- Max Brooks
- The Zombie Survival Guide
- The_zombie_survival_guide_compl_split_002.html
Unknown
6. Any of the above in which media
coverage was forbidden. A total press blackout is rare in the
United States. The occurrence of one should be regarded as an
immediate red flag. Of course, there may be many reasons other than
an attack of the living dead. Then again, any event causing a
government as media-conscious as our own to clamp down merits close
attention. The truth, no matter what it is, cannot be
good.
Once an event has tripped your
sensors, keep track of it. Note the location, and its distance from
you. Watch for similar incidents around or near the original site.
If, within a few days or weeks, these incidents do occur, study
them carefully. Note the response of law enforcement and other
government agencies. If they react more forcefully with each
occurrence, chances are that an outbreak is unfolding.
Weapons and Combat
Techniques
At least fifteen or twenty of them;
men, women, children. We opened up at seventy, maybe eighty meters.
I could see chunks of flesh blasting off their bodies. Our rounds
were hitting their mark! They kept coming, they just kept coming! I
sighted one and let go a full burst from my BXP. I know I snapped
his spine, because the man dropped like a leaf. Legs still
twitching, he kept crawling after me! At twenty meters, we opened
up with the Vektor. Nothing! I watched bits of organ and bone blown
out their backs. I watched limbs literally sawed off at the joints.
The SS77 is the best MG ever made, 840 meters per second, 800
rounds per minute, and it wasn’t doing a goddamn thing! What
grenades we had only downed one of them. One! His mangled body lay
motionless with a stillsnapping head! [Name Withheld] let go with
his RPG. The damn rocket went right through its soft target and
took out a rock behind it! Finally, at five meters, we used the
last bit of fuel in the flamethrower! The sons of bitches lit up
like torches but just wouldn’t stop! One of them grabbed [Name
Withheld], setting him on fire as it bit through his neck. I saw
the rest of those things surround him as we took off for the
jungle, a mob of burning bodies squatting down to tear another
screaming human torch apart. Goddamn the devil’s mother, what the
hell were we supposed to do!?!
Serbian mercenary during Thezairian
Civil War, 1994
Choosing the right weapons (nevercarry
just one) can make the difference between a pile of dead zombies
and becoming one yourself. When confronted with the undead, it is
easy to believe in the super-commando strategy: Load up with the
heaviest, most powerful weapons possible and go out to “kick ass.”
This is not only foolish—it is suicidal. Zombies are not camp
guards in some POW escape movie, crumbling en masse with the first
theatrical volley. Arming yourself for a zombie encounter requires
careful consideration, a cool head, and a practical analysis of all
factors involved.
General Rules
1. OBEY THE LAW!: Regulations
governing weapons such as firearms and explosives depend on your
location. Follow them to the letter. Punishment may range from a
sizable fine to incarceration. In any case, the resulting criminal
record is something youcannot afford! When the dead rise, law
enforcement must look upon you as a model citizen, someone to be
trusted and left alone, not a felon of questionable background who
should be interrogated at the first sign of trouble. Fortunately,
as this chapter will show, simpler, legal weapons will serve you
much better than paramilitary death machines.
2. TRAIN CONSTANTLY: No matter what
weapon you choose, from a simple machete to a semiautomatic rifle,
it must become an extension of your body. Practice as often as
possible. If classes are available, by all means sign up. Learning
from qualified instructors will save immense time and energy. If
the device can be disassembled, do so, both in sunlight and total
darkness until you know every pin, every spring, every curve and
edge of that all-important machine. With practice will come both
experience and confidence, two traits you must develop in order to
successfully do battle with the living dead. History has proven
that a well-trained individual, with nothing but a rock, has a
better chance of survival than a novice with the latest
technological marvel.
3. CARE FOR YOUR TOOLS: Weapons, no
matter how simple they may be, must be cared for as if they were
living things. Anyone with firearm experience knows that inspection
and cleaning are part of everyday use. This also applies to
close-combat weapons. Blades need polish and rust protection. Grips
need checking and maintenance. Never abuse your tools or expose
them to unnecessary damage. If possible, have them tested regularly
by experienced professionals. These experts may detect early-stage
defects imperceptible to the amateur user.
4. BEWARE DISPLAY ITEMS: Many
companies offer a variety of replica weapons, such as swords, bows,
etc., that are meant merely for decoration. Always research your
chosen item thoroughly and ensure that it is intended for actual
use in the real world. Do not rely solely on the company’s word.
“Battle ready” may mean the item could withstand a few blows on a
theatrical stage, or at some historical fair, but it will snap in
half during a life-or-death confrontation. If resources permit,
purchase a duplicate item and train with it to the breaking point.
Only then should you trust in its abilities.
5. DEVELOP THE FIRST WEAPON: The human
body, if cared for and trained properly, is the greatest weapon on
earth. Americans are notorious for their bad diet, lack of
exercise, and relentless fetish for labor-saving technology. As
recognizable as the term “couch potato” is, a more accurate term
would be “cattle”: fat, lazy, listless, and ready to be eaten.
Weapon No. 1, the biological tool that is our body, can and must be
transformed from prey to predator. Obey a strict diet and
physical-fitness regimen. Concentrate on cardiovascular instead of
strength-building exercise. Monitor any chronic health conditions
you may have, no matter how small. Even if your worst ailment is
allergies, treat them regularly! When a situation does arise, you
must knowexactly what your body is capable of! Study and master at
least one martial art. Make sure its emphasis is on escaping holds
rather than delivering blows. Knowing how to slip from a zombie’s
clutches is the single most important skill you can possess when
you find yourself in close combat.
