- Max Brooks
- The Zombie Survival Guide
- The_zombie_survival_guide_compl_split_004.html
Unknown
General Rules
1. ONE GOAL: Too often, people who
have been holed up in fortified dwellings are seduced by the
distractions of their initial freedom. Most of these people never
make it to safety. Do not become one of these unnecessary
statistics. Your mission is to escapenothing more, nothing less. Do
not look for abandoned valuables. Do not hunt the occasional
zombie. Do not investigate any strange noises or lights in the
distance. Just get out. Every side trip, every pause in the
journey, increases the odds of being found and devoured. If by some
chance you come across humans that need assistance, by all means
stop to help. (Sometimes logic must give way to humanity.)
Otherwise, keep going!
2. ESTABLISH A DESTINATION: Where
exactly are you headed? Too often, people have abandoned their
fortifications to wander aimlessly and hopelessly across an area
swarming with ghouls. Without a fixed destination in mind, the
chances of surviving the journey are slim. Use your radio to
discover the nearest haven. If possible, try to communicate with
the outside world to confirm that this destination is indeed safe.
Always have a backup destination, in case the first is overrun.
Unless other humans are waiting, and unless constant communication
is maintained, you may arrive to find a gathering of zombies
waiting hungrily at the finish line.
3. GATHER INTELLIGENCE AND PLAN YOUR
JOURNEY:How many zombies (approximately) stand between you and your
destination? Where are the natural boundaries? Have there been
hazardous accidents such as fires or chemical spills? What are the
safest routes to take? What are the most dangerous? Which have been
blocked since the outbreak began? Will weather be a problem? Are
there any assets along the
way? Are you sure they’re still there?
Can you think of any information you’d like to have before setting
out? Obviously, once you are holed up in your fortress, gathering
intelligence will be difficult. It may be impossible to know how
many zombies are out there, if a bridge is down, or if all the
boats at the marina are gone. So know your terrain. At least that
factor will not change with an outbreak. Consider where you will be
at the end of each day. Make sure, at least from the map, that it’s
relatively defensible, with good concealment and several escape
routes. Specific gear will also have to be considered, depending on
the chosen path. Will rope be required for climbing? What about
extra water if there’s no natural source?
Once all these factors are calculated,
consider the unknown variables and formulate backup plans around
them. What will you do if a fire or chemical spill blocks your
path? Where will you go if the zombie threat turns out to be
greater than anticipated? What if a team member is injured?
Consider all the possibilities, and do your best to plan for them.
If someone says to you, “Hey, let’s just get going and deal with
whatever’s out there,” hand him a pistol with one bullet and tell
him that it’s an easier way of committing suicide.
4. GET IN SHAPE: If the previous
instructions have been followed to the letter, your body should
already be conditioned for a long journey. If this is not the case,
begin a strict cardiovascular regimen. If there is no time, make
sure the path you have chosen is within your physical
abilities.
5. AVOID LARGE GROUPS:When on the
defense, the advantage lies in numbers. But when traveling through
zombie territory, the opposite holds true. Large groups increase
the chances of detection. Even with strict discipline, accidents
happen. Larger groups also impede mobility, because the slowest
members have to struggle to keep pace with the fastest, and vice
versa. Of course, traveling solo has its problems as well.
Security, reconnaissance, and, naturally, sleep would all be
hampered if someone tried to “go it alone.” For ideal performance,
keep your team at three members. Four to ten is still manageable.
Anything above that is asking for trouble. Three members allow
mutual protection in hand-to-hand fighting, dispersion of guard
duty at night, and the ability of two members to carry an injured
third for short periods of time.
6. TRAIN YOUR GROUP:Take stock of your
team’s individual skills, and use them accordingly. Who can carry
the most gear? Who’s the fastest runner? Who’s the quietest in
hand-to-hand combat? Designate individual jobs in both combat and
everyday survival. When your team hits the road, everyone should
know what’s expected of him or her. Working together should also be
top priority. Practice mock survival techniques as well as combat
drills. For example, time how long it will take to pack up all your
gear and move out in a sudden zombie attack. Obviously, time may be
critical in your departure. In an ideal situation, your group
should move as one, act as one, kill as one.
7. REMAIN MOBILE:Once discovered,
zombies will converge on you from every direction. Mobility, not
firepower, is your best defense. Be prepared to run at a moment’s
notice. Never pack more than you can run with. Never unpack all
your gear at once. Never remove your shoes unless immediate
security is assured! Pace yourself. Undertake high-speed dashes
only when necessary, as they squander large amounts of precious
energy. Take frequent, short breaks. Do not allow yourself to
become too comfortable. Remember to stretch during each break.
Never take unnecessary risks. Jumping, climbing, and anything that
could cause injury should be avoided if possible. In ghoulinfested
territory, the last thing you need is a sprained
ankle.
8. REMAIN INVISIBLE:Other than speed,
your next closest ally will be stealth. Like a mouse trying to
crawl through a nest of snakes, you must do everything possible to
avoid detection. Turn off any hand-held radios or electronic
equipment. If you wear a digital watch, make sure the alarm is
deactivated. Tie down all your gear, making sure nothing clanks
when you walk. If possible, keep your canteen full (to avoid a
“sloshing” sound). If in a group, refrain from talking. Whisper or
use visual signals to communicate. Stick to areas with good cover.
