Unknown
2. Chainmail
If worn from head to toe, this simpler form of armor actually does provide some protection from zombie bites. Teeth will be unable to penetrate its links, thereby saving
you from infection. Its flexibility allows for greater movement and speed; its lack of a faceplate allows for greater visibility. Its very nature (unlike solid plates) allows the skin to breathe and thereby cuts down on dehydration and overheating. Drawbacks, however, are still plentiful. Unless you have been training with this armor for years, your combat effectiveness is bound to be impaired. Its weight can still increase exhaustion. Its general discomfort can lead to unwanted distraction, something that must be avoided in battle. Although chain mail may keep you safe from infection, the pressure of a zombie bite may still be enough to crack bones, tear muscles, or rip flesh within the armor. As with plate mail, the clanking of so many chain links will signal to any nearby zombies that prey has arrived. Unless you want your presence announced, discount this idea entirely. On a practical note, if you choose chain mail, make sure it is battle-quality! Much of the medieval or ancient armor produced today is for decoration or stage performance. For this reason, less expensive alloys are used in their production. When purchasing your chain mail, always ensure, through inspection and careful testing, that it can withstand a zombie’s bite.
3. The Shark Suit
Although designed for protection against shark bites, this mesh bodysuit can stand up to the toughest undead jaws. Made of either high-tensile steel or titanium, it provides twice the protection of chain mail with half the weight. Noise, however, is still a factor, as well as physical discomfort and decreased speed and agility. Shark suits might come in handy if hunting the dead underwater. (See “Underwater Battles.”)
4. Helmets
This type of armor would be invaluable to ghouls, if only they knew enough to wear them. To humans, they serve no purpose other than obstructing vision. Unless your battle is taking place in a “hard hat area,” avoid this cumbersome waste of space.
5. Bulletproof Vests
Because almost all combat-related zombie bites occur on the limbs, this and other torso armor are a total waste of time. One might consider a bulletproof vestonly in a chaotic
situation in which there is a chance of being shot by your own people. Even in this situation, the misguided sniper would probably be going for a head shot.
6. Kevlar Covers
In recent years, law enforcement have begun to equip officers with this light, ultra-strong material. While thicker, harder plates are used in vests to stop bullets, a thinner, more flexible version is employed to stop blades and the occasional guard dog. This new version, if covering the lower legs and forearms, can help to reduce the risk of zombie bites in close-quarter situations. If you do acquire Kevlar covers, make sure to wear them only during battle, and donot draw any false bravery from them! Many humans in the past have believed that Kevlar or similar kinds of body armor gave them carte blanche to take unnecessary risks. No armor in the world can protect a human from that kind of stupidity. As stated before, your goal is to survive,only survive, and never be a hero. Bravado in combat is the surest way to endanger yourself and those around you!
7. Tight Clothes and Short Hair
Cold, hard figures have shown that when battling the living dead, nothing has saved more victims than basic, tight clothing and closely cropped hair. The simple fact is that ghouls attack by reaching out to grab their victims, pulling them in, then biting. Logic dictates that the less material a person offers up for grabs, the better his or her chances will be. Baggy clothing, complete with pockets, straps, or anything that might hang freely, will be a convenient handle for grasping zombie claws. Anyone who has worked in factories or with some kind of heavy machinery will tell you the importance of never letting anything hang loose. Tight clothing, obviously within comfort limits, will help to eliminate this danger. Hair can be a similar hazard. Many times, victims have been seized and even dragged by their hair to a gruesome end. Tying one’s hair back before a conflict may work temporarily. However, a short haircut, one inch or shorter, is ideal for hand-to-hand combat.
On The Defense
The story of Yahya Bey, a Turkish immigrant to the United Kingdom, describes an attack on his home village of Oltu. According to Bey, a swarm of zombies descended from the surrounding hills in the dead of night. Those who were not devoured fled either to their homes, the town mosque, or the local police station. Several were crushed in the panic to enter this last location while an accidental fire killed everyone inside. Many people, lacking the time and materials to barricade all their doors and windows, were overrun by the undead. Many, suffering from bites, sought shelter in the home of the town doctor. As he attempted to treat his patients, they expired, then reanimated. Bey, a six-year-old boy, managed to climb onto the roof of his house, remained there for most of the night, then took off at first light, jumping from roof to roof until he reached open ground. Although no one in the nearby villages believed his story, a search party was sent to look for human marauders. This group found Oltu in shambles, all buildings burned, smashed, or otherwise destroyed. Half-eaten corpses littered the deserted streets. Dragging footprints, enough to suggest a sizable group, followed a track of fewer, faster tracks into the mountains. Neither group was ever discovered.
What is the perfect protection from the undead? Truthfully, there isn’t one. Defense isn’t as simple as physical safety. Supposing you manage to find, build, or modify a structure to keep the external threats at bay—then what? Zombies will not just go away, and there’s no telling how long it will take for rescue. How will you survive? Hunger, thirst, disease, and many other factors have claimed as many lives as the walking dead. Siege warfare, the type our ancestors faced when their castles or villages were surrounded by enemies, is what you will be facing when the dead walk again. Physical safety is only one part of the equation. To be fully prepared, you must have a working knowledge of stationary survival. In an interdependent world, this art has long since been forgotten. Look around your home. How many items have been manufactured within ten, fifty, even a hundred miles of it? Our way of life, particularly as members of the richest industrialized nation on earth, requires a delicate network of transportation and communication to exist. Remove that network, and we are reduced to a standard of living reminiscent of medieval Europe. Those who comprehend this and plan for such an existence stand a much greater chance of survival. This section shows both how to create a stronghold and how to live within its boundaries.
