Unknown

General Rules

1. ONE GOAL: Too often, people who have been holed up in fortified dwellings are seduced by the distractions of their initial freedom. Most of these people never make it to safety. Do not become one of these unnecessary statistics. Your mission is to escapenothing more, nothing less. Do not look for abandoned valuables. Do not hunt the occasional zombie. Do not investigate any strange noises or lights in the distance. Just get out. Every side trip, every pause in the journey, increases the odds of being found and devoured. If by some chance you come across humans that need assistance, by all means stop to help. (Sometimes logic must give way to humanity.) Otherwise, keep going!

2. ESTABLISH A DESTINATION: Where exactly are you headed? Too often, people have abandoned their fortifications to wander aimlessly and hopelessly across an area swarming with ghouls. Without a fixed destination in mind, the chances of surviving the journey are slim. Use your radio to discover the nearest haven. If possible, try to communicate with the outside world to confirm that this destination is indeed safe. Always have a backup destination, in case the first is overrun. Unless other humans are waiting, and unless constant communication is maintained, you may arrive to find a gathering of zombies waiting hungrily at the finish line.

3. GATHER INTELLIGENCE AND PLAN YOUR JOURNEY:How many zombies (approximately) stand between you and your destination? Where are the natural boundaries? Have there been hazardous accidents such as fires or chemical spills? What are the safest routes to take? What are the most dangerous? Which have been blocked since the outbreak began? Will weather be a problem? Are there any assets along the

way? Are you sure they’re still there? Can you think of any information you’d like to have before setting out? Obviously, once you are holed up in your fortress, gathering intelligence will be difficult. It may be impossible to know how many zombies are out there, if a bridge is down, or if all the boats at the marina are gone. So know your terrain. At least that factor will not change with an outbreak. Consider where you will be at the end of each day. Make sure, at least from the map, that it’s relatively defensible, with good concealment and several escape routes. Specific gear will also have to be considered, depending on the chosen path. Will rope be required for climbing? What about extra water if there’s no natural source?

Once all these factors are calculated, consider the unknown variables and formulate backup plans around them. What will you do if a fire or chemical spill blocks your path? Where will you go if the zombie threat turns out to be greater than anticipated? What if a team member is injured? Consider all the possibilities, and do your best to plan for them. If someone says to you, “Hey, let’s just get going and deal with whatever’s out there,” hand him a pistol with one bullet and tell him that it’s an easier way of committing suicide.

4. GET IN SHAPE: If the previous instructions have been followed to the letter, your body should already be conditioned for a long journey. If this is not the case, begin a strict cardiovascular regimen. If there is no time, make sure the path you have chosen is within your physical abilities.

5. AVOID LARGE GROUPS:When on the defense, the advantage lies in numbers. But when traveling through zombie territory, the opposite holds true. Large groups increase the chances of detection. Even with strict discipline, accidents happen. Larger groups also impede mobility, because the slowest members have to struggle to keep pace with the fastest, and vice versa. Of course, traveling solo has its problems as well. Security, reconnaissance, and, naturally, sleep would all be hampered if someone tried to “go it alone.” For ideal performance, keep your team at three members. Four to ten is still manageable. Anything above that is asking for trouble. Three members allow mutual protection in hand-to-hand fighting, dispersion of guard duty at night, and the ability of two members to carry an injured third for short periods of time.

6. TRAIN YOUR GROUP:Take stock of your team’s individual skills, and use them accordingly. Who can carry the most gear? Who’s the fastest runner? Who’s the quietest in hand-to-hand combat? Designate individual jobs in both combat and everyday survival. When your team hits the road, everyone should know what’s expected of him or her. Working together should also be top priority. Practice mock survival techniques as well as combat drills. For example, time how long it will take to pack up all your gear and move out in a sudden zombie attack. Obviously, time may be critical in your departure. In an ideal situation, your group should move as one, act as one, kill as one.

7. REMAIN MOBILE:Once discovered, zombies will converge on you from every direction. Mobility, not firepower, is your best defense. Be prepared to run at a moment’s notice. Never pack more than you can run with. Never unpack all your gear at once. Never remove your shoes unless immediate security is assured! Pace yourself. Undertake high-speed dashes only when necessary, as they squander large amounts of precious energy. Take frequent, short breaks. Do not allow yourself to become too comfortable. Remember to stretch during each break. Never take unnecessary risks. Jumping, climbing, and anything that could cause injury should be avoided if possible. In ghoulinfested territory, the last thing you need is a sprained ankle.

8. REMAIN INVISIBLE:Other than speed, your next closest ally will be stealth. Like a mouse trying to crawl through a nest of snakes, you must do everything possible to avoid detection. Turn off any hand-held radios or electronic equipment. If you wear a digital watch, make sure the alarm is deactivated. Tie down all your gear, making sure nothing clanks when you walk. If possible, keep your canteen full (to avoid a “sloshing” sound). If in a group, refrain from talking. Whisper or use visual signals to communicate. Stick to areas with good cover. Travel through open areas only when necessary. At night, refrain from using fires, flashlights, or any other sources of light. This will restrict your mobility to daylight hours and your diet to cold rations, but these sacrifices must be made. Studies have shown that zombies with intact eyes can spot a glowing cigarette ember from over half a mile away. (It is not known whether this causes them to investigate, but why take the chance?)