Travel through open areas only when necessary. At night, refrain
from using fires, flashlights, or any other sources of light. This
will restrict your mobility to daylight hours and your diet to cold
rations, but these sacrifices must be made. Studies have shown that
zombies with intact eyes can spot a glowing cigarette ember from
over half a mile away. (It is not known whether this causes them to
investigate, but why take the chance?)
Fight only when you have to. Delays
brought on by battle will serve only to draw more zombies. People
have been known to finish off one zombie only to find themselves
surrounded by dozens more. If combat proves inevitable, use
firearms only in the most desperate of circumstances. Firing a shot
is no different than sending up a flare. Its report may attract
zombies for miles around. Unless you have a reliable and very
speedy means of escape, or unless your firearm is silenced, use a
secondary hand weapon. If not, have an escape route planned and
ready to use once your shots are fired.
9. LOOK AND LISTEN:In addition to
staying hidden, you must try to spot potential threats. Watch for
any movement. Don’t ignore shadows or distant humanoid forms.
During breaks and while on the march, pause to listen to your
surroundings. Do you hear footsteps or scraping sounds? Are the
undead moaning, or is it just the wind? Of course, it is easy to
become paranoid, to believe zombies are around every corner. Is
that bad? In this instance, no. It’s one thing to believe
everyone’s out to get you, quite another when it’s actually
true.
10. SLEEP!:You or your group are all
alone, trying to be silent, trying to be alert. Zombies could be
anywhere, hiding, hunting. Dozens could appear at any moment, and
help is miles away. So how in heaven’s name are you supposed to get
any sleep!?! It sounds crazy, it sounds impossible, but it is
essential if you’re going to make it through this ordeal alive.
Without rest, muscles deteriorate, senses dull, and each passing
hour reduces your ability to operate. Many a foolhardy human,
believing he could load his body with caffeine and “power through”
his trek, has realized too late the consequences of such stupidity.
One advantage of having to travel by day is that, like it or not,
you’re not going anywhere for at least several hours. Instead of
cursing the darkness, use it. Traveling in small groups, as opposed
to solo, allows for more secure sleep because individual members
can take shifts standing watch. Of course, even with someone
watching over you, dropping off will not be easy. Resist the
temptation of sleeping pills. Their effects could leave you unable
to function if zombies attack during the night. Other than
meditation or other mental exercises, there is no quick fix for
getting to sleep in the middle of an infestation.
11. REFRAIN FROM OVERT SIGNALS: The
first sight of a plane might cause you to try to attract the
pilot’s attention, firing your weapon, sending up a flare, lighting
a signal fire, or by some other dramatic means. This could get the
pilot’s attention, who could radio for a helicopter or ground
rescue team to head for your position. This act will also attract
nearby zombies. Unless the helicopter is only minutes away, the
zombies will undoubtedly reach you first. Unless the aircraft you
see has the potential to land right then and there, do not attempt
to signal it with anything other than a radio or mirror. If these
are not available, keep going.
12. AVOID URBAN AREAS:No matter what
your chances for survival are during an infestation, they will
undoubtedly drop by 50 if not 75 percent when traversing an urban
area. The simple fact is that a place inhabited by more living will
have more dead. The more buildings present, the more places to be
ambushed. These buildings also decrease
your field of vision. Hard cement
surfaces, unlike soft ground, do nothing to muffle footsteps. Add
to that the chances of simply knocking something over, tripping
over debris, or crunching over broken glass, and you have a recipe
for a very noisy trip.
Also, as has been and will be stressed
again in this chapter, the possibility of being trapped, cornered,
or otherwise surrounded in an urban area is infinitely greater than
it is in any wilderness setting. Forget for a moment that your
problem even comes from the living dead. What about friendly fire,
other humans hiding in buildings, or armed bands of hunters that
mistake you for a zombie? What about fire, either accidental or
intentionally started by hunters? What about chemical spills,
poisonous smoke, or other hazardous by-products of urban warfare?
What about disease? Remember that bodies of both dead humans and
dispatched zombies might be left unattended for weeks. The deadly
microorganisms they carry that are spread by the wind will be as
potent a health hazard as any other found on city streets. Unless
you have some legitimate reason (a rescue attempt or impassable
obstacles on either side, not a quick chance to loot), stay away
from cities at all costs!
Equipment
Traveling light is essential to your
journey. Before packing anything, ask yourself, “Do I really need
this?” Once you’ve compiled your gear, go down the list and ask
that question again. Once you’ve done that, do it again. Of course,
traveling light does not mean just holstering a .45, grabbing some
beef jerky and a water bottle, and heading down the road. Equipment
will be vital, more so than in any other scenario where you are
holed up in a place—a prison, a school, your own home—where
supplies are in abundance. The equipment you take with you may be
all you have. You will carry your hospital, storeroom, and armory
on your back. The following is a list of standard equipment you
will need for a successful journey. Specific gear such as alpine
skis, sunblock, or mosquito netting should be added according to
your environment.
