BENT, SHATTERED, AND MENDED
Wounded Minds in the Hunger Games
BLYTHE WOOLSTON
The Hunger Games series is littered with
characters who have experienced severe physical and mental trauma,
from Katniss’ mother to Haymitch and the other Hunger Games victors
to Katniss herself. No one ever uses the term Post-Traumatic Stress
Disorder, but, says Blythe Woolston, the indicators are all there.
Woolston explains how PTSD works, why the design of the Hunger
Games makes the disorder almost inevitable for those who survive
it, and how Katniss, Peeta, and the others may eventually be able
to heal.
The Hunger Games trilogy gave me bad
dreams. Actually, the books provided images, feelings, and ideas
that my brain used as ingredients to brew up nightmares about
children’s bones floating in a river of red dust and creepy lizard
mutts lurking in the storm drain outside my front door. My brain is
good at that sort of thing. But dreaming wasn’t the only business
my brain was doing while I slept. It was also forming memories.
That is why I remember Greasy Sae’s concoction of mouse meat and
pig entrails, Prim’s untucked shirt, and, of course, Katniss, the
girl on fire.
You probably remember why Katniss called Prim
“little duck.” It’s a detail that’s important to the story.
But—unless you share my personal fascination with mice and
nasty-bad soup—Sae’s recipe isn’t stashed in long-term memory.
That’s because every individual has a unique brain in charge of
selecting information and forming memories. Depending on our
previous experiences, we notice some things and ignore others. In
the process, we build an ever-more-specialized system for dealing
with the world. We can donate a kidney or a chunk of liver or a
pint of blood to someone else and those cells have a good chance of
being useful, but the brain and the memories in it can’t be
transplanted. Brains are weird, custom-made, do-it-yourself
projects.
The Hunger Games is an especially good series to
read with the brain in mind. Nightmares, memories, and
hallucinations are an important part of the story—and all of those
things are brain business. Why does Katniss behave as she does? I
think the answer to that question depends upon understanding her
brain, not her heart. In order to understand Katniss and her
choices, we have to understand how a brain makes sense of the world
and what happens to a brain when it’s plunged into the senseless
world of the Games! arena.
We’ll start with brain building, focusing on the
way the newborn brain makes sense of the self, the physical world,
and the social environment. With that foundation, we can look at
the way memory happens, both in normal situations and in traumatic
circumstances. The Hunger Games is a frightening experience that
bends, breaks, and shatters minds. When we look at the tributes
individually, their behaviors reflect the damage done. Finally, we
can look at healing, the ways that damaged minds might mend—at the
way that Katniss and Peeta move forward at the conclusion of the
book.
Building a Brain
Compared to the heart, which is pumping like a pro
before the umbilical cord is cut, the brain is a late bloomer. A
newborn heart can move blood all the way to a baby’s hand, but that
hand won’t be under meaningful control by the brain for weeks or
months—maybe years. Forging the brain/body connections required to
become an expert archer like Katniss is a project beyond most of us
at any age, but even walking, something most of us can do
without conscious effort, requires an impressive network of nerves
to relay sensory inputs and responses.
Delayed development isn’t the only way that the
brain differs from the rest of the body. Bones or muscles have to
add cells to mature, but the maturing brain subtracts
cells, weeding out an
overabundance of neurons. The result is an ever-more efficient
network. Scientists refer to this process as pruning.
This “less is more” approach also drives the
brain’s first encounters with the world. It has to sift through a
“blooming, buzzing confusion” of sensory impressions.18 If
you take a moment to notice all the things you usually don’t—like
the pressure of clothing against your skin, the multitude of hums
and whispers in the air, and the motionless things at the edge of
your peripheral vision—you realize that awareness is as much about
deciding what can safely be ignored as paying attention to useful
kernels of information.
Babies are dedicated researchers, and the world is
their laboratory. An infant begins by discovering the self, making
the connection between mind and body—essentially learning to use
the equipment. It takes trial and error to discover how to do
complicated tasks like focusing the eyes and “finding” the hands.