Fight only when you have to. Delays brought on by battle will serve only to draw more zombies. People have been known to finish off one zombie only to find themselves surrounded by dozens more. If combat proves inevitable, use firearms only in the most desperate of circumstances. Firing a shot is no different than sending up a flare. Its report may attract zombies for miles around. Unless you have a reliable and very speedy means of escape, or unless your firearm is silenced, use a secondary hand weapon. If not, have an escape route planned and ready to use once your shots are fired.

9. LOOK AND LISTEN:In addition to staying hidden, you must try to spot potential threats. Watch for any movement. Don’t ignore shadows or distant humanoid forms. During breaks and while on the march, pause to listen to your surroundings. Do you hear footsteps or scraping sounds? Are the undead moaning, or is it just the wind? Of course, it is easy to become paranoid, to believe zombies are around every corner. Is that bad? In this instance, no. It’s one thing to believe everyone’s out to get you, quite another when it’s actually true.

10. SLEEP!:You or your group are all alone, trying to be silent, trying to be alert. Zombies could be anywhere, hiding, hunting. Dozens could appear at any moment, and help is miles away. So how in heaven’s name are you supposed to get any sleep!?! It sounds crazy, it sounds impossible, but it is essential if you’re going to make it through this ordeal alive. Without rest, muscles deteriorate, senses dull, and each passing hour reduces your ability to operate. Many a foolhardy human, believing he could load his body with caffeine and “power through” his trek, has realized too late the consequences of such stupidity. One advantage of having to travel by day is that, like it or not, you’re not going anywhere for at least several hours. Instead of cursing the darkness, use it. Traveling in small groups, as opposed to solo, allows for more secure sleep because individual members can take shifts standing watch. Of course, even with someone watching over you, dropping off will not be easy. Resist the temptation of sleeping pills. Their effects could leave you unable to function if zombies attack during the night. Other than meditation or other mental exercises, there is no quick fix for getting to sleep in the middle of an infestation.

11. REFRAIN FROM OVERT SIGNALS: The first sight of a plane might cause you to try to attract the pilot’s attention, firing your weapon, sending up a flare, lighting a signal fire, or by some other dramatic means. This could get the pilot’s attention, who could radio for a helicopter or ground rescue team to head for your position. This act will also attract nearby zombies. Unless the helicopter is only minutes away, the zombies will undoubtedly reach you first. Unless the aircraft you see has the potential to land right then and there, do not attempt to signal it with anything other than a radio or mirror. If these are not available, keep going.

12. AVOID URBAN AREAS:No matter what your chances for survival are during an infestation, they will undoubtedly drop by 50 if not 75 percent when traversing an urban area. The simple fact is that a place inhabited by more living will have more dead. The more buildings present, the more places to be ambushed. These buildings also decrease

your field of vision. Hard cement surfaces, unlike soft ground, do nothing to muffle footsteps. Add to that the chances of simply knocking something over, tripping over debris, or crunching over broken glass, and you have a recipe for a very noisy trip.

Also, as has been and will be stressed again in this chapter, the possibility of being trapped, cornered, or otherwise surrounded in an urban area is infinitely greater than it is in any wilderness setting. Forget for a moment that your problem even comes from the living dead. What about friendly fire, other humans hiding in buildings, or armed bands of hunters that mistake you for a zombie? What about fire, either accidental or intentionally started by hunters? What about chemical spills, poisonous smoke, or other hazardous by-products of urban warfare? What about disease? Remember that bodies of both dead humans and dispatched zombies might be left unattended for weeks. The deadly microorganisms they carry that are spread by the wind will be as potent a health hazard as any other found on city streets. Unless you have some legitimate reason (a rescue attempt or impassable obstacles on either side, not a quick chance to loot), stay away from cities at all costs!

Equipment

Traveling light is essential to your journey. Before packing anything, ask yourself, “Do I really need this?” Once you’ve compiled your gear, go down the list and ask that question again. Once you’ve done that, do it again. Of course, traveling light does not mean just holstering a .45, grabbing some beef jerky and a water bottle, and heading down the road. Equipment will be vital, more so than in any other scenario where you are holed up in a place—a prison, a school, your own home—where supplies are in abundance. The equipment you take with you may be all you have. You will carry your hospital, storeroom, and armory on your back. The following is a list of standard equipment you will need for a successful journey. Specific gear such as alpine skis, sunblock, or mosquito netting should be added according to your environment.

