- Max Brooks
- The Zombie Survival Guide
- The_zombie_survival_guide_compl_split_001.html
Zombie Survival Guide
The zombie survival guide : complete
protection from the living dead
Max Brooks
Converted to Repligo by FuzzyLogic:
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The Zombie Survival Guide is your key
to survival against the hordes of undead who may be stalking you
right now. Fully illustrated and exhaustively comprehensive, this
book covers everything you need to know, including how to
understand zombie physiology and behavior, the most effective
defense tactics and weaponry, ways to outfit your home for a long
siege, and how to survive and adapt in any territory or terrain.
Don’t be carefree and foolish with your most precious asset — life.
The Zombie Survival Guide offers complete protection through
trusted, proven tips for safeguarding yourself and your loved ones
against the living dead. It is a book that can save your
life.
The zombie survival guide: complete
protection from the living dead
Illustrations by Max
Werner
For Mom and Dad.
And for Michelle,
who makes life
worth fighting for.
Acknowledgments
First and foremost, thanks to Ed
Victor for believing.
To David, Jan, Sergei, Jacob, Alex,
Carley, Sara, Fikhirini, Rene, Paulo, and Jiang for the
translations.
To Dr. Zane and his team for their
field research.
To James “The Colonel” Lofton for his
strategic perspective.
To Professor Sommers for the
data.
To Sir Ian for the use of his
library.
To Red and Steve for their help with
the cartography.
To Manfred for a look through an old
museum’s basement.
To Artiom for your honesty and
courage.
To “Joseph” and “Mary” for making a
stranger feel welcome in their country.
To Chandara, Yusef, Hernan, Taylor,
and Moishe for the photographs.
To Avi for the
transcripts.
To Mason for the footage.
To M.W. for his
illustrations.
To Tatsumi for his time and
patience.
To “Mrs. Malone” for cutting through
the red tape. (THANK YOU!)
To Josene for the tour.
To Tron for a drive by “the
place.”
To Captain Ashley and the crew of
theSau Tome for proving the point.
To Alice, Pyotr, Hugh, Telly, Antonio,
Hideki, and Dr. Singh for the interviews.
To the boys (and girl) at the lab for
“you know what.”
To Annik for her brilliance with pen
and sword.
And, of course, to all those who have
asked to remain anonymous. The lives you have helped to save will
be your greatest credit.
Introduction
The dead walk among us. Zombies,
ghouls—no matter what their label—these somnambulists are the
greatest threat to humanity, other than humanity itself. To call
them predators and us prey would be inaccurate. They are a plague,
and the human race their host. The lucky victims are devoured,
their bones scraped clean, their flesh consumed. Those not so
fortunate join the ranks of their attackers, transformed into
putrid, carnivorous monsters. Conventional warfare is useless
against these creatures, as is conventional thought. The science of
ending life, developed and perfected since the beginning of our
existence, cannot protect us from an enemy that has no “life” to
end.
Does this mean the living dead are
invincible? No. Can these creatures be stopped? Yes. Ignorance is
the undead’s strongest ally, knowledge their deadliest enemy. That
is why this book was written: to provide the knowledge necessary
for survival against these subhuman beasts.
Survival is the key word to
remember—not victory, not conquest, just survival. This book will
not teach you to become a professional zombie hunter. Anyone
wishing to devote their life to such a profession must seek
training elsewhere. This book was not written for the police,
military, or any government agency. These organizations, if they
choose to recognize and prepare for the threat, will have access to
resources far beyond those of private citizens. It is for them that
this survival guide was written—private citizens, people with
limited time and resources who nonetheless have refused to be
victimized.
Naturally, many other
skills—wilderness survival, leadership, even basic first aid—will
be necessary in any encounter with the living dead. These were not
included in this work, as they can be found in conventional texts.
Common sense will dictate what else should be studied to complement
this manual. Subsequently, all subjects not directly related to the
living dead have been omitted.
From this book, you will learn to
recognize your enemy, to choose the right weapons, about killing
techniques, and about preparation and improvisation when on the
defense, on the run, or on the attack. It will also discuss the
possibility of a doomsday scenario, in which the living dead have
replaced humanity as the planet’s dominant species.
Do not discount any section of this
book as hypothetical drama. Every ounce of knowledge was
accumulated by hard-won research and experience. Historical data,
laboratory experiments, field research, and eyewitness accounts
(including those of the author) have all served to create this
work. Even the doomsday scenario is an extrapolation of true-life
events. Many actual occurrences are chronicled in the chapter of
recorded outbreaks. Studying them will prove that every lesson in
this book is rooted in historical fact.
That said, knowledge is only part of
the fight for survival. The rest must come from you. Personal
choice, the will to live, must be paramount when the dead begin to
rise. Without it, nothing will protect you. On the last page of
this book, ask yourself one question: What will you do—end your
existence in passive acceptance, or stand up and shout, “I will not
be their victim! I will survive!” The choice is yours.
The Undead: Myths and
Realities
He comes from the grave, his body a
home of worms and filth. No life in his eyes, no warmth of his
skin, no beating of his breast. His soul, as empty and dark as the
night sky. He laughs at the blade, spits at the arrow, for they
will not harm his flesh. For eternity, he will walk the earth,
smelling the sweet blood of the living, feasting upon the bones of
the damned. Beware, for he is the living dead.
ObscureHindu TEXT, CIRCA
1000B.C.E.
