodded and smiled unpleasantly. "Is that so?" The gloved hands separated. Brother Gurim placed them on the table, palms down. "I shall not detain you from your vigil, then, Sir Knight. I merely wished to state that I am pleased you are visiting Istar. I pray for the day when the knighthood once more takes its rightful place as His Holiness's tool against the minions of evil. Your presence has encouraged me in that respect."
"I am glad I have pleased you, Brother." Tremaine bowed low so that the look of disdain was not visible. The knighthood a tool of the Kingpriest? The Knights of Solamnia were as strong in their beliefs as any in holy Istar. Strong and independent… as Paladine ordained when he and the gods Habbakuk and Kiri-Jolith appeared before Vinas Solamnus, the knighthood's founder, and instructed him to break from his evil master, the emperor of Ergoth.
There had been a knighthood long before there had ever been a Kingpriest.
Tremaine started toward the stairs. Brother Gurim drew a symbol in the air. "Go in peace, Sir Knight. May the blessings of the Kingpriest be upon you."
Arryl glanced back. "And may Paladine watch over you, Brother."
Brother Gurim's rat smile remained in Arryl's mind all the way up the stairway and down to where his quarters were located. Only when he began his evening prayers did the sight at last fade, and only when he was deep within his own mind did Brother Gurim's distasteful countenance disappear.
The memory of the man, unfortunately, did not.
By the end of his fifth day in the holy city, Arryl Tremaine had seen enough. He doubted the sanctity of Istar and its leaders. Istar was not the bastion of good that he had imagined during his childhood. It was not the city of miracles. Parts of the city were beautiful, certainly, but parts of it were ugly, filled with unfortunates living in poverty and squalor. The bad parts were ignored, however, by most of Istar's citizens, who seemed to think they might pray them away.
That day, Arryl told Brek he would be leaving Istar on the morrow.
That night, Arryl was within sight of the inn when he heard a stifled cry and a grunt. A warrior experienced in combat, Arryl recognized the sound of someone being beaten or stabbed. It came from an alley to his right.
This being holy Istar, the law forbade men to carry weapons, unless they were part of the priesthood or the city guard. Daggers were allowed, since no one liked to go about the city completely unarmed, but they were to be bonded, strapped securely in their sheaths.
Arryl struggled with the bond that held his dagger in place as he hurried to the alley. Whoever had bound the dagger had done a good job, however, and he finally gave up, deciding to rely upon his other skills instead.
Solinari shone brightly. By the moons light Arryl could see three men fighting among themselves. Or rather, two of them were beating a third. The two attackers wore swords at their sides.
When he was almost within arms reach of them, the knight shouted, "Stand away and surrender!"
The two men released the third, who lay unmoving. One attacker already had a knife out. The second assailant drew a broadsword. In the shadows, Arryl could not make out the features of either man, but he guessed their type: bullies, who relied on brute strength and quick results. Skill was unimportant.
The first slashed with his blade, then tried to follow through with a meaty fist. Tremaine let the dagger pass him by, fended off the oncoming hand with a sharp blow of his own, and kicked out with his foot.
The hard toe of his boot caught the man just below the kneecap. Yelping, the attacker fell to the street, his empty hand clutching his leg.
The tip of a sword grazed Arryl's forearm. Tremaine, rather than stepping back as most people would have done, dove forward while the second assailant was still completing his swing. His adversary realized what was happening, but by the time he began to pull his sword back, Arryl had him by the waist.
The two men crashed against the alley wall. The swordsman, caught between the wall and the Solamnian, grunted, dropped his blade, and tried to regain some of the air that had been shoved out of his body by the crushing blow.
Tremaine gave him no quarter. With his left hand balled into a fist, he struck his hapless opponent hard in the stomach.
Folding over, the second man fell.
Arryl heard movement near him, and he kicked out to the side with his foot. The first attacker, just about to leap, went flying against the opposite wall.
There was no resistance after that.
Barely breathing hard, Arryl looked for the victim. It did not surprise him when he found no one. The unfortunate had likely crawled off as soon as he had been able to do so. Arryl could not blame the man. There were few whose courage and abilities matched those of a Solamnic Knight.
Arryl was just debating what to do with his two charges when a group of armed soldiers, obviously the city guard, appeared at the end of the alley.
"What goes on here?" asked another man, stepping forward. Unlike the others, he wore the robes of the priesthood.
"These men were beating another. I ordered them to surrender, but they chose to attack me instead."
The soldiers began to filter into the alley. Several men reached the two dazed assailants and half-dragged the limp forms away. The cleric, meanwhile, ordered a torch brought so that he might better survey the scene. After observing the alley and the weapons dropped by Tremaine's adversaries, the cleric turned his attention to the waiting knight. Seen by the flickering light of the torch, the priest's pale face and emaciated countenance made him look like a week-dead corpse.
"Why did you not call the guardsmen?"
"They wouldn't have arrived in time. A man's life was in danger."
"So you say." The cleric sounded skeptical.
Arryl's temper rose a bit at the thought that someone would dare question his word, but he reminded himself that the priest did not know he was a Knight of Solamnia.
"Is the sword your weapon?" The cleric pointed at the blade lying on the street.
"I had no weapon. These belonged to them."
The cleric was genuinely impressed. "You took on two men without a weapon?"
Tremaine shrugged. "I am a Knight of Solamnia, a Knight of the Sword. I have been trained to fight with or without weapons. The two who attacked were hardly a threat." Arryl shrugged. "Swords and knives in the hands of novices are generally more dangerous to themselves than to anyone else."
The city guardsmen glanced at each other and muttered among themselves. The cleric demanded quiet. Arryl noted the silver stripe running across the man's chest, the same stripe he had seen on Brother Gurim and several other clerics since his arrival. He wondered briefly about its meaning, but the priest demanded his attention again.
"Your name, Solamnian?"
"I am Arryl Tremaine."
"Arryl Tremaine, I want you to come with us."
"Excuse me, Brother, but I would like to return to my quarters. I have been negligent in the performance of my evening prayers."
The cleric smiled. "I commend your dedication, but this is a matter of justice. The laws of His Holiness and the great Paladine have been broken. Surely you see that this is of much greater import than missing one day of prayer?"
Arryl hesitated, then nodded. The cleric had a point. The law had been broken and Tremaine was a witness. Likely they wanted him to testify against the two.
"Come, then, Sir Knight," said the cleric pleasantly. "Walk beside me. It is not often that we have one of our Solamnic brothers among us."
Very understandable, Tremaine thought. When he left Istar tomorrow, he certainly would never be back.
The city guardsmen suddenly closed in around him and jostled him roughly. Angered at their effrontery, Arryl started to reach for his sword, then reminded himself that not only was he not the prisoner, but that his sword was back in his quarters.
To his astonishment, the guardsmen took him to the Temple of Paladine.
"Why are we here?" Tremaine asked. "I would have thought felons would be taken to the headquarters of the city guard."