Once the hands and eyes are coordinated, exploration of the
physical world progresses rapidly. Splashing around in a bath
provides information about the nature of water and the power of the
body to move things. Chucking a toy to the floor is an excellent
test of gravity, and, after gravity has been proven reliable, it
becomes a social experiment. How many times will someone pick it up
and give it back? All of this activity is about discovering the
self, the physical environment, and the social world. Once that
foundation is laid, learning new things and responding in creative
ways to new situations becomes possible—as long as we have a system
to store and access experiences. That system is memory.
Memory Happens
Cells throughout the body communicate with each
other, but brain cells have an extraordinary ability to reach out
and form connections—they make thousands upon thousands of links
with other cells. When you learn something, when you make a new
memory, there is always a change in the connections. But memory is
something the brain does, something that happens, not
something that just is. Memory isn’t something that sits
around in a single brain cell waiting to be useful like a spoon in
a drawer. When a memory pops into your head it means a specific web
of interconnected brain cells has been activated and all those
neurons are in communication with each other.
Brain cells, like all cells, communicate
chemically, and some of the most powerful chemicals that affect
brain cells are those that help us respond to danger. It wouldn’t
matter what other fancy things the brain could do if it didn’t have
some skills useful for keeping us alive. It needs to recognize
danger and figure out how to avoid it. Remembering which berries
are poisonous can mean the difference between life and death. We
evaluate the present and future based on memories of past
experience. When we learn, the brain remodels, building
corresponding networks of connections among cells.
We have control over some of the memories we build.
Studying is basically all about making memories on purpose. If you
repeatedly think about myomancy, which means foretelling the
future by observing the behavior of mice, you will be able to
access that memory and use it. (Although a future where knowledge
about myomancy is a practical skill is hard to imagine.) There are
other memories that happen without study. These involuntary
memories are often tied to exciting, unexpected
events in life—like waking up to find a mouse walking across your
face. If that happens, you are likely to experience a flood of
chemicals that makes your heart race and excites your brain.
The moment you felt mouse toenails on your eyelid is a moment
you’ll remember, whether you want to or not. Mice can be startling,
and that kind of surprise sets chemicals coursing through the brain
that cause very strong connections to form without
repetition. You only need one frightening encounter to learn to be
wary of a situation that might cause you harm. That’s handy, since
repeated exposure to potential dangers is—well—dangerous.
If you end up seeing mice or feeling little mouse
feet in your dreams, that’s a sign the experience has made a cozy
nest in your neurons. Although science doesn’t know the exact
mechanisms, there seems to be a connection between dreaming and
building lasting, accessible memories. Not every experience is
dreamworthy, and not everything we see or do or discover ends up in
long-term memory, either.
Two things seem necessary for experiences to be
successfully stored in long-term memory. First, the connections the
experience forms between networked cells must be strong and
enduring. The network needs to be in place for potential
reactivation so the memory can “happen” in the brain. Second, the
memory must undergo a process called “consolidation.” Dreams may be
tools we use to sift through the day’s new memory networks and
“consolidate” them. The brain, after all, is still just trying to
make sense of all those experiences. Making narratives is a way to
make sense of events, and dreams might just be efforts to tell a
story, to put the pieces together.
That’s the way memory works when things are
“normal.” But the world the brain lives in isn’t always safe and
secure. Some surprises—a serious injury to your body or witnessing
a bloody
accident—are far more horrific than a mouse. It isn’t easy to
integrate those shocking experiences with other memories. Sometimes
fear doesn’t fade, and instead of a single wash of chemicals to
help build quick, strong connections, the brain experiences wave
after wave of them. There is no time for the brain to rest, to sort
through the networks, and make sense of what has happened.
Sometimes the world is more like the Hunger Games.
Wounded Brains
“There are still moments when he clutches the
back of a chair and hangs on until the flashbacks are over. I wake
screaming from nightmares of mutts and lost children.”