ZOM-BIE: (Zom¢be) n.also ZOM-BIES
pl.1. An animated corpse that feeds on living human flesh. 2. A
voodoo spell that raises the dead. 3. A Voodoo snake god. 4. One
who moves or acts in a daze “like a zombie.”
a word of West African
origin
What is a zombie? How are they
created? What are their strengths and weaknesses? What are their
needs, their desires? Why are they hostile to humanity? Before
discussing any survival techniques, you must first learn what you
are trying to survive.
We must begin by separating fact from
fiction. The walking dead are neither a work of “black magic” nor
any other supernatural force. Their origin stems from a virus known
as Solanum, a Latin word used by Jan Vanderhaven, who first
“discovered” the disease.
SOLANUM: THE VIRUS
Solanum works by traveling through the
bloodstream, from the initial point of entry to the brain. Through
means not yet fully understood, the virus uses the cells of the
frontal lobe for replication, destroying them in the process.
During this period, all bodily functions cease. By stopping the
heart, the infected subject is rendered “dead.” The brain, however,
remains alive but dormant, while the virus mutates its cells into a
completely new organ. The most critical trait of this new organ is
its independence from oxygen. By removing the need for this
all-important resource, the undead brain can utilize, but is in no
way dependent upon, the complex support mechanism of the human
body. Once mutation is complete, this new organ reanimates the body
into a form that bears little resemblance (physiologically
speaking) to the original corpse. Some bodily functions remain
constant, others operate in a modified capacity, and the remainder
shut down completely. This new organism is a zombie, a member of
the living dead.
1. Source
Unfortunately, extensive research has
yet to find an isolated example of Solanum in nature. Water, air,
and soil in all ecosystems, from all parts of the world, have
turned up negative, as have their accompanying flora and fauna. At
the time of this writing, the search continues.
2. Symptoms
The timetable below outlines the
process of an infected human (give or take several hours, depending
on the individual).
Hour 1: Pain and discoloration
(brown-purple) of the infected area. Immediate clotting of the
wound (provided the infection came from a wound).
Hour 5: Fever (99–103 degrees F),
chills, slight dementia, vomiting, acute pain in the
joints.
Hour 8: Numbing of extremities and
infected area, increased fever (103–106 degrees F), increased
dementia, loss of muscular coordination.
Hour 11: Paralysis in the lower body,
overall numbness, slowed heart rate.
Hour 16: Coma.
Hour 20: Heart stoppage. Zero brain
activity.
Hour 23: Reanimation.
3. Transference
Solanum is 100 percent communicable
and 100 percent fatal. Fortunately for the human race, the virus is
neither waterborne nor airborne. Humans have never been known to
contract the virus from elements in nature. Infection can occur
only through direct fluidic contact. A zombie bite, although by far
the most recognizable means of transference, is by no means the
only one. Humans have been infected by brushing their open wounds
against those of a zombie or by being splattered by its remains
after an explosion. Ingestion of infected flesh (provided the
person has no open mouth sores), however, results in permanent
death rather than infection. Infected flesh has proven to be highly
toxic.
No information—historical,
experimental, or otherwise—has surfaced regarding the results of
sexual relations with an undead specimen, but as previously noted,
the nature of Solanum suggests a high danger of infection. Warning
against such an act would be useless, as the only people deranged
enough to try would be unconcerned for their own safety. Many have
argued that, given the congealed nature of undead bodily fluids,
the chances of infection from a non-bite contact should be low.
However, it must be remembered that even one organism is enough to
begin the cycle.
4. Cross-species
Infection
Solanum is fatal to all living
creatures, regardless of size, species, or ecosystem. Reanimation,
however, takes place only in humans. Studies have shown that
Solanum infecting a non-human brain will die within hours of the
death of its host, making the carcass safe to handle. Infected
animals expire before the virus can replicate throughout their
bodies. Infection from insect bites such as from mosquitoes can
also be discounted. Experiments have proven that all parasitic
insects can sense and will reject an infected host 100 percent of
the time.
5. Treatment
Once a human is infected, little can
be done to save him or her. Because Solanum is a virus and not a
bacteria, antibiotics have no effect. Immunization, the only way to
combat a virus, is equally useless, as even the most minute dosage
will lead to a full-blown infection. Genetic research is under way.
Goals range from stronger human antibodies to resistant cell
structure to a counter-virus designed to identify and destroy
Solanum. This and other, more radical treatments are still in the
earliest stages, with no foreseeable success in the near future.
Battlefield experiences have led to the immediate severing of the
infected limb (provided this is the location of the bite), but such
treatments are dubious at best, with less than a 10 percent success
rate. Chances are, the infected human was doomed from the moment
the virus entered his or her system. Should the infected human
choose suicide, he should remember that the brain must be
eliminated first. Cases have been recorded in which recently
infected subjects, deceased by means other than the virus, will
nonetheless reanimate. Such cases usually occur when the subject
expires after the fifth hour of infection. Regardless, any person
killed after being bitten or otherwise infected by the undead
should be immediately disposed of. (See “Disposal.”)
6. Reanimating The Already
Deceased
It has been suggested that fresh human
corpses could reanimate if Solanum were introduced after their
demise. This is a fallacy. Zombies ignore necrotic flesh and
therefore could not transfer the virus. Experiments conducted
during and after World War II (see “Recorded Attacks”) have proven
that injecting Solanum into a cadaver would be futile because a
stagnant bloodstream could not transport the virus to the brain.
