one. Maybe she would get lucky and fall over
another dead body wearing a cap.
Luckily, her gauntlets, armored and lined with sheepskin, had
survived the fall and were still stuck in her weapons belt. She
pulled them on to protect her hands from the cold water. Besides,
the scaled armor on the knuckles of her gloves made a formidable
weapon if something jumped her before she could draw her
blade.
Ivy stood in the darkness, with water hissing past her, and
blinked. She blinked again. It was still pitch black, and she
couldn't see anything. She patted her pouch. She had her tinder and
flint but no candles. The icy current hissed past her hips and she
heard a faint splashing sound farther down. She tried a hesitant
step forward. It felt like she were moving downhill. Ivy lost her
footing, slipped, and slid under the water again.
When she surfaced, cursing steadily, the water sloshed off her. The
sound of her splashing progress made it impossible to judge what
direction she was heading. The river was not deep, just bitter cold
as if it ran underground from a mountaintop glacier. Freezing to
death seemed more likely than drowning. Ivy started moving,
deciding it made no sense to stay still and shudder herself into
pieces. If she ran into any sort of enemy—a hobgoblin or an ore
seemed likely with a city full of them nearby—she wasn't sure how
well she could swing her sword while shivering.
With no light, she relied on her less-than-perfect human hearing to
get her bearing. She listened for her friends but could hear
nothing save the increasing howl of the river rushing past her.
Moving against the current pulled her further off balance, so she
decided to wade downstream, hoping to hit some type of bank. She
yelled and waited to hear some answer, but her own yells boomed in
echoes and confused her
sense of direction more. Low ceiling, Ivy guessed, and rock all
around her.
Her boots slipped on the rocky bottom, and she half-fell,
half-floated. Getting her feet under her, Ivy realized that the
water was creeping up her chest. She needed to find dry land fast.
Surging forward, she clanged against a metal grate. The shock
jarred her through her armor.
With another curse, Ivy began to feel along the grate. Her armored
gloves scraped across the grate with a piercing screech of metal on
metal that made her wince. The metal grid rose higher than her
head. Knowing that she could not get any wetter, Ivy drew a deep
breath and dived. Feeling under the water, she found the grate
extended down to the river bottom, leaving only a hand's width of
space between it and the stone.
Resurfacing, she felt along the grate, all the time whistling as
loud as she could past chattering teeth, being half-winded and
steadily more chilled by the water. She might not be able to hear
her friends, but she knew that if they were in range, they should
be able to hear her. Being right-handed, Ivy groped toward the
right along the cold metal.
Out of the corner of her left eye, she saw a faint glimmer of
light. The light jerked and weaved toward her. Flattening her back
against the grate, Ivy drew her sword from her dripping scabbard.
She waited where she was, to see if it were friend or foe that
advanced upon her.
A high yip-yap-yap sounded from the source of the light. Ivy sighed
and one-handedly, over the shoulder, sheathed her sword and
sneezed. The bouncing light resolved itself into Mumchance, running
clumsily along the bank of the underground river, while Wiggles
weaved around his ankles. When he saw her, he stopped running and
bent over, breathing heavily. He was an old dwarf, and running in
full chain mail and leather, also sodden with water, had left him
out of breath.
"I thought we'd be in the sea before you stopped swimming,"
Mumchance panted. "Didn't you hear us yelling for you?
"By the time I got my ears out of the river, all I could hear was
water," grumbled Ivy as she sloshed to the bank, guided by
Mumchance's lantern. "Where were you? Is everyone safe?"
"We were directly behind you. You kept swimming downriver, away
from us as fast as you could go." Mumchance twisted his head up to
get a clear look at her with his one good eye. He was trying to
look fierce, but the smile pulling his scars askew undercut the
attempt to scold her. "Daft human!" It was his worst epithet at
such times.
"Wasn't swimming. I was busy trying not to drown." Ivy heaved
herself inelegantly out of the water, the bank being almost
shoulder-high; so she more rolled and flopped than lifted herself
out of the river. The hilt of the sword on her back poked into her
neck. She lay on the bank, nose to nose with Wiggles, who pranced
back from her. The dog obviously considered one unexpected bath
enough of a wetting for one day and did not want Ivy dripping on
her. Ivy sneezed again and heard, far in the distance, an answering
sneeze.
"Zuzzara," said Mumchance. "She sounds like a trumpet down here,
doesn't she. What are you waiting for? Don't expect me to carry
you, do you?"
"Just getting my breath back," sighed Ivy as she shifted into a
sitting position. Out of the river, she felt even wetter and colder
than she had in the water. To think that only this morning, she had
cursed every layer of armor worn in the summer heat. Cold, wet, and
surrounded by darkness, she wondered why dwarves liked living
underground. Give her the dust, stink, and sweet summer heat of the
siege camp over this!
"Hope Gunderal brought along one of her warming potions," the
shivering Ivy said as she swung to her feet.
Mumchance and Ivy trudged back to the group, leaving a trail of wet
footprints behind them.
"Gunderal's the only one who didn't fall in the river," said
Mumchance. Ivy looked down at him. It was impossible to see the
dwarf s face underneath his helmet from this angle, but his voice
sounded worried, which worried her further. "Hit the rocks hard
instead."
"Of course, the one who can breathe underwater and has webbed toes
never goes in the water!" said Ivy, trying to coax a smile out of
the old dwarf. Usually misfortune drew a bitter chuckle out of
Mumchance, who took the admirable view that if you could not laugh
at bad luck, then you would spend your life crying. But the dwarf
did not respond to her feeble joke—another bad sign. "What makes
you more sour than an old pickle?"
"My belt came loose in the fall. My best hammer and my pick are
underwater somewhere down here." Mumchance's gloom was blacker than
the hole they were in. He adored his tools and took excellent care
of all of them. The pick was only a hundred years old or so, but it
was a favorite of his. Ivy glanced at him. The dwarf still had his
short sword fastened securely to his weapons belt as well as a
small spare hammer, but that wouldn't help them dig their way out
of the tunnel.
"Well, I have my sword and dagger," said Ivy, doing a mental
inventory of what weapons they might have.
"And I've got my eye." In the lantern's light, the diamond under
his left eyebrow flashed. When he was young, Mumchance had been
caught in a mine fire. The flames scarred his face and ruined his
left eye. When he had enough gold, he paid another dwarf to carve
him an eye out of a black sapphire. That was the first of his gem
eyes, and he had sold it two hundred years ago to join an
expedition to the Great Rift. Since then, he had owned several gem
eyes—some magical,
some not. Keeping a gem in an empty eye socket was as good a place
as any to hide his wealth, he once told Ivy. After all, even the
most ruthless of tax collectors or the most skillful of thieves did
not want to plunge their fingers into the eye socket of an elderly
dwarf.
His current hidden treasure was a gem bomb made from a polished
diamond. Although his right eye was a dark green, many people did
not realize that the left one was a fake. The advantage of having
extremely bushy eyebrows and equally bushy eyelashes, claimed
Mumchance.
"This stayed stuck," said the dwarf, popping the fake eye out and
then tapping it back into the socket—a gesture that always made Ivy
a bit nauseated, "even when I fell tail over head into the
water."
"At least you landed on the hardest part of your anatomy," Ivy
said. The dwarf snorted. "No, it's good to see that diamond
sparkle. We want you staying pretty." It was a running joke between
them: that his current fake eye could keep them all pretty in a bad
situation. Gem bombs cost a terrific amount, but Ivy had been happy
to pay her share of the expense for this particular
diamond.
"Not losing the gem bomb is the only bit of good luck that we have
had. You'll see," the dwarf pronounced in despondent tones.
Mumchance's expression could have won him a prize for the champion
pessimist of the Vast.
When Ivy reached Zuzzara and Gunderal, she found the wizard looking
paler than ever. She was clutching one arm and turning blue-white
around the mouth from pain. Ivy knelt by Gunderal's side. In the
dim light of Mumchance's lantern, even Ivy could clearly see that
the wizard's arm was dappled with bruises. Pulling off her gloves
and thrusting them through her belt, Ivy felt along Gunderal's arm
with as gentle a touch as she could manage. The wizard bit her lip
and didn't say anything
while Zuzzara grumbled, "Don't pull so hard. She's already fainted
once."
"At least you smell better," joked Gunderal with white-lipped
gallantry as Ivy poked and prodded her arm. "More like cold water
than camel."
"I've had a bath since we last talked," Ivy quipped. To a worried
Zuzzara, she said, "No breaks."
"Are you sure?"
"Yes," said Ivy with more conviction in her voice than truth. She
was no healer, able to sense what lay beneath the skin. She hadn't
felt any movement in the bones, but that didn't mean the arm wasn't
broken. "Strap it tight, Zuzzara, so she can't jostle it. Do you
have any of your healing potions with you, Gunderal?"
Gunderal nodded her chin toward a smoldering mass of leather and
broken glass. Puffs of noxious purple steam rose from it. "My
potions bag is useless. Everything broke and mixed
together."
Ivy hid her dismay with a shrug and a wave of her hand. "When did
you ever need potions for your spells? Can you dry us off a little?
Once Zuzzara has your arm tight?"
"I can't even make a light," sighed Gunderal. "I'm sorry, Ivy, I
tried earlier when we were looking for you. It hurts, and I can't
move my hand, and the words run together ..."
"Just stop trying," growled Zuzzara. "You always try too
hard."
"You don't understand," Gunderal snapped back, a slight flush of
anger warming her wan features. "Magic is not just waving your
hands and shouting some words. It takes concentration. I certainly
can't concentrate with you fussing at me."
"Not to worry," said Ivy, hoping to avoid an argument between the
two. Zuzzara would throw her body between any danger and Gunderal,
but then she always turned around and fussed at the little wizard,
which always set off Gunderal. This
could lead to some odd results when she was spellcasting, like that
flood when all they wanted was a little gentle rain. "Who needs
magic?" Ivy added. "We can get out of here without your spells.
Just rest now."
Mumchance shook his head at Ivy. "It's not new spells that should
worry you. It's what she started before we fell in here."
"What?"
"Look at the water." The dwarf swung his lantern over the river.
The river flowed along the very top edge of the bank. "She's been
pulling all the water toward Tsurlagol for the last few
days."
"To undermine the wall."
"Well, it's working very nicely," said Mumchance. "It undercut our
tunnel and now it's rising higher."
"Can we get out the way that we fell in?"
Mumchance grunted. It was not a happy sound. "I sent Kid and that
Procampur fellow to look. But I doubt it. The ceiling of the tunnel
has probably collapsed between here and the entrance. We're buried
alive and in danger of drowning."
Ivy stared into the darkness, listening to the water hissing below
her. "That is a pleasant way to put it," she said at last. "Any bad
news?"
Mumchance shook his head. "It could be worse. I can smell fresh
air—well, not too stale air—and so could Kid."
"So another way out?"
The dwarf shrugged. "Hope so."
A clatter of hooves against stone announced the return of Kid and
Sanval. They shared the party's other light between them, one of
Kid's candles stuck in an earthenware bowl. Kid always had candles,
bits of string, and a few odd dishes tucked in his clothing.
Apparently some of his treasures had survived the fall.
"Blow it out," said Ivy, gesturing at the candle. Kid did as she
asked, but Sanval looked like he wanted to protest at
the sudden lack of light. With only Mumchance's lantern to hold
back the darkness, the humans were at a distinct
disadvantage.
"Why do that?" Sanval asked. He kept his voice low and polite, just
as if they were sitting in the camp. He hadn't shouted, yelled, or
screamed, although Ivy would have done all those things, and a bit
more, if she had been dropped through somebody else's tunnel into
this mess. Since she was the one who had started this tunnel, she
was just managing to swallow her temper. After all, it would do her
no good to scream at herself and it would worry the
others.
For Sanval, she gave a fuller explanation than usual, mostly
because she knew Procampur's forces were predominately human, and
he'd probably never fought beside dwarves, half-ores, half-genasi,
and whatever Kid was (one of these days, Ivy meant to figure that
out, but she wasn't too sure that she'd like the answer). "Because
we may need that candle later," she explained to Sanval. "And by
we, I mean you and me. The others can see in the dark."
"It's not so much seeing," explained Zuzzara, as she worked with a
quick gentleness to bind Gunderal's arm into a comfortable
position. For now, the half-ore seemed content to play nurse rather
than nag.
"It's more like using the other senses. Sometimes a scent can have
color and texture," said Gunderal.
"Smell, and sound, and touch, my dear," said Kid, with a tilt of
his head.
"Even with one eye, I can see farther in the dark than any human."
Mumchance snorted.
"So we can't afford to waste a candle while the lantern still has
fuel," Ivy concluded. "We save the light and trust the others—by
which I mean everyone who isn't human—to keep watch."
"It is your company, Captain," said Sanval, giving Ivy a title that
she rarely used. But he was right; she held the high rank in their
group, if only because nobody else wanted the title, and it sounded
good when negotiating with someone like the Thultyrl. Ivy stared at
Sanval. He gave her that straight-ahead, honest gaze that went with
the square chin and rigidly straight helmet (she wondered if it had
stayed straight during his fall, or if he had shifted the helmet
back into its perfect alignment the first chance he got). Still,
the level, honest stare was better than that nobleman's
down-the-nose look that he wore sometimes when she was being truly
obnoxious. Ivy chose to interpret this as meaning he would not
openly disagree with her orders—after all, it was her company, not
his.
"Thank all the gods little and small, or heavy and tall, that
Procampur is too polite to fight," she hummed under her breath. It
was another one of the camp songs, a ditty that the mercenaries
favored as an explanation as to why Procampur's soldiers rarely got
into the kind of camp squabbles that kept life in the mercenary
section so interesting on a daily basis.
The Procampur gentleman acted as though he had not heard her and
mused in his usual mild tone, "Fighting by candlelight or lamplight
poses some interesting challenges."
"We will have no need of swords," Ivy said. "There is probably
nothing down here but mud and a few rats." Or at least she hoped
that was the case. They had a job to do, and one of the worst parts
of tunneling under other people's walls was the nasty little
surprises that you found underground. There were days when Ivy
could swear that there was more wildlife below the earth than above
it.
Mumchance muscled between the two of them.
"So now where?" said the dwarf. "If it would please you,
Captain"—and his emphasis on the title was as dry as his beard was
dripping wet—"to make up your mind while our boots are
still out of the water." Like all the Siegebreakers, Mumchance took
Ivy's title for what it was—a sham meant to fool other people—but
he generally listened to her orders before criticizing. "Humans are
never half as clever with their hands as the silliest dwarf child,"
Mumchance once told her. "But your race is good at the obvious when
it comes to survival. Given half a chance, you can wiggle your way
out of a bad situation faster than a rat can gnaw through
cheese."
"River isn't over our heads yet," said Ivy, "but we're still all
soaked and freezing. I want to be dry and I want to be warm before
I start any march out of here. Can't use Gunderal's potions. How
about that ring of yours, Zuzzara?"
The half-ore held up her bare hand, displaying a heavy gold ring
with a crystal set within the band. "There's only one spell left."
She sneezed. "Shouldn't we save it?"
Ivy looked them over. Gunderal looked like a carving made of bone,
her complexion more yellow-white than its usual pale pearl. The tip
of Zuzzara's nose was turning a nice shade of purple to match the
deep gray shadows under her eyes. Mumchance huddled down into the
collar of his armor like an old turtle trying to disappear into his
shell, while Wiggles shivered at his feet, a miserable bundle of
soggy fur. Only Sanval and Kid weren't shivering. In Kid's case,
the heat of his ruddy skin was causing the water to literally steam
off with a smell like wet goat and sulfur combined. Sanval, of
course, stood like a carved post, apparently oblivious to the water
dripping off his shiny helmet, streaming across his bright
breastplate, and pooling around his well-polished
bootheels.
"We need to be dry," said Ivy. "If only to get rid of that stink
that Kid is giving off." With a little pointed grin, Kid clattered
his hooves and flapped his arms to encourage the cloud around him
to drift over the others. Zuzzara sneezed again.
"Zuzzara should save that spell, especially since I can't
do
anything," argued Gunderal, but she shivered as soon as she spoke.
"We may need her ring later."
Zuzzara shook her head. With a worried glance at Gunderal, she
replied, "No, we'd better use it now. Your magic will come back
quick enough." The half-ore twisted the ring around on her finger
and muttered the words needed to set off the spell.
The spell smelled like roses and felt like a desert wind, a long
warm breath that blew across them. Heat, dry heat, surrounded them.
The whole group was caught in a mini-tornado of hot, whirling
air.
The warmth of the spell slid right down into Ivy's bones. She
sighed with pleasure. Dry and warm was the best feeling in the
world, Ivy decided. And the cleaning that went with the spell was
rather nice too. At least one or two layers of grime had
disappeared from her armor, not that magic could ever give it a
polish to compare with Sanval's breastplate.
The rest of the group looked as happy as Ivy felt. Kid's curls
tightened around his horns, Gunderal looked more pink than white,
Zuzzara stopped sneezing, Sanval's armor practically dazzled the
eye in the lamplight, and even Mumchance's scanty beard had curled
back up around his chin, instead of dripping down his chest.
Wiggles danced on her back legs, obviously delighted to be a white
fluffy dog again instead of resembling a drowned white
rat.
"Love that spell," Ivy said to Zuzzara.
"Good," said Zuzzara, "you can pay to recharge the ring next time.
You know how much fire and air spells mixed together
cost?"
"What was that?" asked Sanval, holding up one arm to examine with
bemusement the regained brilliance of his armor.
"Couple of spells, combined, and caught in the gem,"
f
f explained Gunderal. "One spell dispels the water and dries
you
* off. Another warms you up. And your clothes are cleaned
in
* the process." She gazed with satisfaction at her silk skirts,
once ¦ again swirling like flower petals around her dainty
ankles.
i: "You only stay warm for a bit," said Zuzzara, "but you stay
>'¦ dry until you fall into another river or snow bank. Gunderal
thought it up for a winter campaign."
"It was the most horrible, miserable time of my life," murmured the
wizard with an exaggerated shudder. "I was not just wet and cold
all the time. My clothes were muddy and stayed dirty. There was no
place to take a hot bath or clean your things."
> "That wasn't so bad." Ivy shrugged. "But having your feet i
wet and cold all day and all night is never fun."
"So I thought of a way that we could combine a few spells to clean
us all up," said Gunderal with a shake of her head at Ivy's usual
dismissal of the importance of baths. "But since I can't cast fire
spells, we have to hire someone else to cast them and store them in
the ring. Of course, I can't wear the ring either. Something about
the fire spell turns my finger bright red!"
"So I wear the ring," explained Zuzzara.
" 'Dry Boots' is what we ended up calling that combination of
spells. Although the wizard who charged the ring used fancier
words," recalled Ivy.
"Dry Boots is what it is. Dry boots is what it does," said Zuzzara.
"Wizards can be too fancy at times."
"Not me," whispered Gunderal. She was still pale from the pain of
having her arm strapped, but she used the fingers of her good hand
to twist her curls back into their perfect, blue-black ringlets.
Her potions were smashed, but her enameled hairpins and shell combs
had survived the fall. She made two more twists of her hair,
achieving a fetching topknot. "I just like to be warm, and clean,
and well dressed."
"An excellent preference," Sanval agreed with a nod of approval at
Gunderal. Ivy sighed and shook her head at the pair's mad obsession
with cleanliness.
"Zuzzara was talking about magic," said Mumchance with a roll of
his good eye at Gunderal's grooming. "And even you, lovely
Gunderal, can get carried away. You can't just make it rain. When
you call the rain, it has to rain with black clouds and lightning
strikes, and a cold wind rising up from the earth. Has to rain
until it floods, and we're all floating away on the barn
roof."
"Just that one time," said Zuzzara, stepping in front of Gunderal.
She might fuss at Gunderal all day and night, but she always
defended her when others did the same thing. "Don't be so hard on
her."
Ivy let them chatter when they should have been moving because she
knew the wizard needed time to regain some strength. But the delay
still worried her. The water was definitely lapping over the edge
of the riverbank.
"All I'm saying..." said Mumchance.
"Is that we had a magnificent rainmaking business until we had too
much rain. You humans and demi-humans never learn to control your
magic—not like dwarves," said Ivy and Zuzzara and Kid all together.
Gunderal giggled, a faint (lush of color coming back to her cheeks.
Mumchance rolled his eyes.
"It's an old argument," said Ivy, "and it never quite goes away."
Zuzzara snorted.
"Well, Gunderal, my lovely wizard," said Mumchance, "you've done
even better this time. The river is rising, Ivy."
"I know, I know," said Ivy, "and it's my fault, not Gunderal's,
that we're sitting so low underground. If Gunderal feels well
enough to move now, we need to find a way out. Mumchance?
Kid?"
The dwarf nodded at Kid, who nodded back. The dwarfs
sense of direction underground was superb, but Kid came a i close
second. Sanval started to say something, but Ivy laid a finger
against her lips. Silence was needed now.
The dwarf closed his eye and cocked his head. He stomped his feet a
bit, his boot heels ringing on the ground; and Kid stomped back,
making the high sharp clicks of hooves against stone. Kid's ears
swiveled under his glossy curls, forward, back, and then flat to
his head. Mumchance nodded left and then nodded right, and clucked
his tongue. Kid whistled. The two opened their eyes at the same
time and turned in the same direction.
"That way," said Mumchance pointing off to the right. "There's a
tunnel entrance down there."
"Maybe two, my dear," said Kid, sniffing the air. "Big hole and
little hole, running close together."
Ivy nodded. Underground, Mumchance had the best sense of direction,
but Kid often surprised them with his unerring instinct for the
safest route or the quickest way to the surface.
Zuzzara bent down to pick up Gunderal. "I can walk," whispered the
wizard. "It's not my legs that are broken."
"What if you faint again?"
"Don't argue," said Ivy, "or argue later. We need to move." Even
with her human eyes, she could see the water was higher now, almost
to the lip of the ledge where they rested. "No more Dry Boots,
remember?"
Gunderal made a face and stood up, following the others away from
the river water. Although she was descended from the water genasi
on her mother's side and could, with a simple spell, breathe
perfectly well underwater, she was not dressed for swimming and was
rather relieved that nobody had asked her to try to find a way out
through the river. Normally, when Gunderal went swimming, she had a
special, magical scaled outfit to wear—one that looked stunning
both wet and dry.
The Siegebreakers felt along the ledge, walking cautiously in the
direction that the dwarf had indicated.
Unlike the ledge, which appeared to have been made by men or
dwarves, and was part of some ancient canal running into one of the
earlier incarnations of Tsurlagol, the new tunnel appeared to have
been dug out by some huge animal. Letting Kid lead, Ivy gestured
for the others to follow. They fell into their usual pattern for a
cramped space, a single file line. Kid clicked away first,
Mumchance following with the lantern, and then Gunderal behind him.
Ivy swung into her usual place behind Gunderal and felt uneasy. She
glanced back to encounter Sanval's cool gaze rather than Zuzzara's
"hurry up" stare. Zuzzara's bulk loomed behind Sanval. It was the
usual order, but with one added. At her back was someone unknown.
Would he know the right way to duck if she needed to swing in a
cramped space? She would never hit Zuzzara by accident in a fight;
the half-ore was used to Ivy, and Ivy was used to her. They knew
which way the other would move. Ivy hoped that Sanval could stay
out of the way in a fight. She suspected that cutting off one or
two of Sanval's limbs might not help her win payment from the
Thultyrl.
More importantly, now that she was not in immediate danger of
drowning or freezing to death, Ivy considered the Thultyrl's
request. They had to be reasonably close to the city walls, and
that meant they still could undercut the foundation. They had
water, lots of water, running swiftly behind them. They had magic.
