- Max Brooks
- The Zombie Survival Guide
- The_zombie_survival_guide_compl_split_003.html
Unknown
2. Chainmail
If worn from head to toe, this simpler
form of armor actually does provide some protection from zombie
bites. Teeth will be unable to penetrate its links, thereby
saving
you from infection. Its flexibility
allows for greater movement and speed; its lack of a faceplate
allows for greater visibility. Its very nature (unlike solid
plates) allows the skin to breathe and thereby cuts down on
dehydration and overheating. Drawbacks, however, are still
plentiful. Unless you have been training with this armor for years,
your combat effectiveness is bound to be impaired. Its weight can
still increase exhaustion. Its general discomfort can lead to
unwanted distraction, something that must be avoided in battle.
Although chain mail may keep you safe from infection, the pressure
of a zombie bite may still be enough to crack bones, tear muscles,
or rip flesh within the armor. As with plate mail, the clanking of
so many chain links will signal to any nearby zombies that prey has
arrived. Unless you want your presence announced, discount this
idea entirely. On a practical note, if you choose chain mail, make
sure it is battle-quality! Much of the medieval or ancient armor
produced today is for decoration or stage performance. For this
reason, less expensive alloys are used in their production. When
purchasing your chain mail, always ensure, through inspection and
careful testing, that it can withstand a zombie’s
bite.
3. The Shark Suit
Although designed for protection
against shark bites, this mesh bodysuit can stand up to the
toughest undead jaws. Made of either high-tensile steel or
titanium, it provides twice the protection of chain mail with half
the weight. Noise, however, is still a factor, as well as physical
discomfort and decreased speed and agility. Shark suits might come
in handy if hunting the dead underwater. (See “Underwater
Battles.”)
4. Helmets
This type of armor would be invaluable
to ghouls, if only they knew enough to wear them. To humans, they
serve no purpose other than obstructing vision. Unless your battle
is taking place in a “hard hat area,” avoid this cumbersome waste
of space.
5. Bulletproof Vests
Because almost all combat-related
zombie bites occur on the limbs, this and other torso armor are a
total waste of time. One might consider a bulletproof vestonly in a
chaotic
situation in which there is a chance
of being shot by your own people. Even in this situation, the
misguided sniper would probably be going for a head
shot.
6. Kevlar Covers
In recent years, law enforcement have
begun to equip officers with this light, ultra-strong material.
While thicker, harder plates are used in vests to stop bullets, a
thinner, more flexible version is employed to stop blades and the
occasional guard dog. This new version, if covering the lower legs
and forearms, can help to reduce the risk of zombie bites in
close-quarter situations. If you do acquire Kevlar covers, make
sure to wear them only during battle, and donot draw any false
bravery from them! Many humans in the past have believed that
Kevlar or similar kinds of body armor gave them carte blanche to
take unnecessary risks. No armor in the world can protect a human
from that kind of stupidity. As stated before, your goal is to
survive,only survive, and never be a hero. Bravado in combat is the
surest way to endanger yourself and those around you!
7. Tight Clothes and Short
Hair
Cold, hard figures have shown that
when battling the living dead, nothing has saved more victims than
basic, tight clothing and closely cropped hair. The simple fact is
that ghouls attack by reaching out to grab their victims, pulling
them in, then biting. Logic dictates that the less material a
person offers up for grabs, the better his or her chances will be.
Baggy clothing, complete with pockets, straps, or anything that
might hang freely, will be a convenient handle for grasping zombie
claws. Anyone who has worked in factories or with some kind of
heavy machinery will tell you the importance of never letting
anything hang loose. Tight clothing, obviously within comfort
limits, will help to eliminate this danger. Hair can be a similar
hazard. Many times, victims have been seized and even dragged by
their hair to a gruesome end. Tying one’s hair back before a
conflict may work temporarily. However, a short haircut, one inch
or shorter, is ideal for hand-to-hand combat.
On The Defense
The story of Yahya Bey, a Turkish
immigrant to the United Kingdom, describes an attack on his home
village of Oltu. According to Bey, a swarm of zombies descended
from the surrounding hills in the dead of night. Those who were not
devoured fled either to their homes, the town mosque, or the local
police station. Several were crushed in the panic to enter this
last location while an accidental fire killed everyone inside. Many
people, lacking the time and materials to barricade all their doors
and windows, were overrun by the undead. Many, suffering from
bites, sought shelter in the home of the town doctor. As he
attempted to treat his patients, they expired, then reanimated.
Bey, a six-year-old boy, managed to climb onto the roof of his
house, remained there for most of the night, then took off at first
light, jumping from roof to roof until he reached open ground.
Although no one in the nearby villages believed his story, a search
party was sent to look for human marauders. This group found Oltu
in shambles, all buildings burned, smashed, or otherwise destroyed.
Half-eaten corpses littered the deserted streets. Dragging
footprints, enough to suggest a sizable group, followed a track of
fewer, faster tracks into the mountains. Neither group was ever
discovered.