The emaciated priest, who still had not introduced himself, gave Arryl a look that said that only a foreigner would ask such a question. "The city guard is the physical arm of justice. Defining and overseeing the law is a matter for the Order of Paladine."
Despite the merit of the statement, the Solamnian had his doubts. "You have not yet explained my purpose here. Am I to act as witness?"
"That is up to the inquisitors to decide."
Inquisitors? Arryl disliked the sound of that.
The temple itself was as splendid as anything in Istar. Immense marble columns rose high in the air. Intricate friezes representing both the history of Istar and Paladine's glory decorated the walls. Sculptures and other valuable artifacts lined the halls. The temple had been built long before the present Kingpriest. The additions made since his rise to power were gaudy and seemed out of place. His banners and masks were everywhere, but here the true wonder of Paladine overwhelmed that of his servant, as was only proper.
A pair of tall silver—true silver—doors led to the chamber where the inquisitors meted out justice. Tremaine and the others waited for several minutes, the knight trying not to grow impatient.
The doors suddenly swung open. Two large acolytes, armed with very solid-looking maces, pushed the doors aside and stood guard. One of them nodded to Arryl's guide.
"Enter."
The guards shoved Arryl forward, as if he were the prisoner! He glared at them angrily.
The room was lit by only a handful of torches, but it was still enough light to allow Arryl Tremaine to study his surroundings. The contrast between this chamber and the rest of the temple was astonishing. It seemed that the original builders had forgotten to finish this room once the walls were up. To be sure, the familiar banners and masks commemorating the Kingpriest were present, but little else. The only furniture consisted of a table and three chairs atop a dais.
The doors behind them closed.
Three hooded and robed figures entered from a side door that the knight had not noticed in the dim light. They all wore the same robes that Brother Gurim and the cleric beside him wore, white with a silver stripe running across the chest. Tremaine guessed now what that symbol meant. These specific clerics served as the keepers of justice in the Kingpriest's city.
Their hoods masking their features, the three newcomers sat down in the chairs and faced the group. The one in the center clasped his hands together and asked, "Is this the one involved in the struggle, Brother Efram?"
Arryl's companion stepped through the line of guards and took a position two or three feet in front. The knight tried to follow him, but the soldiers formed a tight ring around him. Arryl frowned, but did nothing more, assuming that this was merely a matter of protocol.
Brother Efram bowed respectfully and answered, "This is the one."
The spokesman for the triumvirate signaled someone beyond the side doorway. Arryl was shocked to see the two men he had beaten enter on their own. The knight was the one being guarded!
"This is the man?" the center figure asked them.
They nodded.
"You are dismissed."
The two departed. The hooded clerics focused their attention on Arryl, who was growing extremely angry. He was forced to remind himself he was in a temple of Paladine.
"You are Arryl Tremaine, Knight of Solamnia?" the cleric demanded.
"I am!" he answered proudly.
The center cleric folded his hands together again. "You appreciate the letter of the law, do you not, Sir Knight?"
"I do. What—"
"Then you realize that you have transgressed."
"I—" Arryl stiffened. He could hardly believe what he was hearing. "I am innocent of wrongdoing! What do you mean by saying that I have transgressed?"
A second inquisitor spoke. "Arryl Tremaine, you are charged with preventing two members of the city guard from performing their duties. Further, you assaulted and injured both soldiers."
"This is preposterous!" Tremaine retorted. "They were beating an unarmed man senseless! When I called to them to stop, they did not identify themselves. They attacked me! I defended myself!"
"Where is this third man?" asked the same cleric.
"I…" Tremaine had no answer. His only witness had vanished during the struggle. "How could I know these men were guardsmen? I am innocent! This is madness!"
"None of us are truly without sin," the center cleric intoned. The third inquisitor, who had not spoken yet, nodded agreement. The spokesman added, "And you of all people, Knight of Solamnia, should know that ignorance of the law is no excuse. Think of the chaos if we allowed that."
For Arryl Tremaine, the world ceased to be. All that existed for him were the three men and their incredible accusations. What was happening here?
They took him then, realizing he was weakest at this moment. Two guards caught hold of his arms and pinned them, while two more clamped manacles around his wrists, ankles, and throat. Arryl was too proud to resist; against so many, his struggles would have been useless. In less than a minute, the knight was shackled.
"Arryl Tremaine," said the inquisitor, "you have been found guilty of crimes against the laws set down by the Kingpriest of Istar and Paladine himself. To argue against those laws is to argue against your very faith."
Arryl said nothing, his mind dazed as he tried to understand what was happening.
"You are hereby sentenced to the Games, there to train and fight for your eventual freedom… if Paladine deems you worthy of salvation."
The Games? As with everything else, even Arryl's sentence bordered on the absurd, the unbelievable. The Games were death itself, senseless, bloody conflicts that were against the laws of Paladine, as set forth in the Oath and the Measure.
"Place him in a cell for the night and see to it that he is sent to the arena first thing in the morning," the inquisitor ordered. Brother Efram bowed. To Arryl, the inquisitor said, "May the Kingpriest watch over your soul, Sir Knight"
The three hooded clerics rose. Arryl shook free his guards' hands and marched out, glaring balefully at the inquisitors. His mind noted and locked on one feature concerning the third inquisitor, the silent one. Arryl tried to hold back to get a better look, but the guards shoved him toward the doors.
Nonetheless, Tremaine was certain that the third inquisitor—and only the third inquisitor—had worn a thin, elegant pair of gloves.
Arryl Tremaine stood outside the tall walls of the arena, staring at it with disgust and loathing. Until his misguided pilgrimage to Istar, he had considered the Games the one aberration, the one pit of darkness he had been willing to admit existed in the holy center.
Certainly he had not thought to ever find himself inside, sentenced to fight for a crime he had not committed. Now he was just one among a group of dour men, standing in a wagon that had drawn up just outside of the stonework leviathan. The arena looked massive enough to seat every citizen of Istar. From where he stood, he could see a portion of the field where men killed one another for the amusement of the masses.
In Istar, holiest of holy places.
"Step down, step down!" ordered an ugly, scarred dwarf, who apparently was in charge of the arena. "My name is Arack. This here is Raag." Raag was an ogre. Yellowish of skin, he was taller than even the tall Tremaine and had a warty face that Arryl doubted even the proverbial mother could love. The ogre was the most monstrous thing the Solamnic warrior had ever come across.
The knight, with his proud air and stiff, upright stature, stood out in comparison to the slouchy, slovenly half-dozen others. Most had the hang-dog expression of long-time felons. Arryl took an interest in only two—a boy dressed in motley, who obviously had no idea what was going to happen to him, and a half-elf, whose face was that of a man who knows he is doomed. Having studied the rest during the short, bleak trip from his cell to this place, Arryl guessed that most would not survive long enough to win their freedom.
Arryl Tremaine glanced about and grimaced at the exterior of the arena, adorned with the benevolent visage of the Kingpriest. Brother Gurim came immediately to mind.