Well, they would have magic if Gunderal could ignore the pain of a
possibly broken arm and call up a spell or two. In all probability,
they could still collapse the southwest corner of Tsurlagol's walls
in time. And that meant they could collect their payment. Maybe
even pad the bill a little for additional hardship—after all, they
would
need to pay some wizard to create a new Dry Boots ring, and then
there were all those potions that Gunderal had lost. Most likely,
the potions could be added under miscellaneous expenses. That
sounded fair to Ivy.
Things were not so bad, Ivy thought, but she was too wary to say it
out loud. Luck had a way of turning on you, she had found,
especially when you believed the worst was over.
Chapter Four
The tunnel branch smelled bad—like something had dragged carrion
through it. It was a tight squeeze for Zuzzara. The half-ore bent
low, pulled in her shoulders, and used her shovel to dig herself a
wider opening at one point. Mumchance kept muttering at them to
hurry, that he could smell the water rising behind them.
"Move then." Ivy pitched her voice loud enough for the dwarf to
hear her. "Get those short legs stepping." A sharp bark sounded
from Mumchance's pocket. "And stifle that dog. You can hear her for
miles."
Mumchance scratched Wiggles's head. "Don't mind her, sweetie. Don't
mind the bad-tempered lady who didn't listen to us when she should
have ..."
"Just march," snapped Ivy. She might not have a dwarf's keen sense
of smell, but the rank odor of damp earth surrounded them, evident
to even her very human nose. Years of tunneling behind Mumchance
had taught her to be wary of such places. Wet earth tended to be
unstable, and a collapsing wall or ceiling in this place could
leave them buried forever. "Gods, grant me cremation and not burial
in wet earth," muttered Ivy as she burrowed like a half-mad rabbit
after the others.
Behind her, silence reigned. Sanval, true to his silver-roof
dignity, had not uttered one complaint, not even when Zuzzara's
digging had cascaded dirt down his back. Ivy wished the half-ore
was as restrained. Louder than Wiggles's barks, a steady stream of
muttering came from Zuzzara as she tried to squirm through the
narrowing hole.
The tunnel angled steeply upward, and the scent in the air changed.
It was no longer quite so rank, but still musty. But a big musty,
like a large space, Ivy thought.
The light from Mumchance's lantern bobbed up and down and then
disappeared with a sudden drop.
"Cave ahead," said Gunderal, repeating Mumchance's instructions
down the line. "Small drop."
Ivy hissed that description back to Sanval and heard him tell
Zuzzara.
"Good, good," the half-ore replied in a booming voice that brought
down another trickle of dirt from the ceiling, "my back is aching.
Just let me stand up straight, that's all I ask."
What Ivy dropped into was not a cave, but a huge hall buried
completely underground. The walls were too far away to be lit by
Mumchance's little lantern. Great columns rose from the floor to
support a ceiling lost in the black shadows above. They looked like
strong support columns, which was good; but there was no way to see
the condition of the high ceiling, which was bad. The air still
smelled stale, but there was an older smell, harsh beneath the
damp.
"Ash," said Mumchance, stirring up a cloud with his booted foot.
"Floor was burned long ago."
"Bones, too," reported Kid, skipping back into the circle of light.
"Old bones, my dears, scorched skulls and blackened
ribs."
"Kid, stay away from those," Ivy snapped. He ignored her,
continuing to poke among the piles.
Gunderal walked up to one of the black columns and rubbed her good
hand across it. She left a white streak shining in the lamplight.
"Soot," she said, displaying the black marks on the ends of her
delicate fingers. She frowned at the mess on her fingers and pulled
a lace handkerchief out of her pocket to clean off the grime. "A
fire storm inside. It smells like magic, Ivy."
"How long ago? Is it gone now?" Ivy wondered if it could be a
lingering spell or curse, something that could collapse the place
on top of them if they touched some forbidden object.
Gunderal whispered a few words and tilted her head and gave the
slightest of sniffs, as if she were trying to smell a faded perfume
in a room long abandoned. "Before we were born— before our mothers
or our grandmothers," she said, shrugging and wincing as the
gesture pulled at her arm sling.
"Speak for your own grandparents," said Mumchance. "Mine probably
carved these pillars. Look at the fluting on the base, Ivy, that's
good clean stonework. Dwarves carved that; humans wouldn't have the
patience for it."
"Men can build and carve well, if they desire it," said Sanval,
coming up to them with a solid rap of hard boot heels against
stone. Ivy thought about pointing out that his firm tread was
stirring up more ash, which was settling back down on his
beautifully polished boots. But she decided not to comment, not
until his boots looked exceptionally bad.
"There were great temples and palaces in Tsurlagol once, before it
fell," continued Sanval. "Not all were built by dwarves."
"I still say it is quality work, and that generally means dwarves,"
said Mumchance. "Tsurlagol was always a steady source of income for
those inclined to work with humans. The city's name became another
word for 'job available' among dwarves. After all, the humans
needed it rebuilt so many times."
Ignoring the arguments, Ivy asked the important question. "So we're
in Tsurlagol?"
"In the ruins of some earlier Tsurlagol, I think," said Sanval
slowly, as if he were dredging up an old story from his memory.
"This city has been destroyed and rebuilt so often, it can be hard
to know one level from the next. There are tales of fire once
destroying Tsurlagol, sweeping through the city. A fire begun by
wizards. It burned so wildly and so free that they finally buried
the city under the earth to stifle it."
"Earth magic and fire magic," said Gunderal. "I can smell traces of
it in this place. But both extinguished now. And something else
too, something even older. Something strange, that pulls on the
Weave in a way that I do not recognize."
"So how far are we from present day Tsurlagol?" asked Ivy, whose
interest in history had never been strong and tended to be even
less when she was trapped underground and had missed her breakfast
and had little hope of lunch.
"Outside the walls still," said Mumchance. "We've been traveling
too far to the north to be under the current city. That's what I
think, and I'm usually right."
"Yes, and a disgusting habit that is too," replied Ivy. She rubbed
her eyes—the old ash kicked up by her passage made her itchy—and
peered into the gloom. "Best way out?"
"Many ways, my dear," said Kid, trotting back and forth like a
restless racehorse. "East, west, south, north. Lots of tunnels
going out of here. Bigger than the way we came. Men and dwarves
have been down here since this burned and been busy, busy, busy
digging away. Others have come since. Animals slithering on
bellies, four-foot and two-foot and no-foot, hunting behind the
humans and dwarves. Old tracks overlaying older tracks, all hunting
one another." Kid's tongue flickered in and out of his mouth, as if
he tasted all those passages in the air itself.
"At least there are not any rats," said Zuzzara, who had a strong
dislike of rodents. It was Gunderal who always had to clean out the
rattraps in the barn, unless she could talk somebody else into
doing it.
"Too many reptiles, my dear," said Kid, bending over to examine a
small pile of bones.
"Reptiles?" said Gunderal, who had a bigger dislike of snakes than
Zuzzara had of rats. Ivy could not stand either rats or snakes, and
so she killed them whenever she met any. Slicing off their little
heads always made her feel better.
"Snakes, lizards, something else, my dear," said Kid, still
stirring through the skeletons on the floor. "But these bones are
men and halflings and dwarves."
"Treasure hunters," explained Sanval. "The ruins were rumored to be
laden with ancient treasures, magical artifacts, and so on. Men
came, and dwarves too, and others as well, to dig through the
buried cities. Tsurlagol has been many cities—each one destroyed in
a siege and then rebuilt."
"And wherever the treasure hunters go, predators follow close
behind," grumbled Mumchance.
Sanval nodded. "The ruins gained an evil reputation, and most of
the entrances were sealed. Then Tsurlagol fell in another battle,
and another."
"Until they lost track of their own ruins," Mumchance
said.
"Sort of place that my mother would have loved, if it were stacked
with treasure," observed Ivy. "She probably could have sung you the
city's entire history right back to when the first stone was laid
for the first wall. When she wasn't saving the world or singing for
some king, she was the most avid treasure hunter, always going
underground after some artifact or other. That was one of the
things that my father could never understand. He thought all jewels
and gems were just
worthless sparkly rocks compared to a nice flowering bush or a
flourishing oak tree."
As they talked, they all circled slowly around the enormous hall,
careful to stay within the small circle of light cast by
Mumchance's lantern. Kid ventured the farthest into the dark,
reaching into the shadows to feel the walls and better assess their
condition.
"Your parents sound ..." Sanval hesitated. He obviously could not
find a polite way to inquire about her ancestry, but he tried.
"They don't seem to have been quite the same as you."
"Not hardly," said Ivy with a snort. "They were heroes. When your
Thultyrl finishes his great library, you can find their exploits in
a dozen story scrolls. Saved the world from incredible evil a dozen
times." She always found her parents hard to explain, especially to
romantic fools like Sanval who believed in honor, great deeds, and
noble acts of sacrifice as much as keeping their boots shined and
their armor polished. Nor would he understand that the legacy of
their heroics could be a greater burden than a boon to their
daughter.
Mumchance pulled Wiggles out of his pocket and dropped the dog upon
the floor, letting her run loose as he continued to examine the
carvings at the bases of the pillars. She pawed at one pile of ash,
turning up one of the scorched skulls that Kid had mentioned.
Mumchance bent down to look closer at the dog's treasure. Several
teeth had been broken out of the jaw. He shooed the dog away from
the bones. He never allowed any of his dogs to chew on anything
that resembled people, whether it was human, dwarf, or even ore. It
made for bad feelings in a mercenary camp and, he believed, was bad
for the dogs' teeth.
"Something came down here and pried the gold teeth out of the
jaws," he speculated as he held the skull out of Wiggles's whining
reach. "This area has been pretty well looted. There's no treasure
left down here. Just ash and bones."
Kid made a little grunt in agreement as he brushed away the ash
covering a headless and armless skeleton. Unlike the other bones
scattered nearby, this skeleton glowed an odd phosphorescent
green.
"Blast," said Ivy, catching sight of the shimmering green light
surrounding the bones. "Kid, I told you to leave that stuff
alone."
The odd skeleton moved, a very slow tentative movement, wiggling
through the ash like a worm. Kid skipped neatly out of its way, not
particularly frightened but not fool enough to let the skeleton
touch him.
"What is it?" asked an amazed Sanval. In Procampur, bones did not
go crawling around on their own.
"Skeleton warrior or what is left of one." Gunderal sniffed. "Badly
made too. It should have a head, hands, and weapons." The thing
staggered upright and wobbled on unsteady feet toward them. The
Siegebreakers circled out of its way. It tottered after Kid, as if
it were playing some grotesque child's game of
hide-and-tag.
Wiggles spotted the moving skeleton and with a joyous bark started
chasing after it. The little white dog wove in and around the
skeleton's ankles with little yips, obviously regarding the whole
thing as one giant snack. She rose up on her hind legs, dancing
like a beggar before the green glowing bones.
"Oh blast," said Ivy seeing Mumchance's frown at Wiggles's
actions.
Mumchance whistled one high sharp note. With drooping tail, the dog
came back to his side. "It's your fault, Ivy, that she chases after
such things," scolded the dwarf.
Ivy had taught Wiggles to catch bones when she threw them to her.
"Well, she started doing that little dance for bones all on her
own," Ivy said, defending her earlier actions to
Mumchance.
"She did not. You encouraged her to do that. And it's just not
dignified!"
Ivy considered that any dog bearing the unfortunate moniker of
"Wiggles" already lacked dignity, but she knew better than to say
it out loud. Instead, to soothe the dwarPs feelings, she asked him
if he thought the skeleton warrior could be of any use to
them.
"Lead us out of here, you mean? No, those things are brainless, and
this one is more so than most," observed Mumchance as he circled
left to avoid the headless skeleton. "Somebody looted whatever
armor and weapons these poor sods had. They just left the bones
behind because they're worthless." The skeleton seemed to sense
that Mumchance was talking about it, because it began its mad lurch
toward the dwarf.
"Let's leave before it bumps into anyone. It looks a bit moldy
under that glow," said Gunderal, pulling her skirts close with one
hand to avoid any contact with the thing. "Or before it kicks up
more dust!"
"Shouldn't we kill it?" asked Sanval, still eyeing the lurching
green bones with an uneasy look.
"Gunderal can knock it over with a spell," declared Zuzzara. "Go
on, show him."
"It's a waste of magic," answered the wizard with a small frown of
her pink lips. "Why should I do anything to it?" The skeleton was
now reeling back and forth, obviously both attracted and distracted
by the sound of their voices.
"It is harmless," agreed Ivy. "And it is already dead."
"I think we need to go east," said Mumchance, still walking in
circles to avoid the skeleton. The dwarf ducked around the
columns.
"Hey," yelled Ivy, "don't leave us in the dark."
Mumchance popped around the column that Gunderal had marked
earlier, holding his lantern above his head to cast the
widest possible circle of light. "Kid was right. Several ways out
of here. I think we have gone west of the city, so we need to find
a tunnel leading east."
"And that will lead us under the walls and then out," Ivy
concurred. "Let's start moving. Come on!"
But Gunderal and Zuzzara were paying no attention to Ivy. They were
still arguing about Gunderal's reluctance to cast a
spell.
"I am not disanimating that skeleton," said the wizard, with the
suggestion of a pout starting to form on her lower lip.
"Why not?" Zuzzara wanted to know. The half-ore's teeth were
beginning to show under her upper lip—a sure sign of
annoyance.
"Just because I don't feel like doing it," Gunderal replied. The
headless skeleton started its weaving wander toward them.
"You always put down bones when you can. You have lost your magic!"
The last was shrieked by the half-ore. The skeleton made an abrupt
about-turn and lurched away from them.
"Don't be foolish! I can't lose my magic. I'm just tired, and my
arm hurts, and you keep screaming at me!" Gunderal stamped her
foot, raising up a cloud of ash. "Look what you made me do. It will
take me forever to clean these skirts."
"You're still in pain. I told you that I should carry you out of
those tunnels. You have exhausted yourself," said Zuzzara,
modulating her voice into something less than an ore shout but
still loud enough to make everyone else in the room wince. The
skeleton picked up speed away from the half-ore, lurching rapidly
toward the nearest tunnel entrance. Ivy watched it go with a mild
expression of envy. Once Zuzzara and Gunderal got to the screaming
stage, it was difficult to shut their mouths with anything less
than an avalanche.
"I'm not a child," Gunderal answered back, her voice going higher,
like a stubborn little girl. "Besides, that tunnel was so narrow,
you could barely get yourself through it."
"But you're all white and dizzy."
"Because I'm wasting breath arguing with you. Leave it be, Zuzzara,
I'm fine. The arm just aches. I'm not going to die from a sprained
arm."
"So why can't you do any spells? You can always do
spells."
"Not when I'm in pain and somebody is shouting in my
ear!"
The skeleton was just a faint green glow, disappearing into the
black tunnel.
"Shut up!" shouted Ivy, cutting across their words with a parade
ground bellow. "They can hear you all the way back to the
Thultyrl's tent. Zuzzara, if Gunderal faints or even starts to
faint, sling her over your shoulder. Until then, leave her
be!"
"Sorry, Ivy," muttered Zuzzara.
"Sorry, Ivy," echoed Gunderal.
Ivy shook her head at them, a little startled that they had
actually paid attention to her. They must both be feeling
exceptionally bad. "You should be sorry. Disgraceful, Zuzzara
spending so much time worrying about you, Gunderal. And Gunderal,
you should stand up to her more. Just because you're such a shrimp
..."
Gunderal squealed an indignant reply. Zuzzara frowned at Ivy.
"She's not a shrimp. That's not a nice thing to say, Ivy. She can't
help being short."
"I am not short!" yelled Gunderal. "I'm just not
oversized!"
"Yes, yes," said Zuzzara, patting Gunderal on her head. "Zuzzara!"
Gunderal ducked out of reach of the half-ore's friendly pats and
checked her topknot with her good hand to
make sure that it was still straight. Her hair had slid a little to
the side. Gunderal pulled a small round silver mirror out of her
pouch with a sigh. The mirror, unlike her potions, had survived the
fall. She handed it to Zuzzara with a sharp command of "make
yourself useful, hold this for me."
Ivy rolled her eyes. The world could be ending and Gunderal would
still be combing her curls or arguing with Zuzzara. "Never, ever,
go campaigning with a pair of sisters," Ivy said to Sanval. "Just
because they are related, they will drive each other crazy as well
as everyone else around them."
"They are sisters?" He nodded toward them, his eyes wide. The
half-ore, with her gray-streaked braids caught in iron beads, her
sharp-toothed grin, and her large-boned frame, towered above the
delicate Gunderal, with her fine features, rose petal skin, violet
eyes, and a cloud of blue-black hair sliding out of its enameled
pins and shell combs. Ivy could see why he had not caught the
family resemblance.
There were never two women more physically different than Gunderal
and Zuzzara, and most of the mercenaries in the camp never even
guessed that they were half-sisters— unless they came flirting
after Gunderal only to meet the point of Zuzzara's sword. Or picked
a fight with the half-ore and suddenly found themselves entangled
in one of Gunderal's spells.
After a decade of living with them, Ivy sometimes forgot about the
physical differences. It was something about the tone of their
voices, the quickness in which they could dissolve each other into
tears or laughter, or the way that they would both nag her
simultaneously. She had a hard time seeing them as anything but
sisters.
"How can they be so different and still be sisters?" Sanval
asked.
Ivy shook her head at the Procampur's stodginess. "Same human
father, very different mothers," she said.
"They each take after the maternal side of their family. Look, we
don't have time to discuss their family history, because it is
extraordinarily complicated. Ask Mumchance some time; he knew their
father." To everyone else, she shouted, "Let's get
moving!"
"Ivy, I hear something," Mumchance said. "Listen. Something is
coming. From there."
The dwarf pointed toward the far side of the huge hall in the
direction they would have to travel. Ivy shifted her sword off her
back, clipping the scabbard on to the side of her weapons belt, so
it would be easier to draw. She saw that Sanval already had his
blade out. It, of course, gleamed in the light of Mumchance's
lantern.
Kid pricked up his pointed little ears, swiveling them in the
direction that Mumchance was pointing. "Feet. Many little feet."
Kid licked his lips with his purple tongue. "Many little scaly
reptile feet running toward us."
Chapter Five
Zuzzara pushed her sister behind her, then stood with her shovel
raised over her head, obviously listening. She peered through the
darkness in the direction that Kid had pointed out. "He's right,
Ivy," she said. "Something is coming—something small and
fast!"
Mumchance tapped the remaining hammer in his tool belt to be sure
it was in easy reach, then lifted his lantern higher, to light the
hall to its fullest extent. Ivy hissed to the dwarf, "Your sword,
don't forget your sword." She did not have to remind Sanval or Kid
about the importance of edged weapons. Sanval shifted to a position
closer to the front, facing where Mumchance had pointed earlier.
Two slender stilettos appeared in Kid's hands. In a few moments,
even the humans could hear the sounds of hard, scaled little feet
pattering quickly toward them.
"Kobolds," groaned Mumchance, a dwarf with far too many centuries
of memories of the little lizardfolk that plagued the underground
routes of the world. "Those rotten little pests."
Kobolds burst through two entrances, attracted by the noise that
Zuzzara and Gunderal had been making earlier. A few carried glowing
green bones to light their way. Others
were bearing flaming torches. Still more were heavily armed with
pointed sticks, wooden dubs, and looted weapons. They flowed like a
river through the cave—a tumbling, angry river of small, scaly
brown creatures. From their horned heads and reptilian snouts to
their nasty ratlike tails and long-clawed toes, they shook with the
fury of their barking. The Siegebreakers could barely hear one
another's warning shouts over the racket.
Ivy realized that their ragged line formation was about to be
overrun. She bellowed, "Tight in! Tight in! Form a knot!" Sanval
and Zuzzara shifted closer to her, forming the classic square
position taught by military tacticians from Tethyr to Narfell. The
smaller members of the party gathered close behind them, to be
better shielded from the onslaught. Of course, long shields were
normally used in this tactic. Any shield would have helped, but
none of them had bothered to carry campaign shields to a tunnel
dig. Ivy saw Sanval shift his left arm to the classic shield lock
position, grimace when he realized that he was presenting just his
forearm and elbow armor to the kobolds, and then use that same
armored elbow to deliver a devastating blow to a kobolds vulnerable
throat.
"Back-to-back?" asked Sanval. It was another classic, especially if
fighters lacked shields.
"Too many," said Zuzzara, her half-ore vision allowing her to
quickly assess the size of the threat about to overrun
them.
The kobolds swirled out toward the walls of the pillared great
hall, then rushed inward, under and over one another. They wore
ragged clothing and bits of stolen armor— armbands from humans now
wrapped around kobold thighs, a human-sized elbow guard used as a
knee guard—and they waved their spears above their heads. It was
hard for human sight to separate them; they looked like one big
scaly mass of prickly arms and knobby legs. Ivy found that when she
swung
her sword at the kobolds, she was apt to bring it down on a sudden
gap between them and then lift it with several kobolds clinging to
the blade. They flew upward from her raised thrust, flying over one
another and slamming into Ivy's head and shoulders on the way
down.
Ivy stumbled and dropped to one knee. The kobolds swept over her in
a ceiling of lizard underbellies, tattered shirts, and flashing red
eyes. With a death grip on her sword's hilt, Ivy pushed herself
upright, jabbing with her elbows and kicking out with her boot
heels. The kobolds scrabbled to cling to her. She reached out with
her free hand and grabbed a kobold by his ragged collar, swung him
around to gain momentum, then tossed him back against the others.
That created a momentary gap in the mass of bodies and gave her
room to settle into a fighting stance. Once she regained her
balance, she pivoted rapidly, her sword circling in a wide arc. The
flat of its blade smacked into scaly bodies, clearing her
path.
Another mass of kobold fighters flew toward her. She beat them back
with her sword.
Sanval fought as Ivy had expected he would—with the absolutely
correct posture of a man who had been trained by the very best
tutors and then practiced every day as they recommended. The swift
strokes of his sword cleaved a clear path through the kobolds.
Unlike Zuzzara, Mumchance, or—it must be admitted—herself, Sanval
did not scream or yell or curse as the little scaly pests swarmed
around them. He just moved in perfect time with Ivy's
attacks—backing up a step when she backed up, lunging forward with
her when she lunged, his dagger in one hand, his sword in the
other, in a perfect fighting stance. The kobolds tried to take
advantage of his upright position, ducking beneath his weapons and
wrapping their arms around his leather boots. They scratched and
clung and tried to climb, curling their fingers around his
belt
to pull themselves up. He raised his arm, tapped his dagger on the
top of his helmet to straighten it, then dropped into a lower
position—all the better to hit vulnerable parts of the kobold
anatomy with his shining sword and dagger.
The creatures parted before him, obviously intimidated by the
fighter in brilliant armor. Sanval just smiled and dived after
them. He seemed much happier now that he was confronting living
things. He had lost the consternation evident during the earlier
encounter with the glowing skeleton, but he did pause to say over
his shoulder, very politely, "Is it acceptable to kill these
creatures?"
"Not even their mother will miss them!" yelled Ivy, slicing a hand
off a kobold that was making a grab for Sanval's brightly polished
elbow guard.
The beast fell down with a gurgle of blood gushing over its
companions. The other kobolds seemed distracted, obviously trying
to decide between looting their injured companion and attacking the
warm-blooded humans before them. Two kobolds looked down at the
easy prey at their feet and up again at the watrior woman with her
sharp sword and stolen spear and the man in the impossibly bright
armor. The half-ore was still bashing right and left with her
shovel and getting nearer. The two kobolds looked at each other
again and broke off from the fight, dragging their screaming former
companion to a shadowy corner and snarling at anyone trying to take
their prize from them.
With the kobolds distracted by the scuffle over the wounded member
of their tribe, Ivy took advantage of the lull in the fight to
glance over her shoulder.