What is the perfect protection from
the undead? Truthfully, there isn’t one. Defense isn’t as simple as
physical safety. Supposing you manage to find, build, or modify a
structure to keep the external threats at bay—then what? Zombies
will not just go away, and there’s no telling how long it will take
for rescue. How will you survive? Hunger, thirst, disease, and many
other factors have claimed as many lives as the walking dead. Siege
warfare, the type our ancestors faced when their castles or
villages were surrounded by enemies, is what you will be facing
when the dead walk again. Physical safety is only one part of the
equation. To be fully prepared, you must have a working knowledge
of stationary survival. In an interdependent world, this art has
long since been forgotten. Look around your home. How many items
have been manufactured within ten, fifty, even a hundred miles of
it? Our way of life, particularly as members of the richest
industrialized nation on earth, requires a delicate network of
transportation and communication to exist. Remove that network, and
we are reduced to a standard of living reminiscent of medieval
Europe. Those who comprehend this and plan for such an existence
stand a much greater chance of survival. This section shows both
how to create a stronghold and how to live within its
boundaries.
The Private Residence (defending your
home)
For Class 1 conflicts, most people’s
homes will provide adequate shelter. There is no need to flee the
city or town as soon as you hear that the dead are walking. In
fact, this is highly discouraged. In the first hours of a zombie
attack, most of the population will try desperately to escape.
Roads will become a mass of stationary vehicles and panicked
people, a situation that is rife with the potential for violence.
Until the living destroy the dead, or the dead overrun the living,
trying to flee would only add more bodies to the
anarchy. So load your weapons, prepare
for a fight, but stay put, stay safe, stay alert. And what better
place to do so than in the comfort of your own home?
1. Preparation Part I: The
Home
Before the dead rise, before the chaos
and carnage begin, certain homeowners will find that they are safer
than their neighbors. Although no house was ever constructed for
the purpose of zombie defense, several designs have proved
remarkably secure. If your house itself is not structurally ready
for a zombie attack, various measures can be employed to fortify
it.
A. Exceptions
Stilted homes, as seen on beaches and
along rivers and other high watermark areas, were built mainly to
avoid being overrun by floods. Their height already makes
conventional attacks impossible. Doors and windows could even
remain open and unboarded. The only entrance and one or two outside
staircases could either be barricaded or destroyed once the alarm
is sounded. Secure on this raised platform, survival time would be
determined only by the amount of provisions a homeowner had
stockpiled.
There is another highly protective
dwelling that was built to combat a force just as prevalent, and
just as deadly, as an undead army: Tornado-proof “safe houses,” now
being constructed in the American heartland, are designed to resist
mild to moderate twisters. Their layout consists of concrete walls,
steel-reinforced doors, and steel shutters neatly concealed behind
everyday curtains. On their own, these domiciles could withstand
both a Class 1 and Class 2 outbreak.
B. Modifications to
Houses
Securing a house against the undead is
similar to securing it from the living. One difference is the
common burglar alarm. Many of us sleep securely at night only
because our alarms are “armed” and working. But what do these
devices really do, other than send a signal to a private security
or police force? What if these forces don’t come? What if they are
occupied with other battles? What if they are ordered to protect
areas deemed “more important”? What if they have ceased to exist,
disappeared into the stomachs of ghouls? In any of these cases,
direct means of defense are called for.
Security bars on doors and windows
will stop a group of zombies for a limited amount of time.
Experience has shown that as few as three walking dead can tear
them down in less than twenty-four hours.
Tempered safety glass prevents entry
by smashing but can be forced right out of its pane. This can
easily be fixed by installing concrete or steel frames. However,
the money it would take to replace each window in an average house
could and should be spent instead on purchasing or building one of
the two house types discussed above: stilted or tornado-proof
domiciles.
A good ten-foot chain-link fence can
hold dozens of zombies for weeks, even months, provided their
numbers remain at Class 1. A ten-foot cinder-block wall, reinforced
with steel rods and filled with concrete, is the safest barrier in
both Class 1 and Class 2 outbreaks. Zoning laws may prohibit a wall
this high, but don’t dismiss it. (Check with your local zoning
board.) Although zombies have been known (on rare occasions) to
hoist themselves over obstacles as high as six feet, this has never
occurred en masse. Several people, well-armed and with good
communication, can maintain a six-foot wall, not easily but safely,
for as long as the stamina of this group holds out.
A gate should be steel or
wrought-iron, solid if possible. It should slide to one side, not
swing in or out. Reinforcement is as simple as parking your car up
against it. Electric motors make opening easier but will leave you
trapped in a power outage or breakdown.
As stated earlier, a ten-foot concrete
wall will only provide adequate protection in a Class 1 or Class 2
outbreak. In a Class 3 outbreak, enough zombies can, and will,
climb on top of each other until they form an undead ramp right
over your wall.
C. Apartments
Apartments and apartment buildings
vary in size and layout and, therefore, in defensibility. However,
from the squat two-story buildings of Los Angeles to the concrete
and glass towers of New York, certain basic rules
apply.
First-floor apartments present the
highest risk simply because of their accessibility. Tenants living
above the ground floor are almost always safer than those in any
type of house. Destroying the staircase effectively isolates the
rest of the building. With the elevator turned off and the fire
escape too high for a zombie to reach (strict limits are imposed by
law), any apartment house can become an instant haven from the
walking dead.
Another advantage of the apartment
complex is its large population. Whereas a private homeowner may be
forced to hold the residence by himself, an apartment building can
be defended by all of its tenants. This also increases the chances
of having multiple skilled
experts such as carpenters,
electricians, paramedics, and Army reservists (not always the case,
but still a possibility). Of course, with additional people comes
the challenge of additional social conflicts. This potential
problem, however, should never be a deterrent when choosing between
a house and an apartment. Given the choice, always pick the
latter.
IMPORTANT NOTE: Discount Home-Defense
Manuals!