Brother Gurim. The rat-faced cleric was responsible for his being sentenced to this place, of that Arryl was certain. A night in a dank prison cell had been long enough for the Solamnic warrior to question the law and authority by which he had been judged. Something was amiss. It was too coincidental that the same man who had spoken to the young knight only a day prior, and who had overheard what Arryl was forced to admit may have been injudicious remarks about Istar, should be one of the inquisitors at his sudden, mad trial.
Marble masks lined the arena walls, each visage gazing down in sculpted tenderness upon the monarch's spiritual children when they entered on the days of the Games. Through the open gateway Arryl could see the faces that adorned the inside of the arena. Probably the countenance of each succeeding monarch replaced that of his predecessor. Not at all to Arryl's surprise, he saw very little tribute to Paladine.
Once again, Tremaine wondered whether Istar, stronghold of Paladine, had forgotten exactly who it was its citizens were supposed to worship.
"You there!" The dwarf walked up to him. For one of the hill folk, Arack was surprisingly lean, like a small cat. Knowing the strength of Arack's kind, Arryl wondered if he could take the dwarf in combat. One did not gain authority in an arena without some prowess. "Which are you?"
"I am Arryl Tremaine."
"The knight." The dwarf looked him over, pausing at one point to eye Tremaine's flowing, well-groomed Solamnic moustache. "Yer in good shape. Last o' yer kind I saw looked more like a merchant man than a fighter. Round as a tub."
Raag laughed. Arryl kept silent, figuring the dwarf was only trying to provoke him into a fight.
"I understand you took on two of the city guard," Arack pursued.
"I did what I thought was right. I did not know they were guardsmen," Arryl replied sternly.
The dwarf snorted. "Yeah, that's what they all say!" Arack pointed the knight out to the other prisoners. "Ya see this man? Fought the city guard. Beat 'em. both… and bare-handed, yet!"
There was a subtle movement away from the Solamnian, as if anyone who had crossed the guard was unclean.
"What's yer best weapon?" the dwarf asked, all business again. His eyes sparkled with some scheme.
Arryl had the uncomfortable feeling the scheme involved him. "Sword."
"Just that? 'Sword,' he says. Any particular type of sword?"
"Broadsword. Short sword." Tremaine decided not to tell him more.
Scratching his chin, Arack considered. "You'll be going to Nelk's bunch, then."
"I will not fight. I will not become a part of this barbaric ritual! This place, these Games, are an affr—"
"You'll go to Nelk's group, whatever you end up doin'!" That was the end of the discussion, as far as Arack was concerned. He stepped away from the knight and moved on to the half-elf, who was surreptitiously observing the Solamnian.
Arryl Tremaine knew that arguing would be a waste for now. He kept quiet, turned his mind to other matters. He wondered what Master Brek would think when he did not return. It occurred to him that maybe the innkeeper knew exactly what had happened to the knight, perhaps had had a hand in it.
The fight… outside the inn… No, Arryl couldn't believe something so monstrous, not even of Brother Gurim. The knight wondered about his belongings…
My armor! Arryl was horrified that he could have gone so long without thinking of the armor passed down from his grandfather. "Master Arack!" he called.
The dwarf glanced over his shoulder. "What do you want, Sir Knight?" he asked with a sneer.
"My armor! What has become of it?"
"The guard'll return it to ya, if it's decided ya should wear it in the arena! Now keep yer place!"
The city guard did have his belongings, then. Arryl was most concerned with the armor. Those who had seen him ride into Istar in full armor might have thought him an elegant, rich knight, but the truth was that, while the House of Tremaine was not poor, like so many of its cousins, it had learned to be frugal. He had been fortunate in that his grandfather's suit had fit him with very little alteration and had also borne the symbol of the order to which the young Tremaine had always aspired to join. Among many Houses of Solamnia, armor, when still serviceable, was a treasure to be handed down until the day when someone else might be able to don it.
Of course, if such a suit did not fit, then a new one had to be put together. Some knights preferred new armor. Arryl considered it an honor to wear the armor of a noble ancestor.
There was nothing he could do about his armor, save hope that someone in the city guard did not take a fancy to it.
Raag's leering visage loomed before him. The ogre's rancid breath struck Arryl like one slap after another. "Knight!" Raag grinned, revealing sharp, yellowed teeth. "You come."
"Take these two as well," Arack called, jabbing a thumb at the half-elf and the confused-looking boy, dressed in the sort of loose, colorful clothing worn by peasants in the villages far to the southwest of Istar. Arryl recalled hearing that those places were very relaxed in their worship of the gods. They were even said to worship the gods of neutrality, despite the Kingpriest's efforts to alter their thinking. Arryl wondered what sort of crime brought a mere boy, who couldn't be more than fourteen, to the arena and how the gawking boy was expected to take part in the Games.
The Games at this time consisted of both live combat and tournament battle, with more of the former than the latter. The difference between the two was that "live" combat usually meant "live" death as well. Tournament battles were fought between gladiators of exceptional skill, who were too valuable to let themselves get killed, and generally ended when one of the men was disarmed. None of the prisoners were to be a part of those tournaments. The Games Arryl and his fellows had been chosen to play would be very, very real.
Raag led them into the arena and out onto the field. The sound of two weapons ringing against one another was almost deafening. A group of fighters—obviously veteran gladiators—stood in a circle, cheering on two combatants. The battle sounds stirred something inside Arryl. He craned his head to see. It was evident from the frequency of the strikes that here were two opponents who not only fought with speed, but with skill.
Despite the noise, someone noticed Raag's approach. It paid to notice the ogre before one became a temporary obstacle in his path. The gladiators gave way for the oncoming ogre. Arryl made a quick study of the men. Hardened fighters all, but lacking in the grace and elegance of a knight. If not for the arena, many of them would have ended up mercenaries or highwaymen. More than a few had probably worked as one or both during the course of their lives.
Raag, gruff as ever, turned to Arryl and pointed at the duelist to the left.
"Nelk. Arack say, you fight with Nelk."
Arryl stared, amazed.
Nelk was an elf.
A maimed elf. Arryl wondered about the sort of elf who would deal in death, decided he must be a dark elf, one of the outcasts of elven society.
Tremaine studied Nelk. He seemed no different from the few elves the knight had met, except that the arrogant, delicate features were marred by a sardonic twist of the mouth, as if Nelk—that could not be his true name—had seen too much of the world and not found it to his liking. But he handled a mace with a skill becoming that of a Solamnic master, a necessary skill, since the elf lacked the lower half of his right arm and could not, therefore, have used a shield to any real purpose. His natural grace and agility also served to compensate for his physical handicap.
Nelk's opponent was a human, a thin, brown-haired man who both looked and moved like a snake. He fought with a sword and Arryl, who took an instant dislike to the serpentine man, grudgingly had to admit he was skilled.