Injection directly into a dead brain would be equally useless, as
the expired cells could not respond to the virus. Solanum doesnot
create life—it alters it.
Zombie Attributes
1. Physical Abilities
Too often, the undead have been said
to possess superhuman powers: unusual strength, lightning speed,
telepathy, etc. Stories range from zombies flying through the air
to their scaling vertical surfaces like spiders. While these traits
might make for fascinating drama, the individual ghoul is far from
a magical, omnipotent demon. Never forget that the body of the
undead is, for all practical purposes, human. What changes do occur
are in the way this new, reanimated body is used by the
now-infected brain. There is no way a zombie could fly unless the
human it used to be could fly. The same goes for projecting force
fields, teleportation, moving through solid objects, transforming
into a wolf, breathing fire, or a variety of other mystical talents
attributed to the walking dead. Imagine the human body as a tool
kit. The somnambulist brain has those tools, and only those tools,
at
its disposal. It cannot create new
ones out of thin air. But it can, as you will see, use these tools
in unconventional combinations, or push their durability beyond
normal human limits.
A. Sight
The eyes of a zombie are no different
than those of a normal human. While still capable (given their rate
of decomposition) of transmitting visual signals to the brain, how
the brain interprets these signals is another matter. Studies are
inconclusive regarding the undead’s visual abilities. They can spot
prey at distances comparable to a human, but whether they can
distinguish a human from one of their own is still up for debate.
One theory suggests that the movements made by humans, which are
quicker and smoother than those of the undead, is what causes them
to stand out to the zombie eye. Experiments have been done in which
humans have attempted to confuse approaching ghouls by mimicking
their motions and adopting a shambling, awkward limp. To date, none
of these attempts have succeeded. It has been suggested that
zombies possess night vision, a fact that explains their skill at
nocturnal hunting. This theory has been debunked by the fact that
all zombies are expert night feeders, even those without
eyes.
B. Sound
There is no question that zombies have
excellent hearing. Not only can they detect sound—they can
determine its direction. The basic range appears to be the same as
that for humans. Experiments with extreme high and low frequencies
have yielded negative results. Tests have also shown that zombies
are attracted by any sounds, not just those made by living
creatures. It has been recorded that ghouls will notice sounds
ignored by living humans. The most likely, if unproven, explanation
is that zombies depend on all their senses equally. Humans are
sight-oriented from birth, depending on other senses only if the
primary one is lost. Perhaps this is not a handicap shared by the
walking dead. If so, it would explain their ability to hunt, fight,
and feed in total darkness.
C. Smell
Unlike with sound, the undead have a
more acute sense of smell. In both combat situations and laboratory
tests, they have been able to distinguish the smell of living prey
above all others. In many cases, and given ideal wind conditions,
zombies have been known to smell fresh corpses from a distance of
more than a mile. Again, this does not mean that ghouls have a
greater sense of smell than humans, simply that they rely on it
more. It is not known exactly what particular secretion signals the
presence of prey: sweat, pheromones, blood, etc. In the past,
people seeking to move undetected through infested areas have
attempted to “mask” their human scent with perfumes, deodorants, or
other strong-smelling chemicals. None were successful. Experiments
are now under way to synthesize the smells of living creatures as a
decoy or even repellent to the walking dead. A successful product
is still years away.
D. Taste
Little is known about the altered
taste buds of the walking dead. Zombies do have the ability to tell
human flesh apart from that of animals, and they prefer the former.
Ghouls also have a remarkable ability to reject carrion in favor of
freshly killed meat. A human body that has been dead longer than
twelve to eighteen hours will be rejected as food. The same goes
for cadavers that have been embalmed or otherwise preserved.
Whether this has anything to do with “taste” is not yet certain. It
may have to do with smell or, perhaps, another instinct that has
not been discovered. As to exactly why human flesh is preferable,
science has yet to find an answer to this confounding, frustrating,
terrifying question.
E. Touch
Zombies have, literally, no physical
sensations. All nerve receptors throughout the body remain dead
after reanimation. This is truly their greatest and most terrifying
advantage over the living. We, as humans, have the ability to
experience physical pain as a signal of bodily damage. Our brain
classifies such sensations, matches them to the experience that
instigated them, and then files the information away for use as a
warning against future harm. It is this gift of physiology and
instinct that has allowed us to survive as a species. It is why we
value virtues such as courage, which inspires people to perform
actions despite warnings of danger. The inability to recognize and
avoid pain is what makes the walking dead so formidable. Wounds
will not be noticed and, therefore, will not deter an attack. Even
if a zombie’s body is severely damaged, it will continue to attack
until nothing remains.
F. Sixth Sense
Historical research, coupled with
laboratory and field observation, have shown that the walking dead
have been known to attack even when all their sensory organs have
been damaged or completely decomposed. Does this mean that zombies
possess a sixth sense? Perhaps. Living humans use less than 5
percent of their brain capacity. It is possible that the virus can
stimulate another sensory ability that has been forgotten by
evolution. This theory is one of the most hotly debated in the war
against the undead. So far, no scientific evidence has been found
to support either side.