Although almost every other section in
this book encourages the use of conventional texts (on weapons use,
military tactics, survival skills, and so on), those written to
protect a domicile are not recommended. Home-defense books are
designed to counter a human adversary with human skills and human
intelligence. Many of the tactics and strategies featured in these
books, such as employing elaborate alarm systems, booby traps, and
painful, but nonlethal devices such as Mace canisters or nail heads
in the carpet, would be useless against an undead
intruder.
2. Preparation Part II:
Supplies
Once the private residence is secure,
stockpiling for a siege must be undertaken. There is no telling how
long it will take for help to arrive. There is no telling if help
ever will. Always be prepared for a long siege. Never assume a
quick rescue.
A. Weapons
Whereas in the field you must travel
light to maintain mobility, in your home you have the luxury of
storing and maintaining a plethora of weapons. This does not mean
filling your home with any capricious instrument of destruction.
Each home arsenal should include:
* Rifle, 500 rounds
* Shotgun, twelve-gauge, 250
shells
* Pistol, .45 caliber, 250
rounds
* Silencer (rifle)
* Silencer (pistol)
* Heavy crossbow (in lieu of
silencers), 150 bolts
* Telescopic sight
(rifle)
* Night-vision scope
(rifle)
* Laser sight (rifle)
* Laser sight (pistol)
* Katana sword
* Wakizashi or other short-bladed
sword
* Two knives with smooth, six– to
eight-inch blades
* Hand hatchet
(NOTE: This list applies to a single
individual. Numbers should be adjusted depending on the number of
people in the group.)
B. Equipment
Now that all weapons have been chosen,
consider what equipment is necessary for your maintenance and
perhaps even survival. In the short run, standard disaster-survival
kits will suffice. Any longer, and the material below will be
necessary. Common household items such as clothing, toilet paper,
etc., are assumed to be kept on hand in reasonable
quantities.
* Water, three quarts per day, for
cooking and washing
* Hand-pumped water
filter
* Four replacement
filters
* Cistern for collecting
rainwater
* Iodine and/or purification
tablets
* Canned food, three cans per day
(preferable to dried goods in that they contain some
water)
* Two portable electric
stoves
* Advanced medical kit (must include
field-surgery implements and antibiotics)
* Bicycle-powered electric
generator
* Gasoline generator (to be used only
in emergencies)
* Twenty gallons of
gasoline
* Rechargeable, battery-powered
shortwave radio
* Two battery-powered
flashlights
* Two rechargeable, battery-powered
electric lamps
* Two rechargeable, battery-powered
and/or solar-powered radios
* Appropriate reinforcement materials,
including lumber, bricks, mortar, etc.
* Extensive tool kit, including
sledgehammer, ax, handsaw, etc.
* Lime and/or bleaching powder in
sufficient supply to maintain latrine
* One high-powered telescope
(80X?100X), with spare lenses and cleaning equipment
* Fifteen emergency
flares
* Thirty-five chemical light
sticks
* Five fire extinguishers
* Two sets of earplugs
* Spare parts for all aforementioned
machinery and user?s manuals
* Extensive library of manuals,
including a general disaster manual
(NOTE: As with weapons, personal items
such as food, water, and medicine must be multiplied for the number
of people in your group.)
3. Surviving an Attack
The siege has commenced. Zombies swarm
around your home, incessantly attacking but unable to enter. At
this point, your worries are far from over. Waiting out a siege
does not
mean sitting idle. Many tasks will
have to be accomplished and repeated for survival in a confined
space.
A. Designate one corner of your
backyard to serve as a latrine. Most survival manuals will explain
the finer points of construction and disposal.
B. If soil and rain permits, dig a
vegetable garden. This ready source of food should be consumed
first, saving the canned food for an emergency. Keep it as far away
from the latrines as possible, to avoid infection not by waste but
by the residual effects that lime or bleach will have on the
soil.
C. For electricity, always resort to
the manual (bicycle-powered) generator. Not only is the gasoline
model loud and potentially dangerous—its fuel is finite. Use it
only in extreme circumstances, such as a night attack, when manual
power is unfeasible or impossible to generate.
D. Patrol the wall constantly. If
you’re in a group, run patrols on a twenty-four-hour basis. Always
be vigilant for an unlikely but possible infiltration. If you are
alone, limit your patrols to daylight hours. At night, make sure
all doors are secure (windows should already be barred). Sleep with
a flashlight and weapon nearby. Sleep lightly.
E. Maintain a low profile. If you have
a basement, do your cooking there, along with power generation and
any equipment maintenance. When you monitor the radio, something
that should be done every day, use headphones. Keep blackout
curtains on all windows, especially at night.
F. Dispose of all bodies. Be it zombie
or human, a corpse is still a corpse. The bacteria in rotting flesh
can be a serious health hazard. All bodies within your perimeter
should be burned or buried. All bodies outside of your wall should
be burned. To do this, simply stand on a ladder on your side of the
wall, pour gasoline on the freshly slain ghoul, light a match and
let it fall. Although this may attract more undead to your
dwelling, it is a necessary risk to remove an already-present
hazard.
G. Exercise daily. Use of the
stationary bicycle, along with basic calisthenics and dynamic
tension, will keep your body fit and strong enough for any combat
situation. Again, make sure your regimen is quiet. If a basement is
not available, use a room in the center of the house. Basic
soundproofing such as mattresses and blankets against the walls
will help to muffle any sounds.