Everyone was knee deep in the short reptilian fighters (except
Mumchance, who was nose deep). Like Ivy, the dwarf turned in
circles, to protect himself on all sides, keeping the metal lantern
as high as possible to give the fighters the most
light. He kept jerking his head from side to side to see out of his
one good eye.
Zuzzara—a mountain in the sea of kobolds—beat down from her height,
her neat braids and big gold earrings swinging around her head, her
finely tailored leather waistcoat stretched tight. The shovel
became a no-nonsense club in Zuzzara's big hands, perfect for
smacking heads, breaking spears in half, and sending kobolds
flying.
But for every little brute that they knocked down, more
appeared.
Ivy screamed at her friends to beat a strategic retreat up the
nearest tunnel that was kobold free. "Knot hold, small fall back,"
she shouted.
Mumchance, whose responsibility in such formations was to lead the
rear retreat, yelled that he had a tunnel. It was a narrow hole,
only two or three kobolds wide and barely tall enough for Zuzzara
to stand without bending.
Zuzzara was the last to leave the hall. She stopped in the shallow
cave in front of the opening and tried to make a door of herself,
closing the entry to the kobolds with her width and her slamming
shovel. The majority of kobolds, still hungry, tried to rush around
Zuzzara to follow them. Zuzzara gave a shout when one of the
creatures trying to circle around her attempted to ram its spear
into her backside. The spear caught on the long tails of the
half-ore's leather waistcoat, proving Gunderal right in her
argument that the style was not only fashionable but good
protection too. Then Zuzzara swung around and brained the kobold
with her shovel.
Ivy shoved little Gunderal in front of her as Sanval defended her
back. The dainty wizard turned, obviously worried about her sister.
Facing the pack of reptilian human-oids, Gunderal brought her
uninjured hand up to her face and blew hard, making a high
whistling noise. A blue light
streaked across a startled kobolds face, and a fine icicle suddenly
appeared hanging off the end of its nose. But the creature took no
harm from the spell, shaking off the ice and wading back into the
attack. "Go on, go on. Zuzzara is doing fine," Ivy shouted at the
obviously dismayed wizard. "Keep up with Kid."
Mumchance swung flat against the tunnel wall, letting Kid and
Gunderal scamper past. A kobold snuck past him as well, and Sanval
made as if to follow, but Ivy caught his arm. Kid would keep
Gunderal safe. He kicked back with his hooves, catching the kobold
smartly on its scaly snout and giving it a flowing bloody nose.
Another kick caught the kobold lower down, right below the stomach,
and the creature folded into a small ball of whimpers.
Mumchance knocked it into its fellows with a hard blow from his
fist. Wiggles gave the creature a nip on the tail in passing and
then bit the ankle of another kobold trying to sneak up on the
dwarf.
"Good dog!" said Mumchance, pulling the remaining hammer from his
belt and braining the kobold with it.
"Use your sword!" Ivy shouted at him. The dwarf always forgot his
sword.
Mumchance shoved his hammer back in his broad belt and pulled out
his sword, waving it wildly. A number of kobolds ended up with
sliced ears and nicked toes. The dwarf delayed following Kid. He
still carried the Siegebreakers' only lantern, and he knew the
humans needed him to light their exit from the tunnel.
Ivy whipped around, checking behind her and cutting off a kobold
sliding along the tunnel wall. She rammed her sword through the
belly of the scaly attacker and grabbed its spear with her other
hand. She jabbed back with the spear, just under Sanval's arm, to
catch another kobold in the throat.
Mumchance's energetic, if less effective, fighting sent the beams
of the lantern swinging wildly. To avoid being blinded by the
sudden light shining in her eyes, Ivy glanced up. Above them, she
saw that one of the old wooden beams holding up the tunnel was
clearly cracked.
"Zuzzara!" yelled Ivy, and she gestured with her thumb at the beam.
The big half-ore glanced in the direction of the beam and then
swept her shovel through the kobolds as though she were sweeping
dust out the door. The creatures squealed as they went rolling down
the tunnel.
"See it!" shouted Zuzzara.
"Come on, Procampur," Ivy said, dropping the kobold spear that she
still clutched and grabbing Sanval's shiny steel-clad shoulder. She
shoved him in front of her, almost ramming his nose into the side
of the tunnel as she swung him around. "Time to run!"
"Your friend—" Sanval sounded a little muffled as he tried to keep
his face out of the dirt wall in front of him.
"Can take care of herself," interrupted Ivy. "Follow the dwarf and
stop fighting the kobolds. Zuzzara will get them!"
Falling farther behind her fleeing friends, the half-ore continued
bowling kobolds into their kin using her shovel. The kobolds
retreated, a bit intimidated by the tall, screaming half-ore woman
with pointed teeth who was swinging an iron-headed
shovel.
Zuzzara waded right into the group of kobolds. Now she swung the
shovel like a scythe, a long, low sweeping motion that mowed
through them. The little brown creatures ricocheted off the
shovel's flat end, bouncing head over tail onto their fellows.
Thunk, whack, thunk. The shovel rang against their scaly hides and
horned heads. The kobolds leader—a little taller and greener than
the rest of the crew—barked something high and sharp that sounded
like Draconic commands, and his
guards lowered their spears and tried to overrun Zuzzara. Most of
the spear points simply bounced off her thigh guards and her wide
leather belt with its big brass buckle. She was far too tall for
the kobolds to reach any vulnerable points.
"Come on," said Ivy, still propelling the rest of the group in
front of her. "Run!"
Once again, Sanval swung around Ivy, obviously intent on
backtracking down the tunnel to join Zuzzara. Ivy grabbed him by
his sword arm, disregarding the danger of being skewered by his
blade, and pulled him completely around by shifting her weight and
digging her feet in.
"We must help her. What are you doing?" yelled the
captain.
"No. Keep going," Ivy shouted the order, and the tone got through
to him. He blinked in confusion at her. "She'll bring the ceiling
down. She knows what she's doing. Run, you idiot hero,
run!"
Zuzzara flipped another kobold off the end of her shovel and
plunged the blade straight up, catching it against the timber
holding up that section of the ceiling. The half-ore bulged her
muscles as she levered the shovel against the cracked beam. One
brass button pinged off her waistcoat, and the kobold leader
screamed as he caught it squarely in the eye.
The crack widened, and dirt rained down upon the squeaking kobolds.
They raced away from the terrible giant who had wreaked such
destruction upon them. With a loud splintering sound, the beam
split in two. The beam's loose end bounced upon the head of the
kobold's leader, cracking his skull.
Zuzzara spun around and raced back to her group, scooping up Sanval
and Ivy as she ran. She tucked one under each arm, as if they were
small children. Her shovel crashed against Ivy's knees as she
tightened her grip around Ivy's waist. Ivy
hoped that her armor would hold and tried not to think about
breathing. "Let's go," Zuzzara cried.
With a crash, the rest of the ceiling collapsed, sending clouds of
dirt through the tunnel. Coughing, choking, and with streaming
eyes, the group stumbled out into a large, hollow space. Zuzzara
gently set Sanval and Ivy down.
"Thank you, Zuzzara," said Ivy, once she had spat some of the dust
out of her throat.
The gentleman from Procampur lowered his head in a quick bow toward
the half-ore. "I also thank you, Lady Zuzzara, but I am sorry that
I was not allowed to aid in your defense."
"Sanval, there was no need to play the hero. Zuzzara can take care
of herself. Take care of the rest of us too," Ivy said, once she
had figured out that he was courteously criticizing her order to
retreat.
"But the thought was sweet," said Zuzzara, smiling wide enough to
show off her long white canines.
"Maybe we all need a short rest," Ivy said and sat down on the
ground with her legs straight out in front of her, her hands on
knees, and her back bent. She tried not to gasp too loudly as she
endeavored to catch her breath.
Sanval stood beside her, but from somewhere under his armor, he had
retrieved a cloth and, to no one's surprise, began polishing his
sword. "What are your plans now, Captain?"
Ivy looked up at him, trying not to look too discomposed. She was
fairly certain that there were still bits of kobold stuck to parts
of her gear. She pulled off her gauntlets and shoved them through
her belt. "We will bring the western wall down for your Thultyrl,
just as we discussed. This is just a little detour; but we will end
up under the wall, and do a little strategic digging with Zuzzara's
shovel. Let the river do its work. And then, plop goes the wall. We
just need to be out of the way when the whole thing topples
down."
"At least today is still better than that time with the hogs,"
muttered Zuzzara.
"Oh, definitely better than the hogs," Gunderal agreed. The litde
wizard motioned Zuzzara to sit down and immediately began
readjusting her sister's braids—a good sign that their latest spat
was over.
"Hogs?" Sanval said, watching them with a puzzled frown. Ivy wasn't
sure if he were confused by the reference to pork or still trying
to figure out how the pair could be sisters.
"If we had had more time to work on the fuse and to pack those pigs
correctly, we would never have had any problem," said
Mumchance.
"What pigs?" said Sanval glancing at the dwarf. So it was
definitely the pork that had aroused Sanval's curiosity. Ivy
stifled a grin at this evidence of his humanity. Only dead men
could keep silent around her friends, once they started one of
their rambling tales; and, as she suddenly recalled, even that lich
had not been able to resist joining in the conversation once. Oh,
that had been a strange campaign!
As usual, each of the Siegebreakers began talking as fast as they
could, trying to beat one another to the end of the pig
story.
"Dead hogs, actually," said Mumchance and was immediately
interrupted by Zuzzara.
"Very dead hogs," said the half-ore, who had complained unceasingly
during that campaign that she had to carry most of the
pigs.
"Absolutely rotten hogs. Bloating," added Gunderal, blowing her
cheeks out to illustrate. Anyone else who did that would have
looked hideous, but Gunderal just appeared even lovelier, if
slightly fishlike, with her bloated cheeks.
Sanval looked baffled, and then enlightenment dawned. At that
point, he looked mildly nauseated.
"Exactly," said Ivy with a chuckle, getting into the conversational
game. "We packed a bunch of these dead hogs under a
tower."
"The smell was awful," shuddered Gunderal, who had stayed as far
away from the dead pigs as she could and kept a perfumed
handkerchief over her nose whenever she could not maintain her
distance.
"Then we lit a fire under them, dear sir," said Kid, who was
wandering in and out of the group as he usually did, too restless
to sit still for more than a moment.
"Nice long fuse, right into dry tinder packed under the hogs," said
Mumchance. "Only it burned a little faster than we
expected."
"And the tunnel that we were in was a disused part of the
dungeons," explained Ivy. "Typical place. Scraps of this and that,
stacks of dried-out bones from old prisoners, old spell books that
the wizard who owned the place had tossed away."
"Everything caught on fire," said Gunderal. "And Wiggles did warn
us, Ivy, when all that smoke started pouring up the tunnel toward
us."
"The dog was a hero," said Ivy with a roll of her eyes.
"But the pigs? The dead hogs?" said Sanval. Ivy liked that about
the officer from Procampur—he could stick to a point. Which is more
than any of her friends could do.
"The hogs did exactly what they were supposed to do," said Ivy with
a grin.
"The pigs went boom!" said Zuzzara, with a lot of satisfaction,
flinging her hands up in the air and giving a very orclike
chuckle.
"And the tower fell down," concluded Mumchance. "Served that wizard
right for trying to steal that land from those pig farmers,"
pronounced Ivy.
"An interesting method of destruction," Sanval said. "Why did you
not try to do the same here?"
"Not enough hogs," sighed Mumchance. "What you've got, you eat.
Pity. With a little refinement, more containment of the blast, it
could be a very effective technique. But there is water here, so we
decided to use that instead."
"At least three underground rivers in the area. I just joined them
together to form one large river," explained Gunderal. "Then I sped
up the current a little and persuaded that river to change course
to run under the western wall. It won't last forever; eventually
the rivers will split back into their true courses."
"But it should give us an enormous amount of water to wash out the
foundations with. Better than pigs really," said
Mumchance.
"If we are not in these tunnels when the river goes through," said
Ivy and then wished she had kept her mouth shut.
"My dears," said Kid, whose wandering led him to poke his nose down
another tunnel, "there is another buried building here."
"All burned out like the last one?" asked Ivy, pulling herself
upright and walking over to the entrance.
"No, my dear," said Kid. "Just dusty and smelling of
blood."
Chapter Six
Mumchance swung his lantern around. The tunnel opened into a room
from another long-buried level of the city. Everyone moved
cautiously into the dark new space, listening for the sound of
kobolds barking or the patter of little skeleton feet. But only
silence filled the shadows. None of them feared a fight; but, as
Ivy reminded them in her fierce whispers, each battle cost them
time. They needed to find a way out so they could complete their
mission and collapse the wall before Enguerrand's charge.
Although they only had Mumchance's lantern to light the gloom, the
ceiling was low enough that they could see a delicate mosaic of
shells and blue waves.
"How pretty," said Gunderal. She loved shell patterns and had
painted similar waves all around her room at the farm. Then she
coughed. "What is that smell?" A sharp metallic odor surrounded
them like an evil fog. "It smells like a butcher's shop," she said.
"Please tell me it is very old blood."
"Fresh blood," said Kid, his nostrils quivering. "I wonder what
died here?"
There were no signs of fire, just the awful smell of blood,
underlaid by a moist smell of moss and mire. Wiggles
whined
and then whimpered. Mumchance patted the little dog on the head,
trying to quiet her, but finally scooped her out of his pocket and
set her down on the tiled floor. Yipping high enough to make Ivy
wonder if her ears would start bleeding, Wiggles raced away into
the darkness, with Kid trotting quickly behind her.
"Come quick, come quick, my dears," cried Kid. "Here's a fresh
kill."
"More kobolds?" grumbled Mumchance, swinging the lantern toward the
sound of Kid's voice and Wiggles's barking.
"Bigger. Much bigger," said Kid, sounding pleased.
A freshly killed bugbear lay at Kid's feet. The bugbear's head had
been chewed off, and one arm was missing. When it had walked
upright and had had a head, it had been taller than Zuzzara. Scraps
of black leather armor bound together with heavy chains decorated
the bugbear's body, but its hairy legs were bare, and rope sandals
covered the sole of each hairy foot. The stench rising from the
corpse was nauseating.
"Look at that blood trail," Zuzzara said, pointing at a mixture of
slime and blood that led into another dark tunnel entrance.
"Something took the missing arm that way!"
"Well, they can keep it," said Ivy. "Let's see what else that he's
got."
"It's a she, not a he," said Zuzzara, looking more closely at the
curved leather breastplate and studded leather skirt.
"Well, whatever it is, it is dead," said Ivy, leaning down to
search the body. She tried breathing through her mouth to lessen
the impact of the mildewed smell. Ivy ran quick hands down the
bugbear's bulky body, liberating a leather pouch tied to the
creature's weapons belt. She opened it and saw with satisfaction
that it held a number of cheap tallow candles, well wrapped against
damp. "More lights," she said, and she tied
the pouch to her own belt. She fished out a handful of candles,
shoving them at Sanval.
"There's a torch under the body too," said Mumchance, pushing at
the bugbear. "Here, Zuzzara, roll it over and let's get that."
Zuzzara leaned down and flipped the bugbear over.
"You are looting the dead," said Sanval. He sounded troubled and a
little disgusted, and was still holding the candles in one armored
hand.
"Of course," said Ivy. "Stow those candles somewhere. If you get
separated from us, you'll need them." Reluctantly, Sanval tucked
the candles behind his breastplate, while Ivy questioned the
half-ore. "Zuzzara, what have you got?"
"Torch dropped over here, and two more fastened to its
back."
"Excellent. Any food?"
"Just a water bottle, and that's almost dry," said
Mumchance.
"So the bugbear came down here from the city, do you
think?"
"It came with others," said Kid. "There are more tracks here, back
and forth: human or two-foot at least, my dears." "Bugbears? Ores?
Humans?"
"They all wear boots," said Kid. "But big. No little feet like
Gunderal."
"I am not little," squeaked Gunderal. "Ivy, somebody has been
casting spells in here."
"Whatever killed the bugbear?"
"No." Gunderal sounded puzzled. "It feels more like light or fire.
Not my sort of spell. Complicated, arcane, sort of a seeking
spell."
Sanval looked doubtful. "Can she tell that?"
Ivy nodded. "It comes from her mother's side of the family. She's
got a good sense for magic. When it has been used, how
it has been used. She can usually tell if something has been warded
or laid with magic traps, which is useful when you're sneaking into
places that you don't know."
Gunderal sighed. "I can't tell you more than that, Ivy. But
whatever it was, it happened not long ago. Not even a day. It is
very strong, much stronger than that room that we just left. That
was old magic. This is new."
"Wonderful," said Ivy. "That means that there is someone else down
here." She passed out the candles and the torches, spreading the
lights around so that Mumchance could wander off with his lantern
and not leave the rest of them stranded in the dark. Zuzzara relit
the bugbear's torch and held the light over the blood trail leading
off toward the dark entrance of the tunnel.
"Funny marks in the dirt," she said.
"Footprints," speculated Kid. "Big four-foot with round, flat
fleet."
"Hope whatever it was is off enjoying lunch," said Ivy, "and will
take a little nap afterwards."
"Just so long as it doesn't wake up hungry for a snack," said
Mumchance.
"Lovely thought! Anything else worth taking?" said Ivy, poking the
bugbear's recumbent body with her toe.
"Nice rope," said Zuzzara, unwinding the coil of rope from the
bugbear's shoulder.
"The weapons are trash," replied Mumchance with a dwarfs contempt
for shoddy metalwork. "Worse than ours. The sword is blunt, and the
knife has a notched blade. The scabbard's not bad—it's better work
than the rest, gilt on leather and some nice stitching."
"Loot then, picked up here and there," said Ivy, knowing the signs.
"Making do with what the others don't want. Fancy scabbard kept
after someone else has taken the good blade."
"Fottergrim's raiders were so armored," said Sanval. "Carrion
crows, picking what they can out of other's misery." Ivy wondered
if he was still describing Fottergrim's troops or delivering a bit
of a rebuke. She decided to take his comments as referring to the
former.
"There might be more of Fottergrim's people in the ruins," he
added.
"Must be more," answered Ivy. "A bugbear like this wouldn't come
down on its own."
"Maybe they were countermining us," said Mumchance.
"Countermining?" asked Sanval.
"Digging under where they think we are digging," Ivy explained, "to
collapse our tunnel. Except we did such a very good job of
collapsing it ourselves and saved them the trouble. Mumchance, they
are pretty far off the line if they were looking for our tunnel.
And the bugbear doesn't have any shovel or pick."
"Maybe the others took the tools with them," suggested the
dwarf.
"And left the weapons and the torches?"
"No, my dears, they did not stop to take anything. When this one
was killed, the others kept their distance," said Kid, who was
circling back and forth, peering at the tracks on the tiled floor.
"They started forward, stamp, stamp, stamp, not running, just
walking, but then they stopped very quick, shuffle, shuffle back
and to the side. Two of the big ones tried to turn back again, but
the othet one, the one with man-sized feet, drove them
away."
Silence fell on the group, as they realized what Kid
meant.
"They moved out of range and let whatever it was chew on the poor
bastard. Or their officer ordered them not to attempt a rescue,"
said Zuzzara, voicing all their thoughts. "Remind me not to fight
for Fottergrim's pay, if that's the way that they treat their
mercenaries."
"A wise decision,'' said Sanval with that little quirk of the lips
that indicated he was amused.
"Especially since we're fighting for Procampur," emphasized Ivy
with a quick kick at Zuzzara's ankles. She missed her target;
Zuzzara could move fast when she chose.
"Why are they here then, Ivy?" said Gunderal to cover up her
sister's mistake and Ivy's embarrassment.
"A little quick treasure hunting?" guessed Mumchance.
"In the middle of a siege?" said Ivy. "Well, it can be boring
sitting on the walls waiting for someone to attack."
"Because of this," said Mumchance, who had moved from the bugbear's
looted corpse. Before him gaped a black square. He swung the
lantern forward to reveal an ancient city bath, with marvelous
mosaic pictures covering the bottom of what was once a large
pool.
With the use of Mumchance's lantern, they could make out footprints
trailing through the dry and dust-filled bath. Kid jumped in the
pool and began tracking the tracks, his nose almost brushing the
floor.
"Here a big two-foot knelt," sang out Kid. "Here his four
companions waited, jog, jog, jog from one foot to the other. They
were impatient. Scared too, most certainly frighrened. They kept
turning to peer behind them. Why, my dears, why?"
"They heard a noise, or thought they heard one," speculated Ivy.
"They were expecting an attack. Then they came out of there and
were attacked."
"Five at the bottom of the pool?" asked Sanval.
"Oh, five, definitely five," said Kid. "Five walked down here, and
five went out. But only four ran away from this room."
"Leaving one dead companion behind them," said Ivy. "They were
right to be nervous. Something was hunting around here."
"Then why wait for someone to look at pictures in the bottom of a
dried out pool?" asked Gunderal.
"There are armor scrapes against these tiles. From where the one
with man-sized feet knelt," said Kid, peering even closer. "Here's
a line a little ways back. Sword, scabbard maybe, brushed the dust
behind him?"
"Officer then. They had to wait for him," said Ivy, sitting down
cross-legged on the edge of the bath. When Kid went tracking, he
could grow a bit obsessed. From past experience, she had learned to
make herself comfortable until he was done. Sanval remained
standing, straight as always, shifting slightly from one foot to
the other. Ivy reached up with her fist curled and rapped his
armored knee. "Rest now and stand at attention later," she
said.
Sanval nodded and knelt on one knee beside her to watch Kid. Well,
sometimes the man displayed sense, thought Ivy.
"Look at the picture, Ivy, that's a wizard in the center of that
picture," said Gunderal. "Zuzzara, can you bring the light
closer?"
Zuzzara nodded and jumped down into the bath. She swung her lit
torch over the pattern that Gunderal had pointed out.
The dust had been carefully swept away from the center of the bath,
displaying a series of mosaic pictures. The first picture showed a
wizard, with runes woven in his azure cloak, standing before a tall
tower with flames sprouting from it. More flames played along the
walls behind the tower, and behind the walls a hint of rooftops,
also engulfed in flames. Men and women ran along the tops of the
walls, arms outstretched as if pleading with the wizard to save
them. A great jewel, portrayed in tiny crystal tiles, glittered in
the wizard's hand.
A trail of more runes, picked out in silver and gold tiles, circled
away from the picture and led to a second one. The
burning tower was leaning forward, and men fell from its
crenellated top to lie on the ground before the wizard. Black lines
zigzagged away from the wizard's feet and led to a final picture,
which showed men carrying the supine wizard away on a bier, the
gleaming gem resting on the center of his chest and portrayed as
twice the size of any man's head.
"And down go the walls of Tsurlagol," said Ivy, waving a hand at
the center picture. "Which siege do you suppose that
was?"
"Long ago," guessed Gunderal. "Look at the runes on his
cloak."
"Two or rhree generations before they built this bath, and the tile
work is old to begin with," guessed Mumchance. The dwarf dropped
over the rim of the bath and stalked toward the picture to examine
it more closely.
"What do you mean? Why two or three?" asked Sanval.
"Takes that long for humans to turn something horrible into art,"
said Mumchance with all the authority of a dwarf who had already
celebrated his three hundredth birthday. "Mighty big shock for the
folk like me—leave a town with all the humans swearing that they
will never forget this or that, come back in ninety years, and it's
all a fairy tale to those humans' grandchildren. Or a decoration
for their city bath. Why if half the heroes in the world were as
tall as their statues ..."
"They'd all be giants," chorused Zuzzara and Gunderal. This was an
old, old complaint of Mumchance, and they'd heard it almost as
often as his tale of having to earn his first mining tools by
shoveling away snow higher than his ears from the mountain
entrances of his family's diggings.