It was a strange duel, mace against sword. Both men were caught up in their practice and it was evident that here were two masters. Arryl forgot his troubles, watching the two skilled fighters at work. Although Nelk had only one arm, his mace was nearly three feet long. He moved with a speed that few humans could match. His heavier adversary compensated for a lack of elven speed by utilizing both sword and shield as few men in the knighthood could have managed.
The weapons clanged together again and again, never remaining motionless. Each time one duelist seemed about to break through the defenses of the other, a counter-assault brought them back to their standoff.
Then, Arryl saw the human make a blunder. An over-extension of his arm left his side vulnerable. It was a very slight mistake, but a master such as Nelk should have been able to capitalize on it easily.
Nelk ignored it. The gap in the human's defenses vanished instantly. Once again the two were on even footing.
"Hold, Sylverlin!" The elf stepped back, still guarding himself. His serpentine counterpart did the same. Both men saluted each other, then smiled grimly. Nelk was not breathing hard at all; his human adversary seemed only slightly put out by the strenuous activity. Arryl silently applauded their abilities.
Turning, the elf eyed the newcomers. The rest of the gladiators melted away as he walked over to inspect the small group Raag had brought him. "What is this?"
"Arack said," was all the ogre commented.
"Mine, then." The elf surveyed the trio of prisoners. He seemed amused by the boy, and sneered at the half-elf. Most elves—even dark ones—looked down upon halfbreeds as being less than either of the two races from which they had sprung.
Nelk paused when he came to Arryl. "You are a fighter, I see."
"Solamnian," Raag offered.
"Ah. The knight," said Sylverlin, coming up behind.
Both instructors studied Tremaine with interest.
Tremaine straightened. "I will not fight in your Games."
"Won't you?" Nelk shrugged. "We'll see. Arack gave you to me and that is all that matters."
"Too good for us?" Sylverlin hissed. He even sounded like a serpent.
"Arack waits," Raag grunted.
Satisfied that Nelk was now in charge of the three, the ogre turned and departed without another word. Nelk watched him go, seeming to appraise the ogre's every movement.
"He'd still beat you, my good friend," the reptilian man commented offhandedly. "Raag's quick in the head when he needs to be, not to mention having a skin as tough as a breastplate."
"I am well aware of both my limitations and his, Sylverlin. Best to worry about your own. If we had been dueling to the death, I would have crushed your rib cage after that last ploy of yours."
"You mean the opening I left? Wasn't a mistake, my good friend." Sylverlin bowed in mockery to Arryl, then slid off in the opposite direction Raag had gone.
"I knew it was not," the elf commented with a wry smile, his voice loud enough for the knight to hear. "Why else would I have avoided it?" The elf's slanted eyes returned to Arryl. "As for you, you will fight, human. You will fight for the simple reason that you will die if you do not. You… and others because of you." His glance went, as if by accident to the half-elf and the boy. "For now, you should get something to eat, I think. You will need your strength today. That is a promise. Go with them."
He pointed to several gladiators who leered at the newcomers and made crude comments about "last meals" Arryl stiffened and reached for a sword that wasn't at his side. Nelk laughed and sauntered away.
The half-elf leaned toward Arryl and whispered, "They will kill us on the spot if you choose to give them trouble now! Best to live and find a better moment, human!"
Tremaine reluctantly gave in and started walking. The half-elf's words made sense to him, but he wondered exactly when that better moment might come. Escape seemed impossible. The arena was well protected; archers and sentries were everywhere.
An indrawn breath from the half-elf made Tremaine shift his gaze. "What is it?"
"The senior inquisitor is up in the stands with the arena masters!" his companion muttered. "Pray he is not here concerning us! If so, we go from having little chance to none!"
Following the direction of the other prisoner's eyes, the knight focused on a man who had been watching the duel between Nelk and Sylverlin from the stands.
Brother Gurim!
Arryl Tremaine tripped and nearly fell. He stared and stared at the rat-eyed priest. Arryl was certain now. He had stepped into a nightmare whose master was the gloved cleric.
Was this truly what Istar had become?
Sylverlin marched Arryl out into the arena after the meal and handed the knight a sword. Arryl dropped it at the man's feet. Sylverlin told him to pick it up. Arryl told him the same thing he had told the elf earlier: "I will not fight." The knight fully expected to be beaten or tortured. Sylverlin clenched his fist, seeming to enjoy the idea.
"Leave him be," ordered Nelk. He made Tremaine stand aside while the elf took the half-elf and the boy and added them to another group of mixed unfortunates. Sylverlin glowered, obviously disappointed. He obeyed Nelk, however, though he flashed the elf a vicious glance that Nelk saw but ignored. The abandoned sword remained at the knight's feet, as if a challenge of some sort. Arryl folded his arms and stood unmoving the rest of the afternoon.
At the end of the day, he again expected to be punished. Nelk ordered Arryl into the line with the others. That was all. No mention of punishment. Sylverlin joined Nelk; the two seemed as attached as two branches of the same tree. They walked off together, now apparently the best of friends.
During the evening meal, the half-elf chose to join Arryl. No one else sat near them. The other men, both veteran gladiators and newcomers, were unwilling to sit next to either a Solamnic warrior who had fought the city guard or a half-elf whose crime was the fact that he existed. The only one who seemed to want to join them was the peasant boy, who also sat alone. He gave the two of them a shy, nervous smile, obviously hoping to be invited. Tremaine started to signal him over, but his companion shook his head.
"I would like to talk to you alone. My name is Fen Sunbrother," the half-elf said in a low voice. He had a swarthy complexion and his mixed background gave him exotic features. A thin beard attested to the fact that his human half had at least some dominance. "What are you called?"
Tremaine hesitated. While Solamnia had been built on the principles of justice and fairness, mixed breeds like Fen Sunbrother were not accepted members of society. It may have been that his own desperate situation made the knight more tolerant, for he found himself replying, "I am Arryl Tremaine."
"We are both outcasts, it appears." Fen indicated the empty benches around them. "You hardly seem the type who should be here. Knight of Solamnia, yes?"
"I am a Knight of the Order of the Sword."
"Thought that." Fen glanced warily around, as if he expected someone to be spying on their conversation. "You need not tell me, but I would be interested to know for what reason you are here."
"I am innocent of wrongdoing. I came to the aid of a man being beaten. I did not know the bullies beating him were city guardsmen."
The half-elf gave him a sour smile. "Crime enough here, depending on the situation. Tell me about it."
Arryl did, leaving nothing out. After a day of having no one willing to hear his side, he was gratified to find a sympathetic ear. Fen Sunbrother listened, and as he listened, his expression turned dark and bitter.
"I have all the luck. I am constantly allying myself with those who draw the ire of the mighty." The half-elf took a bite of his food, grimaced, but swallowed it nonetheless. The food at the arena was designed to keep the men fit enough to fight; taste was not a priority. "You have brought the attention of the inquisitors down upon you. Worse, you have attracted the personal wrath of Brother Gurim."
"What have I done to the man?"