G. Healing
Despite legends and ancient folklore,
undead physiology has been proven to possess no powers of
regeneration. Cells that are damaged stay damaged. Any wounds, no
matter
what their size and nature, will
remain for the duration of that body’s reanimation. A variety of
medical treatments have been attempted to stimulate the healing
process in captured ghouls. None were successful. This inability to
self-repair, something that we as living beings take for granted,
is a severe disadvantage to the undead. For example, every time we
physically exert ourselves, we tear our muscles. With time, these
muscles rebuild to a stronger state than before. A ghoul’s muscle
mass will remain damaged, reducing its effectiveness every time it
is used.
H. Decomposition
The average zombie “life span”—how
long it is able to function before completely rotting away—is
estimated at three to five years. As fantastic as this sounds—a
human corpse able to ward off the natural effects of decay—its
cause is rooted in basic biology. When a human body dies, its flesh
is immediately set upon by billions of microscopic organisms. These
organisms were always present, in the external environment and
within the body itself. In life, the immune system stood as a
barrier between these organisms and their target. In death, that
barrier is removed. The organisms begin multiplying exponentially
as they proceed to eat and, thereby, break down the corpse on a
cellular level. The smell and discoloration associated with any
decaying meat are the biological process of these microbes at work.
When you order an “aged” steak, you are ordering a piece of meat
that has begun to rot, its formerly toughened flesh softened by
microorganisms breaking down its sturdy fiber. Within a short time,
that steak, like a human corpse, will dissolve to nothing, leaving
behind only material too hard or innutritious for any microbe, such
as bone, teeth, nails, and hair. This is the normal cycle of life,
nature’s way of recycling nutrients back into the food chain. To
halt this process, and preserve dead tissue, it is necessary to
place it in an environment unsuitable for bacteria, such as in
extreme low or high temperatures, in toxic chemicals such as
formaldehyde, or, in this case, to saturate it with
Solanum.
Almost all the microbe species
involved in normal human decomposition have repeatedly rejected
flesh infected by the virus, effectively embalming the zombie. Were
this not the case, combating the living dead would be as easy as
avoiding them for several weeks or even days until they rotted away
to bones. Research has yet to discover the exact cause of this
condition. It has been determined that at least some microbe
species ignore the repelling effects of Solanum—otherwise, the
undead would remain perfectly preserved forever. It has also been
determined that natural conditions such as moisture and temperature
play an important role as well. Undead that prowl the bayous of
Louisiana are unlikely to last as long as those in the cold, dry
Gobi desert. Extreme situations, such as deep freezing or immersion
in preservative fluid, could, hypothetically, allow an undead
specimen to exist indefinitely. These techniques have been known to
allow zombies to function for decades, if not centuries. (See
“Recorded Attacks.”) Decomposition does not mean that a member of
the walking dead will simply drop. Decay may affect various parts
of the body at different times. Specimens have been found with
brains intact but nearly disintegrated bodies. Others with
partially rotted
brains may control some bodily
functions but be completely paralyzed in others. A popular theory
has recently circulated that attempts to explain the story of the
ancient Egyptian mummy as one of the first examples of an embalmed
zombie. The preservation techniques allowed it to function several
thousand years after being entombed. Anyone with a rudimentary
knowledge of ancient Egypt would find this story almost laughably
untrue: The most important and complicated step in preparing a
pharaoh for burial was the removal of the brain!
I. Digestion
Recent evidence has once and for all
discounted the theory that human flesh is the fuel for the undead.
A zombie’s digestive tract is completely dormant. The complex
system that processes food, extracts nutrition, and excretes waste
does not factor into a zombie’s physiology. Autopsies conducted on
neutralized undead have shown that their “food” lies in its
original, undigested state at all sections of the tract. This
partially chewed, slowly rotting matter will continue to
accumulate, as the zombie devours more victims, until it is forced
through the anus, or literally bursts through the stomach or
intestinal lining. While this more dramatic example of
non-digestion is rare, hundreds of eyewitness reports have
confirmed undead to have distended bellies. One captured and
dissected specimen was found to contain 211 pounds of flesh within
its system! Even rarer accounts have confirmed that zombies
continue to feed long after their digestive tracts have exploded
from within.
J. Respiration
The lungs of the undead continue to
function in that they draw air into and expel it from the body.
This function accounts for a zombie’s signature moan. What the
lungs and body chemistry fail to accomplish, however, is to extract
oxygen and remove carbon dioxide. Given that Solanum obviates the
need for both of these functions, the entire human respiratory
system is obsolete in the body of a ghoul. This explains how the
living dead can “walk underwater” or survive in environments lethal
to humans. Their brains, as noted earlier, are
oxygen-independent.
K. Circulation
It would be inaccurate to say that
zombies have no heart. It wouldnot be inaccurate, however, to say
that they find no use for it. The circulatory system of the undead
is little more than a network of useless tubes filled with
congealed blood. The same applies to the lymphatic system as well
as all other bodily fluids. Although this mutation would appear to
give the undead one more advantage over humanity, it has actually
proved to be a godsend. The lack of fluid mass prevents easy
transmission of the virus. Were this not true, hand-to-hand combat
would be nearly impossible, as the defending human would almost
certainly be splattered with blood and/or other
fluids.
L. Reproduction
Zombies are sterile creatures. Their
sexual organs are necrotic and impotent. Attempts have been made to
fertilize zombie eggs with human sperm and vice versa. None has
been successful. The undead have also shown no signs of sexual
desire, either for their own species or for the living. Until
research can prove otherwise, humanity’s greatest fear—the dead
reproducing the dead—is a comforting impossibility.