Close Combat
Hand-to-hand combat should almost
always be avoided. Given a zombie’s lack of speed, it is much
easier to run (or walk quickly) than stand and fight. However, it
may be necessary to destroy a zombie at close quarters. When this
happens, split-second timing is critical. A wrong move, a moment’s
hesitation, and you may feel cold hands gripping your arm, or
sharp, broken teeth biting into your flesh. For this reason above
all, choosing a close-combat weapon is more important than any
other in this section.
1. BLUDGEONS
When using a blunt weapon, the goal is
to crush the brain (remember, the only way to kill a zombie is by
destroying its brain). This is not as easy as it sounds. The human
skull is one of the hardest, most durable surfaces in nature. So,
of course, is the zombie’s. Extreme force is needed to fracture,
let alone shatter it. However, this must be done, and done with a
single, well-placed blow. Missing your target or failing to breach
the bone will leave you with no second chance.
Sticks, ax handles, and other wooden
clubs are good for knocking a zombie out of the way or beating off
an individual attack. What they lack is the weight and strength
necessary for a lethal strike. A section of lead pipe will work for
a single encounter but is too heavy for those on the move. A
sledgehammer has the same drawback and also requires practice for
its user to hit a moving target. Aluminum bats are light enough to
work for one, maybe two fights, but are known to bend after
prolonged use. The standard, one-handed carpenter’s hammer has
striking power but severely limited reach. Its short handle allows
a zombie to grab your arm and pull it in. The police baton, made of
acetate plastic (in most cases), is strong enough for any battle
but lacks the lethal power for a one-blow kill. (Note: This was
intended in its design.)
The best bludgeon is a steel crowbar.
Its relatively lightweight and durable construction makes it ideal
for prolonged close combat. Its curved, semi-sharpened edge also
allows for a stabbing motion through the eye socket, directly into
the brain case. More than one survivor has reported killing zombies
in this manner. Another benefit of the crowbar is that it may be
necessary to pry open a door, shift a heavy object, or perform
other tasks for which it was originally designed. None of these
functions can be accomplished with any of the previously mentioned
items. Even lighter and more durable than the steel crowbar is the
titanium model, now trickling into Western markets from Eastern
Europe and the former Soviet Union.
2. Edged Weapons
Blades, in any form, have advantages
and disadvantages over bludgeons. Those that have enough strength
to split the skull rarely stand up after many repetitions. For this
reason, slicing, particularly decapitation, serves almost the same
function as a head blow. (Note: The severed head of a zombie is
still able to bite and must be regarded as a threat.) The advantage
of slicing over bludgeoning is that it can make killing a zombie
unnecessary. In some cases, simply chopping off a limb or severing
the spine is enough to disable an undead assailant. (Note: Severing
a limb also brings the possibility of contact with the virus
through the exposed area.)
The civilian ax can easily crush a
zombie’s skull, smashing through bone and brain in one swing.
Decapitation is equally easy, which is why the ax has been the
favored tool of executioners for centuries. Connecting with a
moving head, however, might be difficult. Furthermore, if the swing
ends in a total miss, you might be taken off balance.
The smaller, one-handed hatchet is a
good weapon of last resort. If you find yourself cornered, and
larger weapons are useless, a hatchet blow will more than take care
of an attacker.
The sword is the ideal edged weapon,
but not every kind will suffice. Foils, rapiers, and similar
fencing weapons are not suited for slicing. Their only possible use
would be a direct stab through the eye socket followed by a quick
swirling action through the brain. This motion, however, has been
accomplished only once, by a trained swordsman, and is therefore
not recommended.
Single-handed long swords allow you a
free hand for other tasks such as opening a door or defending your
body with a shield. Their only drawback is the lack of swinging
power. One arm may not have the strength to slice through the thick
cartilage between bones. Another drawback is its user’s notorious
lack of accuracy. Scoring a flesh wound anywhere on the body of a
living opponent is one thing. Making an exact, clean chop through
the neck is something else altogether.
Double-handed swords could be
considered the best in their class, providing the strength and
accuracy for perfect decapitation. Of this type, the Japanese
Samurai Katana ranks first. Its weight (three to five pounds) is
perfect for long-term conflicts, and its blade can sever the
toughest organic fiber.
In tight quarters, shorter blades hold
the advantage. The Roman Gladius is one choice, although
combat-ready replicas are hard to find. The Japanese Ninjite boasts
a twohanded grip and, in genuine models, renowned tempered steel.
Both factors make it a superior weapon. The common machete, because
of its size, weight, and availability, is probably your best
choice. If possible, find the military type usually sold at Army
surplus stores. Its steel tends to be of a higher quality, and its
blackened blade helps concealment at night.
3. Miscellaneous Hand
Weapons
Spears, pikes, and tridents serve to
skewer a zombie, keeping it out of reach but not necessarily
scoring a kill. The chance of an eye-socket stab is possible, but
remote. The medieval European halberd (an ax-spear hybrid) may
serve as a chopping weapon but, again, requires great amounts of
skill and practice to accomplish a decapitating blow. Other than
using them as bludgeons, or keeping your attacker at a distance,
these weapons serve little purpose.
Morning stars or “flails,” a spiked
ball chained to a rod, do basically the same damage as a crowbar,
albeit in a more dramatic way. The owner swings the rod in a wide,
circular motion, providing enough momentum to bring the ball
crashing through the skull of his or her opponent. Using this
weapon takes considerable skill, and it is therefore not
recommended.
The medieval European mace serves the
same function as the standard household hammer but without benefit
of the latter’s practical uses. A mace cannot pry open a door or
window, drive a chisel, or hammer a nail. Attempting such an act
could result in
accidental injury. Therefore, carry
this medieval weapon only when no alternative is
available.