The Private Residence (defending your home)
For Class 1 conflicts, most people’s homes will provide adequate shelter. There is no need to flee the city or town as soon as you hear that the dead are walking. In fact, this is highly discouraged. In the first hours of a zombie attack, most of the population will try desperately to escape. Roads will become a mass of stationary vehicles and panicked people, a situation that is rife with the potential for violence. Until the living destroy the dead, or the dead overrun the living, trying to flee would only add more bodies to the
anarchy. So load your weapons, prepare for a fight, but stay put, stay safe, stay alert. And what better place to do so than in the comfort of your own home?
1. Preparation Part I: The Home
Before the dead rise, before the chaos and carnage begin, certain homeowners will find that they are safer than their neighbors. Although no house was ever constructed for the purpose of zombie defense, several designs have proved remarkably secure. If your house itself is not structurally ready for a zombie attack, various measures can be employed to fortify it.
A. Exceptions
Stilted homes, as seen on beaches and along rivers and other high watermark areas, were built mainly to avoid being overrun by floods. Their height already makes conventional attacks impossible. Doors and windows could even remain open and unboarded. The only entrance and one or two outside staircases could either be barricaded or destroyed once the alarm is sounded. Secure on this raised platform, survival time would be determined only by the amount of provisions a homeowner had stockpiled.
There is another highly protective dwelling that was built to combat a force just as prevalent, and just as deadly, as an undead army: Tornado-proof “safe houses,” now being constructed in the American heartland, are designed to resist mild to moderate twisters. Their layout consists of concrete walls, steel-reinforced doors, and steel shutters neatly concealed behind everyday curtains. On their own, these domiciles could withstand both a Class 1 and Class 2 outbreak.
B. Modifications to Houses
Securing a house against the undead is similar to securing it from the living. One difference is the common burglar alarm. Many of us sleep securely at night only because our alarms are “armed” and working. But what do these devices really do, other than send a signal to a private security or police force? What if these forces don’t come? What if they are occupied with other battles? What if they are ordered to protect areas deemed “more important”? What if they have ceased to exist, disappeared into the stomachs of ghouls? In any of these cases, direct means of defense are called for.
Security bars on doors and windows will stop a group of zombies for a limited amount of time. Experience has shown that as few as three walking dead can tear them down in less than twenty-four hours.
Tempered safety glass prevents entry by smashing but can be forced right out of its pane. This can easily be fixed by installing concrete or steel frames. However, the money it would take to replace each window in an average house could and should be spent instead on purchasing or building one of the two house types discussed above: stilted or tornado-proof domiciles.
A good ten-foot chain-link fence can hold dozens of zombies for weeks, even months, provided their numbers remain at Class 1. A ten-foot cinder-block wall, reinforced with steel rods and filled with concrete, is the safest barrier in both Class 1 and Class 2 outbreaks. Zoning laws may prohibit a wall this high, but don’t dismiss it. (Check with your local zoning board.) Although zombies have been known (on rare occasions) to hoist themselves over obstacles as high as six feet, this has never occurred en masse. Several people, well-armed and with good communication, can maintain a six-foot wall, not easily but safely, for as long as the stamina of this group holds out.
A gate should be steel or wrought-iron, solid if possible. It should slide to one side, not swing in or out. Reinforcement is as simple as parking your car up against it. Electric motors make opening easier but will leave you trapped in a power outage or breakdown.
As stated earlier, a ten-foot concrete wall will only provide adequate protection in a Class 1 or Class 2 outbreak. In a Class 3 outbreak, enough zombies can, and will, climb on top of each other until they form an undead ramp right over your wall.
C. Apartments
Apartments and apartment buildings vary in size and layout and, therefore, in defensibility. However, from the squat two-story buildings of Los Angeles to the concrete and glass towers of New York, certain basic rules apply.
First-floor apartments present the highest risk simply because of their accessibility. Tenants living above the ground floor are almost always safer than those in any type of house. Destroying the staircase effectively isolates the rest of the building. With the elevator turned off and the fire escape too high for a zombie to reach (strict limits are imposed by law), any apartment house can become an instant haven from the walking dead.
Another advantage of the apartment complex is its large population. Whereas a private homeowner may be forced to hold the residence by himself, an apartment building can be defended by all of its tenants. This also increases the chances of having multiple skilled
experts such as carpenters, electricians, paramedics, and Army reservists (not always the case, but still a possibility). Of course, with additional people comes the challenge of additional social conflicts. This potential problem, however, should never be a deterrent when choosing between a house and an apartment. Given the choice, always pick the latter.
IMPORTANT NOTE: Discount Home-Defense Manuals!