* Backpack

* Dependable hiking boots (already broken in)

* Two pairs of socks

* Wide-mouthed, quart-sized water bottle

* Water-purification tablets*

* Wind– and waterproof matches

* Bandanna

* Map**

* Compass**

* Small flashlight (AAA battery) with coated lens

* Poncho

* Small signaling mirror

* Bedrollor sleeping bag (both will be too cumbersome)

* Sunglasses (polarized lenses)

* Palm-sized first-aid kit*

* Swiss Army knife or multi-tool

* Hand-held radio with earpiece**

* Knife

* Binoculars**

* Primary firearm (preferably, a semiautomatic carbine)

* Fifty rounds (if in a group, thirty per person)

* Cleaning kit**

* Secondary firearm (preferably a .22 rimfire pistol)*

* Twenty-five rounds*

* Hand weapon (preferably, a machete)

* Signal flares**

* not necessary in groups

** need be carried by only one person if in a group

In addition, all groups should carry:

* Silent ballistic weapon (preferably a silenced firearm or crossbow)

* Extra ammunition for fifteen kills (if weapon differs from standard firearm)

* Telescopic sight

* Medium-sized medical kit

* Two-way radio with headphones

* Crowbar (in lieu of hand weapon)

* Water-purification pump

Once you have chosen your gear, make sure everything works. Try it all, over and over again. Wear your backpack for an entire day. If the weight is too much in the comfort of your fortress, imagine how it will feel after a daylong hike. Some of these problems can be solved by choosing objects that combine various tools (some portable radios come equipped with flashlights, survival knives carry compasses, etc.). Apply this space-saving philosophy when choosing weapons as well. A silencer for an existing weapon requires less space than a whole new weapon, such as a crossbow and extra bolts. Wearing your pack for a day will also give you an idea where the chafe points are, where the harness needs adjusting, and how best to secure the gear.

Vehicles

Why walk when you could ride? Americans have always been obsessed with the idea of labor-saving machinery. In all walks of life, industry struggles in an endless race to invent and perfect machines that make the chores of everyday life faster, easier, and more efficient. And what could be a greater deity of American techno-religion than the

automobile? No matter what our age, gender, race, economic status, or geographic location, we are taught that this omnipotent machine, in all of its wondrous forms, is the answer to our prayers. Why wouldn’t this be true during a zombie outbreak? Wouldn’t it make sense to just race across hostile ground? Travel time would be reduced from days to mere hours. Equipment storage would no longer be a problem. And what danger would zombies present when you could simply run them over? These are powerful advantages, to be sure, but with them come a host of equally powerful problems.

Consider fuel consumption. Gas stations may be few and far between. Chances are those you do find will have been drained long ago. Determining the exact mileage of your vehicle, packing it with extra fuel, even planning the exact route may get you only so far.

How will you know which path will lead to safety? Post-infestation studies, particularly in North America, have shown that most roads quickly become blocked by abandoned vehicles. Additional obstacles may include destroyed bridges, piles of debris, and barricades abandoned by last-ditch defenders. Off-roading presents an equal if not greater challenge. (See “Terrain Types”) Driving through the countryside, searching for an open path to freedom, is the best way to run out of gas. More than one vehicle has been found alone in the wilderness, tank dry, blood-smeared cabin empty.

Imagine a breakdown. Most Westerners transporting their vehicles to Third World countries usually pack a full set of replacement parts. The reasoning behind this is simple: The automobile is one of the most complicated machines on earth. On bad roads, without the convenient auto garage, this machine can quickly become a pile of useless junk.

And then there is noise. Roaring through an infestation may seem attractive when things are going well. But any powered engine, no matter how good the muffler, generates more noise than the loudest human footstep. If you find yourself in a vehicle that for whatever reason cannot go another foot, grab your gear and run! Until this moment, you have been announcing your presence to every ghoul in the area. Now, with your mechanized mobility gone, good luck in avoiding them.

Despite these warnings, the lure of motorized transport can seem irresistible. The following is a short list of typical vehicles and their advantages and disadvantages.

1. The Sedan

What is otherwise known as your basic “car” has thousands of variations. This makes it difficult to generalize about their advantages and disadvantages. When choosing, look for gas mileage, equipment storage space, and durability. If sedans have one major drawback, it is their lack of all-terrain capability. As stated before, most roads will be blocked, jammed, or destroyed. If you own a sedan, imagine how it would perform crossing a field. Now add snow, mud, rocks, tree stumps, ditches, streambeds, and a

variety of rusting, forgotten junk. Chances are that your sedan would not get very far. Too often, the land around an infested area has been littered with broken-down and/or stuck sedans.

2. The SUV

With a booming economy coupled with an abundance of cheap gasoline, the 1990s saw an explosion of these types of vehicles—road monsters harkening back to the automotive golden age of the 1950s, when bigger was always better. At first glance, they appear to be the ideal means of escape. With the off-road capability of a military vehicle and the comfort and reliability of a sedan, what could be better for fleeing the undead? The answer is: a lot. Despite their appearance, not all SUVs are equipped for all-terrain driving. Many were produced for a consumer who never even contemplated taking his SUV beyond his own neighborhood. But what about safety? Shouldn’t the sheer mass of such large vehicles offer more protection? The answer is, again, no. Repeated consumer studies have shown that many SUVs possess safety standards well below that of many mid-sized sedans. That said, some of these vehicles are truly what they appear to be: rugged, dependable workhorses that can handle unforgiving conditions. Research your options carefully so you can tell these genuine models from the gas-guzzling, aesthetically engineered, irresponsibly marketed vanity pieces.

3. The Truck

This class refers to any mid-sized cargo vehicles, from vans to delivery trucks to recreational vehicles. With poor gas mileage, limited off-road capability (depending on the model), and massive, ungainly bulk, these vehicles could be considered the worst choice in transportation. In many cases, trucks have become stuck in both urban and wilderness settings, transforming their occupants into canned food.