* Backpack
* Dependable hiking boots (already
broken in)
* Two pairs of socks
* Wide-mouthed, quart-sized water
bottle
* Water-purification
tablets*
* Wind– and waterproof
matches
* Bandanna
* Map**
* Compass**
* Small flashlight (AAA battery) with
coated lens
* Poncho
* Small signaling mirror
* Bedrollor sleeping bag (both will be
too cumbersome)
* Sunglasses (polarized
lenses)
* Palm-sized first-aid
kit*
* Swiss Army knife or
multi-tool
* Hand-held radio with
earpiece**
* Knife
* Binoculars**
* Primary firearm (preferably, a
semiautomatic carbine)
* Fifty rounds (if in a group, thirty
per person)
* Cleaning kit**
* Secondary firearm (preferably a .22
rimfire pistol)*
* Twenty-five rounds*
* Hand weapon (preferably, a
machete)
* Signal flares**
* not necessary in groups
** need be carried by only one person
if in a group
In addition, all groups should
carry:
* Silent ballistic weapon (preferably
a silenced firearm or crossbow)
* Extra ammunition for fifteen kills
(if weapon differs from standard firearm)
* Telescopic sight
* Medium-sized medical
kit
* Two-way radio with
headphones
* Crowbar (in lieu of hand
weapon)
* Water-purification pump
Once you have chosen your gear, make
sure everything works. Try it all, over and over again. Wear your
backpack for an entire day. If the weight is too much in the
comfort of your fortress, imagine how it will feel after a daylong
hike. Some of these problems can be solved by choosing objects that
combine various tools (some portable radios come equipped with
flashlights, survival knives carry compasses, etc.). Apply this
space-saving philosophy when choosing weapons as well. A silencer
for an existing weapon requires less space than a whole new weapon,
such as a crossbow and extra bolts. Wearing your pack for a day
will also give you an idea where the chafe points are, where the
harness needs adjusting, and how best to secure the
gear.
Vehicles
Why walk when you could ride?
Americans have always been obsessed with the idea of labor-saving
machinery. In all walks of life, industry struggles in an endless
race to invent and perfect machines that make the chores of
everyday life faster, easier, and more efficient. And what could be
a greater deity of American techno-religion than the
automobile? No matter what our age,
gender, race, economic status, or geographic location, we are
taught that this omnipotent machine, in all of its wondrous forms,
is the answer to our prayers. Why wouldn’t this be true during a
zombie outbreak? Wouldn’t it make sense to just race across hostile
ground? Travel time would be reduced from days to mere hours.
Equipment storage would no longer be a problem. And what danger
would zombies present when you could simply run them over? These
are powerful advantages, to be sure, but with them come a host of
equally powerful problems.
Consider fuel consumption. Gas
stations may be few and far between. Chances are those you do find
will have been drained long ago. Determining the exact mileage of
your vehicle, packing it with extra fuel, even planning the exact
route may get you only so far.
How will you know which path will lead
to safety? Post-infestation studies, particularly in North America,
have shown that most roads quickly become blocked by abandoned
vehicles. Additional obstacles may include destroyed bridges, piles
of debris, and barricades abandoned by last-ditch defenders.
Off-roading presents an equal if not greater challenge. (See
“Terrain Types”) Driving through the countryside, searching for an
open path to freedom, is the best way to run out of gas. More than
one vehicle has been found alone in the wilderness, tank dry,
blood-smeared cabin empty.
Imagine a breakdown. Most Westerners
transporting their vehicles to Third World countries usually pack a
full set of replacement parts. The reasoning behind this is simple:
The automobile is one of the most complicated machines on earth. On
bad roads, without the convenient auto garage, this machine can
quickly become a pile of useless junk.
And then there is noise. Roaring
through an infestation may seem attractive when things are going
well. But any powered engine, no matter how good the muffler,
generates more noise than the loudest human footstep. If you find
yourself in a vehicle that for whatever reason cannot go another
foot, grab your gear and run! Until this moment, you have been
announcing your presence to every ghoul in the area. Now, with your
mechanized mobility gone, good luck in avoiding them.
Despite these warnings, the lure of
motorized transport can seem irresistible. The following is a short
list of typical vehicles and their advantages and
disadvantages.
1. The Sedan
What is otherwise known as your basic
“car” has thousands of variations. This makes it difficult to
generalize about their advantages and disadvantages. When choosing,
look for gas mileage, equipment storage space, and durability. If
sedans have one major drawback, it is their lack of all-terrain
capability. As stated before, most roads will be blocked, jammed,
or destroyed. If you own a sedan, imagine how it would perform
crossing a field. Now add snow, mud, rocks, tree stumps, ditches,
streambeds, and a
variety of rusting, forgotten junk.
Chances are that your sedan would not get very far. Too often, the
land around an infested area has been littered with broken-down
and/or stuck sedans.
2. The SUV
With a booming economy coupled with an
abundance of cheap gasoline, the 1990s saw an explosion of these
types of vehicles—road monsters harkening back to the automotive
golden age of the 1950s, when bigger was always better. At first
glance, they appear to be the ideal means of escape. With the
off-road capability of a military vehicle and the comfort and
reliability of a sedan, what could be better for fleeing the
undead? The answer is: a lot. Despite their appearance, not all
SUVs are equipped for all-terrain driving. Many were produced for a
consumer who never even contemplated taking his SUV beyond his own
neighborhood. But what about safety? Shouldn’t the sheer mass of
such large vehicles offer more protection? The answer is, again,
no. Repeated consumer studies have shown that many SUVs possess
safety standards well below that of many mid-sized sedans. That
said, some of these vehicles are truly what they appear to be:
rugged, dependable workhorses that can handle unforgiving
conditions. Research your options carefully so you can tell these
genuine models from the gas-guzzling, aesthetically engineered,
irresponsibly marketed vanity pieces.
3. The Truck
This class refers to any mid-sized
cargo vehicles, from vans to delivery trucks to recreational
vehicles. With poor gas mileage, limited off-road capability
(depending on the model), and massive, ungainly bulk, these
vehicles could be considered the worst choice in transportation. In
many cases, trucks have become stuck in both urban and wilderness
settings, transforming their occupants into canned
food.