Although almost every other section in this book encourages the use of conventional texts (on weapons use, military tactics, survival skills, and so on), those written to protect a domicile are not recommended. Home-defense books are designed to counter a human adversary with human skills and human intelligence. Many of the tactics and strategies featured in these books, such as employing elaborate alarm systems, booby traps, and painful, but nonlethal devices such as Mace canisters or nail heads in the carpet, would be useless against an undead intruder.
2. Preparation Part II: Supplies
Once the private residence is secure, stockpiling for a siege must be undertaken. There is no telling how long it will take for help to arrive. There is no telling if help ever will. Always be prepared for a long siege. Never assume a quick rescue.
A. Weapons
Whereas in the field you must travel light to maintain mobility, in your home you have the luxury of storing and maintaining a plethora of weapons. This does not mean filling your home with any capricious instrument of destruction. Each home arsenal should include:
* Rifle, 500 rounds
* Shotgun, twelve-gauge, 250 shells
* Pistol, .45 caliber, 250 rounds
* Silencer (rifle)
* Silencer (pistol)
* Heavy crossbow (in lieu of silencers), 150 bolts
* Telescopic sight (rifle)
* Night-vision scope (rifle)
* Laser sight (rifle)
* Laser sight (pistol)
* Katana sword
* Wakizashi or other short-bladed sword
* Two knives with smooth, six– to eight-inch blades
* Hand hatchet
(NOTE: This list applies to a single individual. Numbers should be adjusted depending on the number of people in the group.)
B. Equipment
Now that all weapons have been chosen, consider what equipment is necessary for your maintenance and perhaps even survival. In the short run, standard disaster-survival kits will suffice. Any longer, and the material below will be necessary. Common household items such as clothing, toilet paper, etc., are assumed to be kept on hand in reasonable quantities.
* Water, three quarts per day, for cooking and washing
* Hand-pumped water filter
* Four replacement filters
* Cistern for collecting rainwater
* Iodine and/or purification tablets
* Canned food, three cans per day (preferable to dried goods in that they contain some water)
* Two portable electric stoves
* Advanced medical kit (must include field-surgery implements and antibiotics)
* Bicycle-powered electric generator
* Gasoline generator (to be used only in emergencies)
* Twenty gallons of gasoline
* Rechargeable, battery-powered shortwave radio
* Two battery-powered flashlights
* Two rechargeable, battery-powered electric lamps
* Two rechargeable, battery-powered and/or solar-powered radios
* Appropriate reinforcement materials, including lumber, bricks, mortar, etc.
* Extensive tool kit, including sledgehammer, ax, handsaw, etc.
* Lime and/or bleaching powder in sufficient supply to maintain latrine
* One high-powered telescope (80X?100X), with spare lenses and cleaning equipment
* Fifteen emergency flares
* Thirty-five chemical light sticks
* Five fire extinguishers
* Two sets of earplugs
* Spare parts for all aforementioned machinery and user?s manuals
* Extensive library of manuals, including a general disaster manual
(NOTE: As with weapons, personal items such as food, water, and medicine must be multiplied for the number of people in your group.)
3. Surviving an Attack
The siege has commenced. Zombies swarm around your home, incessantly attacking but unable to enter. At this point, your worries are far from over. Waiting out a siege does not
mean sitting idle. Many tasks will have to be accomplished and repeated for survival in a confined space.
A. Designate one corner of your backyard to serve as a latrine. Most survival manuals will explain the finer points of construction and disposal.
B. If soil and rain permits, dig a vegetable garden. This ready source of food should be consumed first, saving the canned food for an emergency. Keep it as far away from the latrines as possible, to avoid infection not by waste but by the residual effects that lime or bleach will have on the soil.
C. For electricity, always resort to the manual (bicycle-powered) generator. Not only is the gasoline model loud and potentially dangerous—its fuel is finite. Use it only in extreme circumstances, such as a night attack, when manual power is unfeasible or impossible to generate.
D. Patrol the wall constantly. If you’re in a group, run patrols on a twenty-four-hour basis. Always be vigilant for an unlikely but possible infiltration. If you are alone, limit your patrols to daylight hours. At night, make sure all doors are secure (windows should already be barred). Sleep with a flashlight and weapon nearby. Sleep lightly.
E. Maintain a low profile. If you have a basement, do your cooking there, along with power generation and any equipment maintenance. When you monitor the radio, something that should be done every day, use headphones. Keep blackout curtains on all windows, especially at night.
F. Dispose of all bodies. Be it zombie or human, a corpse is still a corpse. The bacteria in rotting flesh can be a serious health hazard. All bodies within your perimeter should be burned or buried. All bodies outside of your wall should be burned. To do this, simply stand on a ladder on your side of the wall, pour gasoline on the freshly slain ghoul, light a match and let it fall. Although this may attract more undead to your dwelling, it is a necessary risk to remove an already-present hazard.
G. Exercise daily. Use of the stationary bicycle, along with basic calisthenics and dynamic tension, will keep your body fit and strong enough for any combat situation. Again, make sure your regimen is quiet. If a basement is not available, use a room in the center of the house. Basic soundproofing such as mattresses and blankets against the walls will help to muffle any sounds.