4. The Bus

As with the previous class, these large road monsters can present as much a danger to their drivers as to the living dead. Forget speed, forget maneuverability, forget fuel efficiency, off-road capability, stealth, or any other feature you will need to escape an infested area. A bus has none of these. Ironically, if a bus has any “advantage,” it is as a means not of escape but of defense. Twice, hunting groups have driven police buses into

infested areas and used their vehicles as mobile fortresses. Unless you plan to use a bus in this way, steer clear of them.

5. The Armored Car

These civilian tanks are rare, to say the least. Unless you work for a private security company or have a vast personal fortune, it is unlikely you will have access to one. Despite their poor mileage and lack of all-terrain capability, armored cars present a number of advantages for people on the run. Their massive armor gives the driver virtual invulnerability. Even in a breakdown, those inside could survive as long as their provisions held out. A zombie horde of any size and strength would be incapable of penetrating the reinforced steel.

6. The Motorcycle

Definitely the best choice for fleeing an infested area. The motorcycle—specifically the dirt bike—can reach places inaccessible to four-wheeled vehicles. Their speed and maneuverability allows them to be ridden right through a crowd of zombies. Their light weight allows them to be pushed for miles. Of course, there are drawbacks. Motorcycles have small gas tanks, and offer no protection whatsoever. The statistics show, however, that these are small disadvantages. When compared to other motorists attempting to escape a zombie outbreak, dirt-bike riders have a 23-to-1 survival rate. Sadly, 31 percent of motorcycle fatalities come from ordinary accidents. Reckless and/or arrogant riders could find themselves killed just as easily by a crash as by the jaws of walking dead.

7. Additional Motor-Vehicle Equipment

* Tire-patching gear

* Pump

* Extra fuel (as much as can be carried and stored outside of the cabin)

* Extra parts (within size limits)

* C.B. radio

* Instruction manual

* Repair kit (jumper cables, jack, etc.)

8. Alternate Road Transportation

A. The Horse

No one can dispute the obvious advantage of an escape on horseback. Fueling from a gas station becomes irrelevant. Extra supplies are reduced to feed, blanket, and some additional medicine. Terrain options increase, as four hooves don’t need a road. Before the luxury of automobiles, people traveled quite efficiently on these fast, sturdy animals. Before saddling up and hitting the trail, however, keep in mind these simple warnings. As anyone who’s even ridden a pony as a child will agree, horseback riding requires skill. Forget how easy it looks in Westerns. The skills needed to ride and care for horses are difficult to master. Unless you already know how, don’t think you can learn on the go. Another drawback, specific to dealing with zombies, is that horses are notoriously spooked by the undead. Even the scent of a zombie, carried by the wind and maybe miles from the source, will be enough to send most horses into hysterics. This could be an advantageous early-warning system to an extremely experienced rider, one who knows how to control his animal. For most, however, the end result could be a catapult toss to the ground, injuries and all. The horse, at that moment, would not only leave its hapless rider stranded, but its frantic neighing would also serve to alert nearby zombies.

B. The Bicycle

In a class by itself, this vehicle offers the best of both worlds. The common bicycle is fast, quiet, muscle-powered, and easy to maintain. Add to this the additional advantage that it is the only vehicle you can pick up and carry if the terrain gets too rough. People using bicycles to escape from infested areas have almost always fared better than those on foot. For optimum performance, use a mountain bike, as opposed to the racing or recreational model. Don’t let your speed and mobility go to your head, however. Wear standard safety gear, and choose caution over speed. The last thing you want is to end up in a ditch, legs broken, bike trashed, with the shuffling of undead feet growing louder with each step.

Terrain Types

Much of our species’ evolution has been a struggle to master our environment. Some would say we’ve gone too far. This may or may not be true. What cannot be argued, especially in the case of industrialized, First World countries, is that it is possible to assert complete control over the forces of nature. In the comforts of your own home, you control the elements. You decide when it should be hot or cold, wet or dry. You decide to erase the day by pulling the shades, or purge the night by simply turning on a lamp. Even the smells and, in some cases, the sounds of the outside world can be expunged by the walls and closed windows of the artificial bubble you call home. In that bubble, the environment takes orders from you; out in the world, on the run from a mob of ferocious zombies, the exact opposite is true. You will be at nature’s mercy, unable to change even the slightest aspect of the environment that you previously took for granted. Here, adaptation will be the key to survival, and the first step to that adaptation is to know your terrain. Every environment you encounter will have its own set of rules. These rules must be studied and respected at all times. This respect will determine whether that terrain becomes your ally or enemy.

1. Forest(temperate/tropical)

The density of many high trees enhances concealment. Animal noises, or lack thereof, can provide warning of approaching danger. Soft earth will serve to muffle your footsteps. Occasional sources of natural food (nuts, berries, fish, game, etc.) will supplement and extend your packed rations. Sleeping in the branches of a large tree may permit you a safe night’s rest. One irritating disadvantage comes from the canopy above. If you hear a helicopter overhead, you will not be able to signal it quickly. Even if the crew does spot you, they’d need a large clearing to land. This may be frustrating as you hear but are unable to see possible salvation flying right above your head.

2. Plains

Wide open spaces allow zombies to spot you at great distances. If possible, avoid them. If not, keep a sharp lookout for the undead. Make sure you see them before they see you.