"What have you done? It could be any number of things" Fen poked the gruel with his finger. The hole formed did not fill in when he pulled the finger out. "The worst part of being in the arena is not the possibility of death—it's the food."
Arryl did not smile.
The half-elf shrugged. "There is something that you must understand, Tremaine. In Istar, the clerics are the law. Among the clerics, the inquisitors are justice. It is they who define the words of the Kingpriest and how those words affect the citizens."
"Would that they were as concerned with the word of Paladine as much as that of the Kingpriest," said Arryl sternly.
Fen's eyes widened, then he nodded in understanding. "You knights are very strong in your faith, not to mention vocal about it. You've been talking like that for the past few days, haven't you?"
"What of it? I am within my rights—"
"In Solamnia, you would be within your rights, but not here…" Fen shook his head. "Istar is another matter. A Solamnic Knight, one of the legendary warriors of justice and good, rides into the holy city and finds it not so holy. Small wonder that you incurred the wrath of Brother Gurim. To him, you are a threat to the order."
"For speaking out?" Arryl realized his voice had risen. He glanced around, but everyone else was working hard to pretend they had not heard him. "I am only one man! What sort of threat could I be?"
The half-elf grunted, began eating his gruel again. Between bites, he muttered, "You come to a place few of your kind ever visit and you immediately question the ways of the priesthood. Those who rule Istar have long seen the Solamnic Orders as rivals, jealous of the priests' wealth and power."
Tremaine recalled Brother Gurim's words at the inn. I pray for the day when the knighthood once more takes its rightful place as His Holiness's tool…
"Brother Gurim may even think this a plot by your kind to undermine the authority of the Holy One. That alone would be enough to have you executed," added the half-elf.
It was such a preposterous thought that Arryl could not take it seriously. He decided it was time to turn the conversation. "And you, Fen Sunbrother? What harm have you done that sentences you to the arena?"
He had expected something on the order of thievery, but the half-elf shrugged and said, "I'm a 'breed.' A mongrel."
"That is hardly a crime."
The half-elf turned his attention to the unappetizing gruel. "Welcome to Istar, Sir Knight."
Another day dawned. Arryl refused to take the sword Sylverlin handed to him. Sylverlin taunted, jeered, insulted him. The knight ignored him.
Nelk watched in silence.
Sylverlin shoved the knight a couple of times, but did him no harm. Tremaine wondered at Nelk's ploy. It would have been simple enough to execute the knight, but someone appeared to want more. Someone wanted Arryl to fight in the arena. He thought he understood. If he gave in, it would be as great a victory for his captor as if he had died in battle. It would mean that Gurim had broken the knight, could claim he was weak.
Arryl had no intention of bowing to the will of the senior inquisitor.
Eventually Nelk sent Sylverlin off to instruct some of the gladiators in the finer points of swordplay. The snakelike man was showing them how to pretend to strike an opponent. None of the veteran gladiators wanted to accidentally die or kill one of their comrades during tournament combat. The prisoners, of course, had no choice. They could only hope to survive long enough to either win their freedom or be offered a place in the tournament combats.
"This will avail you naught, Solamnian," said Nelk, glancing at the sword.
"I will not fight. Execute me if you will, but I will not go against the Oath and the Measure by fighting for the pleasure of others."
Nelk laughed. "Do they teach such arrogance in the knighthood or is it something you were born with?" Arryl refused to respond. The elf stepped closer, his voice lowered. "You will fight in the Games, Knight! Listen to me! I had hoped you would not force me to this, but I want you to know that—"
"Nelk!" Sylverlin shouted. "Spectators!" With his blade, he pointed to their right.
Brother Gurim was once again in the stands. The hood covered his unsightly features, but Arryl had now learned to look for the gloves. Brother Gurim gestured to Nelk.
The maimed elf gave Arryl a long, intense look and whispered, "You may have lost your last chance, human fool!"
Nelk and Sylverlin went over to talk with Brother Gurim. The two had barely departed when Fen Sun-brother and the boy, struggling beneath weaponry enough to arm a legion, joined the knight. Arms full, the boy smiled cautiously at Tremaine, who nodded in return.
"What did the Cursed One want of you?" Fen asked.
Arryl's brow knitted. "Cursed One?"
"You don't know what 'Nelk' means in Elvish, do you? Never mind. Did he threaten to have you beaten?"
"He said nothing of that, but I think something is going to happen soon."
The half-elf shook his head. "And you'll just let it happen to you! You'll take their punishment… or the axe if they decide you're not worth the time. Mark me, Tremaine. Brother Gurim has let you live this long for a reason. He has a reputation for playing games with his victims."
"Is he really that bad?" the boy asked shyly. It was the first time Arryl had heard him talk. "But he's a cleric!"
"Yes, he is," Sunbrother snarled. "So?"
"Do not frighten him unnecessarily," the knight warned.
"You there, breed!" One of Sylverlin's trusted gladiators struck Fen on the side of the head. "The guards don't like quiet talk! Get movin'. Arack'll count all those swords before he lets you back out of the storeroom!"
Fen Sunbrother staggered beneath the blow, grimaced, and moved on, his younger companion struggling to keep up. Tremaine thought over the half-elf's warning, but remained unmoved. He could and would continue to resist, despite whatever punishment Nelk or—more likely—Sylverlin decided to mete out.
Arryl stared at the cleric, trying to will the man to meet his gaze. Not once, however, did Gurim glance at him. The inquisitor knew the knight was watching him, was deliberately ignoring him. Arryl felt his temper rise. The cleric was baiting him, and it was working.
The conversation between the gladiators and the cleric was short, which might have been good or might have been bad. Nelk and Sylverlin returned to the field. Brother Gurim, accompanied by his two large shadows, departed the arena. Nelk's countenance was carefully indifferent. Sylverlin gave Arryl a serpentine grin.
Nelk did not talk to the knight again that day. No one spoke to Tremaine or asked him to pick up the sword. A decision had been made, obviously, and the instructors were only waiting for the proper moment to carry it out.
That night, Arryl Tremaine made his peace with Paladine. He did not expect to live out the morrow.
Arryl was certain of his fate when the groups were rearranged. The half-elf, the boy, and most of the veteran gladiators were sent to the opposite end of the arena in order to commence with a series of practice duels. Nelk, Arryl, and a much smaller but distinct group remained in the area where the knight had stood the day before. Nelk was instructing the group in the uses of a mace against a sword. He seemed preoccupied. Tremaine guessed something of far greater import had possession of the elf's thoughts.
Nelk ignored Arryl, save to tell him where to stand. From his vantage point, the knight could see clearly the elaborate box set aside for the Kingpriest. Fen had informed him that the Kingpriest seldom appeared at the Games, but that other high-ranking clerics often sat in the box.
He was not very surprised, then, when Brother Gurim and his two acolytes entered the box only a couple of hours into the day's training.
The senior inquisitor seated himself in the very center of the box and, looking rather bored, settled himself to observe the practice. His hood had been pulled back. As with the day before, he seemed to pay no attention to Arryl. The cleric was intent on watching Sylverlin's group.