H. Remain entertained. Despite the need for vigilance, recreation is a must. Make sure a large cache of books, games, and other forms of amusement are available (electronic games are too noisy and energy-inefficient to be considered). In a long and seemingly
interminable siege, boredom can lead to paranoia, delusion, and hopelessness. It is as important to keep your mind in good shape as it is your body.
I. Keep your earplugs handy, and use them often. The constant, collective moan of the undead, a sound that will persist at all hours for as long as the siege continues, can be a deadly form of psychological warfare. People with well-protected, well-supplied homes have been known to either kill one another or go insane simply from the incessant moan.
J. Make sure your escape route is planned and your gear ready to go. In the uncertainty of battle, it may be necessary to abandon your home. Perhaps the wall has been breached, perhaps a fire has started, perhaps rescue has arrived but is not close enough. For whatever reason, it’s time to go. Keep your survival pack and weapon in a readily accessible area, packed, loaded, and ready for action.
4. Immediate Defense
The dead have risen. You smell the smoke, hear the sirens. Screams and shots fill the air. You have been unable or unwilling to properly prepare your home—what now? Although the situation looks grim, it by no means signals your demise. If you take the right actions at the right time, you can save yourself and your family from joining the ranks of the undead.
A. Strategies for Two-Story Homes
1. Lock all your doors and windows. Although a pane of glass may not stop a zombie, the sound of its shattering will be the best warning you can get.
2. Run upstairs and turn on the bathtub. Although this sounds foolish, there is no way of knowing when the water will be cut. After a few days, thirst will become your greatest enemy.
3. Find the best weapons possible. (See previous chapter.) They should be light and, if possible, attachable to your body so you will have the full use of your hands. Those will be busy for the next hour.
4. Begin stockpiling the second story. Use the list on pages 71–72 as your guide. Most households have at least 50 percent of the items listed. Do a quick inventory to see what you have. Don’t take everything, just the bare essentials: one or two weapons, some food (you already have a bathtub full of water), a flashlight, and a battery-powered radio. And since most families keep their medical chests upstairs, you won’t need anything more. Remember: Time could be short, so don’t spend it all gathering supplies when the most important job is still ahead.
5. Demolish the staircase! As zombies are unable to climb, this method guarantees your safety. Many have argued that an easier solution would be to board up all the windows and doors. This method is self-defeating because it would take only a few zombies to break through any homemade barricade. No doubt destroying your staircase will take time and energy, but it must be done. Your life depends on it. Donot, under any circumstances, try to burn your stairs away with the hope of controlling the fire. Several people have attempted to save time in this way; their efforts have ended in either death by fire or the total destruction of their home.
6. If you have a ladder, use it to continue to stock your upstairs refuge. If not, catalog what you do have, fill all sinks and other receptacles with water, and prepare for a long wait.
7. Stay out of sight. If you listen to the radio, do it at a minimum volume. When the skies darken, do not turn on the lights. Do not go near the windows. Try to make it seem as if the house has been abandoned. This may not stop a random zombie intrusion, but it will help to discourage a mass congregation from descending upon your home.
8. Do not use the phone. As in all disasters, the lines will probably be tied up. One more call only contributes to clogging the system. Keep the ringer on the lowest setting. If a call does come through, by all means answer it, but do so quietly.
9. Plan an alternate escape. You may be safe from zombies but not from fire. If a gas line bursts, or some fool down the street goes crazy with a Molotov, you may have to abandon your home. Find a bag or other means of carrying essentials (see “On the Run”), and keep it at the ready.
B. Strategies for Single-Story Homes
If you do not live in a two-story house, the attic will be a less comfortable but equally secure substitute. Most can be secured by simply raising the retractable staircase or
removing the temporary ladder. Zombies lack the cognitive ability to build a ladder of their own. If you stay quiet, they will not even know that an attic exists.
Neveruse a basement as a shelter. Popular horror flicks have shown that, in a crunch, this subterranean chamber can protect the living from the dead. This is a dangerous fallacy. Burning, suffocating, or simply starving to death in basements have claimed hundreds of lives over the years.
If you find yourself in a one-story home with no attic, grab whatever supplies you can, take hold of a weapon, and climb onto the roof. If the ladder is kicked away, and there is no direct access (a window or trapdoor), the undead will not be able to reach you. Keep still and keep silent to avoid attracting the undead. Zombies in the area will break into the house below you, search it for prey, then wander off. Remain on the roof for as long as you can, until supplies are exhausted or a rescue patrol arrives. It may not be comfortable, but it is your best chance for survival. Eventually, it will become inevitable to abandon this refuge. (See “On the Run,” for details.)
Public Spaces
As with private homes, safety can be found in public or nonresidential buildings. In some cases, their size and layout may afford more protection than the most secure domiciles. In other cases, the exact opposite is true. Because arming and equipping these structures should be done in the same manner as in private homes, albeit on a grander scale, this section focuses on the best and worst public sanctuaries.
1. Office Buildings
Many of the same rules regarding apartment houses can be applied to office buildings. Once the first floor has been abandoned, the staircases destroyed, and the elevators shut down, an office building can be a tower of safety.
2. Schools
As there is no generic layout, deciding whether a public school is a good place to hole up can be tricky. Keep in mind the general rules of defense (see “General Rules”).