4. The Bus
As with the previous class, these
large road monsters can present as much a danger to their drivers
as to the living dead. Forget speed, forget maneuverability, forget
fuel efficiency, off-road capability, stealth, or any other feature
you will need to escape an infested area. A bus has none of these.
Ironically, if a bus has any “advantage,” it is as a means not of
escape but of defense. Twice, hunting groups have driven police
buses into
infested areas and used their vehicles
as mobile fortresses. Unless you plan to use a bus in this way,
steer clear of them.
5. The Armored Car
These civilian tanks are rare, to say
the least. Unless you work for a private security company or have a
vast personal fortune, it is unlikely you will have access to one.
Despite their poor mileage and lack of all-terrain capability,
armored cars present a number of advantages for people on the run.
Their massive armor gives the driver virtual invulnerability. Even
in a breakdown, those inside could survive as long as their
provisions held out. A zombie horde of any size and strength would
be incapable of penetrating the reinforced steel.
6. The Motorcycle
Definitely the best choice for fleeing
an infested area. The motorcycle—specifically the dirt bike—can
reach places inaccessible to four-wheeled vehicles. Their speed and
maneuverability allows them to be ridden right through a crowd of
zombies. Their light weight allows them to be pushed for miles. Of
course, there are drawbacks. Motorcycles have small gas tanks, and
offer no protection whatsoever. The statistics show, however, that
these are small disadvantages. When compared to other motorists
attempting to escape a zombie outbreak, dirt-bike riders have a
23-to-1 survival rate. Sadly, 31 percent of motorcycle fatalities
come from ordinary accidents. Reckless and/or arrogant riders could
find themselves killed just as easily by a crash as by the jaws of
walking dead.
7. Additional Motor-Vehicle
Equipment
* Tire-patching gear
* Pump
* Extra fuel (as much as can be
carried and stored outside of the cabin)
* Extra parts (within size
limits)
* C.B. radio
* Instruction manual
* Repair kit (jumper cables, jack,
etc.)
8. Alternate Road
Transportation
A. The Horse
No one can dispute the obvious
advantage of an escape on horseback. Fueling from a gas station
becomes irrelevant. Extra supplies are reduced to feed, blanket,
and some additional medicine. Terrain options increase, as four
hooves don’t need a road. Before the luxury of automobiles, people
traveled quite efficiently on these fast, sturdy animals. Before
saddling up and hitting the trail, however, keep in mind these
simple warnings. As anyone who’s even ridden a pony as a child will
agree, horseback riding requires skill. Forget how easy it looks in
Westerns. The skills needed to ride and care for horses are
difficult to master. Unless you already know how, don’t think you
can learn on the go. Another drawback, specific to dealing with
zombies, is that horses are notoriously spooked by the undead. Even
the scent of a zombie, carried by the wind and maybe miles from the
source, will be enough to send most horses into hysterics. This
could be an advantageous early-warning system to an extremely
experienced rider, one who knows how to control his animal. For
most, however, the end result could be a catapult toss to the
ground, injuries and all. The horse, at that moment, would not only
leave its hapless rider stranded, but its frantic neighing would
also serve to alert nearby zombies.
B. The Bicycle
In a class by itself, this vehicle
offers the best of both worlds. The common bicycle is fast, quiet,
muscle-powered, and easy to maintain. Add to this the additional
advantage that it is the only vehicle you can pick up and carry if
the terrain gets too rough. People using bicycles to escape from
infested areas have almost always fared better than those on foot.
For optimum performance, use a mountain bike, as opposed to the
racing or recreational model. Don’t let your speed and mobility go
to your head, however. Wear standard safety gear, and choose
caution over speed. The last thing you want is to end up in a
ditch, legs broken, bike trashed, with the shuffling of undead feet
growing louder with each step.
Terrain Types
Much of our species’ evolution has
been a struggle to master our environment. Some would say we’ve
gone too far. This may or may not be true. What cannot be argued,
especially in the case of industrialized, First World countries, is
that it is possible to assert complete control over the forces of
nature. In the comforts of your own home, you control the elements.
You decide when it should be hot or cold, wet or dry. You decide to
erase the day by pulling the shades, or purge the night by simply
turning on a lamp. Even the smells and, in some cases, the sounds
of the outside world can be expunged by the walls and closed
windows of the artificial bubble you call home. In that bubble, the
environment takes orders from you; out in the world, on the run
from a mob of ferocious zombies, the exact opposite is true. You
will be at nature’s mercy, unable to change even the slightest
aspect of the environment that you previously took for granted.
Here, adaptation will be the key to survival, and the first step to
that adaptation is to know your terrain. Every environment you
encounter will have its own set of rules. These rules must be
studied and respected at all times. This respect will determine
whether that terrain becomes your ally or enemy.
1.
Forest(temperate/tropical)
The density of many high trees
enhances concealment. Animal noises, or lack thereof, can provide
warning of approaching danger. Soft earth will serve to muffle your
footsteps. Occasional sources of natural food (nuts, berries, fish,
game, etc.) will supplement and extend your packed rations.
Sleeping in the branches of a large tree may permit you a safe
night’s rest. One irritating disadvantage comes from the canopy
above. If you hear a helicopter overhead, you will not be able to
signal it quickly. Even if the crew does spot you, they’d need a
large clearing to land. This may be frustrating as you hear but are
unable to see possible salvation flying right above your
head.
2. Plains
Wide open spaces allow zombies to spot
you at great distances. If possible, avoid them. If not, keep a
sharp lookout for the undead. Make sure you see them before they
see you.