Drop to the ground immediately. Wait for them to pass. If motion is necessary, crawl. Stay down until you’ve cleared the danger zone.

3. Fields

For concealment, nothing works better than tall crops. The question is: Will this work to your advantage or to a lurking ghoul’s? Noise will be a critical factor. Traipsing through dry crops will create enough din to attract zombies from far and wide. Even at their wettest, travel through fields slowly, listen carefully, and be ready for close combat at any time.

4. Hills

Traveling through rolling terrain will limit your visibility. If possible, avoid high ground. Stick to valleys. Keep an eye on the surrounding hilltops in case the unexpected zombie should spot you. High ground can be useful for getting your bearings, confirming your route, and confirming zombie locations within the area. Approach high ground with extreme caution. Travel low, on your stomach, with eyes primed for a slouching figure and ears alert for that distinctive moan.

5. Swamp

If possible, avoid wetlands altogether. The noise of splashing through water prevents any chance of stealth. Poisonous and predatory wildlife are as much a threat as the undead. Soft mud will impede your advance, especially with a heavy pack. Always stick to firm, dry ground. If necessary, wade through only the shallowest water. Watch for ripples or any subsurface motion. A zombie might have sunk through the soft mud and be trapped just below the waterline. Look for tracks and animal carcasses. As in forests, listen to the wildlife. Their physical presence will also act as an early-warning mechanism. Hundreds of different animal and bird species live in this ecosystem. Only the threat of large predators would be enough to silence them. If you find yourself in the middle of a swamp and suddenly hear absolutely nothing, you will know the undead are close.

6. Tundra

This subarctic environment is the most human-friendly on earth. Long winter nights are safe for travel, as the extremely low temperatures freeze zombies in their tracks. The long summer days put sight-dependent humans on equal parity with their omnisensed, undead pursuers. This allows for more time spent on the go. Ironically, this subarctic twilight has also proven to aid in deeper, more relaxed sleep. Escapees bedding down for the “night” have consistently reported the ability to truly rest without the fear of a putrid mob rushing at them from out of the darkness.

7. Desert

Apart from urban areas, hot, arid zones can be the most dangerous environments on earth. Even without the threat of zombies, dehydration and/or heatstroke can kill a healthy human in several hours. The best way to avoid these lethal conditions is, obviously, to travel by night. Unfortunately, this will be impossible, as night movement is highly discouraged during an outbreak. Traveling should take place for three hours after dawn and three hours before dusk. The brightest, hottest part of the day should be spent immobile and shaded. Use hours of total darkness for rest. This will slow your journey but greatly reduce the risks of attack. More than in any other terrain, make sure you either have enough water for the trek or know exactly where to obtain it. If possible, avoid deserts altogether. Never forget that this environment can kill you just as easily as any walking dead.

8. Urban

As stated before, areas of high population density should be avoided at all costs when on the run. Within their boundaries will be a maelstrom of unspeakable chaos. Imagine a large number of people—say, half a million—left to their own devices in a city without running water, electricity, phones, food delivery, medical attention, garbage collection, fire control, or law enforcement? Now add thousands of carnivorous humanoid creatures prowling the bloodstained streets. Imagine half a million human beings—frightened, frantic, frustrated, fighting for their lives. No conventional battlefield, no riot, no “normal” breakdown in social order can possibly prepare you for the nightmare that is a city besieged by the living dead. If you must ignore all common sense and travel through

an urban area, the following rules will improve (if by no means guarantee) your chances of survival:

A. Know the Area!

This rule begs repeating, because nowhere is it more vital than in urban areas. How large is the city you are entering? How wide are its roads? Where are the choke points, such as bridges or tunnels? Where are the blind alleys or dead-end streets? Are there factories, chemical plants, or other places that store hazardous materials? Where are the construction sites that might present obstacles? Are there flat, open areas such as playing fields and parks that would cut your travel time? Where are the hospitals, police stations, churches, and any other buildings where zombies might be attracted to hiding humans? One city map would be essential, an additional guidebook even better, but firsthand knowledge is the best.

B. Never Use Four-Wheeled Vehicles

The chances of finding a continuously open street from one end of a city to the other are practically nil. Unless you have a constant stream of up-to-the-second information about such a route, don’t even think of attempting to find one with your car, truck, or SUV. A motorbike will allow you to skirt blocked roads. Its noise, however, cancels this advantage. By traveling on foot or bicycle, you have the advantage of speed, stealth, and versatility in this concrete maze.

C. Use Freeways

If the outbreak has moved from active battle to full infestation, the safest route will be by freeway. Since the 1950s, freeways have been built through every large and mediumsized city in the United States. Their layouts are generally straight, decreasing travel time. Long sections are lined with tall fences or are suspended above ground, which makes it almost impossible for ghouls to reach you. If they do find an on-ramp or breach the fences, you will still have the speed to either ride away (on your bike or motorcycle) or simply run. Four-wheeled vehicles are, again, not an option, as every freeway will undoubtedly be jammed by static vehicles. Many will contain zombies—bitten humans who attempted to flee the city, succumbed to their wounds, and reanimated while still belted into their seats. Examine each vehicle before approaching, and watch for those with open or broken windows. Keep your machete handy for the sudden grasping hand. Be extremely cautious when using firearms, silenced or otherwise. Remember you are walking among a minefield of full or partially filled fuel tanks. One stray bullet or a single spark, and the living dead will be the least of your problems.