Knives are always useful, serving a
variety of functions in a range of situations. Unlike a hatchet,
they can kill a zombie only when the blade is stabbed through the
temple, eye socket, or base of the skull. On the flip side, knives
almost always weigh less than hatchets and, therefore, are better
if you are on the move. When choosing a knife, make sure the blade
is no more than six inches long and always smooth. Avoid serrated
knives and saw-blade combinations found in survival knives, as they
tend to become lodged in their victims. Imagine yourself stabbing
one zombie through the temple and turning to engage the other three
ghouls but not being able to retrieve your blade.
The trench spike is, without a doubt,
the best compact anti-zombie weapon on earth. It is a combination
of a seven-inch steel spike for a blade and brass knuckles for a
handle. It was developed during the vicious hand-to-hand combat of
World War I, where soldiers killed each other in trenches no wider
than a few feet. Specifically, it was designed to stab downward,
through an enemy’s steel helmet. You can imagine how effective this
weapon would be against a zombie. The user could stab easily
through a zombie’s skull, withdraw cleanly and quickly, then turn
to either brain another zombie or, at the very least, knock one
over with a brass-knuckle punch to the face. Original models are
extremely rare, with barely a few remaining in museums and the
homes of private collectors. However, if accurate, detailed
schematics can be found, have one or perhaps two combat-ready,
stress-tested replicas made. They will be an investment you will
never regret.
The Shaolin Spade
This weapon bears special mention in
the anti-ghoul arsenal. It may appear unconventional: a six-foot
hardwood staff with a flat, bell-shaped blade on one end and an
outward-facing crescent blade on the other. Its roots date back to
a bronze-bladed agricultural tool used during the Chinese Shang
Dynasty (1766–1122 B.C.E.). When Buddhism migrated to China, the
spade was adopted by Shaolin monks as both tool and weapon. On
several occasions, it has proven to be surprisingly effective
against the living dead. Thrusting forward with either blade will
produce instant decapitation, while its length provides complete
safety for the user. This length does make it impractical for
indoor combat, and it should therefore be avoided in those
situations. In open spaces, however, nothing combines the safety of
a spear with the killing power of a katana sword like the Shaolin
spade.
A variety of other hand weapons exist
around the world, and space does not permit the author to discuss
each one individually. If you discover an implement or tool that
you think might make a good weapon, ask yourself these
questions:
1. Can it crush a skull in one
blow?
2. If not, can it decapitate in said
blow?
3. Is it easy to handle?
4. Is it light?
5. Is it durable?
Questions 3, 4, and 5 will have to
depend on your present situation. Questions 1 and 2 are
essential!
4. Powertools
Popular fiction has shown us the
awesome, brutal power of the chainsaw. Its lightningquick, rotating
teeth can easily slice through flesh and bone, making the strength
and skill required for manual weapons unnecessary. Its roar might
also give the owner a muchneeded psychological boost—empowerment in
a situation where abject terror is a given. How many horror movies
have you seen in which this industrial killing machine has spelled
doom for anyone and anything it touched? In reality, however,
chainsaws and similar powered devices rank extremely low on the
list of practical zombie-killing weapons. For starters, their fuel
supply is finite. Once drained, they provide as much protection as
a hand-held stereo. Carrying extra fuel or power cells leads to the
second inherent problem: weight. The average chainsaw weighs ten
pounds, compared to a twopound machete. Why increase the chances of
exhaustion? Safety must also be considered. One slip, and the
spinning teeth might be slicing through your skull just as easily
as your enemy’s. Like any machine, another problem is noise. A
chainsaw’s distinctive roar, even if running for just a few
seconds, will be enough to broadcast to every zombie within
earshot, “Dinner is served!”
Slings and Arrows
It is a commonly held notion that
using non-firearm ballistics such as bows and slingshots are a
waste of energy and resources. In most cases, this is true.
However, if used
properly, such a weapon will enable
you to score a kill at long range with little or no sound. What if
you’re attempting to escape an infested area, you turn a corner,
and a single ghoul blocks your path? It’s too far away for a hand
weapon. Before you get close, its moans will betray your position.
The crack of a firearm will sound an even louder alarm. What do you
do? In cases like these, certain silent weapons may be your only
option.
1. The Sling
Made famous from the biblical story of
David and Goliath, this weapon has been part of our heritage since
prehistoric times. The user places a smooth, round stone in the
wider center of a thin leather strip, grabs both ends, swings it
repeatedly in a rapid circle, then releases one end of the strip,
loosing the stone at his target. Theoretically, it is possible to
dispatch a zombie with a silent headshot at just under thirty
paces. However, even with months of training, the chances of
scoring such a hit are one in ten at best. With no experience, the
wielder would be better off just throwing stones.
2. The Slingshot
A descendant of the leather strap, the
modern slingshot has at least ten times the accuracy of its
ancestor, the sling. What it lacks is punch. Small projectiles
fired from a modern slingshot simply do not have the force, even at
minimum range, to penetrate a zombie’s skull. Using this weapon
might serve only to alert a ghoul to your presence.
3. The Blowgun
Given that poison has no effect on the
undead, discount this weapon entirely.
4. Shuriken
These small, multipoint devices were
used in feudal Japan to pierce a human skull. In appearance they
resemble a steel, two-dimensional replica of a shining star, hence
their nickname, “throwing stars.” In expert hands, they could
easily bring down a zombie. However, as with many weapons
discussed, the throwing star requires great expertise. Unless you
are one of the few masters of this art (only a handful can still
claim this title), refrain from such an exotic method.