M. Strength
Ghouls possess the same brute force as
the living. What power can be exerted depends greatly on the
individual zombie. What muscle mass a person has in life would be
all he possesses in death. Unlike a living body, adrenal glands
have not been known to function in the dead, denying zombies the
temporary burst of power we humans enjoy. The one solid advantage
the living dead do possess is amazing stamina. Imagine working out,
or any other act of physical exertion. Chances are that pain and
exhaustion will dictate your limits. These factors do not apply to
the dead. They will continue an act, with the same dynamic energy,
until the muscles supporting it literally disintegrate. While this
makes for progressively weaker ghouls, it allows for an
all-powerful first attack. Many barricades that would have
exhausted three or even four physically fit humans have fallen to a
single determined zombie.
N. Speed
The “walking” dead tend to move at a
slouch or limp. Even without injuries or advanced decomposition,
their lack of coordination makes for an unsteady stride. Speed is
mainly determined by leg length. Taller ghouls have longer strides
than their shorter counterparts. Zombies appear to be incapable of
running. The fastest have been observed to move at a rate of barely
one step per 1.5 seconds. Again, as with strength, the dead’s
advantage over the living is their tirelessness. Humans who believe
they have outrun their undead pursuers might do well to remember
the story of the tortoise and the hare, adding, of course, that in
this instance the hare stands a good chance of being eaten
alive.
O. Agility
The average living human possesses a
dexterity level 90 percent greater than the strongest ghoul. Some
of this comes from the general stiffness of necrotic muscle tissue
(hence their awkward stride). The rest is due to their primitive
brain functions. Zombies have little hand-eye coordination, one of
their greatest weaknesses. No one has ever observed a zombie
jumping, either from one spot to another or simply up and down.
Balancing on a narrow surface is similarly beyond their ability.
Swimming is also a skill reserved for the living. The theory has
been put forth that, if an undead corpse were to be bloated enough
to rise to the surface, it could present a floating hazard. This is
rare, however, as the slow rate of decomposition would not allow
by-product gas to accumulate. Zombies who walk or fall into bodies
of water will more likely find themselves wandering aimlessly
across the bottom until eventually dissolving. They
can
be successful climbers, but only in
certain circumstances. If zombies perceive prey above them, for
example, in the second story of a house, they will always attempt
to climb to it. Zombies will try to scale any surface no matter how
unfeasable or even impossible. In all but the easiest situations,
these attempts have met with failure. Even in the case of ladders,
when simple hand-over-hand coordination is required, only one in
four zombies will succeed.
2. Behavioral Patterns
A. Intelligence
It has been proven, time and again,
that our greatest advantage over the undead is our ability to
think. The mental capacity of the average zombie ranks somewhere
beneath that of an insect. On no occasion have they shown any
ability to reason or employ logic. Attempting to accomplish a task,
failing, then by trial and error discovering a new solution, is a
skill shared by many members of the animal kingdom but lost on the
walking dead. Zombies have repeatedly failed laboratory
intelligence tests set at the level of rodents. One field case
showed a human standing at one end of a collapsed bridge with
several dozen zombies on the other side. One by one, the walking
dead tumbled over the edge in a futile attempt to reach him. At no
time did any of them realize what was happening and change their
tactics in any way. Contrary to myth and speculation, zombies have
never been observed using tools of any kind. Even picking up a rock
to use as a weapon is beyond their grasp. This simple task would
prove the basic thought process involved in realizing that the rock
is a more efficient weapon than the naked hand. Ironically, the age
of artificial intelligence has enabled us to identify more easily
with the mind of the zombie than that of our more “primitive”
ancestors. With rare exceptions, even the most advanced computers
do not have the ability to think on their own. They do what they
are programmed to do, nothing more. Imagine a computer programmed
to execute one function. This function cannot be paused, modified,
or erased. No new data can be stored. No new commands can be
installed. This computer will perform that one function, over and
over, until its power source eventually shuts down. This is the
zombie brain. An instinct-driven, unitask machine that is
impervious to tampering and can only be destroyed.
B. Emotions
Feelings of any kind are not known to
the walking dead. Every form of psychological warfare, from
attempts at enraging the undead to provoking pity have all met with
disaster. Joy, sadness, confidence, anxiety, love, hatred, fear—all
of these feelings and thousands more that make up the human “heart”
are as useless to the living dead as the organ of the same name.
Who knows if this is humanity’s greatest weakness or strength? The
debate continues, and probably will forever.
C. Memories
A modern conceit is that a zombie
retains the knowledge of its former life. We hear stories of the
dead returning to their places of residence or work, operating
familiar machinery, or even showing acts of mercy to loved ones. In
truth, not a shred of proof exists to support this wishful
thinking. Zombies could not possibly retain memories of their
former lives in either the conscious or subconscious mind, because
neither exist! A ghoul will not be distracted by the family pet,
living relatives, familiar surroundings, etc. No matter who a
person was in his former life, that person is gone, replaced by a
mindless automaton with no instinct other than for feeding. This
begs the question: Why do zombies prefer urban areas to the
countryside? First, the undead do not prefer cities, but simply
remain where they are reanimated. Second, the main reason zombies
tend to stay in cities instead of fanning out into the countryside
is because an urban zone holds the highest concentration of
prey.
D. Physical Needs
Other than hunger (discussed later),
the dead have shown none of the physical wants or needs expressed
in mortal life. Zombies have never been observed to sleep or rest
under any circumstances. They have not reacted to extreme heat or
cold. In harsh weather, they have never sought shelter. Even
something as simple as thirst is unknown to the living dead.