Nelk ordered one of his subordinates to take over. His eyes flashed to Brother Gurim, then to Arryl. The maimed elf, mace still in hand, walked slowly over to the knight, who regarded the elf with cool disdain.
"I tried to warn you," Nelk said in a low voice. "He knew all along that it would be useless to threaten your life, but he enjoys his own games almost as much as he does those in the arena."
"What do you mean?" Tremaine frowned, convinced it was a trick.
"One way or another, he will make you do what he wishes, no matter how many lives it costs." He glanced in Sylverlin's direction.
Arryl understood. Fear gripped him. He stared at the large group on the opposite end of the field. The gladiators clustered about, staring at a body lying on the ground.
"Sometimes," Nelk was saying, "there are those who do not make it to the Games."
The boy! was Arryl's first thought.
"Blessed Paladine!" He started to run, but the elf's foot tripped him up.
Arryl tried to regain his feet, but found the hooked and jagged head of the elf's mace against his throat.
"It's already too late, Sir Knight. It was too late before I even started to speak." Nelk stepped back and allowed Arryl to rise. Several gladiators from Sylverlin's group were heading toward them, carrying a limp form.
"It seems there's been another training accident," Sylverlin shouted jovially.
The victim was not, as Arryl had feared, the boy.
"Fen Sunbrother," he murmured. Part of the half-elf's body had been covered by an old, stained cowhide, but blood had already seeped through it. Arryl guessed he had died instantly.
Nelk called out, "What happened?"
"What always 'appens?" retorted the lead gladiator, a grizzled bear of a man with scars all over his arms and face. " 'e fairly threw 'imself on the blade! 'e was warned about movin' like that, but 'e wouldn't listen!" As an afterthought, the bulking figure added, "Master Sylverlin couldn't 'elp but run 'im clean through."
Sylverlin!
The head of Nelk's mace rested, as if by accident, on Arryl's shoulder. The knight took the hint and watched in impotent rage as the gladiators carried the body from the field. Tremaine's gaze shifted to where the senior inquisitor sat. For the first time, Brother Gurim stared back.
"Accidents could happen at any time," Nelk was saying casually, "especially to those who are not familiar with weapons. Take the boy, for instance…"
The knight turned sharply. "You wouldn't!"
"He would," the elf replied, indicating Brother Gurim. "Can you stand by and let others die because of your stubbornness?"
The Oath and Measure of the knighthood said otherwise. To allow others to die in his place would be tantamount to cowardice.
"The boy can be saved," Nelk said softly. "Brother Gurim wants you, not him."
To prove that a cleric could make a Solamnic Knight yield his principles. To make a knight bow to the cleric's will. Brother Gurim's countenance might be expressionless, but his eyes were not. The senior inquisitor would order the boy's death if Arryl rejected his demands.
Arryl turned away, faced Nelk. "What will happen to the boy?" the knight asked.
"A mix-up. He should have been sent to work cleaning the temple floors for a month in order to make his penance. These things happen." Nelk shrugged. "Sometimes the mistakes are rectified, sometimes not."
Holy Istar! Arryl thought bitterly. There was no choice. The Oath and Measure demanded he protect the innocent from harm. "I agree, providing you personally guarantee the boy's life."
"It will be guaranteed. I swear to that. You have not dealt with the eccentricities of the inquisitor as I have. He will be happy to give the boy back his life, if only to prove how benevolent he can be."
There was relief in Nelk's eyes, a strange thing, the knight noted. The elf removed the mace from its resting place and, turning it upside down, sank the head into the dirt.
It was a signal, a signal of Arryl's defeat. The moment the mace touched the ground, the inquisitor rose and departed the arena. No backward glance, no lingering. Brother Gurim had seen his adversary bend knee to him and that was all the cleric wanted. For now.
The maimed elf smiled. "Pick up your sword and join us. I want to see what you can do."
Tremaine knelt and picked up the sword that had been handed him each day. They will see what I can do, he vowed. He had been forced to this decision, but now that the barrier had been breached, he had no intention of holding back. The gladiators would see what it was like to face a true knight.
Brother Gurim would see what being a Knight of Solamnia truly meant.
Nelk made certain Arryl was present when the city guard marched the boy away. It took some time for the guard to explain to an annoyed Arack that there had been a mistake. The dwarf evidently did not like mistakes. He lit into the hapless guard commander with a tongue that lashed out as hard as his fists. Tremaine could see that Arack's anger was genuine. This helped convince the knight that the boy would indeed receive lighter punishment.
"I gave you my word," said Nelk.
It was on that same day, shortly after the boy's removal, that the swordmaster issued his challenge to the knight.
Sylverlin watched the two duel with avid, jealous attention. He did not interrupt, but stood patiently by. Nelk finally called a halt. "What is it you want, Sylverlin?"
The tip of the snaky human's sword pointed at the knight. "I've come for him. I need to see if he'll be ready for the Games."
Arryl, still burning over the half-elf's murder, started forward. Nelk darted between the two.
"He'll be ready. I will see to him."
"You?" Sylverlin scowled. "You're mistaken, friend Nelk. This one is definitely mine."
"It is you who are mistaken, friend Sylverlin."
Sylverlin glanced at the wary knight. "A pity," he said, shrugging. "I'd hoped that our blades might cross. Now, no such luck. You'll be dead before I get the chance."
Arryl would have replied, but Nelk was quicker. He brought the mace around and pushed the swordmaster's blade away. "Never wish ill, Sylverlin. The gods have a habit of returning such wishes to their makers."
The serpentine fighter laughed, bowed mockingly to the knight, and left without another word. Arryl was barely able to restrain himself from charging after.
"He has marked you for his own sport. This changes everything," Nelk muttered.
Tremaine studied the elf's features. A sense of foreboding washed over him as he noted his companion's dark expression. "What do you mean?"
"Sylverlin has never really cared about those I choose to fight. But you, Knight, are something special to him. He hates your kind and always has. He murdered the last knight quickly enough. Some say he is one of your castoffs. Who knows? The only man he wants to fight more than you is me and that is forbidden to him. Sylverlin never argues with Brother Gurim."
Arryl stared. "I am to fight you in the arena?"
"You must fight me, human!" Nelk paused, then quickly whispered, "I could not save the half-elf, but I might be able to save you, Knight of Solamnia!"
At first, Arryl thought his ears had betrayed him.
Nelk gave him a barely perceptible nod. "I can save you from the arena, Arryl Tremaine, just as I have saved others. You won't be the first."
Tremaine had already had enough treachery. He pulled away from the elf. "I will not fall prey to any more traps set by Brother Gurim! Give me to Sylverlin, who does not pretend to be other than he is! He still owes for Fen Sunbrother's life!"
"This is not a trap! I have saved others and, if it had been in my power, I would have saved even the half-breed! Listen, for I doubt we will have long to talk! There is a way for you to escape the arena and Istar, but to succeed you must put total faith in me!"