H. Remain entertained. Despite the
need for vigilance, recreation is a must. Make sure a large cache
of books, games, and other forms of amusement are available
(electronic games are too noisy and energy-inefficient to be
considered). In a long and seemingly
interminable siege, boredom can lead
to paranoia, delusion, and hopelessness. It is as important to keep
your mind in good shape as it is your body.
I. Keep your earplugs handy, and use
them often. The constant, collective moan of the undead, a sound
that will persist at all hours for as long as the siege continues,
can be a deadly form of psychological warfare. People with
well-protected, well-supplied homes have been known to either kill
one another or go insane simply from the incessant
moan.
J. Make sure your escape route is
planned and your gear ready to go. In the uncertainty of battle, it
may be necessary to abandon your home. Perhaps the wall has been
breached, perhaps a fire has started, perhaps rescue has arrived
but is not close enough. For whatever reason, it’s time to go. Keep
your survival pack and weapon in a readily accessible area, packed,
loaded, and ready for action.
4. Immediate Defense
The dead have risen. You smell the
smoke, hear the sirens. Screams and shots fill the air. You have
been unable or unwilling to properly prepare your home—what now?
Although the situation looks grim, it by no means signals your
demise. If you take the right actions at the right time, you can
save yourself and your family from joining the ranks of the
undead.
A. Strategies for Two-Story
Homes
1. Lock all your doors and windows.
Although a pane of glass may not stop a zombie, the sound of its
shattering will be the best warning you can get.
2. Run upstairs and turn on the
bathtub. Although this sounds foolish, there is no way of knowing
when the water will be cut. After a few days, thirst will become
your greatest enemy.
3. Find the best weapons possible.
(See previous chapter.) They should be light and, if possible,
attachable to your body so you will have the full use of your
hands. Those will be busy for the next hour.
4. Begin stockpiling the second story.
Use the list on pages 71–72 as your guide. Most households have at
least 50 percent of the items listed. Do a quick inventory to see
what you have. Don’t take everything, just the bare essentials: one
or two weapons, some food (you already have a bathtub full of
water), a flashlight, and a battery-powered radio. And since most
families keep their medical chests upstairs, you won’t need
anything more. Remember: Time could be short, so don’t spend it all
gathering supplies when the most important job is still
ahead.
5. Demolish the staircase! As zombies
are unable to climb, this method guarantees your safety. Many have
argued that an easier solution would be to board up all the windows
and doors. This method is self-defeating because it would take only
a few zombies to break through any homemade barricade. No doubt
destroying your staircase will take time and energy, but it must be
done. Your life depends on it. Donot, under any circumstances, try
to burn your stairs away with the hope of controlling the fire.
Several people have attempted to save time in this way; their
efforts have ended in either death by fire or the total destruction
of their home.
6. If you have a ladder, use it to
continue to stock your upstairs refuge. If not, catalog what you do
have, fill all sinks and other receptacles with water, and prepare
for a long wait.
7. Stay out of sight. If you listen to
the radio, do it at a minimum volume. When the skies darken, do not
turn on the lights. Do not go near the windows. Try to make it seem
as if the house has been abandoned. This may not stop a random
zombie intrusion, but it will help to discourage a mass
congregation from descending upon your home.
8. Do not use the phone. As in all
disasters, the lines will probably be tied up. One more call only
contributes to clogging the system. Keep the ringer on the lowest
setting. If a call does come through, by all means answer it, but
do so quietly.
9. Plan an alternate escape. You may
be safe from zombies but not from fire. If a gas line bursts, or
some fool down the street goes crazy with a Molotov, you may have
to abandon your home. Find a bag or other means of carrying
essentials (see “On the Run”), and keep it at the
ready.
B. Strategies for Single-Story
Homes
If you do not live in a two-story
house, the attic will be a less comfortable but equally secure
substitute. Most can be secured by simply raising the retractable
staircase or
removing the temporary ladder. Zombies
lack the cognitive ability to build a ladder of their own. If you
stay quiet, they will not even know that an attic
exists.
Neveruse a basement as a shelter.
Popular horror flicks have shown that, in a crunch, this
subterranean chamber can protect the living from the dead. This is
a dangerous fallacy. Burning, suffocating, or simply starving to
death in basements have claimed hundreds of lives over the
years.
If you find yourself in a one-story
home with no attic, grab whatever supplies you can, take hold of a
weapon, and climb onto the roof. If the ladder is kicked away, and
there is no direct access (a window or trapdoor), the undead will
not be able to reach you. Keep still and keep silent to avoid
attracting the undead. Zombies in the area will break into the
house below you, search it for prey, then wander off. Remain on the
roof for as long as you can, until supplies are exhausted or a
rescue patrol arrives. It may not be comfortable, but it is your
best chance for survival. Eventually, it will become inevitable to
abandon this refuge. (See “On the Run,” for details.)
Public Spaces
As with private homes, safety can be
found in public or nonresidential buildings. In some cases, their
size and layout may afford more protection than the most secure
domiciles. In other cases, the exact opposite is true. Because
arming and equipping these structures should be done in the same
manner as in private homes, albeit on a grander scale, this section
focuses on the best and worst public sanctuaries.
1. Office Buildings
Many of the same rules regarding
apartment houses can be applied to office buildings. Once the first
floor has been abandoned, the staircases destroyed, and the
elevators shut down, an office building can be a tower of
safety.
2. Schools
As there is no generic layout,
deciding whether a public school is a good place to hole up can be
tricky. Keep in mind the general rules of defense (see “General
Rules”).