5. Throwing Knives
As with shuriken, these short-range
weapons require weeks of practice to hit something as large as a
human body and months to hit something as small as a human head.
Only a dedicated expert could even hope for a reliable zombie kill.
The time and energy spent training could be much more productive if
applied to a conventional weapon. Remember,
you have a variety of skills to learn,
and not all the time in the world to learn them. Don’t waste those
valuable hours attempting to master a third-rate
weapon.
6. The Long or Compound
Bow
To be blunt, hitting a zombie through
the head with an arrow is an extremely difficult feat. Even with
compound bows and modern sights, only experienced archers have a
chance of making a direct shot. The only practical use for this
weapon is the delivery of incendiary arrows. For starting fires
silently, at long distance, nothing works better than a flaming
arrow. This manner of attack can, and has, been used to set undead
individuals on fire. The targeted zombie will not know enough to
pull the arrow from its body and might, given the right
circumstances, burn other ghouls before succumbing to the flames.
(See “Fire,” for appropriate use.)
7. The Crossbow
The power and accuracy of a modern
crossbow can send a “bolt” (crossbow arrow) clean through a
zombie’s skull at over a quarter mile. Small wonder it has been
dubbed “the perfect silent killer.” Marksmanship is important, but
no more so than with a rifle. Reloading requires time and strength,
but this should be unnecessary. The crossbow is a sniper’s weapon,
not a crowd-stopper. Use only against one zombie. Any more, and you
might find yourself grabbed and mauled before you have time to load
another bolt. As for bolts, either triangular or bullet-shape will
suffice. For increased accuracy, a telescopic sight should be
added. Unfortunately, the size and weight of any good crossbow will
make it the primary weapon. Therefore, choose one only when the
situation permits, such as traveling in a group, defending your
home, or when no silenced firearms are available.
8. The Hand Bow
Smaller, one-handed crossbows can
serve as a complement to your primary weapon. Carrying one means
that a compact, silent weapon will always be on hand if needed. In
comparison to the larger crossbow, hand bows have inferior
accuracy, power, and range. Using one means getting closer to the
target. This increases not only the danger but the risk of
detection, which, in turn, negates the need for a silent weapon.
Use the hand bow carefully, and sparingly.
FIREARMS
Of all the weapons discussed in this
book, nothing is more important than your primary firearm. Keep it
cleaned, keep it oiled, keep it loaded, keep it close. With a cool
head, steady hand, and plenty of ammunition, one human is more than
a match for an army of zombies.
Choosing a firearm must be an exact
science, with every variable considered. What is your primary goal:
defense, attack, or flight? What outbreak class are you facing? How
many people, if any, are in your group? What environment is your
battleground? Different firearms serve different functions. Almost
none serve all. Selecting the perfect tools means dispelling
conventional doctrines of warfare that have worked so well against
our fellow humans. Sadly, we know all too well how to kill each
other. Killing zombies—that’s another story.
1. The Heavy Machine Gun
Since World War I, this invention has
revolutionized human conflict. Its mechanism allows a storm of lead
to be discharged in seconds. These tactics may be invaluable on the
human battlefield but are a feckless waste against the living dead.
Remember, you are going for a head shot: one bullet, precisely
placed. As the machine gun is designed for saturation fire, it may
take hundreds, even thousands of rounds for one, randomly lethal
shot. Even aiming the machine gun as a rifle (a tactic used by U.S.
special forces) is a losing proposition. Why hit a zombie with a
well-aimed five-round burst when one wellaimed rifle shot produces
the same result? In the 1970s, one school of thought favored the
“scythe theory”: If a machine gun is placed at the head level of an
undead crowd, it could mow them down with one long burst. This
argument has been debunked—ghouls, like the humans they used to be,
are not all the same height. Even if some are destroyed, at least
half will survive to close on your position. But what about the
massive body damage caused by these weapons? Won’t a machine gun
have enough punch to rip a body in half, and doesn’t that negate
the need for a head shot? Yes and no. The standard 5.56millimeter
round used by the U.S. Army SAW (Squad Automatic Weapon) does have
the ability to snap a human spine, sever limbs, or yes, tear a
zombie’s form in two. This, however, does not mean a head shot is
unnecessary. For one, the chance of dismembering a zombie is slight
and therefore requires large amounts of ammunition. For another,
unless the brain is destroyed, the zombie itself is still
alive—crippled, yes, perhaps even immobile, but still alive. Why
give yourself the unnecessary need of having to finish off a mass
of writhing and potentially dangerous body parts?
2. The Submachinegun
The problem presented by this weapon
is similar to that of the heavy machine gun: ammo expended versus
living dead dispatched. However, when fighting in tight quarters,
the
submachine gun finds its niche. The
short barrel makes it easier to handle than a rifle, but the
folding stock gives it much more support than a pistol. Always be
sure to keep it on the single-shot setting. As we discussed, full
auto is simply a waste of ammo. Also, be sure to aim it from the
shoulder. Shooting from the hip will produce nothing more than a
loud noise and a clean miss. One disadvantage is poor accuracy at
long range. Because the submachine gun was designed as a
close-combat weapon, you will have to get much closer to a zombie
than if you were carrying a rifle or assault weapon. This would
normally not be a problem except that submachine guns, like all
auto and semiautomatic weapons, have the possibility of jamming
while in use. At short range, you may be putting yourself at
unnecessary risk. This is the only reason to discount a submachine
gun as your primary weapon.