"Why should I?" Arryl scoffed.
Nelk dropped his mace, reached out, and grabbed the knight's sword by the blade's sharp edge.
"Are you mad?" Arryl snatched the weapon back, but blood was already streaming from the wound in the elf's palm.
"Watch," Nelk commanded. His eyes closed and he whispered something. Arryl felt a tingle in the air.
The elf's wound began to heal! First slowly, then with ever-increasing speed, the deep cut closed and sealed itself. A scab formed along the wound, but it only remained a moment. In the matter of a breath, a thin scar was all that was visible of the cut, yet Nelk was not finished. Even the scar dwindled away, ever shrinking until the only evidence of the self-inflicted injury was the blood that had stained the elf's hand.
Nelk wiped his palm on the sleeve of his shirt. "You're a cleric of Mishakal!" Arryl gasped.
"I serve the goddess."
"But… your maimed arm…"
"I chose not to heal myself in order to hide the fact that the goddess still favors those who keep the true faith. Have Brother Gurim perform the same miracle and see if he can heal himself. You will find that the inquisitor seems to be lacking somewhat in his faith, or perhaps his god lacks faith in him." The elf eyed his companion. "Will you listen to me now? Will you believe in me?"
Tremaine lowered his sword blade. "If I thought my sentence just, I would still ignore you, but there is no justice in Istar." He shook his head. "And little faith, other than yours. What must I do?"
Nelk nodded his approval. "Sylverlin is eager to match blades with you, but I have been granted the right to face you in the arena. When open combat begins, we must be certain that Sylverlin does not come between us. The battle must be my mace against your blade." Nelk shook his head. "Always before I have trusted my skill, never mentioned my plans to those I rescued for fear they would weaken and betray us both! This situation with Sylverlin, though, and your own worthy abilities, have made this change necessary. I find I must trust you, Knight!"
"What about Sylverlin? He cannot be allowed to go unpunished for what he has done!"
"Leave the swordmaster to me. The time is fast approaching when he and I will clash. He might call me friend, but there is no love between us. We are marking the day. You might wish his death now, Knight, but rest assured I have prior and greater reasons than you. What concerns us now is making certain that it is we two alone who face each other during the Games. No one else must be allowed to come between us."
Arryl was still not pleased about leaving Sylverlin to the elf, but Nelk was a cleric—a true cleric. "I will abide by your decision, but tell me, why do you risk yourself here? Why do you do it?"
The elf considered his answer well before giving it to the knight. "Because there is a balance to maintain… and Istar threatens to tip it too far the wrong way."
"Very well, then. Tell me now your plan. What happens when we come to blows?"
Nelk tapped Arryl's chest with the tip of his mace. 'Then, while the crowd and Brother Gurim watch, I will kill you, Sir Knight."
So eager for blood!
The day of the Games came too soon, yet not soon enough. Arryl stood in the line of anxious gladiators, his eyes scanning the packed stadium. Istar seemed especially eager to watch the blood flow this day. Tremaine had heard rumors that he was the attraction. It had been rumored that a Knight of Solamnia was among the fight ers. Despite the fact that his armor was still a prize of the city guard, he had no doubt that most of the crowd had picked him out already.
Across from him stood Nelk… and Sylverlin.
The Kingpriest's box was filled, but the holy monarch himself was absent as usual. Today the box played host to a group of men garbed in identical silver-and-white robes. In the center sat the only one wearing gloves, Brother Gurim. Arryl could not clearly make out his features, but he guessed the senior inquisitor had a smile on his face. For Gurim, all was right in the world. This day was to mark yet another triumph.
Arryl wished he could drag the false cleric down to the field and tell him the truth.
The tournament had been played, the exhibitions had finished. All that remained was the final mass combat. A free fight, in which a man could only hope that he survived the time limit. Arryl heard some of the prisoners plotting desperately to keep in the back, away from the rest of the combatants. Their plans collapsed when Arack informed them that hesitation would not save any man here. The archers on the walks had orders to shoot any gladiator who shied from battle. The prisoners had to fight. As long as they did, they had a chance. Arack emphasized the last, and the prisoners looked more hopeful.
Arryl could have told them the truth. They were doomed. Most were unskilled fighters, even barring the days of training. They had learned enough to hack and slash, but the skilled fighters were few and far between. The masters of the Games did not want their hand-picked gladiators killed.
Arryl knew the outcome, having been forewarned by Nelk. The skilled fighters had already been picked out by the veteran gladiators. Two, even three, would converge on the newcomers while the rest took on the other prisoners. It might look as if the sides were even, but the experience and brutal skill of the gladiators would almost immediately turn the tide in their favor. The crowds would cheer because most of their favorites would win and no one would pay any mind to the dead, who were convicted criminals, anyway.
Sylverlin was grinning with anticipation. Nelk was eyeing Tremaine with an almost indifferent expression. He had armed himself with a sinister-looking ball-and-chain mace that gave him almost half again the reach of his other weapon. Tremaine was somewhat startled by the change, and tried not to think of what an accidental blow might do to him. His only protection lay in a rusting shield, his sword, and his skill.
The horns sounded their death knell. The gladiators charged their chosen opponents. They all avoided the knight, knowing he was reserved for Nelk.
All except Sylverlin. He ran up behind Nelk. Tremaine shouted a warning.
The elf turned. Sylverlin shot past him, sword ready. "You are mine, Knight!" Sylverlin hissed.
Tremaine moved to meet him.
Nelk ran up alongside his friend as if he now planned to join Sylverlin in the duel against Arryl. The spiked ball of the elf's mace swung back and forth, a wicked-looking pendulum. It grazed Sylverlin's leg.
The swordmaster howled in pain and collapsed into a writhing heap on the now-bloody surface of the field.
"The goddess has blessed it," said Nelk, smiling at Arryl. Nelk was on him, mace cutting a deadly arc. The one-armed elf moved with far more speed than the Solamnian was expecting, struck at him with lethal skill. Had he not trusted Nelk, Arryl would have suspected that the elf was indeed trying to kill him!
Arryl brought up his sword and jabbed, keeping the other at bay, as they had planned. Nelk nodded and, his back to the crowd, he winked at Arryl. The two circled one another, feinting strikes, but, as far as onlookers were concerned, they were too expert to fall prey to such tricks. The crowd cheered.
Suddenly, out of nowhere, Sylverlin appeared. Sword raised, he headed for Nelk, prepared to stab the elf in the back.
Arryl had no time to shout a warning. Nelk could not have heard him if he had. The knight thrust forward. Nelk reacted to the attack by stepping aside, still unaware of the true danger. Sylverlin's blow caught the elf's shoulder, but Nelk's movement left the human gladiator open to Tremaine.
The knight's blade sank to the hilt in Sylverlin's stomach. Arryl jerked his sword free. Sylverlin slid off the blade to the ground.