"And dwarves don't do that?" asked Sanval, and Zuzzara and Gunderal
groaned.
"You shouldn't encourage him," translated Ivy when Sanval glanced
at the sisters. "Lets hope this is one of his shorter
lectures."
"It takes dwarves longer to lie to themselves," admitted Mumchance,
ignoring Ivy's comment. "And we don't do pretty just for pretty's
sake. Well, not in pictures. Armor and jewelry—that's metalwork and
another story. Elves, now, they have the longest memories. When
they make a picture like this, it's to remind other folk, and they
hate it when you question what's real and what's not. Everything is
real to an elf."
"Some of them just have a finer sense of humor about it than
others," added Ivy, who got along better with elves than the rest
of the Siegebreakers. She appreciated their efforts to seek out her
father in Ardecp when he disappeared during his last journey into
the forest. It wasn't the elves' fault that he had not wanted to be
found after her mother's death. Ivy suspected that he was probably
one of the murmuring oaks shading the path there. He had always
talked about the simplicity of life as a tree—trees, after all, did
not have hearts that could break, or even crack a little.
"So, is this a real event or not?" asked Zuzzara, who never could
stand much philosophizing and disliked talk about elves because of
some bad experiences with one of her stepmothers.
"Well, it's not an elf-made picture, which makes it a bit tricky to
tell," started Mumchance.
"Somebody came down here in the dust and gloom, not to mention
risking kobolds and whatever chewed that bugbear, and stopped to
look at it," said Ivy.
"Maybe we should discover who that person was," suggested
Sanval.
"Or maybe we should look for a way out that keeps us out of their
path," Ivy said loudly.
Nobody was listening to her. They were all carefully puzzling over
the picture on the floor. There were times when kobolds were more
sensible than her friends. At least kobolds
concentrated on the basics like finding food and left mystical
patterns written in the floor tiles alone.
"I don't think that they were just looking at the pictures. I think
they stopped to read the runes," added Gunderal. "Look how the dust
is cleaned away so carefully."
"Can you read them?" asked Ivy, because it was obvious that nobody
was going to do anything until they had solved this little
mystery.
Gunderal shook her head. "Too old. Four hundred years or more, if I
had to guess. And it's only a guess." She looked at Mumchance where
he was bent over the runes, tracing the edges of each shape with a
stubby finger.
"I'm old," snorted the dwarf. "But I'm not that old. Runes change,
meanings change. But these ... These might be corruptions of old
Netherese symbols."
"That is not possible," said Sanval.
"Even I know that empire was dust long before the first Tsurlagol
was built," added Ivy, just to stay in the conversation.
"The empire disappeared long before Tsurlagol was built," agreed
Mumchance. "But that doesn't mean all their magic disappeared
overnight. Dig deep enough and you run into strange things in the
Vast—artifacts, toys, bits of spellbooks that those mad sorcerers
left behind. They were human, after all—that meant they bred like
rabbits and ran like deer when the disaster finally overtook
them."
"Mumchance," said Ivy in gentle reproof. "Both Sanval and I would
like to think our race has a few redeeming qualities."
"Many and many," said the dwarf. "You humans are usually nice to
dogs and other small furry creatures. But the best of all is that
you know when to run to survive. Dwarves can be too stubborn
sometimes." He fingered the old scars on his face and shook his
head at memories of the mine fire that had
destroyed his family. He shrugged and continued the discussion of
Netheril, because ancient history was always more pleasant than his
own memories. "When the shining cities fell, not everyone died.
Some carried mighty magic into exile. There have always been rumors
about a fantastic treasure buried beneath Tsurlagol. The story goes
that the first time Tsurlagol fell into dust and ruin, it was
because of a great magic that men could not control. That sounds
like Netheril to me. Then later they started that mad fire that
they had to bury under the earth. That was fairly recent history
for a dwarf, not much before my grandfather's father's time. And
they used some fancy artifact to bury the city, something like what
would have come out of Netheril."
"But is there information here that can help us?" said Ivy,
glancing around the shadowed bath.
"The dwarf is right, my dears. These symbols are not well made, but
they do bear great resemblance to those used by Netheril and its
sorcerers," said Kid, circling back to peer over Mumchance's
shoulder. He pursed his lips. "These are copies of copies, made by
men who could only draw what they saw, but could not
read."
"And how do you know that, young thief?" asked Mumchance.
"Because I had a master once," said Kid, very softly. Ivy, who had
only paid mild attention to Mumchance's lecture on ancient history,
was caught by Kid's depressed tone. He never spoke of his past, and
this was the first time that she had heard him mention a master.
"He was not a good man. But he was fond of old things, very old
magic. Spellbooks with runes like these and worse."
"Worse?" asked Ivy. Kid ignored her and trotted away, his nose down
to examine the footprints in the dust.
"So when fire consumed the city, they used a magic jewel to bury
it," said Gunderal, still discussing the mosaic with
Mumchance, pointing at the burning walls before the cloaked
wizard.
"Just one wizard with a fancy gem? Doesn't seem likely," said
Ivy.
Sanval wrinkled his brow. "I was never that fond of history
lessons, but I always heard that it was an earthquake sent by the
gods in answer to the people's prayers."
"I doubt it was the gods. That wizard must have caused the
earthquake with a spell, maybe something stored in that jewel that
he is holding, like we store Dry Boots in our ring," said Gunderal,
on her knees at the edge of the bath, still staring at the mosaic.
"Why show a spellcaster with a gem if you don't have a gem in the
tale? It must have been a wonderful spell. I told you that I could
still feel echoes of weird old magic in that hall."
"Fascinating, all of it, but we are not here to go treasure
hunting. In fact, if someone is looking for that magic rock, I
would rather avoid them," said Ivy. "Kid, which way did they go?
Our party of five less one?"
"They came from the east, my dear," said Kid, trotting to the edge
of the bath and flipping himself easily to a handstand on the rim,
giving a quick click of his hooves at the top of his handstand, and
then somersaulting to a dark archway across the room. "And they
left to the north, through that wide arch there."
"Is he always like this?" asked Sanval.
"No," said Ivy. "He's tired, or he would have done a couple of
extra cartwheels. We've thought about selling him to a faire once
or twice." But Kid's actions disturbed her. In more recent years,
Kid only did such extravagant show-off gestures when he was in one
of his black moods.
"But we've never found a faire," grunted Mumchance. "Come on, girl,
give the short guy a hand up." The last was
said over his shoulder to Zuzzara, who grabbed his belt with one
hand and easily lifted him over the edge. Zuzzara followed with a
little hop. She wandered back over to where the bugbear lay, to
pick up the extra torch left by the body.
"So we go east," Ivy decided. "That group came from Tsurlagol. I'm
sure of it."
"If we go north, we will learn why they came here," said Sanval in
polite disagreement, obviously deciding that now was not the time
to defer to her status as Captain of the Siegebreakers.
Ivy sighed. She knew being in charge without opposition would not
last that long—it never did with her friends, and why should Sanval
be any different—but she was willing to try. "Do we care why they
are here? They're deserters or treasure hunters or lost fools,"
said Ivy.
"What if they are planning an ambush?" Sanval asked.
"Well, jolly good luck to the Thultyrl, then," said Ivy, "but I'm
not his bodyguard. I'm here to bring down a wall, and to do that we
need to go east, not north." Sanval still looked troubled. "That
sounded a bit crude. Most assuredly, we wish the Thultyrl a long
life and much happiness," Ivy added.
"Until we get paid," muttered Mumchance and winced when Ivy's elbow
connected with his ear.
Zuzzara gave a shout. She'd been poking around the bugbear's body,
muttering about the smell of moss getting stronger. Suddenly, the
half-ore yelped with pain. She spun around, flailing at the air.
"Something is here," she screamed. "It bit me!"
Chapter Seven
Zuzzara stumbled back toward them, one leg angled oddly out in the
air, shouting that she could not shake her attacker off her leg.
The only problem was that nobody could see anything. Gunderal told
Zuzzara to stop playing stupid jokes. Zuzzara screamed, "Half-ores
never play practical jokes!" She slammed her shovel down on the
space near her leg. The shovel hit something with a sickening thud.
The smell of rotting mushrooms filled the room. Zuzzara and her
invisible attacker tumbled into the empty bath.
"Look at that!" said Mumchance, pointing at the dusty tiles of the
bath.
The group could clearly see the signs of four big round feet being
dragged after Zuzzara as the half-ore stumbled in circles and
continued to beat down with her shovel. Each stroke of the shovel
thwacked into something solid that stopped it at the level of
Zuzzara's knee. Each stroke also released more fungal stench into
the air, so that even Kid was choking a little and covering his
nose with one ruddy hand. But Zuzzara's efforts seemed to have no
effect on her attacker.
Ivy and Sanval leaped into the bath. Both swung their swords at the
same time, cutting through the air near Zuzzara.
Ivy felt her blade hit something solid and sticky. When she pulled
back on the stroke, she could see a gelatinous shimmer drip down
her blade.
Closer to Zuzzara, the stench was overpowering and reminiscent of
the strange mossy smell that had clung to the dead bugbear's
corpse. Ivy gagged and staggered back. She concentrated on
breathing through her mouth and sawing away at whatever was
attacking Zuzzara.
Kid's two stilettos went whistling past Ivy, and thankfully missed
Zuzzara. One struck and seemed to stick in whatever was attached to
the half-ore's leg. The little stiletto bobbing in the air gave
them another reference point for their attacks.
Beside Ivy, Sanval swallowed grimly against the stink and slashed
at the invisible creature. Like Ivy, he had trouble with his sword
sticking in whatever he struck. His blade was almost wrenched out
of his hand, and he overbalanced, dragged to one knee as he wrested
the sword free. Sanval rolled to one side to avoid Ivy's next
awkward stroke and jumped straight into the air. As he launched
himself forward, he brought his blade point down with a two-handed
stroke into the space nearest to Zuzzara's ankle, trying to skewer
whatever was attacking her. He missed. The sword buried itself into
the mosaic floor with a sickening thud. Even Mumchance winced as
the big fighter's shoulders and arms took the shock of the
misdirected stroke. Sanval simply grimaced, pulled his sword free,
and immediately swung around to assault the invisible foe
again.
Zuzzara's attacker dtagged her in a circle. She was pivoting on her
right leg with her left leg almost straight out in the air. Ivy
danced around her, trying to figure out from the angle of Zuzzara's
leg where her attacker was. She slashed down just as Zuzzara
pivoted farther right. Ivy stopped the stroke in midair, nearly
knocking herself off balance, but she managed to avoid slicing into
Zuzzara's knee.
"Watch her leg! Watch her leg!" screamed Gunderal, as both Ivy and
Sanval continued to swing their swords blindly at the area near her
sister's left boot. "Be careful!"
"Get it off me," cried Zuzzara, the leather in her boot now
starting to visibly shred around the calf. "Gunderal, do something!
It's magic!"
With an elegant swirl of silk skirts, Gunderal leaped into the
bath. She landed gracefully but with a wince of pain as the
movement jarred her sprained arm. With her uninjured hand, Gunderal
fumbled loose the canteen at her belt, worked its cap open, and
tucked it into her sling. She sprinkled drops of water into her
good hand. Her canteen slipped out of the sling and fell onto the
floor a thud. Stepping over the canteen, Gunderal muttered the
words of a spell as she walked toward her half-sister.
"Get back!" screamed Zuzzara, terrified Gunderal would walk into
the blades of the fighters or fall victim to whatever was trying to
chew off her leg.
Gunderal ignored her. She continued to chant, cupping her hand in
front of her face, and blowing out her breath.
Gunderal's breath sparkled in the air, glittering like crystals. A
frost formed on the invisible creature revealing four stumpy legs
and a square body, with a cluster of round nodules covering its
sides.
Now able to see the creature, Ivy and Sanval hit it on each side
with their swords.
"Go for the head, go for the head," cried Gunderal. . "Where is the
head?" screamed Ivy.
"Where it is attached to my boot!" yelled back Zuzzara, giving a
mighty kick. The creature hung on. Sanval swiftly spun and sliced
away the cluster of nodules on the top of the creature's head,
barely missing Zuzzara's foot. The creature gave off an even more
noxious puff of stink and collapsed.
A mottled green and brown hide became visible underneath the
glittering frost that coated it. Although it was not easy to tell
head from tail, what appeared to be the attacker's mouth remained
locked around the calf of the half-ore's boot.
Using Zuzzara's shovel as a crowbar, Sanval broke open the
creature's jaw and released Zuzzara's leg.
Gunderal observed with satisfaction that the creature had not been
able to completely bite through Zuzzara's double-dragonhide boots.
"I told her that the expense was worth it," she explained to
Sanval, who was still looking a little dazed from the stench of the
creature. "Besides looking fantastic, those boots can survive the
worst attack. It never pays to wear cheap footwear."
"Certainly," Sanval replied courteously. He flicked out a clean
cloth from his belt pouch to wipe disemboweled fungus off his sword
and the front of his own fine leather boots.
"But look at that tear," said Zuzzara, leaning down to finger the
long rent in the top layer of leather.
"We will just take them back and get them exchanged for a new pair.
Probably something in green, that would be nice."
"Do you think that cobbler will do that?"
"He gave us a lifetime guarantee," said Gunderal with the assurance
of a wizard who was always willing to make merchants live up to
their promises.
Ivy poked the creature with the tip of her sword, just to verify
that it was dead. It let out another puff of stink.
"Ivy, leave it alone," said Gunderal, pulling up one of her long
silk neck scarves to cover her nose.
"Poor baby," said Mumchance, looking down at the four-legged
creature. He snapped at Wiggles. "Don't touch. Don't roll in it!
Bad dog! Wiggles, stay!" He lunged for the little white dog and
scooped Wiggles up into his pocket before she could roll over the
corpse.
"Poor baby!" said Zuzzara. "It nearly chewed my leg off."
"Oh, stop making a fuss," said her unsympathetic sister. "I told
you that we can get you new boots."
"What is it?" said Ivy. "Besides smelly."
"Phantom fungus—you get them in old tunnels and caves. It's a
little one though. Full grown, it would have been chewing off
Zuzzara's hip, not biting her ankles," said Mumchance. "Good thing
you used that frost spell, Gunderal. It is the only thing that
could have made it visible. Their invisibility talent is immune to
most magical counterspells."
"It should have frozen in place," said Gunderal. She sighed from
deep in her chest and shook her head. "Not just
spatkled."
"Hey," said Zuzzara, "last time that you did that freeze spell, you
turned me into a snow ore. That spell can sting!"
"The spell did not work anyway," said Gunderal, ignoring her
sister's criticisms as she usually did. "I just can't seem to
concentrate long enough."
"The frost was fine," consoled Ivy, "all we needed to do was see it
to kill it."
"It was an excellent use of magic," agreed Sanval with a slight
bow. "In Procampur, we say that subtlety always takes more talent
than brutality."
"Oh, do we say that?" said Ivy, remembering some of her wilder
strokes as she tried to bash Zuzzara's attacker. "How very refined
of us."
Sanval simply looked puzzled at her tone.
"So, if this is the baby," said Kid, poking at the dead pile of
fungus with one shiny hoof, "where is the mother, dear
ones?
Everyone glanced around the room.
"I think it is time to start moving again," said Ivy.
For once, nobody argued with her.
Chapter Eight
Three possible exits from the city bath," Ivy pointed out to her
friends, ticking them off on her fingers. "There's the lovely,
dank, animal-dug tunnel which that baby phantom fungus came
from."
"Where that bugbear's arm has gone, my dear. I'm sure that the
mother fungus has it," said Kid, sniffing the air in that direction
as he retrieved his stilettos.
"Which may have body parts and bigger phantom fungi," agreed Ivy.
"Thank you for reminding us."
The whole group decided against exploring that tunnel. "Then
there's the northern way," said Ivy, gesturing at the line of
footprints that indicated where the rest of the unfortunate
bugbear's party had apparently fled.
"That is the way that we should go," said Sanval. "If the bugbear
was one of Fottergrim's raiders, then they may be setting up an
ambush. They may be aiming for the Thultyrl's camp."
"We don't know that," said Ivy. "All we know is that they were down
here, and they are probably not friendly."
As an officer of Procampur, Sanval pointed out that it was his duty
to find out what the raiders were doing in these ruins
and, if possible, capture or kill them. He was very courteous about
it and obviously expected everyone to agree with him.
Ivy looked at her friends, and they all rolled their
eyes.
"We were not going that way," she told Sanval. "We need to get
under the walls of Tsurlagol and bring the western wall down. As
the Thultyrl decided."
Sanval looked unconvinced. But before he could voice another
argument or strike out on his own, following that mysterious trail
of footprints, Zuzzara grabbed him from behind in a friendly
headlock. He squirmed, but the half-ore was stronger and quite a
bit taller than the officer from Procampur. She leaned over his
shoulder to look into his face and show him her grin, full of
pointy teeth.
"I owe you my life for being so quick with your blade," said
Zuzzara, "so I definitely cannot let you run off and get yourself
killed."
To avoid getting his windpipe crushed by Zuzzara's concern, Sanval
agreed to stay with the group, but he kept casting glances back at
the line of footprints leading away from the bath.
"I should follow them," he said.
"Sweet," said Zuzzara, giving him another hug against her
brass-buttoned waistcoat that caused all the breath to leave him
with a giant whoosh.
"She's more dangerous friendly than angry," said Ivy, pulling
Sanval away. "But she's right too. Sweet of you to want to do your
duty. But not proper behavior for an officer."
Sanval's dark eyes widened. "I would never do anything that was
inappropriate."
Ivy gave him her most innocent smile. "Then you will want to follow
the Thultyrl's orders. He ordered you to go with us and stay with
us and help us bring down the wall, didn't he?"
Sanval looked as if he had just swallowed something very bitter.
The logic of Ivy's argument was inescapable. Yet, she
could see a certain doubt crawled across his handsome features.
Would it be more fitting to chase after a possible threat to the
Thultyrl or to carry out the Thultyrl's orders and stay with the
Siegebreakers?
"It would be best to stay with us," Ivy answered his unspoken
question. He looked even more troubled that she had guessed what he
was thinking.
Kid trotted back and forth at the entrance to the eastern
tunnel.
"Are we going or staying, my dear?" he said to Ivy, clip-clopping a
little ways into the darkened entrance.
"Give me your torch," Ivy called to Zuzzara, putting het hand out
for it. She took the lit torch from the half-ore and thrust it into
the entrance of the tunnel. A long, smooth way ran straight ahead.
Strong stone walls and ceiling were clearly visible. It was a
tunnel built by humans (or more likely dwarves, added Mumchance).
Best of all, it did not look as though it would easily collapse on
them.
"It looks like a passage to Tsurlagol," decided Mumchance. "But it
might take us farthet east than we want, toward the harbor gate
rather than the southwest corner of the wall."
"We'll worry about that when we see where we come out," decided
Ivy. "We do not have time to try every tunnel. This one looks the
most promising to get us close to the wall."
The tunnel ran in a long curve, at times so narrow that they had to
go in single file and at other times so wide that four could walk
abreast. Kid led, so he could backtrack on the trail of the
bugbear's party.
"Quick step, quick step," he chortled as he followed the faint
trace of the footsteps in the dust. "They march straight, no pause,
no doubt. They are hurrying away from where they came."
"Were they pursued?" asked Ivy.
"Yes, but much later; other feet have passed through here," said
Kid. "But the followers miss the arch where we entered and go
farther that way." Kid pointed to another tunnel, slanting west and
north as far as they could tell.
Bending down to examine the floor, Kid seemed puzzled by some of
the marks. "Footprints, here and here, but older tracks too. Tracks
of rats on four little feet, tracks of kobolds chasing after the
rats, tracks of something with no feet chasing after the
kobolds."
"I do not like the sound of that," said Gunderal with a delicate
shudder.
"Oh, my dear, these are old, old tracks," said Kid, one ear
twitching back and forth in thought.
Ivy wondered if this tunnel had been a good choice. Still it was
better than wandering after whatever party that bugbear came from,
no matter how much a certain shiny gentleman kept making longing
glances over his shoulder.
"What are the freshest tracks in this tunnel?" asked Ivy, convinced
that she would not like the answer.
"Those we also saw in the room behind us, big feet and man-sized
feet." Kid scratched his nose, obviously mulling over his answer.
"And then there were those tracks that hugged the walls and never
went to the center of the room."
"You didn't tell us about those!"
"You were in a hurry to leave, my dear. Another group of big feet
went tiptoe through the room. The tracks were a little fresher than
the dead bugbear that Zuzzara found. Another party of ores or
bugbears perhaps, following the first group. Big hobnailed boots,
all of them wore, and there were many treading over the other
footsteps."
"Blast." Just what they needed: entire troop movements underground.
Could Fottergrim be considering an ambush, using these tunnels to
sneak some of his horde outside the walls
for a quick attack on the camp? Or was it someone else, with their
own secret mission in this rotten, mixed-up, tangled ruin of a dead
city with its long buried secrets? "Blast, blast, and blast!"
muttered Ivy as she considered their options. Well, there was no
way to go back, and whatever way that the bugbears or other
creatures had entered, that had to lead to the outside. Get her
above ground and in the open air, and she could work out a
strategy. Or let her find the foundation of Tsurlagol's current
western wall and she would topple it with great pleasure.
"Is there a problem?" As usual, Sanval's tone was courteous and
pitched low enough to be discreet.
"Problem?" Ivy gave an exaggerated roll of her shoulders. "No
problem at all! Just thinking about the best way to bring down that
wall. A good spell blast, maybe."
"Ivy, we found something!" Zuzzara's bellow echoed through the
long, narrow tunnel. An open doorway was carved into the wall. To
enter the dark room beyond, they had to step up over a broad stone
threshold. From the other side, the Siegebreakers could see the
lintel of the door was carved with a procession of men and horses,
dragging wagons full of jars behind them. The flare of Zuzzara's
torch and the light of Mumchance's lantern revealed a long, narrow
room with niches carved into the walls, filling the space from
floor to ceiling. Neatly piled bones, three or four skulls resting
on the top of each pile, occupied each niche.
"Funeral procession," said Mumchance, glancing up at the carving on
the lintel. The carved parade continued across the ceiling, and
small flecks of old paint brightened the ribbons carved around the
spokes of the cartwheels and in the horses' manes.
"We are in an ossuary," said Sanval. "We have these in Procampur
too. The dead are taken below the stteets once their bodies are
burned."
"That is what I love about being underground," said Ivy, "the
wonderful things that you get to see, like other peoples
graveyards."
"Look at all the names on the wall," said Gunderal, going from
niche to niche. "I can read them; this writing is not that old.
There are whole families in some of these niches: mother, father,
children."
"Not here," said Zuzzara, pausing before another niche. This one
had a smaller pile of bones than the others, and only one skull
rested on top. The skull looked a little lonely, Ivy thought.
Gunderal leaned against her sister's shoulder and recited the
epitaph inscribed upon the wall, her voice growing softer and
sadder with each line.
"As for the name of this warrior, I do not know it, Nor do I know
from what place he came. But he rode to our walls,
With his banner displayed and flying in the wind. At his boasting,
the defenders drew their blades. We could not resist from beginning
the battle. Four fellows caught him and beat upon him, Each stroke
like a hammer upon an anvil. His armor split to reveal the treasure
beneath. The wizards stole his gem, as they steal all. When he
died, the ground was hard with hoar-frost. So we burned his body to
keep him warm, And stored his bones among our dead. But his name we
never learned, And his family mourns unknowing."
When Gunderal finished, even Zuzzara gave a little sniff and
knuckled her eyes. Mumchance cleared his throat and rubbed
Wiggles's ears. The little dog licked his hand.
Ivy just shrugged. She would not let such a memorial affect her.
"So died a mercenary. Unknown, unnamed," she said.