D. Remain Above Ground

Storm drains, subways, sewers, and other types of underground structures can shield you from the hordes above. However, as on freeways, you run the risk of being cornered by zombies already lurking in the area. Unlike freeways, you do not have the luxury of

hopping over a wall or jumping from an overpass. If confronted, there may be no place to run. Traveling below ground also ensures permanent darkness, already one strike against you. The acoustics of most tunnels are far better than what you find above ground. While this may not allow zombies to get a fix on your position, it will set off a chain reaction throughout your subterranean passage. Unless you have expert knowledge of the system—unless you helped design, build, or maintain it—don’t go anywhere near it.

E. Watch for Friendly Fire

Even if a city or section of it has been declared “overrun” (completely taken by zombies), there may still be pockets of humanity. These survivors will undoubtedly shoot first and identify their attackers later. To avoid friendly fire, be on the lookout for gatherings of zombies. This could indicate a still-raging battle. Also, look for piles of dead bodies. They could mark the kill zone of a sniper from a nearby stronghold. Listen for gunfire, try to determine its location, and give it a wide berth. Look and listen for other signs such as smoke, lights in windows, human voices, or the sound of machinery. Again, watch for the bodies. Mounds of corpses, especially those facing one direction, denote a concerted attempt by the undead to reach an objective. The fact that they fell in the same place could mean that a well-trained sniper picked them off from a fixed range. If you feel yourself close to humans, do not attempt to contact them. Making recognizable noises or shouting, “Don’t shoot!” along the way will only attract the undead.

F. Enter by Dawn, Leave by Dusk

Unless the city is too large to traverse by daylight, never stop and rest within its limits. As has been said before, the perils suffered by rural nocturnal travel multiply a hundredfold in an urban setting. If you find yourself entering a city with only several hours of daylight remaining, retreat back into the countryside for the night. If you find yourself near a city’s limits with only minutes to sundown, keep going until you are well clear before stopping to make camp. This is the one time when traveling by night is acceptable. The countryside in darkness is always safer (relatively) than the city in broad daylight.

G. Sleep with an Escape

Some cities may be logistically impossible to cross in one day. Especially now, with urban sprawl and “in-fill” (the development of land between two urban centers), it is becoming more difficult to define a city’s limits. In these cases, it will be necessary to find a suitable place to sleep or, at least, rest for the following day. Look for buildings, preferably no more than four stories, situated close to (but not touching) each other. A building with a flat roof and only one entrance is your best temporary shelter. First, ensure that you can jump safely from one roof to another. Second, seal the door to your roof. If that proves impossible, barricade it with items that will make the greatest possible noise if broken. Third, always have a long-term escape plan as well as a short-term one. If zombies do stumble onto the roof, waking you in time to jump to the next roof,

possibly the next one, and finally making it to the street, what then? Without a long-term escape plan, all you will have done is jumped into the proverbial fire.

Alternate Means Of Transportation

1. By Air

Statistics have shown that flying is the safest way to travel. When escaping an infested area, this could not be more true. Time en route compresses to minutes. Terrain and other physical barriers become insignificant. The need for food, supplies, practically every lesson of this chapter, fades as you soar well above the heads of teeming ghouls. However, traveling by air does have its disadvantages. Depending on the type of aircraft and the conditions in question, these disadvantages could cancel any perk of taking to the air.

A. Fixed-Wing Aircraft

For speed and availability, nothing beats the standard airplane, assuming at least one person in your group knows how to fly one. Fuel will literally be a matter of life and death. If your journey requires a refueling stop, make sure you know its exact location and can be assured of a safe arrival. In the first stages of outbreaks, many private citizens have taken off in their private planes with no knowledge of their destination. Many crashed, while others tried to refuel at infested areas. In one case, a former stunt pilot flew his plane out of the danger zone, ran out of fuel, and attempted to parachute to safety. By the time he touched down, every zombie within a ten-mile radius had seen his plane crash and were slowly approaching his position. (The result was reported by another pilot.) Pontoon aircraft negates this potential hazard (provided you remain over water). However, ditching in the middle of a lake or ocean may leave you safe from ghouls but not from nature. Read accounts of World War II pilots who spent weeks in life rafts after being shot down, and you may want to think twice before climbing into your amphibious bird.

B. Helicopter

The ability to land on any structure, at any time, presents a giant leap above fixed-wing aviation. Running out of fuel is not a death sentence, as you do not need an airstrip to land. But what if you come down in a hostile environment? The noise alone will announce your presence. Apply the same rules of fixed-wing aircraft concerning refueling.

C. Balloon

One of the most primitive flying machines is actually one of the most efficient. A balloon, either hot-air or helium, can remain aloft for weeks. The disadvantage, however, is a lack of propulsion. Balloons depend largely on wind and thermal currents to carry them. Unless you have extensive experience, heading off in a balloon may do little more than leave you hanging helplessly above hostile ground.