Defying all laws of science, Solanum has created what could be
described as a completely self-sufficient organism.
E. Communication
Zombies have no language skills.
Although their vocal cords are capable of speech, their brain is
not. The only vocal ability appears to be a deep-throated moan.
This moan is released when zombies identify prey. The sound will
remain low and steady until physical contact is made. It will then
shift in tone and volume as the zombie commences its attack. This
eerie sound, so typically associated with the walking dead, serves
as a rallying cry for other zombies and, as has been recently
discovered, is a potent psychological weapon. (See “On the
Defense.”)
F. Social Dynamics
Theories have always proliferated that
the undead function as a collective force, from an army controlled
by Satan to an insect-like pheromone-driven hive to the most recent
notion that they achieve group consensus by telepathy. The truth is
that zombies have no social organization to speak of. There is no
hierarchy, no chain of command, no drive toward any type of
collectivization. A horde of the undead, regardless of size,
regardless of appearance, is simply a mass of individuals. If
several hundred ghouls converge on a victim’s location, it is
because each one is drawn by its own instinct. Zombies appear to be
unaware of one another. Individuals have never been observed to
react to the sight of one another at any range. This goes back to
the question of sense: How does a zombie distinguish between one of
its own and a human or other prey at the same range?
The
answer has yet to be found. Zombies do
avoid one another in the same way they avoid inanimate objects.
When they bump into one another, they make no attempt to connect or
communicate. Zombies feasting on the same corpse will tug
repeatedly on the meat in question rather than shove a competitor
out of the way. The only suggestion of communal effort is seen in
notorious swarm attacks: the moan of a ghoul calling others within
earshot. Once they hear the wail, other walking dead will almost
always converge on its source. An early study theorized that this
was a deliberate act, that a scout used its moan to signal the
others to attack. However, we now know that it happens purely by
accident. The ghoul that moans at the detection of prey does so as
an instinctive reaction, not as an alert.
G. Hunting
Zombies are migratory organisms, with
no regard for territory or concept ofhome. They will travel miles
and perhaps, given time, cross continents in their search for food.
Their hunting pattern is random. Ghouls will feed at night and
during the day. They will stumble through an area rather than
deliberately searching it. Certain zones or structures will not be
singled out as more likely to contain prey. For example, some have
been known to search farmhouses and other rural structures while
others in the same group have moved by without even a glance. Urban
zones take more time to explore, which is why the undead remain
longer in these areas, but no building will take precedence over
another. Zombies appear to be totally unaware of their
surroundings. They do not, for example, move their eyes in a way
that would take in the information of a new setting. Shuffling
silently, with a thousand-yard stare, they will wander aimlessly,
regardless of location, until prey is detected. As discussed
earlier, the undead possess an uncanny ability to home in on a
victim’s precise location. Once contact is made, the previously
silent, oblivious automaton transforms into something more closely
related to a guided missile. The head turns immediately in the
direction of its victim. The jaw drops, lips retract, and, from the
depths of its diaphragm, comes the moan. Once contact is made,
zombies cannot be distracted by any means. They will continue to
pursue their prey, stopping only if they lose contact, make a
successful kill, or are destroyed.
H. Motivation
Why do the undead prey upon the
living? If it has been proven that human flesh serves no
nutritional purpose, why does their instinct drive them to murder?
The truth eludes us. Modern science, combined with historical data,
has shown that living humans are not the only delights on the
undead menu. Rescue teams entering an infested area have
consistently reported them stripped of all life. Any creatures, no
matter what their size or species, will be consumed by an attacking
zombie. Human flesh, however, will always be preferable to other
life forms. One experiment presented a captured specimen with two
identical cubes of meat: one human, one animal. The zombie
repeatedly chose the human. Reasons for this are still unknown.
What can be confirmed, beyond any shadow of doubt, is that instinct
brought on by Solanum drives the undead to kill and devour any
living creature they discover. There appear to be no
exceptions.
I. Killing the Dead
While destroying a zombie may be
simple, it is far from easy. As we have seen, zombies require none
of the physiological functions that humans need to survive.
Destruction or severe damage of the circulatory, digestive, or
respiratory system would do nothing to a member of the walking
dead, as these functions no longer support the brain. Simply put,
there are thousands of ways to kill a human—and only one to kill a
zombie. The brain must be obliterated, by any means
possible.
J. Disposal
Studies have shown that Solanum can
still inhabit the body of a terminated zombie for up to forty-eight
hours. Exercise extreme care when disposing of undead corpses. The
head in particular possesses the most serious hazard, given its
concentration of the virus. Never handle an undead corpse without
protective clothing. Treat it as you would any toxic, highly lethal
material. Cremation is the safest, most effective way of disposal.
Despite rumors that a pile of burning corpses will spread Solanum
in a cloud of smoking plague, common sense would dictate that any
virus is unable to survive intense heat, to say nothing of an open
flame.
K. Domestication?
To reiterate, the zombie brain has
proved, so far, to be tamper-proof. Experiments ranging from
chemicals to surgery to electromagnetic waves have yielded negative
results. Behavioral modification therapy and other such attempts to
train the living dead like some kind of pack animal have similarly
met with failure. Again, the machine cannot be rewired. It will
exist as is, or it will not exist at all.