Sanval gave her a peculiar look, almost sympathetic. Ivy ignored
him. "I wonder what his treasure was."
"Probably meant that they cut out his heart," said
Mumchance.
"I do not think it was his heart," said Gunderal. "Wizards would
not have much use for that." She brushed an errant curl back behind
her ear, tilting her head to one side in puzzlement. "There's
something else here. Some runes below the bones, like the ones back
in the mosaic. See that one"—she tapped the symbol with one shell
pink nail—"is almost the same as the one written near the big jewel
carried by that wizard toppling towers in the picture."
Distracted by a clattering sound, Ivy whipped around to see Kid
poking through another pile of bones. She snapped an order at him.
"Get away from that!"
Kid just gave her one of his pointed smiles and said, "No magic
here, my dear. No spells. Just dead, cold dead, in their little
pots and niches." He trotted back to where they stood. He leaned
very close to the wall to study the peculiar runes pointed out by
Gunderal. "Beautiful Gunderal is right. These are the same as the
ones written in the mosaic. Jewels—these marks may mean jewels. And
there are footprints below the niche that are the five that we
tracked before. Looking for something, but finding nothing, I
think." Something about the lone pile of bones discovered by the
sisters intrigued him. Kid stuck his long, black-nailed fingers
into the pile of bones before them, shifting the skull out of his
way as he felt around the niche.
"I swear if you stir up another pathetic skeleton to attack us, I'm
leaving you behind," exclaimed Ivy.
"Do skeletons attack him often?" asked Sanval, remembering the
lurching collection of bones in the hall of ash.
"With depressing regularity," Ivy replied. "Skeletons, animated
corpses, crawling hands of the undead. There's something about him.
Like honey to bears. Get away from those bones! We don't have time,
and there is nothing there for you to steal!" Ivy suddenly could
not bear to see the lonely mercenary disturbed again. Eventually,
everyone should be allowed some peace and rest. She reached out and
smacked Kid not too gently across his bottom.
"I go, I go," bleated Kid in mock terror, skipping out of her
reach. "See how swift I run. Can you catch me, my dears?"
Rounding a corner at a quick trot, Kid almost smashed his nose on
the stone wall that blocked the tunnel ahead. Ivy swore. They had
reached a dead end.
"Just need to find the handle," said Mumchance, running his hands
over the smooth marble wall. "It must open. They did not walk
through solid stone."
Gunderal nodded and passed her hands over the wall as well, making
ladylike sniffs, as she tried to divine what type of lock might
hold the door closed.
"So who do you think is down here?" Sanval asked Ivy as the pair in
front of them tried to open the secret door.
"Treasure hunters, most likely, and not from Procampur's side of
the wall," Ivy admitted with as much candor as she could spare. She
was not going to mention her worries about possible stray troops
from Fottergrim's horde. That would be enough to send Sanval
dashing off in the darkness to save the day and probably get
himself killed. "You have camels but no bugbears among your
mercenaries. It could be deserters, which would be an encouraging
sign, but you would think that they would be carrying more gear
with them."
"Why are deserters a good sign?"
"Now you want to chat? When we are in a hole in the ground with no
clear way out?"
"Do you have something else to do? Just now?" And the man even made
his comments sound reasonable, much to Ivy's disgust.
Mumchance muttered something about missing his good pick and
gestured Zuzzara to come forward. He took her shovel and tried to
wedge the blade under the secret door. Ivy and Sanval moved farther
back down the tunnel to give them room to work.
"Why are deserters a good sign?" When Sanval wanted to talk, he
evidently wanted to talk.
"Because you don't desert if you think you're going to win. You
leave when the food starts running low, or the water runs out, or
the guy in charge turns out to be a raving lunatic with delusions
of immortality and world conquest. Which happens far more
frequently than you would think sensible. Look at
Fottergrim."
"World conquest?"
"Well, no, not since the Black Horde was destroyed. But why be such
an idiot ore and seize a city? Especially such a city with such a
history of bad luck. No one has ever managed to hold onto
Tsurlagol. Wandering here and there in the hills, he could survive.
Raid a town for a day, carry away the chickens and children, that I
can understand." Sanval gave her one of those straight down the
nose looks that were a specialty of his. "Not approve, mind you,
but understand."
"About the chickens?" His tone was exceptionally dry.
"And the children. An ore has to eat, and he has to have somebody
to wash out his laundry. A moving horde like Fottergrim's needs
slaves to do all the tasks that fighters think are so far beneath
them."
"Laundry."
"Cooking, digging latrines, washing socks. Even if you only change
your socks once a year, it is nice to have a clean, dry
pair."
"So why not take a city and enslave its citizens?"
"Because it is too big. Somebody is sure to object, like Procampur,
and knock the walls down and take it back. It is strange.
Fottergrim has been unusually clever for an ore these past ten
years. It is almost as if someone talked him into taking the city.
Or he was seized by divine madness. And I will bet you my
nonexistent lunch and unlikely dinner, he is up on the walls right
now, regretting that he ever invaded Tsurlagol."
"So you think we can win the siege," persisted Sanval.
"Certainly hope so," replied Ivy, trying for a nonchalant tone to
impress him. "Because we don't get paid unless Procampur wins. So I
would like to bring a wall down before I leave for better places.
And nothing is getting done by standing here!"
The last was pitched much louder and Mumchance responded with,
"We're trying, Ivy." The dwarf dropped to his hands and knees,
sniffing along the floor like a hunting hound, obviously trying to
scent some stray draft blowing under the door that might reveal an
opening. Wiggles ran around him, occasionally giving the dwarPs red
nose a big lick. "Get away, sweetheart," muttered Mumchance at the
dog. "Let me do my work."
"Perhaps Enguerrand can succeed without your help," suggested
Sanval. He probably meant his words as a kindness, but that
statement pricked Ivy's pride.
"Give me pike dwarfs and gnome archers, and I can topple any
cavalry charge," said Ivy. "And Fottergrim has much more than
that."
"Pikes and arrows would not work against such trained cavalry as
Enguerrand leads," stated Sanval with calm conviction.
"Does. Did. That's how I met Mumchance," said Ivy. Sanval cocked an
eyebrow.
"In the mud, pinned under a horse, having been on the wrong end of
the charge," explained Ivy. "Terrible day, rain pouring down, fresh
plowed field all gone to muck. But there were these dwarves and
gnomes. Just standing there. Waiting for us. They looked so very
short from where we were sitting on top of our great big chargers.
So the trumpets sound, the drums beat, and we go racing up hill in
full armor in the stupidest charge in the history of horse-mounted
warfare. I was one of the lucky ones. The arrows got my horse, and
it rolled over on me. That horse's death saved me from being spit
on the pikes. Also I fell face up, rather than face down, so I
didn't drown in the mud."
"How old were you?" said Sanval.
"Fifteen and foolish at that age, like all young humans," said
Mumchance standing up and brushing off his knees. He hooked his
little hammer out of his belt and began tapping on the door,
pressing one ear against the stone to listen for echoes. With a
roll of his good eye toward Ivy, he added, "But she was politer
than most."
"Keep working," said Ivy. "You don't have time to gossip." To
Sanval, she said, "My mother taught me court courtesy."
"Really?" said Sanval, clearly remembering the song about the
red-roof girls and a few other comments.
"Oh, I can speak like a lady when I need to," said Ivy with a
blush. She remembered the song too. It lacked elegance. Any
Procampur court lady would swoon at the first verse alone, and it
was probably just as well that she'd stopped before she'd gotten to
the last lyric, because that might have caused a few of the more
squeamish Procampur gentlemen to faint too. That boy in the Forty
had been extremely pink in the face when she had passed him in
front of the Thultyrl's tent. "And my father was a druid who taught
me how to keep my mouth shut. The elves used to call him the Silent
Walker. For example, he would
never interrupt a good story halfway through. It was one of the
things my mother liked best about him whenever his silence wasn't
driving her crazy."
Sanval did not say anything.
"My manners saved my life," Ivy continued. "There I was, pinned
under a dead horse, with this dwarf sitting on top and asking me
what I thought I was doing there. I told him the truth. I
absolutely didn't know why I was fighting that war, but I would
appreciate a little help."
"So I dug her out and dried her off". By then the girls' father had
disappeared, and their mothers were gone, and I thought I could use
a little extra help at the farm." Mumchance pushed Zuzzara's
shovel's edge against the bottom of the stone door. Scraping
sounds, the high-pitched kind that made the back of Ivy's teeth
hurt, filled the tunnel and caused the others to retreat a few
steps. With a grunt, Mumchance pulled the shovel out from under the
door and returned it to Zuzzara. "Well, that didn't work. Gunderal,
any luck?"
Gunderal muttered something that sounded terribly close to a swear
word. Zuzzara looked slightly shocked; Zuzzara's mother had never
let her use language like that! But, being a water genasi,
Gunderal's mother had possessed a very salty tongue when she was
angry. Gunderal's vocabulary was far less delicate than her
looks.
"There is a lock, a magical lock," muttered Gunderal. "I am sure of
it. But it is on the other side of the door, and I can't tell you
anything more."
"It was the most miserable little war. Neither of us could see any
reason to stay," Ivy continued talking to Sanval. She never had any
luck with magic doors. If Gunderal and Mumchance could not open it,
they would have to go back. She kept chattering to distract herself
from screaming in frustration. "So we deserted, Mumchance and I. It
was the sensible thing to do."
"And this war?" asked Sanval with more than polite
curiosity.
"Oh, as miserable as the rest," said Mumchance, still staring at
the door. The dwarf frowned, the lines crossing his forehead
deepening, and the scars across his face more pronounced than ever.
With the iron clad toe of his boot, he softly kicked the obstacle
facing him—a straight line across the bottom of the door, clang,
clang, clang—but nothing rattled or echoed in the stone door. "But
war pays our bills. That is why mercenaries fight, boy. For the
money. Not honor, not glory, not history. For loot. Well, except
for the odd bad one...."
"The ones that fight because they like it," said Ivy. "And before
you ask, we are the good kind of mercenary. The ones who care most
for gold."
Sanval did not look reassured.
"So why do you fight?" she asked.
"Because I am a noble of Procampur, pledged to the service of the
Thultyrl. And he is a good king, the wisest we have had for some
time. But even if he were the worst of tyrants, I would still
answer his call. My family has always served the
Thultyrl."
"What sort of family do you have?"
Sanval frowned. "None now, but I come from people who do their
duty. My parents did as their families asked. They were betrothed
in their cradles and married at the most auspicious time determined
by their parents."
"And were they happy?"
"I do not know," admitted Sanval. "I never saw them except at
formal gatherings. We send our children to the schools fot those of
our district, to be raised together by approved tutors. Like most
boys, I seldom left my dormitory until I came of age, and by then
my parents had perished from the same fever that killed the old
Thultyrl."
Ivy grinned at him. "Bet you never thought your path would drop you
underground with a bunch of mercenaries unsuccessfully trying to
break through a door." The last sentence was made directly to the
dwarf still kicking the door in front of her.
"Maybe a counterweight, above the door," speculated Mumchance,
ignoring Ivy. "Hey, Zuzzara, give me a boost UP-"
Zuzzara grabbed the dwarf around the waist and lifted him to her
shoulders. His head rapped smartly on the stone ceiling. "Sorry,"
said Zuzzara with a grunt as she adjusted the dwarf s feet on her
shoulders.
"No," said Mumchance feeling along the lintel. "Nothing here. Let
me down. Gently! Gently!"
Zuzzara caught him as he flipped off her shoulders and just
prevented him from landing headfirst on the floor. Kid snickered,
and even Gunderal looked a little less depressed.
After several more attempts to get the door to open, they declared
themselves defeated. Mumchance admitted that without the exact
knowledge of how the door locked and unlocked, they could not open
it.
Gunderal, in particular, was very upset by her failure after having
such recent improvement with the phantom fungus. Zuzzara told her
sister not to worry, that her spells would come back
soon.
"Like you would know anything about magic," said Gunderal with a
tearful sniff. She fumbled a handkerchief out of her pocket and
dabbed her eyes.
"I know nothing about magic," admitted Zuzzara with one of her deep
chuckles and a pat on the back that caused Gunderal to stumble.
Ever since Gunderal had managed at least the frost spell against
the animated fungus, Zuzzara had cheered up. She no longer
suggested carrying her little sister
or whispered to Ivy about the possibilities of blood poisoning
developing from a sprained arm. "But I know you, little sister. You
may be pretty, but you are not dumb."
It was the start of an old family joke, and Gunderal giggled. "And
big and ugly doesn't mean you're stupid."
"Unless you fall down on the way to the outhouse." Zuzzara added
the obscure punchline that Ivy had never understood.
Gunderal started laughing so hard that she had to stop to mop the
streaming tears out of her eyes.
"Sisters," moaned Ivy. "I will never, ever, campaign with sisters
again!"
"You say that every time," said Mumchance. "Hurry up, you two. No
point standing around here now."
As he turned, he bumped into Ivy, who stumbled and thrust out her
left hand to catch herself. As she fell against the wall, she felt
a stone shift beneath her gloved hand. A grating sound came from
the floor beneath them, and the entire room shook.
"Earthquake?" asked Sanval in a calm but resigned tone, as he kept
his balance on the shifting stone.
"Wizard work," shouted Mumchance over the crunch of rock sliding
over rock. The whole room lurched to the left and bumped to a stop.
A new door opened in front of them, with a black corridor running
before them. The stone door behind them and the entrance to the
ossuary before them had disappeared.
"Shifting passage," grumbled Mumchance. "Sort of stupid thing that
wizards put in for short cuts."
"Well," said Ivy, still determined to be optimistic, "perhaps this
leads straight outside."
"Did you suspect such a possibility?" Sanval asked
Mumchance.
"I suspect everything, but that never finds the key to a shifting
passage. Only a truly lucky or miserably unlucky accident
does that," the dwarf complained and stamped ahead of them through
the opening.
"And which kind of accident is this, my dear?" speculated Kid with
a soft laugh at the dwarps grumbling.
"Won't know until we get there," said Mumchance over his shoulder.
"Come on, Wiggles, hurry up." The little dog was lagging behind and
seemed reluctant to enter the room. The dwarf whistled. Wiggles
tucked het tail firmly between her legs and slunk Into the passage
behind him.
In the darkness far ahead of the Siegebreakers, the magelord hissed
and stopped. He had felt something, like a cold draft across his
spell-laden shoulders. The charms attached to his robe murmured to
him, giving him advance warning of a new danger. Magic ... Somebody
or something had woken up an old magic in these tunnels.
"Fools." He peered back into the blackness outside the yellow light
cast by the torches. Fottergrim had set trackers on his trail. He
had known that the big ore would do that. Who knew what those
idiots had stirred up? If only that foolish ore had done what he
had told him to and stayed outside the walls of Tsurlagol, letting
him explore these tunnels in peace. No, no, the big stupid oaf had
to smash his way into the city and start a war!
The bugbears surrounding him shuffled their broad feet and voiced
their complaints. They had been growing more obnoxious in their
objections since they had had to abandon that one female bugbear.
As if such a creature mattered to him! A quick snap of the fingers,
and a quicker flash of fire lit up the tunnel, turning the
bugbears' complaints to sullen but subdued snarls.
"We are being followed," he informed them. After all, it was the
bugbears' job to guard him while he went about his
business. He had already paid them a half-horse worth of nearly
fresh meat that morning. And promised them more in the evening. "Be
alert!"
But he decided not to rely on the bugbears alone—they were stupid
creatures whose big muscles gave them their only worth in his
estimation. Something else slithered through the ruins of buried
Tsurlagol, something large and scaled and hungry.
With a few muttered words, and at the cost of only one charm, the
magelord called the creature to him. At his feet was the big hole
that they had just climbed out of. It was another dead end for his
treasure hunt, but a perfect trap for anyone foolish enough to
follow him.
The new tunnel led the Siegebreakers into another broad room, wider
than the first. Like the ossuary, it contained bones—only these
were strewn across the floor as well as piled into niches. At the
sight and smell of the bones, Wiggles's ears went up. The little
dog tentatively wagged her tail. Mumchance snatched at her collar
to keep her from grabbing the nearest bone. While hauling Wiggles
away, the dwarf noticed that there was one peculiarity about all
the skeletons scattered across the floor.
"There are no heads," Mumchance said. "Where have all the skulls
gone?"
"Burial rite?" guessed Ivy.
Kid advanced into the center of the room. He glanced at Ivy,
waiting for her to tell him not to touch. When she said nothing, he
stretched out one little hoof and stirred the bones. An odd grin of
amusement spread across his face. "Perhaps someone took away the
skulls for a collection, my dears, or to roll them through the
ruins for their pleasure."
"There's something evil here," said Gunderal with a shiver at the
little thiePs suggestions. "I can feel it." She passed Kid, going
into the center of the room and looking right and left. "There's
something hiding here. I know it."
Gunderal peered into the shadowy niches lining the walls, with
Zuzzara following directly behind her.
"Let's just get out of here," suggested Ivy.
"No," Gunderal almost snapped at her. "We have to find it first. If
we try to pass before we find it, we'll end up like those
skeletons."
"How can you be certain?"
"Because I am a wizard," said Gunderal with more force than normal.
"Evil was done here."
"Come on, Gunderal," said her sister. "You are just nervous. It has
been a bad day."
The wizard heaved a sigh. "Don't tell me what I'm feeling. This is
what I am good at, sensing magic, just as you are good at hitting
things." Gunderal moved back to the center of the room. Rather than
skipping lightly around the bones on the floor, as she would
normally do, she kicked her way through a rib cage, sending bits
rolling off to one side. "Show yourself. I know you are there," she
said.
Everyone looked at Gunderal, then looked around the room, not
asking to whom she spoke. She was a wizard, and they respected
that. Still, they had never seen her talk to a pile of bones
before. When a thin, strange voice answered her, they all became
motionless. Ivy liked to think that standing frozen like a statue
in the marketplace was a sign of alertness on her part, never fear.
She glanced at Sanval. As always when faced with danger, his face
was as frozen as the farm pond in midwinter. But he did give the
tiniest shrug of inquiry. Ivy raised her eyebrows and shook her
head when he started to move forward. She trusted Gunderal's
instincts. The little genasi
had gotten them out of more than one magical trap. Besides, from
the way that Kid's ears were swiveling back and forth in nervous
agitation, she was sure that he felt something peculiar in the room
too.
A voice said, "The wizard is clever. Very clever. But is the wizard
clever enough to best me?"
In an unnoticed niche, a soft green glow began to brighten. As it
floated out into the room, they saw the light was a human skull
surrounded by a jagged green flame that ringed it much like a
lion's head is ringed by its mane. Its eyes glittered, points of
green fire. The light increased and reflected off the walls,
turning the room into a flickering green grotto.
"All heads belong to me," said the flameskull, apparendy untroubled
by its lack of a body. The thing had no lips, no flesh at all, just
clean jawbones clacking away. Unfortunately, it did have a few
teeth—brown and half-rotted—that wobbled in a disgusting manner
when it spoke. "They told me that when they left me
here."
"And who would they be?" Gunderal sounded as if she were making
pleasant conversation in her own parlor, but she waved her
uninjured hand frantically behind her back, gesturing to the others
to gather closer to her.
"My two friends, my two fond friends, my two cherished dead
friends," said the flameskull, floating effortlessly in front of
Gunderal. "We had heard that Tsurlagol had fallen and all its
treasures were buried in its ruins. So we came to dig them out
again. We were wizards too—not insignificant spellcasters or
mountebanks, but masters of magnificent magic. We came looking for
the glittering gems and the great diamond buried with
them."
"Any luck?" Ivy could not resist asking even as Gunderal made
shushing motions.
For a creature with no face, it was amazingly clear that
the
flameskull had setded into a sulk. Ivy guessed it had something to
do with how the flames writhed in the eyesockets and the tone of
voice issuing from its mouth. "They left me behind," it said with a
distinct snarl. "They left me behind and told me to take the skulls
of any who followed us. But I cursed them both even as they chopped
off my head and arms and hid my body in the ruins."
"There's nothing worse than an argument among thieves, my dear,"
said Kid in a tone laden with bitter experience. "Especially when
they are magical thieves."
"They left me behind," the skull repeated. The flames around the
bony head died down a little, as if depression dampened the
creature's fire.
"Obviously not the best of friends," said Ivy, hoping to keep the
skull talking, because she could see that Gunderal was about to
cast some type of spell. "I wouldn't do what they told me to do.
Especially if they cut off my head before they told me."
"Huh! As if I have a choice," snapped the skull with a click of its
rotted teeth. His flames brightened to a wide halo of green fire
around his head. "They have been dead and gone for a generation or
more! I am still here! And all have to pay toll to me. Pay me in
skulls! Or rot as they rotted!" The creature's voice rose in anger,
its fiery halo brightened, and two bolts of flame shot from its
eyesockets.
Before the fire could touch anyone, Gunderal raised a wall of water
between the Siegebreakers and the flameskull. The flames licked out
in pointed flickers, tossing a spray of green sparks. They hit the
water wall and hissed, spat, and sizzled. The wall shimmered green,
and then the flames extinguished themselves in the water.
"Well done, wizard," said the flameskull. "Quite well done. But
what will you do now? Remember, whoever collects the
most heads wins. And that is always me, me, me!"
"Cheeky thing for a dead head," said Mumchance.
"Does your game have rules?" Ivy shouted at the flameskull, hoping
to keep it talking and distract it from flinging more flame spells
at them. Gunderal's wall of water looked very wobbly, and Ivy
suspected the spell was not too stable.
"You've got to smash it," Gunderal muttered to Ivy, confirming her
worst fears. "Quickly. The wall won't hold."
"It moves pretty fast," Ivy said. The flameskull was zipping back
and forth, trying to find a way around the wall, but it was also
keeping away from the water. It appeared to not want to get
wet.
"I can hit it," said Sanval, sliding his sword out of his scabbard.
"Should I jump through the wall?"
"No!" they all yelled. "That will just make the wall disappear!"
All the Siegebreakers knew the basic mechanics of Gunderal's spell.
They had used the wall of water many times before to shelter from
some flame or other, even from fires that they had statted
themselves.
"I can make you faster," said Gunderal to Sanval, "but I need to
drop the water wall. I can't do two spells at the same time."
Already the wall was becoming misty around the edges as the water
started to fade away. The flameskull bobbed closer, obviously
trying to listen to their conversation. It tilted its bony head,
and odd sparks shot from its eye sockets.
Zuzzara shifted so she was nearer to her sister. "I'll protect you
while you're casting your spell," she said to Gunderal, "but be
quick, little sister, be quick."
"Drop the wall, Gunderal," commanded Ivy. "We'll scatter and try to
divert its attack. Sanval, you'd better crush that thing on the
first try!"
The wall vanished, and Ivy flung herself directly under
the
skull, sliding on her stomach through the bones on the floor. As
she had intended, the flameskull spun in place, turning itself
upside down as it tried to track her movements. A bolt of energy
from the skull's mouth whizzed by her ear and extinguished itself
in the floor beside her.
Zuzzara swung with her shovel at the back of the flameskull at the
same time that Ivy flung herself under the floating flaming head.
The half-ore missed, the flameskull shooting up toward the ceiling
too quickly for her to connect with. The flameskull twisted around,
trying to hit her with blasts of energy. The mane of flame whipped
around the skull, long green tendrils hissing through the air.
Again, with a howl of frustration, the skull's energy bolt
undershot its target as Zuzzara grabbed her sister around the waist
and leaped out of the way.
Gunderal let out a little squeak as the two of them rolled across
the floor, outside the flameskull's range. "Let me down. Sanval,
get over here," the wizard called.