Unfortunately for our society but
fortunately for a zombie siege, inner-city schools have taken on a
fortress-like atmosphere. Not only are the buildings themselves
built to withstand a riot, but chain-link fences surrounding them
make these halls of education look more like military compounds.
Food and medical supplies should be readily available from the
cafeteria, the nurse’s station, or the physical-education office.
Often, a school is your best bet—perhaps not for education but
certainly for protection from an undead attack.
3. Hospitals
What would seem to be the safest, most
logical place to flee to during an outbreak is actually one of the
worst. Yes, hospitals may be stocked with food, medical supplies,
and an expert staff. Yes, the structures themselves could be
secured, as with any office or apartment building. Yes, they may
have security, even a regular police presence. In any other
disaster, a hospital should be first on your list of havens. Not so
when the dead rise. Even with growing awareness about zombies,
Solanum infections are still misdiagnosed. Humans with bites or
newly murdered corpses are always brought to hospitals. The
majority of first-wave zombies (in some cases 90 percent) consist
of medical staff or those involved with the treatment of cadavers.
Chronological maps of zombie outbreaks show them literally
radiating from these buildings.
4. Police Stations
Unlike with hospitals, the reason for
avoiding police stations has less to do with zombies than with
humans. In all probability, the people living in your city or town
will flock to the local police station, creating a nexus of chaos,
bodies, and eventual blood. Imagine a packed, writhing crowd of
frightened people, too many to control, all trying to force their
way into the building they think best represents safety. One does
not need to be bitten by zombies when beatings, stabbings,
accidental shootings, and even tramplings are just as likely. So
when the dead rise, locate your local police station—and head the
other way.
5. Retail Stores
For Class 1 uprisings, many types of
retail stores will provide adequate shelter. Those with roll-down
gates, solid or otherwise, can stop up to ten zombies for several
days. If the siege lasts any longer or if more zombies arrive, the
situation may change dramatically. Enough rotting fists, enough
heaving forms smashing against the gate will eventually break it
down. Always have an alternate escape route planned, so that if the
barricade is breached, you can quickly move on. If you can’t
formulate a solid Plan B, do
not consider this place a refuge.
Stores without gates should not be considered. Their display
windows will do nothing more than advertise you to the
zombies.
6. Supermarkets
Although they have enough food to
sustain your group for years, supermarkets are also dangerous.
Their huge glass doors, even when locked and gated, provide little
protection. Reinforcement of these entrances would be difficult.
Basically, the exterior of a supermarket is a giant display window,
meant to show the fresh, delicious food within. With humans on the
inside and zombies on the outside, that is exactly what it will
do.
Not all food stores are deathtraps,
however. The smaller, family-owned markets and bodegas of the inner
city can serve quite well as temporary havens. To protect against
theft and, more recently, riot, all have strong steel gates, some
even solid roll-down shutters. As with stores, these small markets
can provide adequate protection for shortterm, low-intensity
attacks. If you find yourself in one, remember to eat perishables
first and be ready to dispose of the rest if (when) the electricity
is cut.
7. Shopping Malls
A practically indefensible structure.
Large shopping centers are always targets for both humans and
zombies. It is always the case with social disturbance: At the
first sign of trouble, these concentrations of wealth swarm with
private security, police, even overzealous shop owners. If the
crisis occurs suddenly, a large number of shoppers may become
trapped within the mall, creating problems of overcrowding,
trampling, and suffocation, as well as attracting the dead. In an
outbreak of any class, heading for a shopping mall would mean
heading for a center of chaos.
8. Churches
Forgive the expression, but places of
worship are a mixed blessing. The main advantage of most churches,
synagogues, mosques, and other houses of worship is that they are
built to withstand forced entry. Most have heavy wood or metal
doors. Windows tend to be high off the ground. A majority possess
wrought-iron fences that, despite their aesthetic intent, can serve
as added protection. When compared to many secular structures of
equal size, your typical place of worship is surprisingly secure.
However, the protection they offer during an outbreak will never be
enough against the horde of zombies that are sure to come. The
inevitable onslaught has, of course, nothing to do with the
supernatural. Satan’s soldiers are not out to invade God’s house.
Ultimate evil is not doing battle with ultimate good. The walking
dead attack churches for one good reason: It’s where the
food
is. Despite their education, technical
savvy, and professed disinterest in the spiritual world, urban
Americans run, screaming to their gods, at the first sight of
zombies. These places of worship, crammed with people loudly
praying for their souls, have always served as beacons for the
undead. Aerial photographs have shown zombies migrating, slowly,
steadily, and with increasing numbers, toward their future
slaughterhouse: the nearest church.
9. Warehouses
Given their lack of windows, easily
secured entrances, and generally spacious layouts, warehouses can
be an ideal refuge for an extended period of time. Many warehouses
have a security office, usually equipped with bathroom facilities
and therefore an immediate source of water. If the merchandise that
is stored there is both heavy and kept in large, durable crates,
consider yourself lucky. These boxes can be used to reinforce
doorways, create private rooms, or even, as many of us did when we
were children, be used to build a secondary line of defense or
“fort” within the main area. There is the possibility, however
unlikely, that whatever goods are stored could be helpful to your
survival. For all these reasons, rank warehouses among your most
attractive hideouts. One caveat concerning location: 50 percent of
the time, these buildings are close to shipyards, factories, or
other industrial sites. If this is the case, be cautious,
observant, and always ready to flee. Also, beware of refrigerated
warehouses storing perishable goods. Once electricity is lost,
their quick decomposition can become a severe health
hazard.