Unfortunately for our society but fortunately for a zombie siege, inner-city schools have taken on a fortress-like atmosphere. Not only are the buildings themselves built to withstand a riot, but chain-link fences surrounding them make these halls of education look more like military compounds. Food and medical supplies should be readily available from the cafeteria, the nurse’s station, or the physical-education office. Often, a school is your best bet—perhaps not for education but certainly for protection from an undead attack.
3. Hospitals
What would seem to be the safest, most logical place to flee to during an outbreak is actually one of the worst. Yes, hospitals may be stocked with food, medical supplies, and an expert staff. Yes, the structures themselves could be secured, as with any office or apartment building. Yes, they may have security, even a regular police presence. In any other disaster, a hospital should be first on your list of havens. Not so when the dead rise. Even with growing awareness about zombies, Solanum infections are still misdiagnosed. Humans with bites or newly murdered corpses are always brought to hospitals. The majority of first-wave zombies (in some cases 90 percent) consist of medical staff or those involved with the treatment of cadavers. Chronological maps of zombie outbreaks show them literally radiating from these buildings.
4. Police Stations
Unlike with hospitals, the reason for avoiding police stations has less to do with zombies than with humans. In all probability, the people living in your city or town will flock to the local police station, creating a nexus of chaos, bodies, and eventual blood. Imagine a packed, writhing crowd of frightened people, too many to control, all trying to force their way into the building they think best represents safety. One does not need to be bitten by zombies when beatings, stabbings, accidental shootings, and even tramplings are just as likely. So when the dead rise, locate your local police station—and head the other way.
5. Retail Stores
For Class 1 uprisings, many types of retail stores will provide adequate shelter. Those with roll-down gates, solid or otherwise, can stop up to ten zombies for several days. If the siege lasts any longer or if more zombies arrive, the situation may change dramatically. Enough rotting fists, enough heaving forms smashing against the gate will eventually break it down. Always have an alternate escape route planned, so that if the barricade is breached, you can quickly move on. If you can’t formulate a solid Plan B, do
not consider this place a refuge. Stores without gates should not be considered. Their display windows will do nothing more than advertise you to the zombies.
6. Supermarkets
Although they have enough food to sustain your group for years, supermarkets are also dangerous. Their huge glass doors, even when locked and gated, provide little protection. Reinforcement of these entrances would be difficult. Basically, the exterior of a supermarket is a giant display window, meant to show the fresh, delicious food within. With humans on the inside and zombies on the outside, that is exactly what it will do.
Not all food stores are deathtraps, however. The smaller, family-owned markets and bodegas of the inner city can serve quite well as temporary havens. To protect against theft and, more recently, riot, all have strong steel gates, some even solid roll-down shutters. As with stores, these small markets can provide adequate protection for shortterm, low-intensity attacks. If you find yourself in one, remember to eat perishables first and be ready to dispose of the rest if (when) the electricity is cut.
7. Shopping Malls
A practically indefensible structure. Large shopping centers are always targets for both humans and zombies. It is always the case with social disturbance: At the first sign of trouble, these concentrations of wealth swarm with private security, police, even overzealous shop owners. If the crisis occurs suddenly, a large number of shoppers may become trapped within the mall, creating problems of overcrowding, trampling, and suffocation, as well as attracting the dead. In an outbreak of any class, heading for a shopping mall would mean heading for a center of chaos.
8. Churches
Forgive the expression, but places of worship are a mixed blessing. The main advantage of most churches, synagogues, mosques, and other houses of worship is that they are built to withstand forced entry. Most have heavy wood or metal doors. Windows tend to be high off the ground. A majority possess wrought-iron fences that, despite their aesthetic intent, can serve as added protection. When compared to many secular structures of equal size, your typical place of worship is surprisingly secure. However, the protection they offer during an outbreak will never be enough against the horde of zombies that are sure to come. The inevitable onslaught has, of course, nothing to do with the supernatural. Satan’s soldiers are not out to invade God’s house. Ultimate evil is not doing battle with ultimate good. The walking dead attack churches for one good reason: It’s where the food
is. Despite their education, technical savvy, and professed disinterest in the spiritual world, urban Americans run, screaming to their gods, at the first sight of zombies. These places of worship, crammed with people loudly praying for their souls, have always served as beacons for the undead. Aerial photographs have shown zombies migrating, slowly, steadily, and with increasing numbers, toward their future slaughterhouse: the nearest church.
9. Warehouses
Given their lack of windows, easily secured entrances, and generally spacious layouts, warehouses can be an ideal refuge for an extended period of time. Many warehouses have a security office, usually equipped with bathroom facilities and therefore an immediate source of water. If the merchandise that is stored there is both heavy and kept in large, durable crates, consider yourself lucky. These boxes can be used to reinforce doorways, create private rooms, or even, as many of us did when we were children, be used to build a secondary line of defense or “fort” within the main area. There is the possibility, however unlikely, that whatever goods are stored could be helpful to your survival. For all these reasons, rank warehouses among your most attractive hideouts. One caveat concerning location: 50 percent of the time, these buildings are close to shipyards, factories, or other industrial sites. If this is the case, be cautious, observant, and always ready to flee. Also, beware of refrigerated warehouses storing perishable goods. Once electricity is lost, their quick decomposition can become a severe health hazard.