Drop to the ground immediately. Wait
for them to pass. If motion is necessary, crawl. Stay down until
you’ve cleared the danger zone.
3. Fields
For concealment, nothing works better
than tall crops. The question is: Will this work to your advantage
or to a lurking ghoul’s? Noise will be a critical factor. Traipsing
through dry crops will create enough din to attract zombies from
far and wide. Even at their wettest, travel through fields slowly,
listen carefully, and be ready for close combat at any
time.
4. Hills
Traveling through rolling terrain will
limit your visibility. If possible, avoid high ground. Stick to
valleys. Keep an eye on the surrounding hilltops in case the
unexpected zombie should spot you. High ground can be useful for
getting your bearings, confirming your route, and confirming zombie
locations within the area. Approach high ground with extreme
caution. Travel low, on your stomach, with eyes primed for a
slouching figure and ears alert for that distinctive
moan.
5. Swamp
If possible, avoid wetlands
altogether. The noise of splashing through water prevents any
chance of stealth. Poisonous and predatory wildlife are as much a
threat as the undead. Soft mud will impede your advance, especially
with a heavy pack. Always stick to firm, dry ground. If necessary,
wade through only the shallowest water. Watch for ripples or any
subsurface motion. A zombie might have sunk through the soft mud
and be trapped just below the waterline. Look for tracks and animal
carcasses. As in forests, listen to the wildlife. Their physical
presence will also act as an early-warning mechanism. Hundreds of
different animal and bird species live in this ecosystem. Only the
threat of large predators would be enough to silence them. If you
find yourself in the middle of a swamp and suddenly hear absolutely
nothing, you will know the undead are close.
6. Tundra
This subarctic environment is the most
human-friendly on earth. Long winter nights are safe for travel, as
the extremely low temperatures freeze zombies in their tracks. The
long summer days put sight-dependent humans on equal parity with
their omnisensed, undead pursuers. This allows for more time spent
on the go. Ironically, this subarctic twilight has also proven to
aid in deeper, more relaxed sleep. Escapees bedding down for the
“night” have consistently reported the ability to truly rest
without the fear of a putrid mob rushing at them from out of the
darkness.
7. Desert
Apart from urban areas, hot, arid
zones can be the most dangerous environments on earth. Even without
the threat of zombies, dehydration and/or heatstroke can kill a
healthy human in several hours. The best way to avoid these lethal
conditions is, obviously, to travel by night. Unfortunately, this
will be impossible, as night movement is highly discouraged during
an outbreak. Traveling should take place for three hours after dawn
and three hours before dusk. The brightest, hottest part of the day
should be spent immobile and shaded. Use hours of total darkness
for rest. This will slow your journey but greatly reduce the risks
of attack. More than in any other terrain, make sure you either
have enough water for the trek or know exactly where to obtain it.
If possible, avoid deserts altogether. Never forget that this
environment can kill you just as easily as any walking
dead.
8. Urban
As stated before, areas of high
population density should be avoided at all costs when on the run.
Within their boundaries will be a maelstrom of unspeakable chaos.
Imagine a large number of people—say, half a million—left to their
own devices in a city without running water, electricity, phones,
food delivery, medical attention, garbage collection, fire control,
or law enforcement? Now add thousands of carnivorous humanoid
creatures prowling the bloodstained streets. Imagine half a million
human beings—frightened, frantic, frustrated, fighting for their
lives. No conventional battlefield, no riot, no “normal” breakdown
in social order can possibly prepare you for the nightmare that is
a city besieged by the living dead. If you must ignore all common
sense and travel through
an urban area, the following rules
will improve (if by no means guarantee) your chances of
survival:
A. Know the Area!
This rule begs repeating, because
nowhere is it more vital than in urban areas. How large is the city
you are entering? How wide are its roads? Where are the choke
points, such as bridges or tunnels? Where are the blind alleys or
dead-end streets? Are there factories, chemical plants, or other
places that store hazardous materials? Where are the construction
sites that might present obstacles? Are there flat, open areas such
as playing fields and parks that would cut your travel time? Where
are the hospitals, police stations, churches, and any other
buildings where zombies might be attracted to hiding humans? One
city map would be essential, an additional guidebook even better,
but firsthand knowledge is the best.
B. Never Use Four-Wheeled
Vehicles
The chances of finding a continuously
open street from one end of a city to the other are practically
nil. Unless you have a constant stream of up-to-the-second
information about such a route, don’t even think of attempting to
find one with your car, truck, or SUV. A motorbike will allow you
to skirt blocked roads. Its noise, however, cancels this advantage.
By traveling on foot or bicycle, you have the advantage of speed,
stealth, and versatility in this concrete maze.
C. Use Freeways
If the outbreak has moved from active
battle to full infestation, the safest route will be by freeway.
Since the 1950s, freeways have been built through every large and
mediumsized city in the United States. Their layouts are generally
straight, decreasing travel time. Long sections are lined with tall
fences or are suspended above ground, which makes it almost
impossible for ghouls to reach you. If they do find an on-ramp or
breach the fences, you will still have the speed to either ride
away (on your bike or motorcycle) or simply run. Four-wheeled
vehicles are, again, not an option, as every freeway will
undoubtedly be jammed by static vehicles. Many will contain
zombies—bitten humans who attempted to flee the city, succumbed to
their wounds, and reanimated while still belted into their seats.