"Missed, missed, missed with your missile," yelled Kid,
cartwheeling around the skull, which had zipped lower again in an
attempt to hit Ivy with a whip of fire. His hooves clicked on the
floor, then spun in the air close to the skull as he went into a
handstand. The flameskull blasted upward with a whistling screech,
dived in a wide arc over Kid's flailing hooves, and aimed itself
again at Ivy. In desperation, Ivy grabbed an old shinbone off the
floor and lobbed it with her left hand at the skull. One end
knocked against the flameskull's bony pate. The skull hit the floor
with a thud and rolled to a dazed stop, then slowly drifted upward.
Ivy heard a sharp bark and a "No!" from Mumchance. Wiggles raced
past her, barking wildly and dancing on her back paws, trying to
catch the skull floating above her.
"Crazy dog!" yelled Ivy, grabbing for Wiggles's collar.
"That's a bad, old bone. You don't want that." She scooped the
little dog up and tossed Wiggles to Mumchance. The dwarf caught
Wiggles and dropped her behind him.
"Stay!" said Mumchance sternly in Dwarvish. Wiggles folded her ears
back and dropped to a crouch. She kept giving out eager little
whines as she watched the flameskull bounce and dip around the
room. The little dog started to crawl forward on her front legs,
rump high in the air and fluffy tail wagging madly.
"No!" said Mumchance again in Dwarvish. "Bad dog! Settle!"He picked
up a collarbone from the floor and chucked it with a big overhand
throw at the flameskull. The undead head bounced out of the way
with a jeer.
"Can't hit me!" yelled the flameskull and spat another ball of
sparks at the dwarf. Mumchance skipped to one side with the
lightness of a dwarf half his age, Wiggles dancing at his
heels.
Kid spun around the flameskull, flipping and cartwheeling to
confuse the creature. With one big spin, he managed to clip it with
the edge of one hoof, shoving it back against the stone wall. "You
cannot catch us. We are too quick for an old cracked head like
you!" he said.
A spray of green sparks zoomed past Kid. Several settled on the toe
of one of Sanval's boots. The smell of burnt polish and leather
filled the air. Glaring at the boot, Sanval rubbed the damaged toe
against the back of the opposite shin, then glared again as he
stamped down his foot. A large scorch mark marred the shiny
polished surface of the toe.
"That does it," he muttered. "Get me there, wizard!"
Sanval slid into place next to Gunderal. With a quickly whispered
spell, she slapped Sanval hard between the shoulders, shouting,
"Go, go!"
Screaming, the skull dived after Kid, spreading a trail
of
green fire and ignoring Sanval, who charged after it. With
magically enhanced speed, Sanval swung his sword down on the skull.
The brittle bone shattered, scattering pieces around the
room.
It had only taken a few moments. As quickly as the threat had
appeared, it was gone. Ivy sat at the edge of the room, shaking her
head. "Well, that was fun, I think. Good work, Gunderal."
"Oh dear," said Gunderal, pointing at the shattered bits of skull
scattered through the other bones. Tendrils of green flame were
sprouting from each separate piece of the skull. As they all
watched, the pale green flames twisted across the room, reaching
for each other. "We should leave now."
"Isn't it dead?" asked Sanval, straightening his helmet after he
sheathed his sword.
"It was always dead," explained Gunderal, pushing them toward the
archway at the opposite end of the room. "But it is one of those
dead things that can put itself back together again."
"I hate those types of dead things," grumbled Mumchance.
"Dead should stay dead," added Zuzzara, picking up the torch and
shovel that she had dropped when she grabbed Gunderal. She thrust
the shovel, handle straight down, through her belt and raised the
still-lit torch high to illuminate the exit.
"I could not agree more," said Kid, skipping back and forth and
watching how the green flames tended to bend toward him whenever he
passed too close. "But perhaps we can break this spell." He reached
down and scooped up one rotten molar that had been knocked out of
the flameskull's jaw. Kid tucked it into one of the many pouches
dangling from his belt.
"Ugh, that is one terrible souvenir," commented Zuzzara as they
left the room. "Kid, you should leave it be."
"No, he should take it," said Gunderal. "Such guardians can rarely
reassemble themselves if you take away a piece."
"Hope you're right, little sister," said Zuzzara. "That thing
nearly burned my britches."
"Of course, I'm right. I told you. Trust me, I know
magic."
Beyond the room containing the flameskull was a swift, hidden
passage back to the place where they fought the phantom fungus.
Once they reached that room, the Siegebreakers would have no choice
but to follow the northern passageway that Sanval had wanted to
take in the first place—the one that sent them on the trail of the
other party in the ruins and, possibly, a troop of Fottergrim's
raiders. Ivy thought that Sanval looked smug, but when he caught
her staring his face smoothed into that irritating bland look that
he was so very good at.
"Gunderal seems pleased," said Ivy to Mumchance, watching the
little wizard walking in front of them. Although she still cradled
her injured arm, the wizard held her head straight, and her long
black hair bounced on her shoulders, free at last from its
confining top-knot.
"Yes," said Mumchance, but there was no elation in his
voice.
"What is wrong?"
"Not all her spells worked," Mumchance replied with a frown. "She
couldn't throw a decent frost, that wall of water nearly collapsed,
and she should have been quicker with slapping that last spell on
Sanval. That trick should have been easier for her. And, Ivy, we
may need more from her before we are out of here. The river is
going to worm its way into these tunnels. I just know it. And the
only one of us that has any control over water is Gunderal. But if
she has no control over her magic, then we are sunk—way down in the
mud sunk."
"You worry too much," said Ivy. Gunderal had been slow in the
fight—Ivy had never seen her more unsure when casting a
spell—but she was not going to give the dwarf the satisfaction of
agreeing with his gloomy prognostication. After all, she was the
captain of this little company, and a captain should be optimistic
even when she was stuck up to her hips in a mucky situation with
only one shovel to dig herself out. She tried to cheer the dwarf
up. "After we got away from the river bank, it's been bone dry,
even in the ossuary!"
"Make jokes if you want. But it doesn't feel dry to me. Just you
wait and see."
As they entered the baths, the smell of the dead phantom fungus
assaulted their noses. Mumchance glanced down into the dry pool
with the mosaic bottom, shifting his head so he was staring
straight down with his good eye. He cursed—quiet little curses that
made Wiggles whine—and waved his lantern over the edge of the pool.
Dry dust had become slimy mud, and water clearly shone in the light
of the torch.
"The river is rising," Mumchance said, "and the water is running
through the old pipes that fed the bath."
"Well, that's something less than wonderful," observed Ivy before
Mumchance could say anything more and upset everyone. Nobody needed
to hear "I told you so" right now, most especially her.
But Ivy was more worried than she let her friends see. The water
was rising, and they still had no idea how to get out of the ruins
of Tsurlagol. Ivy feared they might have to swim to make it
out.
Chapter Nine
When they passed out of the chamber still stinking of dead bugbear
and fungus, the Siegebreakers entered into a network of much
broader tunnels. Looking at the ledges running high above them,
Mumchance suggested that they were traveling down an ancient and
dried-out storm sewer.
"And," he pointed out glumly, "if it was a storm drain, it means
that it had pipes feeding into it—the type of pipes that will carry
the rising river water into it."
"We'll worry about that when our feet get wet," countered
Ivy.
Kid picked up new sets of tracks in the tunnel. The four who had
fled from the phantom fungus and a larger group following them.
"Wide feet, short legs, iron nails striking sparks on the stone as
they march along," said Kid, clicking beside the group, still
watching for tracks in the dirt. "And that other thing behind,
dragging over their footsteps and wiping some away." At one point,
he stopped and stooped, tracing the peculiar track with one hand.
"One very large snake moving very fast." Satisfied once the
mysterious track was identified, Kid wandered out of the circle of
lights cast by their torches and lantern, sniffing the air for more
tunnel entrances.
"Fottergrim had hobgoblins and mountain ores moving in and out of
the city until we bottled up the western woods," observed Sanval.
"We never could find their tunnel. Maybe this is it." He sounded
excited and pleased by the prospect of running into an unknown
number of adversaries.
"Maybe these are old tracks," said Ivy, with very little
hope.
"New," said Kid, rejoining the group. "A day, not more, perhaps
less, my dear."
Upon hearing that, Ivy shifted her position to the front, grabbing
a torch from Zuzzara in passing. In her opinion, she was the best
fighter among them, even if she did not have the shiniest
armor.
"Who is playing hero now?" whispered Mumchance to her.
"Hey," said Ivy in sharp if not coherent rebuke.
The dwarf jerked his head back toward Sanval. "You are mad that he
killed the fungus."
"Not at all," hissed Ivy. "Did you smell that thing?"
"And smashed that skull."
"He needed Gunderal's help to do that."
"And Zuzzara stopped the kobolds."
"Zuzzara is good with kobolds. I am more than happy to let her bat
them around."
"So why are you shoving to the front?"
"Because I don't know if it is kobolds, fungus, or more talking
skulls around the corner. And you know the rule. It's only a good
day..."
".. When everybody gets to go home."
"So far, it has been a very bad day. I want it to be a good one,"
said Ivy. "Besides, right now, if we run into anything that is not
an ally, I would prefer to hit it hard and keep hitting it until I
feel better."
"Fair enough," agreed Mumchance. The dwarf put Wiggles down to run.
She raced past Ivy, yip-yap-yip, except the last yap cut off
abruptly.
"Wiggles!" yelled Mumchance. The dark way before them was filled
with silence and shadows. "Wiggles!" The dwarf whistled and
whistled again.
Kid's sharp ears caught the answering bark. "Ahead, dear sir,
ahead," he said. "And down."
Around the next corner, the floor just disappeared. Ivy spotted the
darkness half a step short of the edge, her foot raised. She
stopped and leaned back, slapping her hand against the wall to
balance herself. She raised the torch that she was carrying as high
as possible to illuminate the hallway. The hole stretched halfway
across the corridor. There was no sign of Wiggles.
"Stupid, stupid mutt," murmured Ivy as she hung over the edge and
waved her torch in an attempt to see Wiggles. Ivy's torch barely
lit the wall for several feet down, and then the hole went black.
"Dumb, dumb dog." But she muttered softly, so Mumchance could not
hear. He was too busy whistling and calling to the little dog to
pay any attention.
"Stay, Wiggles, stay!" the dwarf yelled into the black
hole.
"Truly, truly wonderful," said Ivy.
"I'll go, Ivy," said Mumchance. "I can grab her and get back here
fast."
Ivy stared at the dwarf, who was at least three centuries older
than her and never a good climber, and sighed. "No, I will go down.
I will get Wiggles. I will bring her back. You will all stay here
and do nothing foolish, like come after me."
She did not hear a chorus of agreement.
"That was an order," she said.
There was still silence.
"I am an officer of Procampur—" Sanval began.
Ivy interrupted him. "Which means that small white dogs are not
your responsibility. Protecting my friends, however..."
"They will be safe. I will protect them," he stated in his quiet
manner. Ivy believed him. It had to be, she decided later, the way
that he just gleamed in the torchlight. Shiny armor. It just made a
man look like a hero, Ivy thought. Something about the way that he
stood too. Absolutely straight. Sword drawn and clasped in both
hands, point down. She had tried that stance a couple of times when
she was younger. It had never worked for her. But Sanval, he made
it look natural—like one of those guardian statues in the better
class of temple. Although most guardian statues did not have a huge
scorch mark running across one shiny boot and a worried frown
wrinkling a normally smooth forehead.
"It will be all right," she said, just to make that line disappear.
It certainly did not suit Sanval's usual noble and serene demeanor.
Ivy handed her torch to Kid, who just stood there looking at her
with an eerily similar crease in the middle of his forehead that
made the outer edges of his eyebrows tip up even more dramatically.
"Don't worry. Whatever went down there is long gone. Just look
after my friends."
"Ivy, I got a rope off that dead bugbear," said Zuzzara, uncoiling
it from around her waist.
"See why we loot the dead when we can?" Ivy said to Sanval. He made
no reply.
Ivy pulled her gloves off her belt and put them on to protect her
hands from the rope. She shifted her sword on her back again,
making sure the ties were tight
"Now, remember, everyone is going to stay right here," she said.
Zuzzara found a protruding rock and tied off the rope, dropping it
down into the black hole. Ivy grabbed the line and slowly descended
into the darkness below.
A torch dropped past her. It lit the bottom of the hole with a
faint pool of light. Ivy glanced down. She could not see Wiggles,
but she could hear the dog whining below her.
She hit the sandy bottom of the hole and began to call the dog.
"Come on, Wiggles, come here," she cajoled. "Come on,
darling."
A sharp bark sounded ahead of her. Ivy picked up the torch and
advanced farther into the hole. She spotted the shine of white fur.
Wiggles was backed into a crack in the wall, tail between her legs,
ears flat back against her head.
"Come on, Wiggles," said Ivy, "you know me. Nothing to be worried
about. Come out, there's a good girl."
The dog remained motionless, her eyes staring at Ivy, and she gave
a soft whine.
Intent on the dog cowering away from her, Ivy tripped over the
giant black snake slithering across the floor. The creature reared
up with a hiss, its mouth open and its fangs gleaming. Its head
swung slowly, dipped to the floor of the pit, and led the curve of
its body in a circle around her feet. She grabbed for her sword,
trying to pull it one-handed out of the scabbard tied on her back
while keeping the torch between her and the serpent's bobbing head.
The creature lashed out with unbelievable speed, uncoiling its
length and circling upward around and around, over her ankles,
around her knees, and up her thighs. Ivy lost her grip on the
torch, which bounced harmlessly off the snake's back and rolled
away.
The serpent twisted up Ivy's body faster and faster, like lighting
striking up from the ground. It pinned her arms in place; her right
hand was twisted awkwardly up by her shoulder, still fumbling for
her sword hilt. But her armor protected her arm, and, as painful as
her pinned arm was, the position also kept the snake off of her
throat.
Ivy screamed—outraged at the suddenness of the attack, furious at
the pain of her twisted arm—and tried to lunge out of the snake's
coils. She could not move! The creature's body lapped around her,
pressing against her ribs, and little stars danced in front of her
eyes as the breath was slowly squeezed out of her. Her pulse beat
frantically in her throat, and she knew that soon her heart would
be crushed to a stop. The serpent's terrible head brushed against
her face. She twisted her face clear, drawing shallow breaths
against the overwhelming pressure, desperately trying to think of a
way to escape from the crushing grip.
Fangs, fangs, the thing had enormous fangs. She remembered the
ivory flash in the torch light. Poisonous? Did crushing serpents
need poison? Something snagged at the edge of her thick blonde
braid and pulled it forward around her neck so that it hung over
the front of her shoulder. For a terrible moment, her own hair felt
almost like a second serpent around her throat. She could not draw
a deep enough breath to scream again, but in her mind she was
shrieking.
When Ivy screamed, Sanval raced past Mumchance. He leaped straight
out and, as gravity grabbed him, disappeared straight
down.
"Sanval, stop! That is the most unbelievably stupid," the dwarf
yelled as Sanval's brilliantly shined helmet disappeared below the
lip of the hole, "and brave. .. . Zuzzara, follow him! Ivy is in
trouble!"
The Siegebreakers rushed to the edge of the hole. Zuzzara grabbed
the rope and swung after the Procampur officer.
Wiggles barked hysterically.
Landing on the sandy floor with a thud, Sanval scooped Ivy's still
burning torch from the floor. He thrust it toward the
serpents eyes, less than a hand's width from Ivy's face,
momentarily blinding the beast. The heat of the torch flared
against Ivy's cheek, but the serpent's grip was so tight that she
could not even wince. The giant snake hissed and wavered, obviously
confused as to whether to bite Sanval or crush Ivy. Sanval ground
the torch into one of the serpent's eyes. It popped and sizzled
with a sickening smell right under Ivy's offended nose. She gagged.
The giant snake tried to twist around and face this new threat with
its one remaining eye.
With a prolonged hiss, the creature struck at Sanval. Its ivory
fangs gleamed more brightly than the Procampur captain's
sword.
Faster than one of Ivy's thundering heartbeats, Sanval thrust up
with his blade, skewering the serpent through the jaw and piercing
straight into its brain. The creature collapsed, its coils
tightening in one last spasm of cruel strength, then going slack
around Ivy's body.
Ivy could clearly see her open-mouthed expression in the polished
gloss of Sanval's breastplate as he tried to catch her with his
free hand. She slid down in front of him until she was kneeling on
the floor.
"That was ... That was ..." She could not think what to say. She
remained on her knees, gasping for breath.
A worried Zuzzara dropped from the rope, arriving on the pit's
floor with an audible thump of haste. Her shovel was held high,
ready to brain any attacker. "Ivy? Sanval? Are you all
right?"
Wiggles crept out of the hole where she was hiding and rushed to
Ivy, collapsing by her side with a doggy sigh of relief.
Ivy swallowed and tried to speak again. She could feel her ribs
creaking when she took a deep breath, but nothing felt broken. She
shook herself free of the coils of the dead serpent, as Sanval
pulled the weight of it away from her.
Sanval caught her elbows and helped her to her feet. Ivy nearly
swatted his hands away. After all, she wasn't some weak court lady
who needed a hand up every time she tripped over her silk shoes or
a giant snake. Then she took a deep breath to clear her mind as
well as her lungs, and decided rhat Sanval would reach down to
anyone who needed help, not because that person was weak but just
because that was what you did when you lived by the rigid rules of
Procampur courtesy. Why not let him be polite for once—it would
make the man happy—especially when her knees were wobbling and she
was still seeing little stars dancing in front of her
eyes.
Sanval did not even look winded. Just concerned.
"Ivy?" asked Sanval. "Are you bleeding? Your face, your
hair?"
It was a trick of the torchlight. Ivy felt the dampness in her hair
and a trickle down her face. It was wet, it was cold, and it was
water, showering in rapidly increasing drops from the
ceiling.
"Ivy!" Mumchance leaned far over the edge, head tilted to one side
as he strained to see her. "We need to go! There's a lot of water
coming down the tunnel."
"No, no, no!" Ivy could not prevent the childish sound of mutiny in
her voice. The gods knew, she could take falling into a river,
getting lost in a maze of dark tunnels, and fighting off kobolds,
phantom fungus, and giant snakes. She could even take getting
rescued by somebody who acted like he belonged in one of her
mother's heroic ballads—though she meant to repay the favor as
quickly as she could, because she did have her pride after all.
Everything that had happened was just the sort of thing that could
happen on the edges of a siege, when you were supposed to be doing
a job and were getting lost instead in ruins that stretched on
forever. She was serene about all of that. Most assuredly, she had
handled anything that had
come before. But she absolutely and completely refused to be
sanguine about drowning in the dark. If she wanted to panic now,
she would panic.
In the climb out of the hole, pulling herself up the rope slowly,
each stretch of Ivy's right arm caused twinges all down her
snake-bruised body. Wiggles rode triumphant on her shoulder,
barking directly in her ear when she scented Mumchance above them.
As soon as Ivy was level with the top of the hole, the dwarf
reached out and snagged the little dog, hugging her tight to his
chest.
As she clambered out of the hole, Ivy calmed down a little and
decided to wait until they were above ground before she threw the
mother of all fits. Right now, she was going to get them out of
this dismal, damp disaster of a situation.
Water glimmered in the torchlight, dripping down the walls and
flowing from the direction of the old city baths. Right now it was
barely deep enough to cover the soles of their boots, and most was
pouring down into the hole in the passageway.
Ivy glanced at Gunderal. The little wizard shook her head, looking
close to tears. "I just can't stop it," she said. "Maybe slow it
down a little."
"Do what you can," Ivy said to Gunderal. The moment that Zuzzara
and Sanval cleared the hole, she shouted, "Let's move!"
Taking the lead, she set off at a fast jog into the black unknown
as the river continued to worm its way into the tunnels, water
rising fast behind them.
Chapter Ten
Intent on fleeing the water gushing into the underground ruins, the
Siegebreakers trotted at increasing speed through the black
tunnels. Once again, to Mumchance's distress, they were going down,
not up, and the way was broadening before them. The underground
road was now wide enough to run three or even four abreast, and the
angry mutter of the river continued to follow them.
"We have to go higher!" cried Mumchance, gesturing with his lantern
and sending the shadows wildly swinging across the wall.
"Wonderful idea," panted Ivy as she lengthened her stride. "But
which way?"
"There," said Mumchance, pointing at the dark entrance to a tunnel
that branched off the main way.
"More tracks!" squealed Kid, ears flicking nervously, nostrils wide
as he tried to scent possible danger. He stamped his hooves against
the dirt. "Many feet, running past, my dear, and hobnail boots.
Smoke ahead too!"
"He's right, Ivy." Gunderal was breathing hard and looking even
paler than before. "I smell fire and magic."
"Maybe I should go ahead, in case of danger," Sanval started to
suggest.
"No! We stay together. It's safer. No more lone rescues— not even
from me," decided Ivy, straining to smell whatever danger had
spooked Kid and Gunderal. Her human nose just reported damp stone
and the old sour scent of air trapped too long underground. She saw
nothing but blackness beyond the light of their torches and
Mumchance's faithfully burning lantern. "It's probably just another
burned part of the ruins. More ash and old spells."
"Water's running fast, Ivy." This came from Zuzzara, staring over
their heads, looking back along the way that they had come. Her
half-ore vision clearly showed her the rising level of the water
moving down the ancient sewers.
"Then we run faster." To Sanval, she said, "We are good at running.
You should have seen us clear that tunnel when the hogs started to
explode." That twitched his worried expression into a half smile.
Pleased to have distracted him from any rash lone heroics, Ivy led
them into the new tunnel, shouting at the others to turn and go in
this new direction. "Regular formation, single file!" she yelled.
"Sanval, fall in with Zuzzara, help Gunderal if she needs it! Kid
to the back, watch our rear! Mumchance, keep up and don't forget
your sword! Everyone stay alert!"
They scrambled up the slope. The tunnel turned sharply left. As
they hustled around the bend, Ivy heard the clash of
fighting—nothing else sounded quite like that. And then she heard
shouting. She ttied to turn back and warn the Siegebreakers to be
quiet until they could assess the situation, but the momentum of
the others behind her propelled her into the fight before she could
shout a warning.
A man on fire, surrounded by hobgoblins and ores, stood in the
middle of the fight. Ivy slid to a halt, flipping her sword out
even before she came to a complete stop. Startled by the sight of
the burning man, she blinked and looked again, almost too
dazzled by the flames to notice the ores and hobgoblins yelling at
the strangely calm gentleman.
Unperturbed by the flames licking around his body, the wizard (for
what else could he be?) leaned on a smooth metal crutch and spat
out some arcane command. Squealing hobgoblins and shouting ores
rushed the apparent cripple as a group, only to be deflected by the
flames rising hotter and higher off the wizards cloak. The smell of
singed hides filled the air, but it was definitely the acrid stink
of well-roasted monster. Flames might be sprouting from the
wizard's body, but it was his enemies who burned!
The wizard's attackers wailed, throwing up their arms to protect
their faces from the flames. When they turned aside, they fell
afoul of a giant pair of bugbears—all snarls and big muscles and
rusty chains holding together well-worn black leather armor. The
bugbears fought with glaives, old-fashioned spears with oak shafts
and leaf-shaped blades on one end and rough knobs of iron on the
other. The bugbears swung the huge glaives around them as if they
had no weight at all, slicing through the stomach armor of a
hobgoblin or an ore with the sharp end and then braining the
creature with the round end.
The howling hobgoblins and ores backed away from the wizard and his
bugbear guards. They rushed toward the tunnel, trying to escape out
of the entrance that Ivy and the others had just stumbled
through.
To avoid being trampled by the creatures, Ivy bent low into a
defensive crouch, sword out in the right hand, torch still clutched
in her left hand. Sanval settled naturally onto her left side while
Zuzzara swung onto her right.