The Voodoo Zombie
If zombies are the creation of a virus
and not black magic, then how does this explain the so-called
“voodoo zombie,” a person who has died, been raised from his grave,
and is doomed to spend eternity as a slave of the living? Yes, it
is true that the word “zombie” originally comes from the Kimbundu
word “nzúmbe,” a term describing a dead person’s soul, and yes,
zombies and zombification are integral parts of the Afro-Caribbean
religion known as voodoo. However, the origin of their name is the
only similarity between the voodoo zombie and the viral zombie.
Although it is said that voodoo houngans (priests) can turn humans
into zombies by magical means, the practice is rooted in hard,
undeniable science. “Zombie powder,” the tool used by the houngan
for zombification, contains a very powerful neurotoxin (the exact
ingredients are a closely guarded secret). The toxin temporarily
paralyzes the human nervous system, creating a state of extreme
hibernation. With the heart, lungs, and all other bodily functions
operating at minimal
levels, it would be understandable if
an inexperienced coroner declared the paralyzed subject to be dead.
Many humans have been buried while in such a state, only to awaken
screaming in the pitch darkness of their coffin. So what makes this
living human being a zombie? The answer is simple: brain damage.
Many who are buried alive quickly use up the air inside their
coffins. Those that are recovered (if they are lucky) almost always
suffer brain damage from lack of oxygen. These poor souls shamble
about with little cognitive skills, or, indeed, free will, and are
often mistaken for the living dead. How can you distinguish a
voodoo zombie from the genuine article? The telltale signs are
obvious.
1. Voodoo zombies show emotion. People
suffering from zombie powder–induced brain damage are still capable
of all normal human feelings. They smile, cry, even growl with
anger if hurt or otherwise provoked (something real zombies would
never do).
2. Voodoo zombies exhibit thought. As
has been stated before, when a real zombie encounters you it will
immediately home in like a smart bomb. A voodoo zombie will take a
moment to try to figure out who or what you are. Maybe it will come
toward you, maybe it will recoil, maybe it will continue its
observation as its damaged brain attempts to analyze the
information given it. What a voodoo zombie willnot do is raise its
arms, drop its jaw, unleash a hellish moan, and stumble directly
toward you.
3. Voodoo zombies feel pain. A voodoo
zombie that trips and falls will undoubtedly hold its bruised knee
and whimper. Likewise, one already suffering from some other wound
will nurse it, or, at the very least, be aware of the wound’s
existence. Voodoo zombies will not ignore deep gashes in their
bodies like a real zombie would.
4. Voodoo zombies recognize fire. This
is not to say that they are afraid of open flames. Some that have
suffered severe brain damage may not remember what fire is. They
will stop to examine it, perhaps even reach out to touch it, but
they will recoil once they realize it causes pain.
5. Voodoo zombies recognize their
surroundings. Unlike real zombies, who only recognize prey, voodoo
zombies will react to sudden changes in light, sound, taste, and
smell. Voodoo zombies have been observed watching television or
brightly flashing lights, listening to music, cringing at thunder,
and even taking notice of one another. This last fact has been
critical in several cases of mis-identification. Had the zombies in
question not reacted to each other (they looked at each other, made
noises, even touched each other’s faces), they might have been
accidentally exterminated.
6. Voodoo zombies do NOT have
hypersense. A human who has suffered the debilitating effects of
zombie powder is still a sight-dependent human. He cannot operate
perfectly in the dark, hear a footstep at 500 yards, or smell a
living being on the wind. Voodoo zombies can actually be surprised
by someone walking up behind them. This is not recommended,
however, as a frightened zombie might react in anger.
7. Voodoo zombies can communicate.
While this is not always the case, many of these individuals can
respond to audiovisual signals. Many understand words; some even
comprehend simple sentences. Many voodoo zombies possess the
ability to speak, simply, of course, and rarely for extended
conversations.
8. Voodoo zombies can be controlled.
While not always true, many brain damaged humans have lost much of
their self-realization, making them very susceptible to suggestion.
Simply shouting for a subject to halt or even go away can be enough
to get rid of a voodoo zombie. This has created the dangerous
situation of confused people believing they could control or train
true zombies. Several times headstrong humans have insisted they
could simply command their living dead attackers to stop. As cold,
rotting hands grabbed their limbs and dirty, worn teeth bit into
their flesh, these people discovered, too late, what they were
truly dealing with.
These guidelines should give you a
good idea of how to tell a voodoo zombie from a true zombie. One
final note: Voodoo zombies are almost always encountered in
sub-Saharan Africa, the Caribbean, Central and South America, and
the southern United States. Although it is not impossible to find
someone who has been turned into a zombie by a houngan elsewhere,
the chances of such an encounter are slim.