10. Piers and Docks
With some modifications, adequate supplies, and the right location, any dock or pier can be made practically unreachable. Because zombies can neither swim nor climb, their only access would be from land. Destroying that one access point would leave you on an artificial island.
11. Shipyards
Despite the fact that they frequently are the storage site for industrial waste and hazardous materials, shipyards do present undeniable possibilities for refuge. Like
warehouses, their containers can be transformed into barriers or, in some cases, even weapons. (See “Mar. 1994 A.D., San Pedro, California.”) The ships themselves become ready havens once the gangway has been secured. But before boarding, make sure you check these waterborne fortresses for infected crew, particularly in smaller, recreational marinas. In the first stages of an outbreak, citizens will no doubt flock to the shoreline, hoping to use (or steal) any available cabin cruiser. Because many marinas are built in relatively shallow water, they are not deep enough to keep zombies completely submerged. More than once, an unwary, amateur sailor has climbed aboard his boat to find several ravenous, waterlogged zombies waiting for him.
12. Banks
What could be safer than a stronghold already built to house the most valuable commodity on Earth? Wouldn’t a bank be a logical place to prepare a defense? Wouldn’t its security measures be more than enough to repel a horde of walking dead? Not in the least. Even the most cursory examination of banks reveals that a majority of their socalled “security” features require the deployment of police and/or outside security. With the police and all other special forces otherwise engaged during an outbreak, silent alarms, surveillance cameras, and waist-high locked gates will be useless when the dead smash through the plate-glass windows, hungry for human flesh. Of course, there is safety in the vault. These titanic constructions would stop even zombies armed with rocket launchers. (No, zombies do not know how to operate rocket launchers.) However, once inside the vault, what next? Given that there is no food, no water, and precious little oxygen, seeking refuge in a vault does little more than give you enough time to place a gun to your head, make peace with your god, and pull the trigger.
13. Cemeteries
Ironically, and despite many popular myths, cemeteries are not the most dangerous place to be when the dead rise. In fact, they can be a place of temporary rest. As previously stated, infected bodies are more likely to end up in hospitals or morgues, reanimating long before they can be taken to cemeteries for conventional burials. And if by some miracle, a corpse did come to life inside its coffin, would it really “rise from the grave”? To answer this question, one must ask another: how? How would a body with normal human strength claw its way out of a coffin, possibly made of steel, possibly encased in a hermetically sealed box, six feet underground? If one looks at the preservation methods involved in standard American burials, the fact is obvious that any person, undead or otherwise, could not possibly scrape, scratch, and crawl his or her way to the surface. But what if the casket is not made of steel? Even a plain pine box would be prison enough to
entomb the most tenacious zombie. What if the wooden casket has rotted? In that case, the body has been lying buried so long that its brain has rotted away as well. Remember: Bodies that reanimate have to be fresh, reasonably intact, and infected with the virus. Does this describe a long-dead corpse? Although it’s seen as an iconic vision of the living dead, like vampires drinking blood or werewolves howling at the full moon, the fact remains that zombies have not and never will rise from the grave.
14. Capitols and City Halls
Apply the same principles regarding police stations, hospitals, and houses of worship to state, municipal, and federal government buildings. Most will be the focus of concentrated human activity, making them centers of chaos and zombie congregation. Avoid all government buildings if possible.
GENERAL RULES:
Buildings in poorer, inner-city neighborhoods tend to be more secure than others. Their reliance on high fences, razor wire, barred windows, and other anti-crime features make them readily defensible. Buildings in middle– or high-income areas tend to emphasize aesthetics. What rich city council wants an eyesore in its neighborhood? Instead of ugly, even tacky, safety features, these affluent people rely more heavily on law enforcement and private security (forces of proven unreliability). For these reasons, and if the situation permits, head away from the suburbs and toward the inner city.
Avoid “accidents waiting to happen.” Many industrial structures of the sort commonly found in inner-city or “downtown” areas house explosive or flammable materials. They also may contain complicated machinery such as power generators and environmental regulators, mechanisms that require constant supervision. Put those two together, and disaster is guaranteed. The Khotan nuclear power plant is only one extreme example. More numerous if less dramatic incidents usually occur with all Class 2 and 3 outbreaks. Do not seek refuge in or near industrial sites, fuel-storage facilities, airports, or any other place identified as high-risk.
When choosing a refuge, consider these questions carefully:
1. Is there a wall, fence, or other physical perimeter?
2. How many potential entrances/exits are there?
3. Can the people in your party simultaneously defend each fence and exit?
4. Is there a secondary defensive position, multiple floors, or an attic?
5. Can the building be secured?
6. Is there a potential escape route?
7. What is the supply situation?
8. Is there a water line?
9. If needed, are weapons or tools available?
10. Are materials available to reinforce the entrances?
11. What about means of communication: phone, radio, Internet, etc.?
12. Given all these factors, how long could you or your group survive an extended siege?
Make sure to consider all these questions when choosing where to make your stand. Resist the urge to dash into the nearest building.Remember, no matter how desperate the situation seems, time spent thinking clearly is never time wasted.