Arryl heard a rattling sound behind him. Instinctively, he started to turn, and forced himself to stand still. This was Nelk's plan.
A thick chain wrapped around his throat. Arryl pretended to struggle to free himself, then suddenly realized Nelk wasn't pretending to kill him!
The crowd had hushed, breathless with excitement.
"Sylverlin was mine!" Nelk shouted loudly, and wrenched the choking chain tighter.
Once more, Arryl thought, my beliefs have been betrayed… and this time it will be fatal.
He tried to lift his sword to strike the elf, but he lacked the strength. The blade slipped from his nerveless fingers. He tried to speak, to curse Nelk, to plead. All that escaped his lips was a pathetic gasp.
The dying knight saw the silver-and-white figure of the senior inquisitor rise to his feet in anticipation.
The chain crushed Arryl's windpipe. Bone crunched; the pain was horrifying. He fought to breathe, but he was choking on his own blood. He staggered and would have fallen, but the cruel chain held him upright. He saw the stands and then the sky, and then he was falling. Fire burst in his eyes, his head, his lungs. When the flames died, darkness.
"Trust in me," a voice whispered… and laughed.
When Arryl woke, he realized two things.
The first thing was that, despite the knowledge that he had died, he was not dead.
The second was that he was lying on his back in a field that must be far from the arena, for he could neither hear the crowds nor see the high walls.
Dazed and confused, his hand instinctively reaching for his throat, Arryl sat up. He was well, whole, no trace of injury. Just like the cut on the elf's hand…
Arryl looked around, saw Nelk seated astride a tall black horse. In his hands, he held the reins of Arryl's own horse. Armor—his grandfather's suit of armor, packed neatly and strapped to a packhorse—glinted in the sunlight.
"The terror of death must have been worse for you than for most of the others I've brought back. I wondered if you were ever going to wake up."
Brought back! The knight stood. He glowered at the amused elf. "What do you mean, brought back? You killed me!"
"Yes. Then I brought you back to life. That is within my powers as a true cleric."
"You are not a cleric of Mishakal!" The knight recalled his last thoughts. "You told me you were a cleric of the goddess!"
"Ah," said Nelk cunningly. "You never asked which goddess!"
Arryl reached for his sword and immediately discovered that it was not at his side.
Nelk held up the scabbard and weapon. "You chose to make me a follower of the gods of good, not me. I am not a cleric of Mishakal, true. I am a servant of Kinthalas, whom you term Sargonnas."
Sargonnas, consort to the Dark Lady, Takhisis, Queen of Darkness.
"Why did you bring me back?" Tremaine demanded suspiciously. "Why? For what purpose?"
Nelk considered the matter. "What I said to you in the arena holds true, Knight. There is a balance to maintain, though I must admit the Dark Lady would like to see it shift in her favor. I do what I can to help those I think will aid the cause. Those I rescue are beholden, however little they may realize, to my own patron."
"You expect such thanks from me?" Arryl asked harshly.
"I expect nothing. I find it amusing to think that a Knight of Solamnia, imprisoned by the Order of Paladine, owes his life to a servant of his god's eternal foe."
Tremaine could not deny what the elf said, but he was determined that neither Sargonnas nor Takhisis would ever own the knight's soul. He would die first… again. "I am not your slave, dark elf! Give me my sword and we will fight. Fairly, this time."
"I will return your sword, Sir Knight, and the rest of your belongings, which took some doing to procure. As for a battle, that may yet be what the future holds for us, but not now. I will not fight you. And I do not think you will strike me." Nelk tossed the sword to the knight.
Tremaine caught the sheathed blade, but did not draw his sword.
"If it will ease your conscience, I have no hold over you. You may continue your way, free once more, but with perhaps a little more understanding of the world." Nelk smiled. "You have my word."
"What happens now? Where am I?" Arryl asked gruffly. His greatest desire at the moment was to return to the master keep of the knighthood and reorient his own beliefs. The world that once had been black and white had become too complex, too gray.
"We are a half-day's ride northwest of Istar, a safe place, though we should not stay too long. You need to be on your way, and I have to return—"
"You are returning to Istar? To the Games?"
"Of course. I was on leave of absence to take Sylverlin's body to his kin," Nelk said grimly. "His kin were jackals. They enjoyed what was left. You did me that favor, Knight. Sylverlin had discovered my secret and threatened to reveal me. Sylverlin is dead and my secret is safe… for a time. Only you know that I am a cleric, and I doubt you would be willing to inform Brother Gurim, would you?"
Tremaine did not reply.
Nelk nodded. "I thought not. It may be that Brother Gurim or Arack or some other will discover that I have been saving lives, but, until then, I will continue to serve the goddess. There will be more like you. The inquisitors are very busy men." The elf smiled, looking much like Sylverlin at that moment. "If you are strong enough to ride, I recommend you do. Best not to take chances." He tossed the reins of both Arryl's steed and the pack animal to the confused and bewildered knight.
"I refuse to thank you."
"I do what I must." Nelk waited until Tremaine had mounted before adding, "If you could forego wearing your armor until you are farther from Istar, I would recommend it."
"I… understand."
Nelk took a tighter hold of the reins in his hand. "May the blessings of Kinthalas and Chislev be upon you, Arryl Tremaine."
The Solamnian glanced up at the mention of the latter name. Chislev was a neutral goddess who had a fondness for the elven race. She was the goddess of nature, of life in the forest.
Nelk met his gaze. "Yes, I will not deny that my own blood, however darkened, might also be responsible for my desire to maintain the balance of life."
Turning his horse, the cleric started to depart. Arryl, though, felt he needed something solid to cling to, something to explain the inexplicable.
"Nelk, wait. I need to know… Fen told me… Nelk is not your true name, is it?"
"No, Sir Knight." Bitterness crept into the elf's voice. He halted his steed. "It was given to me when I was cast out. There is no direct translation from my tongue, but it essentially means 'of no faith, lacking in belief.' To my people, that name was the greatest punishment they could lay upon me."
"How could they—"
"By their beliefs, I was ever a betrayer of the way. Even though I still followed the gods, I did not follow them in the manner elves deemed proper. In that, my people are more like Istar's clerics than they want to admit." The elf raised his good hand in farewell… and blessing. "May your own beliefs stay strong, Knight of the Sword. But may they not blind you to truth."
Arryl Tremaine remained where he was until the elf had vanished over a nearby hill. The knight was still at a loss concerning the elf, who was and was not everything Arryl would have expected of a worshiper of the Queen of Darkness.
To Tremaine's surprise, he found that despite the corruption and insanity that he had seen in the holy city, his faith was still strong… and it was the dark elf's doing. Arryl didn't understand exactly how, yet. Perhaps he never would. But Nelk had been right. From now on, Arryl would champion his faith and help fight injustice—wherever he found it.
"May Paladine watch over you as well, Nelk," he called as he mounted his own steed. "You are right. Someday, we will meet again."
For he intended, someday, to return to Istar, holy Istar.