The Hollywood Zombie
Since the living dead first stepped
onto the silver screen, their greatest enemy has not been hunters,
but critics. Scholars, scientists, even concerned citizens have all
argued that these movies depict the living dead in a fantastic,
unrealistic fashion. Visually stunning weapons, physically
impossible action sequences, larger-than-life human characters,
and, above all, magical, invincible, even comical ghouls have all
added their colors to the controversial rainbow that is “the Zombie
Movie.” Further criticism argues that this “style over substance”
approach to somnambulist cinema teaches human viewers lessons that
may get them killed in a real encounter. These serious charges
demand an equally serious defense. While some zombie movies are
based on actual events*, their goal, indeed the goal of almost
every movie in every genre, has always been, first and foremost, to
entertain. Unless we are discussing pure documentaries (and even
some of those are “sweetened”), moviemakers must take some artistic
license to make their work more palatable to the audience. Even
movies that are based on actual events will sacrifice pure reality
for good storytelling. Certain characters will be an amalgam of
real-life individuals. Others may be purely fictional in order to
explain certain facts, facilitate the plotline, or simply add
flavor to the scene. One might argue that the role of the artist is
to challenge, educate, and enlighten her audience. That may be
true, but try imparting knowledge to an audience who has either
left or fallen asleep within the first ten minutes
of the picture. Accept this basic rule
of moviemaking and you will understand why Hollywood zombie films
stray, in some cases wildly, from the reality on which they are
based. In short, use these photo-plays as their makers intended: as
a source of temporary, lighthearted entertainment and not a visual
aid to your survival.
Outbreaks
Although each zombie attack is
different, given the number, terrain, reaction of the general
populace, etc., its level of intensity can be measured in four
distinct classes.
Class 1
This is a low-level outbreak, usually
in a Third World country or First World rural area. The number of
zombies in this class of outbreak ranges between one and twenty.
Total human casualties (including those infected) range from one to
fifty. The total duration, from the first case to the last (known),
will range between twenty-four hours and fourteen days. The
infested area will be small, no larger than a twenty-mile radius.
In many cases, natural boundaries will determine its limits.
Response will be light, either exclusively civilian or with some
additional help from local law enforcement. Media coverage will be
light, if present at all. If the media is present, look for common
stories like homicides or “accidents.” This is the most common type
of outbreak and also the easiest to go unnoticed.
Class 2
Urban or densely populated rural areas
are included in this level of outbreak. Total zombies will range
between twenty and one hundred. Total human casualties may reach as
high as several hundred. The duration of a Class 2 attack may last
no longer than a Class 1 outbreak. In some cases, the larger number
of zombies will spark a more immediate response. A rural, sparsely
populated outbreak may extend to a hundred-mile radius, while an
urban outbreak may encompass only several blocks. Suppression will
almost certainly be organized. Bands of civilians will be replaced
by local, state, even federal law enforcement. Look for an
additional, if low-level, military response, the National Guard in
the United States or its equivalent abroad. Most often, so as to
ease panic, these units will take a more noncombatant role,
providing medical assistance, crowd control, and logistical
support. Class 2 outbreaks almost always attract the press. Unless
the attack occurs in a truly isolated area of the world, or one
where the media is strictly controlled, the story will be reported.
This does not mean, however, that it will be reported
accurately.
Class 3
A true crisis. Class 3 outbreaks, more
than any other, demonstrate the clear threat posed by the living
dead. Zombies will number in the thousands, encompassing an area of
several hundred miles. The duration of the attack and a possible
lengthy mop-up process could last as long as several months. There
will be no chance for a press blackout or cover-up. Even without
media attention, the sheer magnitude of the attack will leave too
many eyewitnesses. This is a full-blown battle, with law
enforcement replaced by units of the regular military. A state of
emergency will be declared for the infested zone, as well as the
neighboring areas. Expect martial law, restricted travel, rationed
supplies, federalized services, and strictly monitored
communication. All these measures, however, will take time to
implement. The initial phase will be one of chaos as those in power
come to grips with the crisis. Riots, looting, and widespread panic
will add to their difficulties, further delaying an effective
response. While this is happening, those living within the infested
area will be at the mercy of the undead. Isolated, abandoned, and
surrounded by ghouls, they will have only themselves to depend
on.
Class 4
(See “Living in an Undead
World.”)
Detection
Every undead outbreak, regardless of
its class, has a beginning. Now that the enemy has been defined,
the next step is early warning. Knowing what a zombie is will not
help if you are unable to recognize an outbreak before it’s too
late. This does not entail building a “zombie command post” in your
basement, sticking pins in a map, and huddling around the shortwave
radio. All it requires is looking for signs that would slip by the
untrained mind. These signs include:
1. Homicides in which the victims were
executed by head shots or decapitation. It has happened many times:
People recognize an outbreak for what it is and try to take matters
into their own hands. Almost always, these people are declared
murderers by the local authorities and prosecuted as
such.
2. Missing persons, particularly in
wilderness or uninhabited areas. Pay careful attention if one or
more of the search members end up missing. If the story is
televised or photographed, watch to see what level of armament the
search parties carry. Any more than one rifle per group could mean
that this is more than just a simple rescue operation.
3. Cases of “violent insanity” in
which the subject attacked friends or family without the use of
weapons. Find out if the attacker bit or tried to bite his victims.
If so, are any of the victims still in the hospital? Try to
discover if any of these victims mysteriously died within days of
their bite.
4. Riots or other civil disturbances
that began without provocation or other logical cause. Common sense
will dictate that violence on any group level does not simply occur
without a catalyst such as racial tension, political actions, or
legal decisions. Even socalled “mass hysteria” can always be traced
to a root source. If none can be found, the answer may lie
elsewhere.
5. Disease-based deaths in which
either the cause is undetermined or seems highly suspect. Deaths
from infectious disease are rare in the industrialized world,
compared to a century ago. For this reason, new outbreaks always
make the news. Look for those cases in which the exact nature of
the disease is unexplained. Also, be on the alert for suspicious
explanations such as West Nile virus or “mad cow” disease. Either
could be examples of a cover-up.