Examine each vehicle before approaching, and watch for those with
open or broken windows. Keep your machete handy for the sudden
grasping hand. Be extremely cautious when using firearms, silenced
or otherwise. Remember you are walking among a minefield of full or
partially filled fuel tanks. One stray bullet or a single spark,
and the living dead will be the least of your
problems.
D. Remain Above Ground
Storm drains, subways, sewers, and
other types of underground structures can shield you from the
hordes above. However, as on freeways, you run the risk of being
cornered by zombies already lurking in the area. Unlike freeways,
you do not have the luxury of
hopping over a wall or jumping from an
overpass. If confronted, there may be no place to run. Traveling
below ground also ensures permanent darkness, already one strike
against you. The acoustics of most tunnels are far better than what
you find above ground. While this may not allow zombies to get a
fix on your position, it will set off a chain reaction throughout
your subterranean passage. Unless you have expert knowledge of the
system—unless you helped design, build, or maintain it—don’t go
anywhere near it.
E. Watch for Friendly
Fire
Even if a city or section of it has
been declared “overrun” (completely taken by zombies), there may
still be pockets of humanity. These survivors will undoubtedly
shoot first and identify their attackers later. To avoid friendly
fire, be on the lookout for gatherings of zombies. This could
indicate a still-raging battle. Also, look for piles of dead
bodies. They could mark the kill zone of a sniper from a nearby
stronghold. Listen for gunfire, try to determine its location, and
give it a wide berth. Look and listen for other signs such as
smoke, lights in windows, human voices, or the sound of machinery.
Again, watch for the bodies. Mounds of corpses, especially those
facing one direction, denote a concerted attempt by the undead to
reach an objective. The fact that they fell in the same place could
mean that a well-trained sniper picked them off from a fixed range.
If you feel yourself close to humans, do not attempt to contact
them. Making recognizable noises or shouting, “Don’t shoot!” along
the way will only attract the undead.
F. Enter by Dawn, Leave by
Dusk
Unless the city is too large to
traverse by daylight, never stop and rest within its limits. As has
been said before, the perils suffered by rural nocturnal travel
multiply a hundredfold in an urban setting. If you find yourself
entering a city with only several hours of daylight remaining,
retreat back into the countryside for the night. If you find
yourself near a city’s limits with only minutes to sundown, keep
going until you are well clear before stopping to make camp. This
is the one time when traveling by night is acceptable. The
countryside in darkness is always safer (relatively) than the city
in broad daylight.
G. Sleep with an Escape
Some cities may be logistically
impossible to cross in one day. Especially now, with urban sprawl
and “in-fill” (the development of land between two urban centers),
it is becoming more difficult to define a city’s limits. In these
cases, it will be necessary to find a suitable place to sleep or,
at least, rest for the following day. Look for buildings,
preferably no more than four stories, situated close to (but not
touching) each other. A building with a flat roof and only one
entrance is your best temporary shelter. First, ensure that you can
jump safely from one roof to another. Second, seal the door to your
roof. If that proves impossible, barricade it with items that will
make the greatest possible noise if broken. Third, always have a
long-term escape plan as well as a short-term one. If zombies do
stumble onto the roof, waking you in time to jump to the next
roof,
possibly the next one, and finally
making it to the street, what then? Without a long-term escape
plan, all you will have done is jumped into the proverbial
fire.
Alternate Means Of
Transportation
1. By Air
Statistics have shown that flying is
the safest way to travel. When escaping an infested area, this
could not be more true. Time en route compresses to minutes.
Terrain and other physical barriers become insignificant. The need
for food, supplies, practically every lesson of this chapter, fades
as you soar well above the heads of teeming ghouls. However,
traveling by air does have its disadvantages. Depending on the type
of aircraft and the conditions in question, these disadvantages
could cancel any perk of taking to the air.
A. Fixed-Wing Aircraft
For speed and availability, nothing
beats the standard airplane, assuming at least one person in your
group knows how to fly one. Fuel will literally be a matter of life
and death. If your journey requires a refueling stop, make sure you
know its exact location and can be assured of a safe arrival. In
the first stages of outbreaks, many private citizens have taken off
in their private planes with no knowledge of their destination.
Many crashed, while others tried to refuel at infested areas. In
one case, a former stunt pilot flew his plane out of the danger
zone, ran out of fuel, and attempted to parachute to safety. By the
time he touched down, every zombie within a ten-mile radius had
seen his plane crash and were slowly approaching his position. (The
result was reported by another pilot.) Pontoon aircraft negates
this potential hazard (provided you remain over water). However,
ditching in the middle of a lake or ocean may leave you safe from
ghouls but not from nature. Read accounts of World War II pilots
who spent weeks in life rafts after being shot down, and you may
want to think twice before climbing into your amphibious
bird.
B. Helicopter
The ability to land on any structure,
at any time, presents a giant leap above fixed-wing aviation.
Running out of fuel is not a death sentence, as you do not need an
airstrip to land. But what if you come down in a hostile
environment? The noise alone will announce your presence. Apply the
same rules of fixed-wing aircraft concerning
refueling.
C. Balloon
One of the most primitive flying
machines is actually one of the most efficient. A balloon, either
hot-air or helium, can remain aloft for weeks. The disadvantage,
however, is a lack of propulsion. Balloons depend largely on wind
and thermal currents to carry them. Unless you have extensive
experience, heading off in a balloon may do little more than leave
you hanging helplessly above hostile ground.