D. Airship

They may look ridiculous, they may be almost impossible to find, but if you’re looking to travel by air, nothing is better than a helium-filled dirigible. These blimps, perfected during World War I and well on their way to replacing airplanes, were almost abandoned after the Hindenburg disaster of 1937. Today they exist as little more than floating billboards or airborne cameras for sporting events. During an infestation, however, they combine the longevity of a balloon with the mobility and all-terrain landing ability of a helicopter. Airships have been used four times during zombie outbreaks—once for escape, once for study, and twice for search-and-destroy missions. All were resounding successes.

2. By Water

Boats, in almost any form, have been found to be the safest form of transport during an attack. As stated previously, although zombies do not use their lungs and can travel underwater, they lack the coordination to swim. For this reason, traveling by boat has many of the same advantages as flying. Many times, people escaping across some body of water have looked down to see ghouls looking up at them from the bottom. Even if the keel of their boat is less than an inch out of the zombie’s reach, the humans inside have nothing to fear. Studies have shown that over-water escapes have a survival ratio five times that of land. Because most of the United States is riddled with rivers and canals, transport is theoretically possible for hundreds of miles. In some cases, humans using boats as artificial islands on lakes or ponds have existed for weeks while the shores swarmed with living dead.

A. Types of Propulsion

1. Motor: Fossil fuel allows not only greater speed but unmatched control in any type of waterway. The obvious drawback, however, is its finite supply. Again, either make sure you have enough fuel for the entire voyage or know exactly where safe, plentiful stocks are kept. Another problem is, as can be expected, noise. Traveling at slower speeds will

conserve fuel but also alert every zombie within earshot of the bank (a slow engine makes as much noise as a fast one). Fossil-fueled engines do have their place. In a pinch, they can provide an extra burst of power. Use them only when necessary, and always be careful.

2. Sail: Wind is a consistent source of energy. Harnessing it will allow you to travel without the worry of rationing fuel. Other than the flapping of loose sails, wind-powered craft have the noise signature of floating kelp—almost zero. Unfortunately, wind is also highly unpredictable. A calm day could leave you stranded; a strong gale could cause you to capsize. Nine times out of ten, the wind will not be blowing in the right direction. Even if it is, slowing or stopping won’t be as easy as turning off the engine. Any novice can pilot a motorboat like a Boston whaler, but sailing requires skill, patience, intelligence, and years of practice. Remember this before you run to the nearest day sailor, hoist the jib, and find the wind blowing directly toward the living dead.

3. Muscle: What could be simpler than rowing? With a little practice, anyone can propel, and maneuver, his own craft. Here the greatest disadvantage is as simple as humanity: We tire. This should be taken into account when planning your seaborne journey. How far do you have to go? How many people are traveling with you? Even with taking turns at the oars, can you reach your destination before everyone is exhausted? Unless you have a backup motor or sail, be careful when planning journeys that are entirely dependent on human muscle. Remember, humans require rest; zombies do not. Why put yourself in a situation that pits our greatest weakness against their greatest strength?

General Rules

The worst thing you can do when stepping into a boat is believe that the danger is over. This false sense of security has caused the death of hundreds of people, victims who could have easily been survivors if they had kept their guard up and their minds working. Escaping by water is no different than by air or land. Warnings must be heeded, rules must be followed, and lessons must be learned inside and out for a safe and successful voyage.

1. KNOW YOUR WATERWAY:Are there any locks? What about dams, bridges, rapids, or waterfalls? As on land, detailed knowledge of the waterways you will encounter is essential before starting your journey.

2. STAY IN DEEP WATER:Preferably deeper than twelve feet. Any shallower, and a zombie may be able to reach up to your boat. Many escapees have been lost over the side to subsurface ghouls, particularly in murky water. Others have lost parts of their propellers or a section of a rudder by hitting submerged zombies.

3. DON’T SKIMP ON SUPPLIES:Many people believe that traveling down a river or canal removes the need for packed rations. After all, why not just fish and drink the water right below you? Sadly, the days of Huckleberry Finn, when rivers were clean and bountiful, are long since gone. After decades of industrial dumping, most rivers are in no shape to support life. Even without artificial pollutants, many rivers and lakes carry enough bacteria from human and animal waste to cause life-threatening ailments. The upshot: Always carry enough food and fresh water for the journey’s duration. A levelthree filter pump should also be used for cooking and bathing.

4. WATCH YOUR ANCHOR LINE!:Too often, people feeling secure in their boat have stopped at night, dropped anchor, and dozed off. Some of these people never awoke. Zombies walking on the bottom can hear a boat approaching as well as the sound of an anchor hitting the mud. Upon finding the chain, they can use it to climb all the way up to your boat. Always leave at least one person on watch for this, and be prepared to cut your line at the first sign of trouble.

On The Attack

In July 1887, the South Island of New Zealand was the scene of a small outbreak at a farmhouse near Omarama. Although the initial stages of the attack are unknown, reports state that by dusk, a group of fourteen armed men dispatched three zombies in the surrounding countryside, then converged on the house for what was to be an easy mopup. One man was sent to reconnoiter the house. He entered; screams, moans, and shots were heard; then nothing. Another man was sent in. At first all was quiet. He was seen leaning out of an upstairs window, shouting that he had found a half-eaten body but nothing else. Suddenly a decomposing arm appeared behind him, grabbed his hair, and pulled him inside. The others raced in to help him. No sooner had they entered the house when five zombies attacked from all directions. Long hand weapons such as axes and scythes were useless in tight quarters. The same was true of long-barreled rifles. Wild pistol shots accidentally killed three men outright and wounded another two. At the height of the melee, one of the survivors panicked, raced from the house, grabbed a lantern, and threw it through a window. A subsequent search found only charred skeletons.