3. The Assault Rifle
This weapon was invented originally to
bridge the gap between the rifle and submachine gun, offering both
range and rapid fire. Wouldn’t these traits make it ideal against
the undead? Not really. Although range and accuracy are needed,
rapid fire, as we’ve seen, is not. Even though an assault rifle can
be set for semiautomatic, just like a submachine gun, the
temptation to go full auto still exists, as it does with a
submachine gun. When fighting for your life, it may simply be too
easy to flip the switch to “rock ’n’ roll,” no matter how wasteful
and useless this might be. If you do choose an assault rifle as
your primary weapon, keep in mind the basic questions that apply to
all firearms: What is its range? What is its accuracy? Is the
appropriate ammunition readily available? How easy is it to clean
and maintain?
To answer some of these questions, it
is best to examine two extreme examples. The U.S. Army M16A1 is
considered by many to be the worst assault rifle ever invented. Its
overcomplicated mechanism is both difficult to clean and prone to
jamming. Adjusting the sight, something that must be done every
time a target shifts its range, requires the use of a nail,
ballpoint pen, or similar device. What if you didn’t have one, or
lost it as several dozen zombies shambled steadily toward you? The
delicate plastic stock of the M16A1 obviates bayonet use, and by
attempting to use it as such you would risk shattering the hollow,
spring-loaded stock. This is a critical flaw. If you were
confronted by multiple ghouls and your A1 jammed, you would be
unable to use it as a last-ditch hand-to-hand weapon. In the 1960s,
the M16 (originally the AR-15) was designed for Air Force base
security. For political reasons typical of the military-industrial
complex (you buy my weapon, you get my vote and my campaign
contribution), it was adopted as the principal infantry weapon for
the U.S. Army. So poor was its early battle record that during the
Vietnam War, communist guerrillas refused to take them from dead
Americans. The newer M16A2, although somewhat of an improvement, is
still regarded as a second-class weapon. If given the choice,
emulate the Vietcong and ignore the M16 entirely.
On the opposite end of the spectrum,
the Soviet AK-47 is considered the best assault rifle ever made.
Although heavier than the M16 (10.58 pounds versus 7 pounds) and
possessing a considerably harder kick, this weapon is famous for
its rugged efficiency and sturdy construction. Its wide, spacious
firing mechanism prevents jamming from dirt or sand. In
hand-to-hand combat, you could either stab a zombie through the eye
socket with the weapon’s bayonet or use the solid, steel-backed
wooden stock to smash through a zombie’s skull. If imitation is the
sincerest form of flattery, then several nations have chosen to
flatter the AK with either direct copies (Chinese Type 56) or
modified designs (Israeli Galil). Again, although the assault rifle
is not ideal for defense against the living dead, a member of the
AK-47 family will be your best bet.
4. The Bolt-/lever-action
Rifle
A product of the mid-nineteenth
century, these weapons are often regarded as obsolete. Why use a
hunting rifle when you can own a submachine gun? Such arrogance is
simply unfounded, its roots based in techno-chauvinism and the
absence of practical experience. A well-made, expertly used bolt–
or lever-action rifle offers a defense against the living dead that
is as good if not better than the latest military hardware. A
rifle’s single-shot capability forces the user to make each round
count, increasing the chance of a hit. This feature also eliminates
even the possibility of “rock ’n’ rolling,” and therefore
preserving ammunition whether the user intends to or not. A third
reason is the relative easiness to clean and operate a rifle,
something that must not be overlooked. Hunting rifles are designed
for a civilian market. Manufacturers know that if they are too
complex, sales will plummet. A fourth and final reason is ready
availability of ammunition. As there are more civilian gun shops
than military armories in the United States (a pattern not shared
by the rest of the world), you will find it easier to obtain
ammunition for a hunting rifle than an assault weapon or submachine
gun. This will prove critical in any of the scenarios covered in
the latter part of this manual.
When choosing a bolt– or lever-action
rifle, try to find an older, military version if possible. This
does not mean that civilian models are inferior weapons—quite the
opposite—but almost all military bolt-action rifles were designed
for use in hand-to-hand combat. Make sure you take the time to
study the use of a rifle for this purpose. Simply swinging it like
a club would destroy any weapon, military and civilian alike.
Manuals are available that explain how to use a rifle as a
bludgeon. Even old war films can demonstrate how deadly these
weapons are without firing a shot. Examples of bolt-action military
rifles are the U.S. Springfield, the British Lee Enfield, and the
German Mauser Kar 98k. Many of these still exist, some in good
working order. Before choosing, however, make sure the appropriate
ammunition is in ready supply. Having an impressive, bolt-action
military rifle will do no good if the only rounds available fit
civilian models.
5. The Semiautomatic
Rifle
Since its debut, this weapon has shown
itself to be a superior zombie killer. Given the possibility of
wasting ammunition (a round is expended every time the trigger is
pulled), a fair amount of discipline is required. However, this
option can be a blessing when engaging multiple targets. In one
recorded instance, a trapped woman dispatched fifteen attacking
zombies in twelve seconds! (See “1947 A.D., Jarvie, British
Columbia.”) This story illustrates the potential of a semiautomatic
rifle. For close combat or for people on the run, the semiautomatic
carbine serves the same function as the larger model. Although
possessing half the range, the carbine tends to be lighter and
easier to carry, and uses smaller ammunition. Either type will
serve you well, depending on the situation. When choosing a
semiautomatic weapon, the World War II M1 Garand or M1 Carbine are,
in many ways, superior to contemporary weapons. This may be
surprising, but these older military weapons were designed to
survive the greatest conflict in history. Not only did they meet
this task admirably, but the Garand remained the U.S. Army’s main
rifle through the Korean conflict, while the Carbine saw action up
until the first years of Vietnam. Another advantage of the M1
Garand is its secondary role as a hand-to-hand weapon (in WWII,
bayonet use was still considered a vital part of combat). Although
no longer in production, many Garands still remain on the market
with ammunition widely available. The M1 Carbine is, amazingly,
still in production. Its light weight and short muzzle perfectly
suit this weapon to indoor combat or long journeys on foot. Other,
more modern choices include the Ruger Mini-30, Ruger Mini-14, and
the Chinese Type 56 (a copy of the Soviet SKS carbine, not to be
confused with the assault rifle of the same name). If discipline
can be maintained, you will not find a better weapon than the
semiautomatic rifle.