D. Airship
They may look ridiculous, they may be
almost impossible to find, but if you’re looking to travel by air,
nothing is better than a helium-filled dirigible. These blimps,
perfected during World War I and well on their way to replacing
airplanes, were almost abandoned after the Hindenburg disaster of
1937. Today they exist as little more than floating billboards or
airborne cameras for sporting events. During an infestation,
however, they combine the longevity of a balloon with the mobility
and all-terrain landing ability of a helicopter. Airships have been
used four times during zombie outbreaks—once for escape, once for
study, and twice for search-and-destroy missions. All were
resounding successes.
2. By Water
Boats, in almost any form, have been
found to be the safest form of transport during an attack. As
stated previously, although zombies do not use their lungs and can
travel underwater, they lack the coordination to swim. For this
reason, traveling by boat has many of the same advantages as
flying. Many times, people escaping across some body of water have
looked down to see ghouls looking up at them from the bottom. Even
if the keel of their boat is less than an inch out of the zombie’s
reach, the humans inside have nothing to fear. Studies have shown
that over-water escapes have a survival ratio five times that of
land. Because most of the United States is riddled with rivers and
canals, transport is theoretically possible for hundreds of miles.
In some cases, humans using boats as artificial islands on lakes or
ponds have existed for weeks while the shores swarmed with living
dead.
A. Types of Propulsion
1. Motor: Fossil fuel allows not only
greater speed but unmatched control in any type of waterway. The
obvious drawback, however, is its finite supply. Again, either make
sure you have enough fuel for the entire voyage or know exactly
where safe, plentiful stocks are kept. Another problem is, as can
be expected, noise. Traveling at slower speeds will
conserve fuel but also alert every
zombie within earshot of the bank (a slow engine makes as much
noise as a fast one). Fossil-fueled engines do have their place. In
a pinch, they can provide an extra burst of power. Use them only
when necessary, and always be careful.
2. Sail: Wind is a consistent source
of energy. Harnessing it will allow you to travel without the worry
of rationing fuel. Other than the flapping of loose sails,
wind-powered craft have the noise signature of floating kelp—almost
zero. Unfortunately, wind is also highly unpredictable. A calm day
could leave you stranded; a strong gale could cause you to capsize.
Nine times out of ten, the wind will not be blowing in the right
direction. Even if it is, slowing or stopping won’t be as easy as
turning off the engine. Any novice can pilot a motorboat like a
Boston whaler, but sailing requires skill, patience, intelligence,
and years of practice. Remember this before you run to the nearest
day sailor, hoist the jib, and find the wind blowing directly
toward the living dead.
3. Muscle: What could be simpler than
rowing? With a little practice, anyone can propel, and maneuver,
his own craft. Here the greatest disadvantage is as simple as
humanity: We tire. This should be taken into account when planning
your seaborne journey. How far do you have to go? How many people
are traveling with you? Even with taking turns at the oars, can you
reach your destination before everyone is exhausted? Unless you
have a backup motor or sail, be careful when planning journeys that
are entirely dependent on human muscle. Remember, humans require
rest; zombies do not. Why put yourself in a situation that pits our
greatest weakness against their greatest strength?
General Rules
The worst thing you can do when
stepping into a boat is believe that the danger is over. This false
sense of security has caused the death of hundreds of people,
victims who could have easily been survivors if they had kept their
guard up and their minds working. Escaping by water is no different
than by air or land. Warnings must be heeded, rules must be
followed, and lessons must be learned inside and out for a safe and
successful voyage.
1. KNOW YOUR WATERWAY:Are there any
locks? What about dams, bridges, rapids, or waterfalls? As on land,
detailed knowledge of the waterways you will encounter is essential
before starting your journey.
2. STAY IN DEEP WATER:Preferably
deeper than twelve feet. Any shallower, and a zombie may be able to
reach up to your boat. Many escapees have been lost over the side
to subsurface ghouls, particularly in murky water. Others have lost
parts of their propellers or a section of a rudder by hitting
submerged zombies.
3. DON’T SKIMP ON SUPPLIES:Many people
believe that traveling down a river or canal removes the need for
packed rations. After all, why not just fish and drink the water
right below you? Sadly, the days of Huckleberry Finn, when rivers
were clean and bountiful, are long since gone. After decades of
industrial dumping, most rivers are in no shape to support life.
Even without artificial pollutants, many rivers and lakes carry
enough bacteria from human and animal waste to cause
life-threatening ailments. The upshot: Always carry enough food and
fresh water for the journey’s duration. A levelthree filter pump
should also be used for cooking and bathing.
4. WATCH YOUR ANCHOR LINE!:Too often,
people feeling secure in their boat have stopped at night, dropped
anchor, and dozed off. Some of these people never awoke. Zombies
walking on the bottom can hear a boat approaching as well as the
sound of an anchor hitting the mud. Upon finding the chain, they
can use it to climb all the way up to your boat. Always leave at
least one person on watch for this, and be prepared to cut your
line at the first sign of trouble.
On The Attack
In July 1887, the South Island of New
Zealand was the scene of a small outbreak at a farmhouse near
Omarama. Although the initial stages of the attack are unknown,
reports state that by dusk, a group of fourteen armed men
dispatched three zombies in the surrounding countryside, then
converged on the house for what was to be an easy mopup. One man
was sent to reconnoiter the house. He entered; screams, moans, and
shots were heard; then nothing. Another man was sent in. At first
all was quiet. He was seen leaning out of an upstairs window,
shouting that he had found a half-eaten body but nothing else.