"I'll take the lead," shouted Ivy as she barreled forward, knocking
hobgoblins and ores back into the room, pushing them toward the
flaming wizard who frightened them so. At least with a burning man
in the center of the room, there was
plenty of light. She could clearly see her opponents, and what she
saw was trouble. Big, fat, well-seasoned fighters, with good armor
and weapons, all bearing the black boar emblem of Fottergrim's
horde.
"Oh blast and blast," said Ivy as she swung into the fight. They
had stumbled into a dispute of Fottergrim's raiders. Didn't anyone
stay above ground these days? Just what she did not need! And this
was supposed to have been such an easy, quick job! Drop a wall,
collect bags of gold, go home and fix the barn roof. She had a
plan, and other people kept messing it up. Snarling louder than the
bugbears, Ivy launched herself into the fight that she could not
think how to avoid.
Her own torch made a lousy shield, and Ivy wished that she had her
half-round buckler, that battered veteran of previous fights. But
the buckler was propped up against the brassbound armor chest back
at the camp, and wishes made even worse shields than torches.
Copying Sanval's earlier trick with the snake, she thrust the torch
toward the yellow eyes of a hobgoblin trying to sidle around her
from the left. She set its shaggy red eyebrows on fire, and the
thing ran screaming.
Once, several years ago, Ivy had studied swordplay. All the proper
stances, the correct swings, the finesse of point versus edge, the
elegant way to fight—the sort of thing that Sanval was doing at her
side without even thinking about it. Her style in this fight was
not like that. It was tavern basic—using the sword as much like a
club to stun as like a pointed edged weapon. It was clumsy, it was
nasty, and it was supremely satisfying to a woman warrior who was
having an exceedingly bad day. Ivy charged into the fight, the
heels of her boots banging on the floor, her long limbs swinging,
her blonde braid whipping around her shoulders with every turn, her
blue eyes glittering with fury and delight. Hobgoblins squeaked
like baby pigs and tried to scramble out of her way. Ores yelled
even
louder as they stumbled over their own big feet to avoid her. All
were taller and much heavier than Ivy, but she was faster. She
banged them on their round helmets and whacked them on their
armored ankles. She cut high, she cut low, and she cut mean. She
plowed into Fottergrim's troops like she meant to make each one
personally pay for the absurdly horrible, rotten way that
everything had turned out since that idiot camel had blundered into
her tent and knocked her out of bed and made her miss
breakfast.
Sanval and Zuzzara correctly settled into that important
pace-and-a-half behind her that gave their rush into the room such
nasty consequences to the enemy. What Ivy missed with sword and
torch, Sanval skewered with style, or Zuzzara bashed with
vigor.
As Ivy beat off one hobgoblin, only to see him brained by a bugbear
coming up from behind him, she wondered just who that flaming
wizard was. An enemy of Fottergrim? A good guy? A good guy with
big, raggedy, nasty bugbear guards? Or were they all bad
guys?
But there was too much happening all at once, and Ivy fell back on
her training and experience. She stopped thinking and started
hitting, and found the sound of her sword striking hobgoblins and
ores was a most soothing sound. She swung slightly to the left, and
Sanval and Zuzzara adjusted their step to her. It was like dancing
with two partners, she thought, as she stepped lightly over an ore
rolling on the ground and Sanval hopped over the same beast,
instantly taking the proper position to protect her back.
Some of the ores, seeing the fight going so terribly against them,
turned back to the flaming wizard, flinging down their weapons and
dropping to their knees, crying for a truce; but a sphere of fire
shot from the wizard's hand. Like some demonic toy, the flaming
ball bounced twice against a hobgoblin
commander trying to whip the ores back to the fight, setting his
fur on fire. The ball passed harmlessly over the bugbears stomping
over their opponents with their heavy hobnail boots, before
scorching half a dozen ores across their snouts. The hobgoblin
commander rolled on the floor, trying to escape the mysterious
sphere. The two bugbears knocked him back and forth between them
with their glaives, much like a pair of cats batting mice from one
paw to another. The wizard twitched a finger to the left, and the
flaming sphere bounced left to fry more ores. He twitched a finger
to the right, and the sphere flew to the right and set another
hobgoblin blazing. Smoke filled the room, and that the wizard also
controlled. With a small wind, the wizard whipped it into the faces
of his attackers, so the creatures gasped and choked and dropped to
the ground, smothered by the acrid fumes from their own burning
comrades.
Fottefgrim's raiders were routed. As a body, they rushed to escape
the fate of their choking, frying fellows. They burst around Ivy,
Sanval, and Zuzzara, streamed past the rest of the startled
Siegebreakers, and disappeared down the dark tunnel that led down
to the river—out of the fire and into the flood.
"Oh, blast," said Ivy when she saw how spell after spell burst from
the wizard's hands in rapid succession. "This is not
good."
She looked around, hoping to see a clear exit. There was no way out
that was not clogged with dying or dead hobgoblins and ores. More
worrisome was the fact that the rest of her friends had followed
her blindly into the room. Gunderal's violet eyes were round with
shock at the easy burst of fire spells that came from the
wizard.
"We need help," Zuzzara sputtered over her shoulder to her
sister.
"You know I can't control fire!" Gunderal sobbed, her uninjured
hand protectively crossed over the hand still resting in the
sling.
"I don't mean to nag, sister," said Zuzzara as she punched an ore
and then slung it over the heads of Gunderal and Mumchance to join
its fellows, "but sometimes you can dampen down flames."
The black smoke still swirled around them. Zuzzara caught a lungful
and coughed. At the sound of her sister's hacking distress,
Gunderal's face turned even whiter. She muttered a spell, hissing
out each word like an angry kitten. A swirl of damp but clean air,
smelling pleasantly of evergreen trees and spring flowers, swept
through the room. Zuzzara drew in a grateful breath of the healing
mist, thumped the last standing ore over the head with her shovel,
and gave her sister an enormous pointy-toothed grin.
"Knew you could do it," bellowed Zuzzara.
Gunderal acknowledged her with a weak smile and leaned more heavily
against the wall. "That should have been stronger," she said, her
voice rising barely above a whisper as she drew in her own deep
breaths of the mist.
Noticing that the fighting had now completely stopped, Zuzzata
added. "Hey, we did good, didn't we?"
Ivy almost agreed, but then she caught sight of Mumchance and Kid,
both of whom still hugged the wall, flanking the more vulnerable
Gunderal.
Mumchance looked as glum as a one-eyed dwarf could look—in other
words well down the scale toward outright miserable—and all that
could be seen of Wiggles was the tip of one quivering white ear
poking out of Mumchance's pocket. But the expression on Kid's face
worried Ivy even more. For the first time since she had plucked the
little thiePs hand off her purse and slung him over her shoulder to
carry him home, Kid
looked frightened. His head was pulled down into his shoulders, and
his whole body was hunched over, as if he anticipated a blow or a
beating.
Ivy glanced over her shoulder to see what terrified Kid so. She
realized that Kid was staring at the flaming wizard still casually
leaning on his big metal crutch. With an impatient snap of his
fingers, the wizard plucked a scorched charm off his cloak and
threw it to the floor. The flames springing from his clothes
vanished.
The tall, thin man strode toward Ivy's group, confident and with no
hesitation. The metal crutch under his left arm swung in perfect
time with his legs and lent an odd and menacing thud to each step
forward. Even slightly stooped, he still towered above all of them
except Zuzzara. His face was young, but deeply lined; grooves of
discontent ran from long nose to narrow lips.
He stared at them with absolute disdain and then smiled with the
faintest upward tug of his closed lips. His yellow-green eyes
narrowed with the type of pleasure usually seen in the face of a
barnyard cat confronting a particularly plump baby bird.
"How interesting," the wizard said. "Toram's lost little pet goat
and a pack of scruffy fighters, led by a fellow in such shiny armor
that he has to come from Procampur. It is amazing what you find
underground these days."
Chapter Eleven
In a soft whisper, Kid murmured, "Archlis." "Oh, by all the gods
great and small," swore Ivy. The last person she wanted to meet was
Fottergrim's personal spell-caster, the master of Tsurlagol's walls
throughout the siege.
The wizard focused on Sanval, obviously taking the Procampur
captain as their leader. The others he had looked over with a
disinterested eye and immediately dismissed as unimportant. Ivy
kept quiet, wanting to observe without being too closely
observed.
"So what are you hunting in these ruins with Toram's god-sight
goat?" Archlis repeated the odd phrase, gesturing with the tip of
his metal crutch at Kid, who cringed away as though he expected it
to spit fire at him.
"What do you think we seek?" Sanval answered question with
question, his voice very steady and low, even as he took a
half-step in front of Kid, sheltering the little thief behind his
well-armored back.
"I am the magelord Archlis, the terror of Fottergrim's army,"
snapped the wizard. "Do not play games with me, little captain from
Procampur."
"I am Sanval Nerias Moealim Hugerand Filao-Trious
Semmenio Illuskia Hyacinth Neme Auniomaro Valorous, a captain of
Procampur's army." Sanval drew a deep breath after that recital. "I
can say with complete honesty that I did not enter these ruins to
capture you." Sanval's expression showed no more emotion on his
handsome face than he had when confronted with Mumchance's leaping
pack of mutts at the camp. His Procampur training in courtesy still
held, even as the long-nosed Archlis sneered at him. "And I never
play games with wizards."
"Wizard! Do you think that is all that I am? I, Archlis, who know
the ancient secrets of Netheril. A magelord of the arcane arts. I
could turn you to ash with a single word." Archlis half-raised his
Ankh, favoring Sanval with the same close-lipped smile he had given
when he recognized Kid. Sanval's hand tightened on his sword
hilt.
"So," said Ivy, stepping forward before Sanval could provoke him
further, "noble magelord, how can we help you?"
The magelord looked her up and down. He did not seem impressed.
"Mercenary," said Archlis as a definition and not a
compliment.
Ivy nodded. "Definitely. We did a little detour from the siege and
ended up falling down here."
"Do not lie to me. You think"—Archlis pointed at Kid, who was still
half-hidden behind Sanval—"that will lead you to the crypt. But I
still have the book, and without it, you could not hope to find the
crypt, not even with the power of that trinket on your
glove."
Ivy glanced down at her gauntlets. The left one bore a battered
silver oak leaf, a gift from her long-lost mother. The tarnished
token was so much a part of her gear rhat she rarely gave it any
thought. Odd that Archlis should notice so small and insignificant
a magical item—just as the Pearl had. On his tabard hung a
multitude of charms. Some were forged
from iron, others knotted from what looked like elf haii; still
more were tarnished silver and yellowed bone. Below the shifting,
clinking charms, Ivy saw arcane sigils and runes woven into the
very cloth. His hands were studded with rings, and Ivy doubted that
those trinkets were only charged with spells to dry out his boots.
All in all, his charms and rings were a far more impressive display
of magical protection and—most probably—magical destruction than
her one lucky silver leaf. Still, Archlis had noticed the token,
and he seemed thrown slightly off balance by Kid's presence in
their group.
"Kid is very good at what he does. And I have my protections as
well," said Ivy in the spirit of pure bluff. After all, if Archlis
thought they were more powerful than they appeared, who was she to
tell him that appearances were deceptive. And she would question
Kid later about his supposed talents, just as soon as she was sure
that Archlis was not going to sizzle their bones. "I could sell you
his services. I could sell you mine. Cheap."
Kid gave an involuntary bleat and cringed farther away from
Archlis. Sanval tried to say something, but Ivy stepped hard on his
boot. When he started to protest, she gestured at Zuzzara, who
clamped a large hand over his mouth.
Archlis looked amused at Sanval's angry eyes glaring at him ovei
the big hand of the half-ore. "So, was this noble your prisoner, or
is he your prisoner now?" Archlis asked Ivy.
"At the moment," Ivy explained, "he is our employer. But, as I
said, for the right fee, and that fee does not have to be too high,
we could terminate that contract. I would rather keep him alive. He
is a powerful fighter and we have some .. . potions . . . that we
can use to keep him under control. And, although from Procampur,
his own character is none too noble, if you know what I mean."
Zuzzara smiled her
sharp-toothed smile and nodded vigorously in support of Ivy's
story. The others were silent—Sanval because he had no choice, and
the rest because they trusted her. As always in such moments, she
wondered if this were the day that she would be unable to live up
to their expectations of her ability to lie her way out of a bad
situation.
Having begun her story of how they came to be wandering in
Tsurlagol's ruins, Ivy added a few more details for verisimilitude.
"We were scouting for the Thultyrl and, since we did not make it
back to the camp by... now, we would be subject to discipline. As
would this man, who is already under probation for his gambling in
the red-roof district and patronage of undesirable, um, females. He
won't want to go rushing back to camp, not if there is a chance of
treasure."
Behind her, Sanval choked, and Zuzzara whispered a hoarse "hush" in
his ear. Ivy paused to see if Archlis was going to balk at any of
the lies she was ladling out as fast as she could. The magelord
frowned at the word "treasure," his eyes narrowing as he scanned
the group again. His glance lingered longest on Kid and Mumchance.
"You know how it is," Ivy concluded hastily. "Better gold in the
purse today than a promise for tomorrow."
Archlis did not immediately dismiss her offer. In fact, he seemed
more amused then doubting after his second careful examination of
the group. He even snickered a little—a grating nasal sound—at
Sanval still clutched in Zuzzara's protective embrace. "Armor or no
armor, that one is no threat to me. Your offer is interesting. I
have fewer servants than I deserve." Archlis gestured toward the
bugbears, one of which was picking his teeth with a looted
hobgoblin sword. "These have proved to be more fragile than I
assumed."
"And the hobgoblins and the ores?" asked Ivy, waving one hand at
the bodies littering the floor, still playing the role of
one callous mercenary intent on negotiating a good settlement for
herself.
"They had orders to return me to the defenses of Tsurlagol. Which
was a waste of my time. Fottergrim never understood. I could have
made him a king of the Vast, after I retrieved my treasure," said
Archlis with no lack of self-confidence. The lines running between
his nose and mouth became more pronounced as the magelord brooded.
"I persuaded the fool to come to Tsurlagol. Fottergrim was supposed
to have made my access to the ruins easier, not more
difficult."
"Except he decided to take the city, rather than just hang around
the edges," guessed Ivy.
"Gruumsh must have driven him mad," Archlis replied, still
obviously peeved. When he named the ore's war god, both the
bugbears straightened up and made some gesture, to either appease
the angry god or, more likely, to avoid Gruumsh s notice. "The
temptation was too great for Fottergrim. Once he seized the city,
he had no idea what to do and refused to listen to my suggestions.
Hobgoblins and ores . .. Once they drink the taverns dry and eat
all the meat in the butcher shops... Do they even pause to consider
where the next meal is supposed to come from?"
Ivy asked in a sympathetic tone, "Down to eating the
horses?"
"Yes. And what could be more foolish? How am I supposed to leave
the city if they eat my carriage horses? I recommended that they
eat their own mounts or, more practically, the citizens."
"And they refused? How surprising."
"Fottergrim muttered something about worgs tasting bad and wanting
the citizens as hostages in case he needed to negotiate."
"Obviously, an unreasonable ore."
"A dim-witted buffoon, all stomach and no brains, like most ores.
He threw away my advice and power."
"And the treasure beneath Tsurlagol?" She wondered what a magelord
of his power could want in these looted ruins.
"I tell you, not even that creature's powers can find the crypt,"
said Archlis. Again he gestured toward Kid.
"Actually, we have never heard of..." began Gunderal, but stopped
when Mumchance tapped her on the knee.
"Let Ivy do the talking," whispered the dwarf.
Archlis switched his attention to Mumchance. "You are a dwarf,"
stated the magelord.
"Thought that would be obvious." Mumchance peered up at Archlis in
his usual tilt-headed squint so he could see the magelord clearly
out of his one good eye.
"Do not be insolent. What is that?" Wiggles had popped her head out
of Mumchance's pocket.
"My dog." Mumchance could be very taciturn with humans he did not
like.
"Ah, your familiar. You are a dwarf wizard, then?"
"Not a wizard.'' The dwarf put up one hand to rub his fake eye, as
if he were tired or trying to clear some grit out of it. Ivy knew
what he was doing—preparing to pop out the gem bomb. She shook her
head slightly and got an even slighter nod back from Mumchance. The
room was too small, and the chances too great that the rest of them
might be hurt by the blast. Besides, given that the magelord could
apparently set himself on fire and not be burned, she doubted a gem
bomb would cause Archlis any serious damage.
"Then it changes shape? Becomes a creature of unparalleled size and
ferocity?" Archlis was still fixated on Wiggles, who was snarling
at him with as much ferociousness as she could manage.
"No," said Mumchance. "Wiggles stays a dog. A small dog. My
dog."
"Wiggles?" "That's her name."
Archlis was clearly baffled by someone wasting pocket space
carrying anything as useless as Mumchance's fluffy white dog. It
was an emotion that Ivy understood. Archlis abandoned his questions
about Wiggles as profitless to himself. "Well, I may have a use for
you—a dwarf in armor should be heavy enough." With that baffling
remark, the magelord turned back to Ivy. "You will serve me. For
now."
"All a matter of fee."
"I will decide the appropriate reward."
Ivy did not argue. Something about the way that Archlis kept
fingering his Ankh and the bugbears kept backing up warned her that
further discussion would not be beneficial. Pleased by her silence,
Archlis continued. "A section of these ruins contains a simple trap
in the floor, but it takes four at least to pass through safely. We
made it through once, but we came upon a complication and were
driven back. Then we ran into the hobgoblins."
"And there are only three of you now," pointed out Ivy, who knew
that two bugbears and one magelord did not add up to
four.
"There are only three," admitted Archlis, "due to the complication.
Which I will explain after you take us through the trapped
corridor. Four of you are all I need, but I will let the others
live as part of your fee."
Archlis did not look like he was making idle threats. The stench of
burned bodies still filled the chamber where they stood. Of course,
they could refuse and fight. She knew the others were just waiting
for a signal from her. Mumchance had even remembered to get a good
grip on his sword instead of his second-best hammer. Zuzzara was
swinging her shovel in idle little circles, drawing patterns in the
dust as if she were paying
no attention at all to what was happening, and she had definitely
loosened her grip on Sanval. Gunderal was looking pale but more
determined; her good hand had the fingers spread wide to cast some
water spell. But Kid was still cringing behind her and pulling on
her weapons belt. Three sharp tugs—the little thiePs signal for
danger.
Ivy knew that they could take the bugbears. But she did not know
how fast Archlis could activate that Ankh. He looked just crazy
enough to set off a firestorm in a small room, and who knew what
protections he had for himself woven into that coat of multiple
charms.
"So," said Ivy, "how far is the corridor with the funny
floor?"
Chapter Twelve
Archlis led them out of the room and into another tunnel that
continued to run uphill, much to Mumchance's relief. The dwarf was
still muttering about hearing water moving behind them. Personally,
Ivy was just glad to be out of that small room littered with the
burned reminders of the magelord's power.
After several twisting turns, the magelord called a halt. "I must
consult my book," he declared. "The rest of you sit. Be
quiet."
The bugbears slumped against the wall and began hauling out various
supplies from their packs. As Ivy knew from past campaigns, if
there was ever a creature whose first love was food, and who hated
to share, it was a bugbear. And normally she would not annoy
anything that big and furry and none too bright. But she was
hungry, and so were the rest of her crew. She swaggered over to the
biggest bugbear, stuck out her chin, and got her nose as close to
his as possible. Like most males, this maneuver made him nervous.
He tried to back up, but he had no place to go. She leaned a little
closer. He growled, and she snarled back, "Give me bread! Give me
water!" in the only ore dialect that she knew.
He answered back in Common, "Don't have to."
"Have to!" barked Ivy, relieved to be able to drop out of Orcish
and into a language that didn't make her throat hurt. Still, she
didn't know how much Common this creature knew. She kept it simple.
"Archlis said!"
"Did not!"
"Ask him." Ivy jerked a thumb at the magelord, his long nose
already buried deep in his spellbook and muttering to himself. "But
he won't be happy if you disturb him."
The bugbear rumbled something at his companion, and the other
bugbear grumbled back. "Females," the creature said, very pointedly
in Common so Ivy would understand, "are nothing but trouble." He
handed over a bag of supplies.
"I would never disagree," replied Ivy with a grin as she turned on
her heel and headed back to her friends.
On the top of the bag was fresh bread, still warm, as if it came
from Tsurlagol's bakeries only that morning. Under that was some
dried meat. Everyone grabbed at the bread as soon as they smelled
it. Ivy shtugged and snatched her share. It had been a very long
time since breakfast; or, in Ivy's case, since a few bites of dried
biscuit.
Mumchance offered some of the unidentified meat to Wiggles. The dog
whined and turned up her nose at it. After seeing the dog's
reaction, the rest of them set the meat aside.
While they ate, Archlis carefully turned the crumbling pages of his
scorched spellbook. He bent so close to the book that the tip of
his narrow nose looked in danger of smudging the ink. The
expression on his face grew more sour, as if the spellbook did not
yield exactly the answers that he desired. Yet he handled the
decaying parchment with judicious care. The bugbears sat with their
backs to Archlis and their attention on the group, but nobody did
anything overtly hostile.
Released by Zuzzara with a friendly pat to the back that
staggered him, Sanval chose to sit down next to Ivy. She took it as
a good sign that he had not minded her more colorful comments about
his character when she had been dickering with Archlis. For the
first time since he had come to her tent that morning, Sanval
stripped off his gauntlets to accept some bread and fresh water
from Ivy. She passed the food and drink over to him with a slightly
apologetic smile. His own look lightened a little as he took the
bread from her. When he took her peace offering, she noticed his
big hands bore the usual scars across the knuckles and the backs of
his fingers that came from sword practice. Even with wooden
weapons, cuts were a common hazard; and no matter how good a cleric
a house employed, not everything healed without a trace. Ivy's own
hands had a similar pale network of white scars across her
skin.
"Why was Archlis interested in that?" said Sanval, reaching out and
touching the small silver oak leaf worked into the cuff of Ivy's
left glove. Her gloves were stuffed, as usual, through her
belt.
"Harper token. I told you my mother was a bard," she said with an
affectionate glance at her mother's last gift. She still remembered
the sting of the wind against her cheeks as she stood on the dock,
watching her mother's ship sail away. Over the wind and the
sailors' shouts, she had heard her mother's cries of, "Farewell,
farewell, I will return." She remembered how warm the token had
felt in her hand and how tightly her father's hands had grasped her
shoulders as they watched her mother wave good-bye.
She tapped the little silver leaf. "This gets me free beer in an
amazing number of places."
Sanval looked a little disappointed at her answer.
"No, unfortunately, it is not much of spell. Just a tiny bit of
extra luck, my mother said. It does keep me from losing whatever it
is attached to, which is why I sewed it onto the
glove. I hate losing my gloves. Of course, it only keeps one glove
with me at all times. So I replace the other one quite frequently.
I should have sewn it on my cap. I miss that cap." She ran her hand
across the top of her head, causing more short bits of blonde hair
to escape her braid and trail across her face. She pushed them back
with impatient, dusty fingers, ignoring Gunderal gesturing behind
Sanval's back with one of her own delicate shell combs. They were
in the middle of an underground ruin, surrounded by bugbears, and
essentially held prisoner by an unfriendly magelord. Ivy was not
about to let Gunderal rebraid her hair now, even if it did give her
fussy friend fits to see her braid come undone. Ivy let Gunderal
braid her hair once a tenday, after she had washed her hair and
bathed, and that was enough as far as Ivy was concerned. If she
listened to the vain little wizard's lectures on personal hygiene,
she would be bathing every day and twice on holidays.
With a sigh, Sanval pulled off his metal helmet and ran his own
hand across his hair. Ivy checked with a sideways glance. All his
curls looked very washed and polished. He probably did bathe once a
day, and then let his servants clip and comb his hair into that
regulation cut that all of Procampur's officers favored for this
particular war. Yet that one curl stood defiantly out of line with
its fellows. Ivy smiled at the curl's crooked gallantry, and Sanval
gave her an inquiring look. She did not enlighten him.