The Fortress
In Class 3 outbreaks, private homes and even public structures prove insufficient to support human life. Eventually, the people inside will have either suffered the eventual degradation of their defenses, or simply run out of supplies. What is needed in a severe outbreak is a nearly impregnable structure with all the facilities of a self-sustaining biosphere. What is needed is a fortress. This does not mean you must search one out immediately. The first days, even weeks, of a Class 3 infestation will be marked by utter bedlam, an orgy of panicked violence that will make travel risky. When things have “quieted down,” humans in the area will have been organized, evacuated, or completely devoured. Only then should you begin your search for a fortress.
1. Military Complexes
Army, Marine, or even Air Force bases should be your top priority when searching for a fortress. Many are located in sparsely populated and therefore less infested areas. Almost all have elaborate security fences around their perimeters. Some have secondary, even tertiary defensive positions. Most are equipped with fully stocked, fully functional fallout shelters, some with the capabilities of a small city. Because they have multiple means of communication, they will undoubtedly be the last of all global facilities to lose contact with one another. What is most important, however, is not the physical fortifications but the men and women within them. As has been noted, well-trained, well-armed, welldisciplined people are always the best defense. Even with some desertions, a small cadre of soldiers would be enough to hold the perimeter indefinitely. To enter a military base in times of crisis, you would find a self-contained world of trained specialists, most probably with their dependents (families) on base, all ready to defend their new home. The best example of this was Fort Louis Philippe in French North Africa, where in 1893 a unit of French Foreign Legionnaires successfully survived a zombie siege for an amazing three years! One expected problem of military bases is that their obvious advantages make them prone to overcrowding during an outbreak, which creates the additional dangers of acute supply consumption and security degradation.
2. Prisons
Although designed from the ground up to keep the living in, correctional institutions can also be more than efficient in keeping the dead out. Behind their formidable walls, each cell block, corridor, and room is a fortress unto itself.
Problems, of course, do arise when considering prisons as a refuge. Ironically modern penitentiaries are less defensible than older models because of the way they were designed. High concrete walls are a classic trademark of the pre-1965 prison. Their design is a product of the industrial age, when sheer size was valued as a means of intimidation and respect. Although this psychological aspect may be lost on the dead, anyone seeking refuge could not ask for a better, time-honored barrier than the ones that kept our ancestors safe from society’s criminal element. In an age of bottom lines and frugal budgeting, available technology has replaced heavy and expensive construction. Surveillance cameras and motion sensors leave only a double fence of razor wire as the physical deterrents to escape. A dozen zombies would be stopped in their tracks. Hundreds could maybe cause some damage. Several thousand, however, crawling over each other in a writhing, growing mound, would eventually rise high enough to topple the first fence, then the second, then come swarming into the compound. Against this onslaught, who wouldn’t trade all the high-tech machinery in the world for twenty feet of old-fashioned concrete?
And what about the inmates? Considering that within a prison’s walls are the most dangerous members of our society, wouldn’t it be wiser to confront the undead? Most of
the time, the answer is yes. Anyone with common sense knows it’s safer to take on ten zombies than one hardened criminal. However, in the event of a large-scale, long-term infestation, prisoners will no doubt be released. Some may decide to stay and fight for their safety (see “1960 A.D., Byelgoransk, Soviet Union”), or risk the dangers of the outside for freedom, even a chance to raid the surrounding countryside. Be careful when approaching a prison. Make sure the inmates have not taken over. Use caution if internal leadership consists of a prisoner-guard coalition. In other words, unless the penitentiary is abandoned or populated by civilians and guards, always be on your toes.
Once inside the gates, several major steps must be taken to transform this correctional facility into a self-contained village. The following is a Checklist for Survival should you find the penitentiary abandoned.
A. Locate and catalog all supplies within the walls: weapons, food, tools, blankets, medicine, and other useful items. Prisons will not be high on a looter’s list. You may find almost everything you need.
B. Establish a renewable source of water. Exploratory wells and a variety of rain catchers can be used when the lines go dry. Before this happens, make sure that all large containers are filled and covered. Water will not only be important for drinking and cleanliness—it will be vital for agriculture.
C. Plant vegetable and, if possible, grain gardens such as wheat or rye. A long-term emergency could last entire seasons, long enough to harvest and consume several crops. You probably won’t find seeds on the premises, so count on raiding the surrounding areas. This is dangerous but necessary, as agriculture will be the only long-term means of sustenance.
D. Harness a source of power. When the grid goes, you may have enough fuel to run the emergency generators for days, even weeks. Muscle-operated dynamos can be easily modified from the existing generators. Operating these machines will also eliminate the need for an exercise regimen. Your generator may not provide the amount of electricity you had while connected to the grid, but it should provide more than enough for a small to medium-sized group.
E. Plan for a breach. What if the gates should suddenly topple? What if a crack should widen somewhere in the wall? What if for some unforeseen reason, the undead come flooding through the compound? No matter how strong your perimeter may seem, always have a backup defense. Plan which cellblock will be your fallback point. Reinforce, arm, and maintain it constantly. This should also be your primary living area, capable of housing your group until the compound can be retaken or an escape can be executed.