6. The Shotgun
At close range against human
attackers, this weapon reigns supreme. Against the living dead,
this is not entirely true. A good twelve-gauge shotgun can
literally blow a zombie’s head off. However, the longer the range,
the greater the pellet dispersal pattern, and the lesser chance of
skull penetration. A solid slug would have the same effect as a
rifle, even at greater range (provided the barrel is long enough),
but in that case, why not just use a rifle? What shotgunsdo possess
is stopping power. The scattering shot acts as a solid wall,
whereas a rifle bullet might pass clean through or miss the target
altogether. If you are cornered, or on the run, and need time to
escape, a good shotgun blast can send several zombies sprawling.
The downside of a shotgun is that the large, twelve-gauge shells
are bulky and therefore burdensome when traveling and leave less
room for other equipment. This must be considered if a long journey
is required.
7. The Pistol
Americans have a special relationship
with handguns. They seem to appear in every movie, every TV show,
every pop novel, every comic book. Our heroes have always carried
them, from the Old West lawman to the gritty urban cop. Gangsters
rap about them; liberals and conservatives fight over them. Parents
shelter children from them and manufacturers make untold fortunes
from them. Possibly more than the automobile, the
handgun is synonymous with America.
But how useful is this cultural icon against a swarm of newly risen
flesh-eaters? In truth, not very. Unlike our fictional heroes, the
average person may have difficulty hitting anything, let alone
something as small and mobile as a zombie’s head. Throw in the
obvious emotional strain of undead combat, and the possibility of a
successful shot ranks one step above negotiating with your
attacker. Studies have shown that of all wasted ballistic
wounds—e.g., those that struck a zombie in a non-lethal way—73
percent came from some type of handgun. A laser sight increases the
odds of accurate aim but does nothing to steady a shaky wrist.
Where handguns do come in handy is in extreme circumstances. If you
are grabbed by a zombie, a pistol can be a life-saver. Pressing its
muzzle against the undead temple and squeezing the trigger takes no
skill and ensures a positive kill. The fact that handguns are
small, light, and easy to carry make them attractive as a secondary
weapon for any scenario. If your primary weapon is a carbine, this
adds the possibility of shared ammo and lighter load. For these
reasons, a pistol should always be carried when confronting ghouls,
but as a backup only. Never forget that many dismembered,
half-eaten corpses have been discovered with these wonder weapons
still clutched in their cold, dead hands.
8..22-caliber Rimfire
Weapons
These weapons (rifle or pistol) fire a
round no wider than a few millimeters and no longer than an inch.
In normal circumstances it is usually relegated to practice,
competition, or the hunting of small game. In an attack by the
undead, however, the diminutive .22 rimfire stands proudly
alongside its heavier cousins. The small size of its rounds allows
you to carry three times as much ammunition. This also makes the
weapon itself lighter, a godsend on long treks through
ghoul-infested territory. The ammunition is also easy to
manufacture and plentiful throughout the country. No shop that
sells any kind of ammunition would fail to stock .22 rimfire. Two
disadvantages present themselves, however, when the use of a .22 is
considered. The small round has zero stopping power. People
(including former President Reagan) have been shot with .22s and
not even realized it until later. A ghoul taking a round to the
chest would not even be slowed, let alone stopped, by this puny
projectile. Another problem is the lack of skull penetration at
longer ranges. With a .22, you might have to get a little too close
for comfort, a fact that could increase stress and degrade the odds
of a kill. By the same token, the lack of power in a round fired by
a .22 has been called a blessing in disguise. Without the force to
punch through the back of a zombie’s skull, .22 bullets have been
known to ricochet inside the brain case, doing as much damage as
any .45. So when it comes time to arm yourself against a looming
zombie menace, do not discount the small, almost toylike nature of
this nimble, efficient firearm.
9. Accessories
Silencers, if attainable, can be a
vital attachment to your firearm. Their ability to muffle noise
obviates the need for a bow, sling, or other non-ballistic weapon
(essential if on the move).
A telescopic sight can increase aim
immeasurably, especially for long-range sniper attacks. Laser
sights, on the surface, may be your best bet. After all, how hard
is it to place a red dot on a ghoul’s forehead? The disadvantage is
limited battery life. The same goes for night-vision scopes.
Although they allow for accurate, long-range hits on zombies after
dark, they become nothing more than useless black tubes when the
power runs out. Conventional glass and metal sights are the
preferable accessory. They may not be fancy, and they may lack the
cachet of electronics, but these basic instruments will never let
you down.
RANGE versus ACCURACY
Studies have shown that, given the
trauma of battle, the closer a human is to a zombie, the wilder his
shooting will be. When practicing with your firearm(s), establish a
maximum range for repeated accuracy. Practice against moving
targets in ideal (stressfree) conditions. Once that range is fixed,
divide it by half. This will be your effective kill zone during an
actual attack. Make sure the undead do not move closer than this
zone, as your accuracy will erode. If engaging a group, make sure
to hit those that enter the zonefirst before dispatching the
others. Do not discount this advice no matter what your previous
experience has been. Street-hardened police officers, decorated
combat veterans, even “cold-blooded” murderers have ended up as
well-chewed meat because they believed in their “nerves” and not
their training.