This chapter is designed to help plan a civilian search-and-destroy mission. As has been stated before, various government agencies will have their own equipment and doctrine (hopefully) for dealing with such unconventional warfare. If they show up, great. Sit back, relax, and watch your tax dollars hard at work. But as has also been stated before, what if those we pay and expect to protect us are nowhere to be found? In this case, responsibility for eradicating the undead menace is up to you and those you can convince to join you. Every rule, every tactic, every tool and weapon in this section have been carefully tailored for just such a contingency. All have been taken from actual combat. All have been tested and proven battle-ready for that moment when retreat has ended and the time has come to hunt the hunters.

General Rules:

1. Collective Response:As with any other type of combat, undead warfare should never be a solo mission. As stated before, in Western—particularly American—culture, there is the myth of the individual superbeing. One man or woman, well-armed and highly skilled, with nerves of steel, can conquer the world. In truth, anyone believing this should simply strip naked, holler for the undead, then lay down on a silver platter. Not only will going it alone get you killed—it may also create one more zombie. Working together, always together, has shown to be the only successful strategy for annihilating an undead army.

2. Keep Discipline:If you take nothing else from this chapter, if correct armament, equipment, communication, and tactics seem a silly waste of time, if only one tool goes with you into battle against the living dead, let it be strict, unwavering, unquestionable discipline. A self-controlled group, regardless of numbers, can inflict infinitely more damage on an undead enemy than any well-armed mob. Since this book is written for civilians, not military personnel, discipline of this caliber is difficult to come by. When selecting your team, make sure that the men and women under your command understand your instructions. Use clear, concise language. Do not resort to military or other coded jargon unless your team are all familiar with its meaning. Make sure there isone leader, acknowledged and respected by the entire group. Make sure there are no personal differences or, at the very least, that they are left far behind. If these demands mean thinning your ranks, so be it. Your team should and must function as one. If not, a plethora of nightmarish possibilities awaits. Large, well-equipped groups have been utterly destroyed when their members have panicked, scattered, or turned on each other. Forget what you’ve seen in movies about loose bands of locals, beer and shotguns in hand, protecting humanity from the zombie menace. In real life, such a gaggle would be little more than a gun-toting buffet.

3. Be Alert:Maybe you’re elated from a successful fight; maybe you’re tired from days without sleep; maybe hours upon hours of fruitless searching have left you mindnumbingly bored. For whatever reason,never let your guard down. The undead could be anywhere, their sounds muffled, their signs ignored. No matter how safe the area seems, be alert, be alert, be alert!

4. USE GUIDES:Not every battle will occur on home turf. Before entering an area unfamiliar to you or your group, recruit someone with local knowledge. He or she can point out all the hiding places, all the obstacles, all the escape routes, and so on. Groups without guides have been known to accidentally trigger disasters by failing to know that a gas main was within their firing line or that toxic chemicals were stored in the building they had set ablaze. Successful armies throughout history have always employed locals from the territory they sought to conquer. Armies that have entered blind have usually met with defeat.

5. Have a Base, Have Support:A team should never go into battle without having established a safe zone. This area should be well outside the target area. It should be manned by a support group with all the necessary facilities to keep you fighting. It should be easily defensible should the tide of battle turn. Fortress, hospital, supply dump, combat information center—all of these should spring to mind when you order your group to “return to base.”

6. Use Daylight:It is no accident that most horror films take place at night. Darkness has always inspired horror for one simple reason: Homo sapiens are not designed for nocturnal activity. Our lack of night vision and poor hearing and sense of smell make us creatures of the day. Although zombies are no more skilled at night fighting than we are, it has been proven that the margin of safety always drops when confronting them after dark. Daylight not only allows greater visibility but also bestows a psychological lift upon your people.

7. Plan Your Escape:How many zombies are you going up against? Unless you have anexact figure, make sure an escape route is always chosen, scouted, and under guard. Too often, overconfident hunters have sauntered into infested areas only to be overwhelmed by numbers they never considered. Make sure your escape path is clear, close by, and above all, clear of any obstacles. If numbers permit, leave several members

of your group to keep this escape passage open. Retreating groups have sometimes been trapped when their escape route was blocked by a mass of walking dead.

8. Let Them Come To You:More than any other, this tactic allows the living to fully exploit their advantage of intelligence. A human army, knowing an attack is coming, will wait patiently, and safely, on the defense. This is why in conventional human warfare, an attacker always needs at least a three-to-one numerical advantage to ensure success. Not so with the undead. Because zombies are driven simply by instinct, they will attack no matter what the situation. This gives you the advantage of simply waiting near an infested area and letting them come to you. Make as much noise as you can, light bonfires, even send one or two fast scouts in to lure them out. When the dead come, you will be in a position of “aggressive defense,” ready to kill the majority before going in to mop up. Because this tactic has been proven the most effective, different examples of its execution will be discussed later in this chapter.