"I thought the charm on your glove was something that we could use
against Archlis. He seemed disturbed by it," Sanval said.
Ivy shook her head. "It's not much of charm. Won't do anything
spectacular. Besides, Archlis has a dozen or more charms sewn on
that coat of his that are certainly more powerful than this. And
look at his hands—a magic ring on each hand. Those are probably
protections and spells too."
"But you must have more magic than that," said Sanval, tapping the
token again.
"Zuzzara's ring, but we used that already. Gunderal's potions,
which we lost in the fall."
"Armor? Weapons?"
"Mumchance has full plate with some extra protection hammered in,
but he doesn't wear it in the summer. It is too hot, he says, and
that's why he just has the chain mail today. All of us have charms
against injury from falls, but as you can tell from Gunderal's arm,
they are not too powerful." She thought about mentioning
Mumchance's fake eye, but the secrets that Sanval did not know, he
could not let slip to others. Archlis did not seem to be paying any
attention to them, but wizards could have ears and eyes in the
backs of their head, sometimes quite literally. Better to appear
more harmless than they were, especially when they did not have
that much magic to spare.
"But weapons. Magic swords? Spears?"
"Do you see any of those things on us? Zuzzara's shovel is most
firmly unenchanted. My sword is just that—a sword. Good balance,
keen edge, no spells. Mumchance's sword is the same. Better balance
than mine, being forged by dwarves and all, but no spells of
smiting. In fact, he usually forgets he is carrying it and uses one
of his hammers instead. Gunderal never carries weapons, because she
usually can cast spells or use her potions, when she hasn't broken
all the potion bottles. Kid, do you have anything
magical?"
"No, my dear. Two sharp little knives, but that is all." Kid had
pitched his voice loud enough to carry to where Archlis was
sitting. Good, thought Ivy, he has figured it out—do not give
Archlis any reason to be nervous. Kid had flipped open the collar
of his leather tunic to display the two needle-thin blades neatly
sheathed there. Sanval seemed disappointed. Of course, he did not
know that the stilettos were deadly in Kid's
hands. The litde thief could throw with frightening speed and
accuracy when he wanted to. Kid's knives also had the excellent
advantage of being able to double as lock picks on the cruder sort
of lock. And, of course, being Kid, he had not shown all his
knives. He carried another tucked in the back of his breeches. Gods
only knew how he kept from slicing his furry little tail off. Of
course, he kept that tucked away out of sight most of the time
too.
"I thought you would have more magic," said Sanval.
"Why did you think that?"
"Because in the red-roof district..." Sanval stopped at Ivy's
whistle of surprise and went a little pink across his cheeks. One
of the bugbears glanced over at them, shrugged, and went back to
eating something that dripped unpleasantly.
"So you do talk to the red-roof tavern girls. I wondered how you
knew the end of that song."
"Everyone goes to a red-roof tavern," Sanval admitted, "when they
are young. To hear the stories. You know, about the dragons, and
the adventurers, and the great deeds done in the rest of the world.
But in all the stories, people like you ... They always own many
items of magic that they use to defeat their foes. Great and
terrible weapons of power are carried by all the mercenaries. That
is what they say in the camp."
"You should never believe camp gossip," said Kid, reaching past
Sanval to snag another piece of bread and stuff it into his cheek
like a berrygobbler.
"Sound advice. What they always leave out in the ballads and the
camp gossip is that magic costs, and red-roof adventurers like me
rarely can afford much." Ivy looked at Sanval, a man who could
afford to bring three horses to a siege camp, along with the
necessary servants. He wore full half-plate armor, forged just for
him, properly fitted and certainly kitted underneath with leather,
silk, cotton padding, and whatever
else was deemed necessary for his comfort. He probably even owned
more than one shirt although she asked him just to make
sure.
"I brought twelve shirts with me," he replied.
"I have two, one clean and one not," she said, but he did not look
enlightened. She gave him a basic lesson in economics, the
mercenary version of economics. "Magic costs. Gold. Coin. Gems. It
takes wealth to buy the best spells and best enchanted items. We do
all right, but we never make that much. And what we earn goes back
to the farm. We made a promise to each other—that was what we would
do."
"But he has magic," said Sanval, nodding toward Archlis.
"Because he is a wicked wizard!"
"Magelord, my dear," said Kid. "He stole that title from my master
Toram, when he took Toram's book and Ankh."
"Magelord, magician, whatever he prefers to call himself, I would
wager he's not trying to pay for a working farm, with vinestock
that needs replacing, and a mule that deliberately goes lame when
it doesn't want to haul the wagon (and nobody will let me turn into
shoe leather), and more dogs and cats than you can count—or
feed—because somebody is always dragging home some poor stray. I
will not even try to account for the many expenses of an ill wyvern
that ended up destroying our barn roof." Ivy subsided. There was no
use trying to explain her problems to a man who could afford to
bring twelve shirts to a siege camp and had probably never in his
life had to sit up all night on a roof beam with a wyvern vomiting
some type of acidic sludge.
"I would prefer your farm to any wizard's wonders," said Sanval,
and he sounded sincere in his statement. "But I still wish that you
had more magic, like that magelord's charms."
"Do not forget his Ankh," whispered Kid. "That is a weapon paid for
by murder."
"Ankh?"
"That," said Kid, pointing at the metal pole that Archlis leaned
against. It was topped by a smooth loop of metal and a crossbar of
the same.
"I though it was a crutch," said Ivy.
Kid shook his head sadly. "No, it is the Ankh of Fire that he stole
from my master."
"That is a rather large ankh," said Ivy, eyeballing the length of
the thing. "I thought ankhs were little things that priests wore on
their belts."
"This Ankh was forged for a giant and casts the most terrible and
powerful spells. It took Toram years to find the tomb where it was
hidden."
"What type of spells?"
"Fire spells."
"What sort of fire spell?" Her father had hated and feared fire as
much as any tree in the forest.
"Many and many, my dear," said Kid, his ears drooping down and
back, almost flat and hidden among his curls. "Enough to burn us
all. He does not bluff when he claims such power."
"That settles it," Ivy said to Sanval. "You have to stifle any
objections to an alliance with Archlis. You did notice how quickly
he disposed of those hobgoblins and ores," she continued when
Sanval said nothing.
"But he is the sworn enemy of Procampur," protested
Sanval.
"We are his enemies," agreed Ivy in soothing tones. What did it
take to make one man in shiny armor to see reason? "And there ate
more of us, but does he look perturbed? That means he thinks he can
beat us and, given the size and the number of fireballs that he was
tossing off the walls of Tsurlagol over the last tenday, I think he
can too."
"He won't dare try a fireball in here," said Gunderal,
catching the end of their discussion. "These tunnels are too
narrow. He would burn himself."
When the others looked skeptical, Gunderal said with a huff, "Just
because I can't do fire spells does not mean that I never studied
them."
Zuzzara shook her head, setting her braids swinging and the iron
beads on the ends clicking together. "What do you mean?"
"Flames spread, just like water! Simple enough for you, big
sister?"
"Temper, tempei," replied the half-ore. "You should eat something.
You are getting cranky, little sister."
Gunderal statted to reply and then obviously thought better of it.
She tore off a small bit of bread and chewed dainty but deliberate
bites. Zuzzara smiled to see her sister follow her
advice.
"What about that sphere spell?" asked Mumchance. "That fire chased
those hobgoblins and ores precisely enough."
"For all those reasons, we are not going to get into a fight that
we cannot win and will not gain us anything," Ivy emphasized to
Sanval. "Don't play the hero."
"You always say that," said Sanval in a sharper tone than he
usually used.
"Because I know what heroics can bring." A drowned mother, a father
so torn by grief that he would rather be wood than human. But how
could she explain that to a man raised in Procampur, who thought
the world was built on straight, narrow, and well-ordered lines.
One who believed you could define people by the color of their roof
tiles?
"I will attack him alone," decided Sanval, apparently forgetting
that she was supposed to be the captain and the one giving the
orders. She had known that was going to happen— she had just known
it. "Then you will have time to escape," the
silver-roof noble concluded with a pleasant smile.
"And do you think that you would survive such an attack?"
"That does not matter." Sanval sounded happier than she had ever
heard him, which was very bothersome to her peace of
mind.
"What is the Procampur obsession with rushing in against all odds
and getting yourself killed?" asked Ivy. She did not mean to sound
harsh, but she did not want to fret about Sanval doing something
suicidal. She had so many other things to worry about. "That is as
idiotic as your city's ban of the Thieves Guild."
"What is wrong with our ban of the Thieves Guild?" said Sanval,
distracted by the sudden criticism of the rules of his beloved
city, which was exactly what Ivy had wanted.
"The ban on the Thieves Guild is unnatural, in my opinion," Ivy
said, warming to her argument on why Procampur's citizens,
especially the one sitting next to her, lacked basic good sense.
"It is the same as expecting all the citizens in an entire city to
come to an agreement to be honorable and deal fairly with others
and not steal their goods." 1
"You would prefer to be robbed as you walked down the
streets?"
"Of course not."
"Or to be allowed to rob others."
"Not me personally, at least not friends and family. But
governments and rulers are somewhat stingy and should probably be
encouraged to share the wealth at times." j
"So you are willing to rob others as long as you do not \ know
them."
"And they can afford it. Never steal from the poor, they don't have
anything worth taking." She waited for some response. Sanval's
features had settled back into the impassive, slightly stern
expression that she knew so well. He did not speak. "That
was a joke. But, honestly (or dishonestly if you prefer), thieves
who are ruled by Thieves Guilds avoid stealing too much too close
to home. City officials supplement their pay with some nice bribes,
and the world rolls on. Procampur has to be the only city to take
the quaint view that all its visitors, as well as its citizens,
should be free to wander wherever they want in the city without
having their purses cut of their pockets picked."
"And does that make our quaint view wrong, because it is not true
in other cities?" A touch of acid stung beneath his words. And if
Sanval's straight spine were any stiffer, Mumchance could have used
it as a level. Worst of all, Sanval had gone from his impassive
face to that straight-down-the-nose stare that he must have learned
in the nursery beneath his mansion's silver roof. It was precisely
the look of rebuke that his ancestors must have been giving
red-roof adventurers like herself for generations.
Ivy could see a large philosophical hole opening before her—one
that probably had a snake at the bottom of it. Which was confusing,
because she knew that she had a winning argument when she had
started out. A quick visual survey of her friends showed them all
sitting there, resolutely silent, and waiting to see how she was
going to finish the debate. She grimaced at the lack of verbal
verification from those that she had expected to agree with her.
Mumchance stared back with a very clear "you dig yourself out of
this one" look. Zuzzara and Gunderal were leaning forward, Gunderal
fluttering her eyelashes in some type of signal that puzzled Ivy.
Even Kid, that hypocritical thief, looked disapproving of her
argument. Wiggles just wagged her tail, obviously hoping that Ivy
would shut up and somebody would feed the cute white dog sitting at
their feet.
"Perhaps we could just agree that getting yourself killed is not
going to help anyone, even if it is the most honorable
thing
to do," said Ivy, returning to the point that she had wanted to
make.
"I will attempt no action that would endanger any of you," promised
Sanval, replacing his helmet very slowly and very straight upon his
head.
Only Ivy seemed to notice that he made no promises about his
personal safety.
Chapter Thirteen
Once he was done with his book, Archlis neatly packed it away into
a pouch dangling from his belt. Kid watched him from behind Ivy's
back.
"So he still has it." Kid's voice was soft, just loud enough for
her to hear. "What?" "Toram's book." "And who was Toram?"
"A bad man. An evil man." Ivy had never heard Kid, whose own
morality was rather questionable, state his disapproval so flatly.
"But a learned one. He spent his life robbing the secrets of
others."
"So are there maps in that book?" The tunnels were twisting round
and round. As good as Mumchance's sense of direction was
underground, Ivy would have loved to have a map that showed clearly
where they were in Tsurlagol's ruins and, more importantly, where
they could get out of Tsurlagol's ruins. "Could you steal
it?'
Kid fingered the knives beneath his collar. "He has charms to
protect him against theft," he reluctantly whispered. "He would
have to be distracted and even then ... I am sorry,
, my dear, I do not know if I can do it."
Ivy gave, one of his horns a friendly pull. "Don't worry. There's
bound to be some other way to get out of here. I have a plan or two
in my back pocket."
"For just such an emergency," Kid said, looking more cheerful.
"Well, I will watch and wait for my chance. For I do not like that
man, my dear." And he continued to watch the magelord's back,
fingering his knives in a thoughtful way.
Marching two by two through increasingly narrow tunnels, the group
followed Archlis. The magelord strode in front, periodically
lighting a finger the way another man would light a candle so he
could better see some arcane symbol etched in the walls. He never
hesitated, although they passed a myriad of tunnels branching away
into the darkness. Of course, Archlis had come this way once
before. Still Ivy had to admire a man who remembered directions
after having dealt with and avoided some of the most devious traps
of place.
One bugbear walked in front of them, and another walked behind
them. So far there had been no opportunity for escape.
"We've turned east again," Mumchance said with the certainty of an
elderly dwarf far underground. Wiggles once again rode in his
pocket, sleeping off her late lunch. Everyone had slipped her part
of their bread because she had looked so sad and hungry. Now the
dog was so full, she could barely waddle.
"Back toward the city? The city wall that we want?" Ivy
asked.
"Closer than we were." Mumchance fingered his fake eye. "We could
still use our little treasure against them."
"And kill whom? The one in front or the one in back?" hissed Ivy.
"You can't get them all." She turned back to her wizard, the one
that couldn't light fires but could definitely feel water. "Where's
the river?"
"Still running strong behind us," Gunderal whispered. "I can feel
it flooding the tunnels."
"There is something else too. Something old and magical behind us,"
said Kid, one ear swiveling forward and one back.
"Oh, do you feel it too?" A relieved Gunderal bent down and gave
him a quick hug. "I could not figure out what I was smelling, and
it was giving me such a headache—I thought it might be a reaction
to my own spell."
"What are you talking about, sister?" asked Zuzzara. "Are you
ill?"
"I'm fine. But whatever the magic is, it is giving me such an itch
in my nose. I feel like I'm going to sneeze, but I can't. It's
driving me crazy."
Zuzzara pulled a large silk handkerchief out of her waistcoat
pocket. "Blow."
Gunderal blew, delicately of course, and sighed. "Oh, that's
better. I felt my ears pop."
Ivy chewed her lower lip and thought about a possible magical
threat following them. Well, it was not treading on her heels like
the bugbear, so she decided to ignore it for now.
"If we are heading back toward Tsurlagol," said Zuzzara, who was
always the most optimistic of the Siegebreakers (as long as her
sisters Mimeri and Gunderal were happy), "then maybe we can find
our wall again. The one that we are supposed to knock
down."
"The Thultyrl gave us two days," Ivy said. "And I don't think that
we have even finished out half of the first day." She thought about
the number of fights, wrong turns, and other disasters that had
befallen them. "Well, maybe more than half."
Sanval answered softly, "The Thultyrl may not wait. I did not go
back to the camp. They would have investigated and found your
tunnel collapsed."
"And presume that we are dead?"
"Or unable to complete your task."
"What will they do then?" Ivy asked.
"Charge the wall without your help."
"Wonderful thought." Now she had to worry about an entire troop of
Procampur's finest trying to scale the western wall and overrun
Fottergrim's ores in the holdings at the top. Even without Archlis
opposing them with his fire spells, it would not take much to turn
the charge into a rout.
"Well, this looks like trouble," said Ivy.
A pair of oaken doors blocked the way. The lock had been burned
open, and the blasted doors hung half off their hinges.
"Waste of magic," Mumchance said when he saw the condition of the
doors.
"He has magic to waste, dear sir," replied Kid with a significant
wink toward Archlis. The magelord stood behind them, flanked by his
bugbears, and was obviously waiting for them to survey the room
beyond.
Peeking through the ruined doors, they could see a corridor with a
checkered floor made from huge stone slabs. Some had a fine
cross-hatch pattern cut into them. Others were marked with a spiral
of stars, and still others with wavy lines. A few squares were
polished smooth and blank.
"Earth, sky, ocean," said Mumchance. "And that which we find on the
other side of death."
"Nothing," said Ivy, because this was an old lesson, one that her
mother had taught when she had taken Ivy hunting for treasure in
the wild. She had seen such patterns in ruins before. They
invariably led to a tomb or crypt. "It's a path to the
dead."
"A bit more dead than usual, my dears," pointed out Kid.
For the floor was littered with the bodies of hobgoblins and ores,
a ragged and rather squashed looking troop. Their lifeless,
muscular bodies were limp, their blank yellow eyes staring at
nothing, their hide and rough hair poking out from breaks in their
once bright armor. Shields were as flat as plates, and swords
smashed.
"More of Fottergrim's?'' asked Ivy.
"They pursued us through this section," said Archlis, "but they did
not know the secret of the squares. The ceiling crushed them as it
does anyone who does not know the pattern."
At this pronouncement, they all glanced up. The ceiling was low and
gleamed with a spectral light, clearly showing a lattice of iron
suspended above the floor. A long pointed spike was welded to the
corner of each tiny square formed by the ironwork. Some of the
spikes were clearly blunted by repeated poundings on the stone
floor below. Others still dripped with bits and pieces of the
unfortunates who had passed below without the knowledge of the
floor's pattern. Chains ran from the lattice into square holes cut
into the stone ceiling above.
"The floor is constructed in such a way that if four people move
across the squares in unison, the trap stays in the ceiling. Should
one make a misstep, the trap comes crashing down. I have the
pattern here," Archlis withdrew his spellbook from his pouch and
unfolded a page twice as large as the book from its center. The
parchment was blotched with terrible stains, but a series of
gray-brown lines and rust red symbols could be seen on one
side.
"You and you," said Archlis, pointing at Sanval and Zuzzara,
"should go first, as you appear to be about the same weight.
Then"—he nodded toward Ivy and Mumchance— "you will follow. You
must step exactly as I say."
"And then what?" asked Ivy.
> Archlis pointed with the head ofhisAnkh to the doors visible
at the opposite end of the room. "There is a lever on the left-hand
side. Turn it three times to the right. The lock handle must be
turned delicately and correctly, but if done right, the trap will
remain locked long enough for the rest of us to cross."
"Then it resets itself?" asked Mumchance.
"Yes. There is no way to lock it open permanently. But it takes
some time for it to reset. After we had left this room,
Fottergrim's trackers were able to cross it safely when they
followed us. We eluded them in the maze that it is beyond those
doors, but were forced back. We locked the trap from that side when
we crossed the room again so more than half the trackers escaped
with their lives and continued to hunt us into the room where you
found us."
"So when the ceiling comes down, it comes down fast," said
Mumchance with a speculative note in his voice. "And it probably
goes up very slowly."
"Whether it is fast or slow does not matter. I hold the pattern
here. We used it to cross once before. Once you have reached the
other side, the dwarf will turn the lock and secure the room as I
have instructed. That should be within his skills," said Archlis.
Mumchance snorted. "Then we will follow you," continued Archlis.
"Now take one step right, one step forward, and one step left, and
repeat that pattern until you reach the other side."
"It sounds like a court dance," said Sanval, readying himself to
cross by the usual straightening of his helmet and a quick check of
his weapons.
Ivy looked across the room and at the corpses that littered many of
the squares. She laid one hand on Sanval's arm to keep him from
stepping out. "But there are extra bodies on the floor, and that
will make it harder. Hate to trip over someone else's feet as we
glide along."
"Or someone's severed head, more likely," said Mumchance, eyeing
the carnage.
"Can we do it?" questioned Zuzzara. "If one is off count or
stumbles ..."
"All of us die," said Ivy, turning to Archlis. "I don't like
this."
The magelord adjusted his grip on his Ankh, one rusty ring on his
hand grating unpleasantly against its smooth metal surface. "If you
refuse, you will die faster. Then the others can choose which
danger is greater—the floor ahead or myself. I only need four to
cross and turn the key."
"If he is so clever, why can't he break the trap's spell?" Gunderal
whispered.
"It is not a spell," Kid whispered back. "Do you feel any magic
here?"
Gunderal's pretty face smoothed into that look of perfect serenity
that meant she was feeling along the Weave of magical forces. She
slowly shook her head.
Mumchance nodded in agreement with Kid. "It's all
mechanical."
Ivy backed away from Archlis, fingering the hilt of her sword.
Sanval also had a firm grip on his weapon. Archlis did not look
worried, which was worrisome. The bugbears were a bit too relaxed
as well, just leaning on their glaives and watching with interest.
They obviously felt no threat.
"Waste of time," said Mumchance, who had been studying the floor
and then the ceiling while carrying on a whispered conversation
with Kid. He squinted at the little thief, who nodded very firmly
this time. "All that hopping back and forth. Kid, get ready. Come
up here, Zuzzara."
"No," said Archlis, "it must be two of almost equal weight who
start the pattern."
"Don't care about the pattern." Mumchance scratched
Wiggles's head as he contemplated the room. "Zuzzara, how far can
you throw a dead hobgoblin?"
"Same as a live one," she said with grin. "Halfway across the room
without much trouble."
"Should work. Let's get you a little help. Hey, you, big guy,"
Mumchance said, crooking a finger at the nearest bugbear. "Hook me
a hobgoblin with that stick of yours. The little one near the door
will work fine. He's almost intact."
The bugbear growled at Mumchance, but he went to the threshold of
the room. The hairs on the back of the bugbear's neck were clearly
visible just below the line of his battered helmet and just as
clearly standing straight out. The bugbear muttered and grumbled,
very softly in the back of his throat, as he looked beyond the room
to the doors on the far side. Still, he obeyed Mumchance's orders,
ignoring the scowling magelord. The bugbear leaned through the
doors, carefully keeping his feet out of the room and off the
carved pavement. He thrust his glaive into the nearest hobgoblin
and dragged it back through the door.
"You get one end. Zuzzara, you grab the other," instructed
Mumchance. "Kid, get ready to jump."
Kid crouched in the center of the door. Zuzzara and the bugbear
swung the body twice and then sent it sailing over Kid's head and
into the room. It fell heavily on the tiles. With a screeching of
gears above the ceiling, then the clash of unwinding chains, the
ironwork grid dropped from above them and crashed to the floor,
again impaling the dead hobgoblins and ores.
"Go! Go!" shouted Mumchance at Kid.
Kid leaped lightly on top of the ironwork and raced across the
grid. A ponderous tick-tick of gears sounded in the ceiling. "It's
starting up again," yelled Mumchance. Kid spurted ahead and dropped
in front of the doors. He grasped the lever and
twisted it savagely around to the right. There was a grinding noise
that came from the ceiling and then a distinct sproing sounded
through the room. The spiked grid remained where it had landed on
the floor.
"See," said Mumchance, hoisting himself on top of the ironwork and
strolling straight across. "Much easier to break it than to go
dancing across the floor."
If the magelord was pleased, it did not show in his scowl. The
bugbears looked on, expressionless, but then Ivy did not expect any
sort of expression on a bugbears squashed furry face.
When they reached the far side of the room, Ivy said to the dwarf,
"That was just too easy. What terrible thing happens next, do you
suppose?"
"Look, these old tomb builders weren't exactly mechanical
geniuses," said Mumchance. "Well, one or two were good at it, and
the others just copied them. I would bet you a good night's sleep
that the gears are rusted out, the chains have weak links, and a
couple more drops would have broken the whole thing. But the most
delicate gears are always in the lock mechanism. The magelord was
right. It's all about balance and counterbalance, the right
pressure at the right time. Archlis had already forced it open
twice today, so it was sure to be a bit bunged up."