Suddenly a decomposing arm appeared behind him, grabbed his hair,
and pulled him inside. The others raced in to help him. No sooner
had they entered the house when five zombies attacked from all
directions. Long hand weapons such as axes and scythes were useless
in tight quarters. The same was true of long-barreled rifles. Wild
pistol shots accidentally killed three men outright and wounded
another two. At the height of the melee, one of the survivors
panicked, raced from the house, grabbed a lantern, and threw it
through a window. A subsequent search found only charred
skeletons.
This chapter is designed to help plan
a civilian search-and-destroy mission. As has been stated before,
various government agencies will have their own equipment and
doctrine (hopefully) for dealing with such unconventional warfare.
If they show up, great. Sit back, relax, and watch your tax dollars
hard at work. But as has also been stated before, what if those we
pay and expect to protect us are nowhere to be found? In this case,
responsibility for eradicating the undead menace is up to you and
those you can convince to join you. Every rule, every tactic, every
tool and weapon in this section have been carefully tailored for
just such a contingency. All have been taken from actual combat.
All have been tested and proven battle-ready for that moment when
retreat has ended and the time has come to hunt the
hunters.
General Rules:
1. Collective Response:As with any
other type of combat, undead warfare should never be a solo
mission. As stated before, in Western—particularly
American—culture, there is the myth of the individual superbeing.
One man or woman, well-armed and highly skilled, with nerves of
steel, can conquer the world. In truth, anyone believing this
should simply strip naked, holler for the undead, then lay down on
a silver platter. Not only will going it alone get you killed—it
may also create one more zombie. Working together, always together,
has shown to be the only successful strategy for annihilating an
undead army.
2. Keep Discipline:If you take nothing
else from this chapter, if correct armament, equipment,
communication, and tactics seem a silly waste of time, if only one
tool goes with you into battle against the living dead, let it be
strict, unwavering, unquestionable discipline. A self-controlled
group, regardless of numbers, can inflict infinitely more damage on
an undead enemy than any well-armed mob. Since this book is written
for civilians, not military personnel, discipline of this caliber
is difficult to come by. When selecting your team, make sure that
the men and women under your command understand your instructions.
Use clear, concise language. Do not resort to military or other
coded jargon unless your team are all familiar with its meaning.
Make sure there isone leader, acknowledged and respected by the
entire group. Make sure there are no personal differences or, at
the very least, that they are left far behind. If these demands
mean thinning your ranks, so be it. Your team should and must
function as one. If not, a plethora of nightmarish possibilities
awaits. Large, well-equipped groups have been utterly destroyed
when their members have panicked, scattered, or turned on each
other. Forget what you’ve seen in movies about loose bands of
locals, beer and shotguns in hand, protecting humanity from the
zombie menace. In real life, such a gaggle would be little more
than a gun-toting buffet.
3. Be Alert:Maybe you’re elated from a
successful fight; maybe you’re tired from days without sleep; maybe
hours upon hours of fruitless searching have left you mindnumbingly
bored. For whatever reason,never let your guard down. The undead
could be anywhere, their sounds muffled, their signs ignored. No
matter how safe the area seems, be alert, be alert, be
alert!
4. USE GUIDES:Not every battle will
occur on home turf. Before entering an area unfamiliar to you or
your group, recruit someone with local knowledge. He or she can
point out all the hiding places, all the obstacles, all the escape
routes, and so on. Groups without guides have been known to
accidentally trigger disasters by failing to know that a gas main
was within their firing line or that toxic chemicals were stored in
the building they had set ablaze. Successful armies throughout
history have always employed locals from the territory they sought
to conquer. Armies that have entered blind have usually met with
defeat.
5. Have a Base, Have Support:A team
should never go into battle without having established a safe zone.
This area should be well outside the target area. It should be
manned by a support group with all the necessary facilities to keep
you fighting. It should be easily defensible should the tide of
battle turn. Fortress, hospital, supply dump, combat information
center—all of these should spring to mind when you order your group
to “return to base.”
6. Use Daylight:It is no accident that
most horror films take place at night. Darkness has always inspired
horror for one simple reason: Homo sapiens are not designed for
nocturnal activity. Our lack of night vision and poor hearing and
sense of smell make us creatures of the day. Although zombies are
no more skilled at night fighting than we are, it has been proven
that the margin of safety always drops when confronting them after
dark. Daylight not only allows greater visibility but also bestows
a psychological lift upon your people.
7. Plan Your Escape:How many zombies
are you going up against? Unless you have anexact figure, make sure
an escape route is always chosen, scouted, and under guard. Too
often, overconfident hunters have sauntered into infested areas
only to be overwhelmed by numbers they never considered. Make sure
your escape path is clear, close by, and above all, clear of any
obstacles. If numbers permit, leave several members
of your group to keep this escape
passage open. Retreating groups have sometimes been trapped when
their escape route was blocked by a mass of walking
dead.
8. Let Them Come To You:More than any
other, this tactic allows the living to fully exploit their
advantage of intelligence. A human army, knowing an attack is
coming, will wait patiently, and safely, on the defense. This is
why in conventional human warfare, an attacker always needs at
least a three-to-one numerical advantage to ensure success. Not so
with the undead. Because zombies are driven simply by instinct,
they will attack no matter what the situation. This gives you the
advantage of simply waiting near an infested area and letting them
come to you. Make as much noise as you can, light bonfires, even
send one or two fast scouts in to lure them out. When the dead
come, you will be in a position of “aggressive defense,” ready to
kill the majority before going in to mop up. Because this tactic
has been proven the most effective, different examples of its
execution will be discussed later in this chapter.