10. Piers and Docks
With some modifications, adequate
supplies, and the right location, any dock or pier can be made
practically unreachable. Because zombies can neither swim nor
climb, their only access would be from land. Destroying that one
access point would leave you on an artificial island.
11. Shipyards
Despite the fact that they frequently
are the storage site for industrial waste and hazardous materials,
shipyards do present undeniable possibilities for refuge.
Like
warehouses, their containers can be
transformed into barriers or, in some cases, even weapons. (See
“Mar. 1994 A.D., San Pedro, California.”) The ships themselves
become ready havens once the gangway has been secured. But before
boarding, make sure you check these waterborne fortresses for
infected crew, particularly in smaller, recreational marinas. In
the first stages of an outbreak, citizens will no doubt flock to
the shoreline, hoping to use (or steal) any available cabin
cruiser. Because many marinas are built in relatively shallow
water, they are not deep enough to keep zombies completely
submerged. More than once, an unwary, amateur sailor has climbed
aboard his boat to find several ravenous, waterlogged zombies
waiting for him.
12. Banks
What could be safer than a stronghold
already built to house the most valuable commodity on Earth?
Wouldn’t a bank be a logical place to prepare a defense? Wouldn’t
its security measures be more than enough to repel a horde of
walking dead? Not in the least. Even the most cursory examination
of banks reveals that a majority of their socalled “security”
features require the deployment of police and/or outside security.
With the police and all other special forces otherwise engaged
during an outbreak, silent alarms, surveillance cameras, and
waist-high locked gates will be useless when the dead smash through
the plate-glass windows, hungry for human flesh. Of course, there
is safety in the vault. These titanic constructions would stop even
zombies armed with rocket launchers. (No, zombies do not know how
to operate rocket launchers.) However, once inside the vault, what
next? Given that there is no food, no water, and precious little
oxygen, seeking refuge in a vault does little more than give you
enough time to place a gun to your head, make peace with your god,
and pull the trigger.
13. Cemeteries
Ironically, and despite many popular
myths, cemeteries are not the most dangerous place to be when the
dead rise. In fact, they can be a place of temporary rest. As
previously stated, infected bodies are more likely to end up in
hospitals or morgues, reanimating long before they can be taken to
cemeteries for conventional burials. And if by some miracle, a
corpse did come to life inside its coffin, would it really “rise
from the grave”? To answer this question, one must ask another:
how? How would a body with normal human strength claw its way out
of a coffin, possibly made of steel, possibly encased in a
hermetically sealed box, six feet underground? If one looks at the
preservation methods involved in standard American burials, the
fact is obvious that any person, undead or otherwise, could not
possibly scrape, scratch, and crawl his or her way to the surface.
But what if the casket is not made of steel? Even a plain pine box
would be prison enough to
entomb the most tenacious zombie. What
if the wooden casket has rotted? In that case, the body has been
lying buried so long that its brain has rotted away as well.
Remember: Bodies that reanimate have to be fresh, reasonably
intact, and infected with the virus. Does this describe a long-dead
corpse? Although it’s seen as an iconic vision of the living dead,
like vampires drinking blood or werewolves howling at the full
moon, the fact remains that zombies have not and never will rise
from the grave.
14. Capitols and City
Halls
Apply the same principles regarding
police stations, hospitals, and houses of worship to state,
municipal, and federal government buildings. Most will be the focus
of concentrated human activity, making them centers of chaos and
zombie congregation. Avoid all government buildings if
possible.
GENERAL RULES:
Buildings in poorer, inner-city
neighborhoods tend to be more secure than others. Their reliance on
high fences, razor wire, barred windows, and other anti-crime
features make them readily defensible. Buildings in middle– or
high-income areas tend to emphasize aesthetics. What rich city
council wants an eyesore in its neighborhood? Instead of ugly, even
tacky, safety features, these affluent people rely more heavily on
law enforcement and private security (forces of proven
unreliability). For these reasons, and if the situation permits,
head away from the suburbs and toward the inner city.
Avoid “accidents waiting to happen.”
Many industrial structures of the sort commonly found in inner-city
or “downtown” areas house explosive or flammable materials. They
also may contain complicated machinery such as power generators and
environmental regulators, mechanisms that require constant
supervision. Put those two together, and disaster is guaranteed.
The Khotan nuclear power plant is only one extreme example. More
numerous if less dramatic incidents usually occur with all Class 2
and 3 outbreaks. Do not seek refuge in or near industrial sites,
fuel-storage facilities, airports, or any other place identified as
high-risk.
When choosing a refuge, consider these
questions carefully:
1. Is there a wall, fence, or other
physical perimeter?
2. How many potential entrances/exits
are there?
3. Can the people in your party
simultaneously defend each fence and exit?
4. Is there a secondary defensive
position, multiple floors, or an attic?
5. Can the building be
secured?
6. Is there a potential escape
route?
7. What is the supply
situation?
8. Is there a water line?
9. If needed, are weapons or tools
available?
10. Are materials available to
reinforce the entrances?
11. What about means of communication:
phone, radio, Internet, etc.?
12. Given all these factors, how long
could you or your group survive an extended siege?
Make sure to consider all these
questions when choosing where to make your stand. Resist the urge
to dash into the nearest building.Remember, no matter how desperate
the situation seems, time spent thinking clearly is never time
wasted.
