Timeline

How We Got Here

Pay attention. There’s not enough time to cover everything. But if you want to have any chance of understanding the world you’d better know something about how we got here. These are the key events that have made the 21st Century what it is.

1999: The Seretech Decision. During food riots in Manhattan, a Seretech delivery truck was attacked, and security killed 200 rioters. The Supreme Court of the old United States ruled that the security guards were justified in their actions.

2001: The Shiawase Decision. After an attack on a privately-owned nuclear power plant, the Shiawase Corporation argues that they have the right to defend their holdings. The Supreme Court agrees, giving large corporations extraterritoriality, making them sovereign over their own property.

2010: VITAS 1. A new virus emerges and spreads throughout humanity. A quarter of the world’s population dies in the outbreak.

2011: The Year of Chaos and the Awakening. The year begins with a portion of the infants born across the world looking like elves and dwarfs of legend in a phenomenon known as the Unexplained Genetic Expression. Later, magic long absent from the world returns in an event known as the Awakening. Ley lines, ghosts, dragons, and more appear.

2012: The Continuing Awakening. Magic continues to spread, and more dragons appear, including the great dragons Dunkelzahn and Lofwyr. Lofwyr goes on to helm corporate giant Saeder-Krupp.

2014: The Native American Nations. Detention camp escapee Daniel Howling Coyote announces the formation of the Native American Nations. Later, in 2017, he helps perform the Great Ghost Dance that unleashes chaos on the world and forces North American governments to accede to his demands.

2015: Aztlan. The nation of Mexico, backed by the company that eventually becomes Aztechnology, changes its name to Aztlan. This becomes the base of one of the most powerful corporations in the world.

2021: Goblinization. Ten percent of the world’s population take on the traits of mythical orks and trolls, and these races become a significant presence in the world.

2022: VITAS 2. A second strain of VITAS strikes the world. Another ten percent of the population dies.

2029: Crash 1.0. A computer virus like the world has never seen brings down the entire worldwide Matrix.

2030: UCAS. After losing much of their territory to the Native American Nations, the remainders of the United States and Canada merge to form the United Canadian and American States (UCAS).

2033: The Nanosecond Buyout. A financier named Damien Knight executes a flurry of transactions that, in under a minute, give him ownership of the massive Ares Macrotechnology corporation.

2034: New Nations Emerge. As geopolitical boundaries continue to shift, southern UCAS states secede to form the Confederation of American States (CAS); the large nation of Amazonia is founded in South America; and the elven nation of Tír na nÓg in what was once Ireland.

2035: Tír Tairngire. Following the emergence of Tír na nÓg, a second elven nation, Tír Tairngire, is founded in what used to be the northwestern United States.

2039: The Night of Rage. Anti-metahuman bigotry, which had been brewing since the UGE and Goblinization, explodes in global riots that kill thousands.

2048: Operation Reciprocity. In retaliation for the nationalization of all Aztlan businesses, the largest corporations in the world engage in a joint assault on Aztechnology holdings, causing severe damage but stopping short of destroying the company.

2057: Dunkelzahn’s Triumph and Tragedy. In a single year, the great dragon Dunkelzahn announces his candidacy for president of the UCAS, wins the election, then, on the day of his inauguration, is killed.

2061: Year of the Comet. The passage of Halley’s Comet wreaks great changes on the world, including mana storms, a UGE-like phenomenon known as the SURGE, the eruption of the volcanoes in the Ring of Fire and other locations, the emergence of a new dragon known as Ghostwalker (who goes on to rule the Free City of Denver), and sightings of the undead-like creatures known as shedim.

2064: Crash 2.0. A combination of attacks from the cult known as Winternight and the initial public stock offering of the Novatech megacorporation brings down the Matrix, paving the way for the construction of a new wireless Matrix.

2070: Emergence. Technomancers, who can interact with the wireless Matrix with only their mind, cause a worldwide outbreak of paranoia and fear.

2071: Ghost Cartels. A new drug called tempo sweeps the world, plunging millions into addiction and setting off a massive underworld war.