EXPLOSIVES
Question: What could be better than
hurling a hand grenade at a mass of approaching zombies? Answer:
almost anything. Anti-personnel explosives kill mainly by shrapnel,
metal shards tearing through vital organs. As this will not affect
zombies, and the chance of shrapnel penetrating the skull is slim,
grenades, bombs, and other explosive tools are inefficient
weapons.
These devices should not be completely
discounted, though. For blasting through doors, creating instant
barricades, or even scattering zombie mobs, nothing works better
than a jar of gunpowder.
FIRE
The living dead have no fear of fire.
Waving an open flame in a ghoul’s face will do nothing to slow or
impede its advance. Zombies who have caught fire will neither
notice nor react to the engulfing flames in any way.Too many humans
have met with tragedy for failing to understand that fire is no
deterrent to zombies!
As a weapon, however, fire is still
humanity’s greatest ally. Complete incineration is the best way to
destroy a zombie once and for all. Burning eliminates not only the
body but all traces of Solanum. However, don’t think a flamethrower
and several Molotov cocktails are the solution to all your
problems. In actual combat, fire can be as deadly a threat as it is
a protector.
Flesh—human, undead, or
otherwise—takes a long time to burn. In the minutes or hours before
a blazing zombie succumbs, it will become a walking—or to be
perfectly accurate, ashambling— torch. Several cases have been
recorded in which burning ghouls have done more damage, even caused
more deaths, than they would have with only their fingernails and
teeth.
Fire itself has no loyalty. Consider
the flammable nature of your surroundings, the chance of smoke
inhalation, the possibility that a blaze will act as a beacon for
other zombies. All these factors must be considered before such a
powerful and unpredictable weapon is unleashed.
For this reason, fire is mainly
considered an attack or flight weapon, and rarely used for static
defense.
1. Molotov Cocktails
This term applies to any jar of
flammable liquid with a primitive fuse. It is a cheap, effective
way to kill multiple zombies at once. If the situation
permits—e.g., fleeing an advancing horde, clearing a fireproof
structure, or destroying a flammable structure with multiple
zombies trapped in it—by all means, bombard the ghouls in question
until nothing is left but ash.
2. Dousing
The act of dousing consists of simply
filling a bucket with flammable liquid (gasoline, kerosene, etc.),
throwing it at a zombie or zombies, lighting a match, and running.
If there is room for escape and no danger of residual fire damage,
the only drawback to this method is the close proximity required to
fully drench the enemy.
3. The Blowtorch
The common torch, which consists of a
propane tank attached to a nozzle, has neither the heating power
nor the fuel supply to burn through a zombie skull. But it can be a
convenient firestarter if the undead in question have already been
soaked in a flammable liquid.
4. The Flame Thrower
This device, perhaps more than any
other, strikes people as the ultimate zombie eliminator. A jet of
flame, two hundred feet long, composed of jellied gasoline, can
turn an undead crowd into a wailing funeral pyre. So why not
acquire one? Why not forsake all other weapons for this man-made
fire-breathing dragon? The answers are as realistic as they are
numerous. The flamethrower was developed purely as a military
weapon and is no longer in service with the U.S. Army and Marine
Corps. It would be difficult to find any model, let alone one that
works properly. Acquiring the fuel is even more difficult than the
thrower. But assuming you can find both, you must consider its
practical use. Why carryseventy pounds of equipment on your back
when only a handful of ghouls are loose? A flamethrower’s weight
makes it a liability if you are on the move. Unless you are in a
fixed position or have access to motorized transport, sheer
exhaustion will become as dangerous a threat as the walking dead.
Common sense would suggest that a flamethrower’s place on the
battlefield is against overwhelming numbers, swarms of undead
numbering in the hundreds if not thousands. If such a horde were,
heaven forbid, to exist, chances are they would be facing a much
larger, well-equipped government
force rather than one private citizen
and his trusty (and let’s not forget illegal)
flamethrower.
Other Weapons
Imagination and improvisation are two
invaluable assets during clashes with the living dead. By all
means, feel free to regard all the materials around you as a cache
of potential weapons. But always keep in mind a zombie’s
physiology, and what your homemade device is likely to
accomplish.
1. Acid
Apart from fire, sulfuric acid is the
best way to completely destroy a zombie. Implementing it is another
matter. If somehow you have the means to acquire or produce large
amounts of sulfuric acid, treat it with the same respect you would
an incendiary weapon. Not only is this substance as much a danger
to yourself as it is to the undead, the time it takes to dissolve
zombie flesh and bone is considerable. Acid should be used as a
post-encounter disposal tool rather than a combat
weapon.
2. Poison
As there are hundreds of thousands of
lethal compounds in this world, it is impossible to discuss them
all. Instead, we will review some basic rules that govern the
physical and physiological makeup of the undead. Zombies are immune
to all types of tranquilizers and irritants such as Mace and tear
gas. Any compound designed to halt bodily functions would be
equally impotent, as the undead no longer require these functions.
Zombies do not suffer from heart attacks, nerve paralysis,
suffocation, or any other fatal effects caused by
poison.
3. Biological Warfare
Wouldn’t it be poetic to destroy
beings infected by a virus with another virus? Unfortunately, this
is not an option. Viruses attack only living cells. They have no
effect on the dead. The same is true for all types of bacteria.