The Fortress
In Class 3 outbreaks, private homes
and even public structures prove insufficient to support human
life. Eventually, the people inside will have either suffered the
eventual degradation of their defenses, or simply run out of
supplies. What is needed in a severe outbreak is a nearly
impregnable structure with all the facilities of a self-sustaining
biosphere. What is needed is a fortress. This does not mean you
must search one out immediately. The first days, even weeks, of a
Class 3 infestation will be marked by utter bedlam, an orgy of
panicked violence that will make travel risky. When things have
“quieted down,” humans in the area will have been organized,
evacuated, or completely devoured. Only then should you begin your
search for a fortress.
1. Military Complexes
Army, Marine, or even Air Force bases
should be your top priority when searching for a fortress. Many are
located in sparsely populated and therefore less infested areas.
Almost all have elaborate security fences around their perimeters.
Some have secondary, even tertiary defensive positions. Most are
equipped with fully stocked, fully functional fallout shelters,
some with the capabilities of a small city. Because they have
multiple means of communication, they will undoubtedly be the last
of all global facilities to lose contact with one another. What is
most important, however, is not the physical fortifications but the
men and women within them. As has been noted, well-trained,
well-armed, welldisciplined people are always the best defense.
Even with some desertions, a small cadre of soldiers would be
enough to hold the perimeter indefinitely. To enter a military base
in times of crisis, you would find a self-contained world of
trained specialists, most probably with their dependents (families)
on base, all ready to defend their new home. The best example of
this was Fort Louis Philippe in French North Africa, where in 1893
a unit of French Foreign Legionnaires successfully survived a
zombie siege for an amazing three years! One expected problem of
military bases is that their obvious advantages make them prone to
overcrowding during an outbreak, which creates the additional
dangers of acute supply consumption and security
degradation.
2. Prisons
Although designed from the ground up
to keep the living in, correctional institutions can also be more
than efficient in keeping the dead out. Behind their formidable
walls, each cell block, corridor, and room is a fortress unto
itself.
Problems, of course, do arise when
considering prisons as a refuge. Ironically modern penitentiaries
are less defensible than older models because of the way they were
designed. High concrete walls are a classic trademark of the
pre-1965 prison. Their design is a product of the industrial age,
when sheer size was valued as a means of intimidation and respect.
Although this psychological aspect may be lost on the dead, anyone
seeking refuge could not ask for a better, time-honored barrier
than the ones that kept our ancestors safe from society’s criminal
element. In an age of bottom lines and frugal budgeting, available
technology has replaced heavy and expensive construction.
Surveillance cameras and motion sensors leave only a double fence
of razor wire as the physical deterrents to escape. A dozen zombies
would be stopped in their tracks. Hundreds could maybe cause some
damage. Several thousand, however, crawling over each other in a
writhing, growing mound, would eventually rise high enough to
topple the first fence, then the second, then come swarming into
the compound. Against this onslaught, who wouldn’t trade all the
high-tech machinery in the world for twenty feet of old-fashioned
concrete?
And what about the inmates?
Considering that within a prison’s walls are the most dangerous
members of our society, wouldn’t it be wiser to confront the
undead? Most of
the time, the answer is yes. Anyone
with common sense knows it’s safer to take on ten zombies than one
hardened criminal. However, in the event of a large-scale,
long-term infestation, prisoners will no doubt be released. Some
may decide to stay and fight for their safety (see “1960 A.D.,
Byelgoransk, Soviet Union”), or risk the dangers of the outside for
freedom, even a chance to raid the surrounding countryside. Be
careful when approaching a prison. Make sure the inmates have not
taken over. Use caution if internal leadership consists of a
prisoner-guard coalition. In other words, unless the penitentiary
is abandoned or populated by civilians and guards, always be on
your toes.
Once inside the gates, several major
steps must be taken to transform this correctional facility into a
self-contained village. The following is a Checklist for Survival
should you find the penitentiary abandoned.
A. Locate and catalog all supplies
within the walls: weapons, food, tools, blankets, medicine, and
other useful items. Prisons will not be high on a looter’s list.
You may find almost everything you need.
B. Establish a renewable source of
water. Exploratory wells and a variety of rain catchers can be used
when the lines go dry. Before this happens, make sure that all
large containers are filled and covered. Water will not only be
important for drinking and cleanliness—it will be vital for
agriculture.
C. Plant vegetable and, if possible,
grain gardens such as wheat or rye. A long-term emergency could
last entire seasons, long enough to harvest and consume several
crops. You probably won’t find seeds on the premises, so count on
raiding the surrounding areas. This is dangerous but necessary, as
agriculture will be the only long-term means of
sustenance.
D. Harness a source of power. When the
grid goes, you may have enough fuel to run the emergency generators
for days, even weeks. Muscle-operated dynamos can be easily
modified from the existing generators. Operating these machines
will also eliminate the need for an exercise regimen. Your
generator may not provide the amount of electricity you had while
connected to the grid, but it should provide more than enough for a
small to medium-sized group.
E. Plan for a breach. What if the
gates should suddenly topple? What if a crack should widen
somewhere in the wall? What if for some unforeseen reason, the
undead come flooding through the compound? No matter how strong
your perimeter may seem, always have a backup defense. Plan which
cellblock will be your fallback point. Reinforce, arm, and maintain
it constantly. This should also be your primary living area,
capable of housing your group until the compound can be retaken or
an escape can be executed.