F. Remain entertained! As with the private home defense, keeping a positive mental attitude is essential. Find the natural entertainer in your group and encourage him or her
to develop a routine of shows. Encourage talent nights and competitions among the others. Music, dance, storytelling, comedy—whatever people can do, no matter how bad it may be. This may seem silly, even ridiculous: Who’s going to plan a talent show when hundreds of zombies are scraping at the gates? Someone who knows the importance of morale in any time of crises. Someone who knows the psychological damage a siege can cause. Someone who knows that a group of rattled, angry, frustrated people are just as dangerous as the hundreds of zombies scraping at the gates.
G. Learn! Almost every prison in the United States has its own library. Use your free time (and there will be plenty of it) to read every useful text. Subjects like medicine, mechanics, construction, horticulture, and psychoanalysis—there are so many skills waiting to be learned. Make each member of your group an expert in something. Organize classes to teach one another. You never know when an expert may be lost and another designated to replace him. Knowledge from the prison library will help with every task on this list.
3. Offshore Oil Rigs
When choosing a fortress purely for its safety, nothing on earth holds a candle to these artificial islands. Completely isolated from shore, with living and work spaces towering far above the waterline, even a bloated, floating zombie could never climb aboard. This makes security almost a non-issue, allowing you and your group to concentrate fully on the task of survival.
Offshore platforms also excel in self-containment, especially in the short term. As with ships, they carry their own living and medical facilities. Many are equipped to supply all their crew’s needs for up to six months. All have their own distilleries, so fresh water will never be a problem. Since all are equipped to mine either oil or natural gas, power will be unlimited.
Food is also plentiful, as the ocean provides a nutritious (and, some would argue, superior) diet of fish, kelp, and if possible, seaborne mammals. Unless the rig is extremely close to land, there is no danger of industrial pollution. People can, and do, live entirely, indefinitely from the riches of the sea.
This complete isolation, as attractive as it sounds, also presents its own brand of difficulties.
Anyone living near the beach will tell you what a killer salt air can be. Corrosion will be your number one enemy, eventually winning out against all preventative measures. Essential machines can be repaired. Cruder distilleries of steel pots and copper tubing
work just as well as high-tech desalinizers. Wind– or tidal-powered dynamos could provide more than half the power of the fossil-fuel generators. Sensitive electronic gear, however, such as computers, radios, and medical machinery, will be the first to go and the hardest to replace. Eventually, the entire complex will deteriorate, from a cuttingedge industrial wonder to a crude and rusty albeit still serviceable hulk.
Unlike prisons and military bases, offshore oil rigs will be the first places abandoned. Within the first few days of an outbreak, workers will no doubt demand to get to their families, leaving the rig without a trained staff. If none of your group knows how to operate the machinery, learning might be difficult. Unlike prisons, there may not be a library with how-to books on every shelf. This may require a little creative improvisation, making do with what you can operate instead of, or until you can master, all the technology that can be found on most sophisticated rigs.
Industrial accidents—explosions of stored oil and gas—are bad enough on land. In the middle of the ocean, they have materialized into some of the worst disasters in history. Even with all the firefighting and rescue facilities of a living, functional world, entire crews have been killed when their rigs went up in flames. What would happen if a fire occurred and there was no one to cry to for help? This does not mean that oil rigs are seabased bombs waiting to go off; it does not mean they should be avoided by all but the most foolhardy. What is recommended, however, is to shut down the drill. This may rob you of new petroleum but will work wonders for your life expectancy. Use already-stored fuel for the generator. As stated above, it will not give you the same amperage as the primary generator, but with the drill off and all industrial facilities closed, what will you need it for?
The ocean can be a source of life, but also a merciless killer. Storms, striking with a ferocity rarely seen on land, can smash even the sturdiest platforms. News tapes of North Sea rigs literally turning over, disintegrating to rubble, then sinking beneath the waves are enough to make anyone think twice about leaving shore. This is, unfortunately, a problem that cannot be remedied by humanity. Nothing in this or any other book can save you from nature when she decides to remove this hunk of steel from her ocean.
On The Run
The 1965 “Lawson Film,” as it is now commonly called, is an 8mm home movie of five people attempting to escape the infestation of Lawson, Montana. Its shaky, soundless footage shows the group racing to a school bus, starting the engine, and attempting to drive out of town. After only two blocks, they accidentally rammed several wrecked cars, backed up into a building, and cracked the rear axle. Two members of the group smashed the windshield and tried to make it out on foot. The camera operator filmed one of them
being grabbed and mauled by six zombies. The other ran for her life, disappearing around a corner. Moments later, seven zombies surrounded the bus. Fortunately, they were unable to turn the vehicle over or smash the glass of the side door. As the film ran out after only a few minutes, little is known of what happened to the survivors. The bus was eventually found with its door caved in. Dried blood covered the inside.
During the course of an outbreak, you may find it necessary to flee the area. Your fortress may be overrun. You may run out of supplies. You may become critically injured or ill, in need of professional medical attention. Fire, chemicals, or even radiation may be rapidly approaching. Crossing an infested area is generally the most dangerous thing you can do. You will never be safe, never be secure. Always exposed, in hostile territory, you will know what it means to be prey.