Several laboratory attempts have been made to culture and
spreadnecrotizing fasciitis (a flesh-eating bacterial disease)
among captured zombies. None have proved successful. Experiments
are now under way to grow a new strand of bacterium that feeds only
on dead flesh. Most experts are skeptical of its success. Tests are
ongoing to determine which of the many microorganisms normally
involved in decomposition continue to consume flesh in spite of its
infected nature. If these microbes can be isolated, reproduced, and
delivered in a manner not harmful to its user, they could be
humanity’s first weapon of mass destruction in the battle against
the living dead.
4. Zoological Warfare
Hundreds of creatures, great and
small, feed on carrion. Employing some of these animals to devour
the dead before they devour the living might seem the ideal
solution. Unfortunately, all species, from hyenas to fire ants,
instinctively avoid zombies. The highly toxic nature of Solanum
appears to be encoded in the survival patterns of the animal
kingdom. This mysterious warning signal that Solanum emits, be it
an odor or some kind of “vibe” long forgotten by humans, is
impossible to mask by any known substance. (See “1911 A.D., Vitre,
Louisiana.”)
5. Electrocution
As the zombie’s muscular system is
basically that of a human, electricity does have the ability to
temporarily stun or paralyze its body. Lethal results have been
seen only in extreme cases such as power lines used to completely
char a zombie’s brain. This is not a “wonder weapon”—the current
that runs through power lines is enough to burn almost any organic
matter, living or undead, to a crisp. It requires twice the voltage
to stun a zombie that it does to stun a human, so common taser guns
are ineffective. Electricity has been used to create a temporary
barrier with water-filled, electrified ditches to keep ghouls
paralyzed long enough for a secondary fatal method to be employed.
Several such incidents have been recorded over the
years.
6. Radiation
Experiments are now being conducted to
test the effects of microwaves and other electromagnetic signals on
the brains of the undead, on the theory that such a device could
generate massive, instant, lethal tumors in a zombie’s gray matter.
Research is still in its early stages, and results have so far been
inconclusive. The only known instance when zombies came into
contact with gamma radiation occurred during the notorious Khotan
Incident. (See “1987 A.D., Khotan, China.”) In this event, the
ghouls were not only unaffected by rads that would have killed
humans, but they threatened to spread their contamination
throughout the province. For the first time, the world glimpsed a
new and even deadlier threat: the radioactive zombie. As much as
this sounds like the product of bad 1950s science fiction, it is,
or was, a very real and historically significant fact. According to
records, the radioactive ghouls possessed no enhanced abilities or
magical powers. The threat they posed lay in their ability to
spread deadly radiation to everything and everyone they touched.
Even people who drank from a water supply the ghouls had touched
died soon afterward from radiation sickness. Fortunately, the
outbreak was crushed by the overwhelming power of the Chinese army.
Not only did this solution put an end to this new danger—it
prevented the disaster of the Khotan reactor going
critical.
7. Genetic Warfare
Some recent proposals recommend a
variety of genetic weapons in the war against the undead. The first
step would be to map the genetic sequence of Solanum. Next, an
agent would be developed to rewrite that sequence, ordering the
virus to suspend its attack on human tissue, turn on itself, or
simply self-destruct. Instead of retraining the zombie, we would
retrain the virus that controls the zombie. If successful, any of
these agents would be a revolutionary breakthrough in combating the
undead. Through genetic engineering we could find an actual cure.
Celebration of this breakthrough, however, will have to wait. The
science of genetic therapy is still in its infancy. Even with media
attention and massive financial resources, both of which are
nonexistent, an agent to combat the virus will have to remain a
theory.
8. Nanotherapy
Nanotechnology, the study of
microscopic machinery, is only in its adolescence. At present,
experimental computer chips are being made that are no bigger than
a molecule! One day robots that small will be able to perform tasks
within the human body. These nanobots, or whatever the accepted
term will be, will one day destroy cancer cells, repair damaged
tissue, even attack and destroy hostile viruses. Theoretically,
there is no reason
why they could not be injected by the
billions into a recently infected human to identify the Solanum
virus and eradicate it from the system. When will this technology
be perfected? When will it find its way into the medical
profession? When will it be adapted for combating Solanum? Only
time will tell.
Armor
Speed and agility should be your first
defense against the walking dead. Armor will not only decrease both
these advantages that you have over zombies, but it will also sap
your energy during prolonged conflict. Add the risk of dehydration,
and the prospect seems even less attractive. One final, less
obvious disadvantage to armor is not physical but psychological:
People wearing protective garb tend to feel more confident and
therefore take greater risks than those in simple clothing. This
artificial bravery has resulted in too many senseless deaths.
Simply put, the best protection from a zombie bite is distance. If
for some reason you insist on some type of protective gear, the
follow-ing summary will provide all the information necessary for
prudent decision-making.
1. Platemail
This could be defined as the classic
“suit of armor.” The term itself conjures up images of seemingly
invincible knights dressed from head to toe in shining steel. With
so much protection, wouldn’t one be able to wander among the undead
ranks, taunting them at will with no danger of repercussion? In
truth, standard medieval armor is far from invulnerable. The
leather or metal joints that hold its many pieces together can be
torn apart by an individual’s persistent hands, to say nothing of a
mob. Even intact, steel suits are heavy, cumbersome, suffocating,
dehydrating, and extremely noisy. If possible, study and wear a
real suit of armor and practice fighting in it against even one
(mock) attacker. You will find the experience uncomfortable at
best, excruciating at worst. Now imagine five, ten, fifty
attackers, all converging on your position, grabbing at the plates,
pulling them in all directions. Without the speed to outrun them or
the agility to avoid them, even the necessary vision to find and
strike them, you will almost certainly end up as little more than
canned food.