F. Remain entertained! As with the
private home defense, keeping a positive mental attitude is
essential. Find the natural entertainer in your group and encourage
him or her
to develop a routine of shows.
Encourage talent nights and competitions among the others. Music,
dance, storytelling, comedy—whatever people can do, no matter how
bad it may be. This may seem silly, even ridiculous: Who’s going to
plan a talent show when hundreds of zombies are scraping at the
gates? Someone who knows the importance of morale in any time of
crises. Someone who knows the psychological damage a siege can
cause. Someone who knows that a group of rattled, angry, frustrated
people are just as dangerous as the hundreds of zombies scraping at
the gates.
G. Learn! Almost every prison in the
United States has its own library. Use your free time (and there
will be plenty of it) to read every useful text. Subjects like
medicine, mechanics, construction, horticulture, and
psychoanalysis—there are so many skills waiting to be learned. Make
each member of your group an expert in something. Organize classes
to teach one another. You never know when an expert may be lost and
another designated to replace him. Knowledge from the prison
library will help with every task on this list.
3. Offshore Oil Rigs
When choosing a fortress purely for
its safety, nothing on earth holds a candle to these artificial
islands. Completely isolated from shore, with living and work
spaces towering far above the waterline, even a bloated, floating
zombie could never climb aboard. This makes security almost a
non-issue, allowing you and your group to concentrate fully on the
task of survival.
Offshore platforms also excel in
self-containment, especially in the short term. As with ships, they
carry their own living and medical facilities. Many are equipped to
supply all their crew’s needs for up to six months. All have their
own distilleries, so fresh water will never be a problem. Since all
are equipped to mine either oil or natural gas, power will be
unlimited.
Food is also plentiful, as the ocean
provides a nutritious (and, some would argue, superior) diet of
fish, kelp, and if possible, seaborne mammals. Unless the rig is
extremely close to land, there is no danger of industrial
pollution. People can, and do, live entirely, indefinitely from the
riches of the sea.
This complete isolation, as attractive
as it sounds, also presents its own brand of
difficulties.
Anyone living near the beach will tell
you what a killer salt air can be. Corrosion will be your number
one enemy, eventually winning out against all preventative
measures. Essential machines can be repaired. Cruder distilleries
of steel pots and copper tubing
work just as well as high-tech
desalinizers. Wind– or tidal-powered dynamos could provide more
than half the power of the fossil-fuel generators. Sensitive
electronic gear, however, such as computers, radios, and medical
machinery, will be the first to go and the hardest to replace.
Eventually, the entire complex will deteriorate, from a cuttingedge
industrial wonder to a crude and rusty albeit still serviceable
hulk.
Unlike prisons and military bases,
offshore oil rigs will be the first places abandoned. Within the
first few days of an outbreak, workers will no doubt demand to get
to their families, leaving the rig without a trained staff. If none
of your group knows how to operate the machinery, learning might be
difficult. Unlike prisons, there may not be a library with how-to
books on every shelf. This may require a little creative
improvisation, making do with what you can operate instead of, or
until you can master, all the technology that can be found on most
sophisticated rigs.
Industrial accidents—explosions of
stored oil and gas—are bad enough on land. In the middle of the
ocean, they have materialized into some of the worst disasters in
history. Even with all the firefighting and rescue facilities of a
living, functional world, entire crews have been killed when their
rigs went up in flames. What would happen if a fire occurred and
there was no one to cry to for help? This does not mean that oil
rigs are seabased bombs waiting to go off; it does not mean they
should be avoided by all but the most foolhardy. What is
recommended, however, is to shut down the drill. This may rob you
of new petroleum but will work wonders for your life expectancy.
Use already-stored fuel for the generator. As stated above, it will
not give you the same amperage as the primary generator, but with
the drill off and all industrial facilities closed, what will you
need it for?
The ocean can be a source of life, but
also a merciless killer. Storms, striking with a ferocity rarely
seen on land, can smash even the sturdiest platforms. News tapes of
North Sea rigs literally turning over, disintegrating to rubble,
then sinking beneath the waves are enough to make anyone think
twice about leaving shore. This is, unfortunately, a problem that
cannot be remedied by humanity. Nothing in this or any other book
can save you from nature when she decides to remove this hunk of
steel from her ocean.
On The Run
The 1965 “Lawson Film,” as it is now
commonly called, is an 8mm home movie of five people attempting to
escape the infestation of Lawson, Montana. Its shaky, soundless
footage shows the group racing to a school bus, starting the
engine, and attempting to drive out of town. After only two blocks,
they accidentally rammed several wrecked cars, backed up into a
building, and cracked the rear axle. Two members of the group
smashed the windshield and tried to make it out on foot. The camera
operator filmed one of them
being grabbed and mauled by six
zombies. The other ran for her life, disappearing around a corner.
Moments later, seven zombies surrounded the bus. Fortunately, they
were unable to turn the vehicle over or smash the glass of the side
door. As the film ran out after only a few minutes, little is known
of what happened to the survivors. The bus was eventually found
with its door caved in. Dried blood covered the
inside.
During the course of an outbreak, you
may find it necessary to flee the area. Your fortress may be
overrun. You may run out of supplies. You may become critically
injured or ill, in need of professional medical attention. Fire,
chemicals, or even radiation may be rapidly approaching. Crossing
an infested area is generally the most dangerous thing you can do.
You will never be safe, never be secure. Always exposed, in hostile
territory, you will know what it means to be prey.