—from Mockingjay
The horrors of the bloodbath at the Cornucopia may
take only seconds, but the memories formed in those seconds are
permanent—and painful. When the brain remembers them later, the
flood of chemicals that usually makes quick reactions possible
instead swamps the brain. Until the fear subsides, those chemicals
dominate how the brain works. Memory networks activate, flashing
like strobe lights, growing stronger and stronger, creating a
feedback loop of fear and sensations. When a brain is having that
sort of trouble, a specific set of symptoms emerges: nightmares,
flashbacks, emotional numbness, violent outbursts. These are
symptoms of PTSD (Post-Traumatic Stress Disorder). These are also
torments that Katniss Everdeen and the other tributes suffer after
living through the trauma of the Hunger Games.
The symptoms of PTSD fall into three different
categories.
Memory-Related Problems
A memory created by a terrified brain is often
very active, very powerful, and very difficult to consolidate with
other memories. Such a memory is like a chainsaw that suddenly
appears in your living room. It might be a useful thing to have,
but you don’t really know where to put it. The chainsaw is for
cutting things, but it doesn’t belong in the silverware drawer with
the steak knives. It doesn’t belong in the refrigerator or on the
bookshelf. So you leave it on the stairs until you can figure out
what to do with it. That’s a problem. The chainsaw is in the way.
It intrudes. Sometimes you trip over it and it hurts. Worst of all,
sometimes it roars into action without warning, threatening
everything, including you.
Living with a “chainsaw” memory is intense. As the
brain struggles to “learn” and store the memory, recurring
nightmares can happen. Fear, real fear, bubbles up in reaction to
the nightmare, which just makes the memory stronger. Everyday
sensations—a smell, a flashing light—can be linked to the original,
horrifying experience and become “triggers”19 that
evoke vivid involuntary memories called flashbacks. Flashbacks
don’t seem like a memory. They feel real. The brain relives the
memory as a present, frightening reality. For Katniss, Snow’s white
roses are a powerful trigger. Their unmistakable bioengineered
scent is strongly linked to her encounters with him. To smell that
perfume, the mingling of blood and flowers, is to be in his
presence. That is why Snow leaves the rose in the vase for Katniss
to find after she returns to District 12. He knows that he has
forged a connection and built a trigger that will make her
afraid.
Avoidance
Avoidance is a basic response to pain. It’s
fundamental. Bees sting: avoid bees. Similarly, when a trigger sets
off a painful memory, avoiding the trigger seems like a logical
response. But avoiding bees may also mean eliminating roses,
dandelions, and even honey from your life. That’s a lot of beauty
and sweetness sacrificed.
There is another sort of avoidance that carries a
much higher price: emotional numbing. Here again, the logic is
simple. If you can’t feel it, it can’t hurt you. But numbing-out
dulls all emotions, not just the unpleasant ones. Katniss’ mother
provides an early example of this emotional shutdown and its
consequences. To avoid emotional pain after the mine explosion, she
becomes so numbed and withdrawn she is unavailable to her
daughters. Blunting sorrow means blunting happiness, and dodging
grief means dodging love. Katniss is angry with her mother, but she
is also learning from her example. One of the very first things
Katniss reveals about herself is that she is determined never to
marry, never to have children, because she can’t imagine a future
where those children will be safe from the reaping. Even before she
is made a tribute, Katniss has been hurt by the Games. She, like
many children who suffer from PTSD, has a foreshortened sense of
the future. She expects the worst because, so far, the worst has
happened. That is why Gale can’t be more than a hunting
partner—ever. Katniss will lay down her life to defend children
already in the world, like her sister Prim and Gale’s little sister
Posy, but she won’t give the world any more hostages. She is
willing to give up a world of love if it means she can avoid a
world of hurt.
Hyperawareness
In a dangerous world, it is important to pay
attention. It’s worth taking time to look both ways before you
cross the street. It’s worth watching where you put your feet when
you hike in rattlesnake country. When the tornado siren sounds,
it’s good to seek shelter. But a traumatic experience can mess with
your internal controls. Every moment feels like you are stuck in
the middle of a busy street while a tornado full of rattlesnakes is
headed your way. It doesn’t feel safe to ignore the multitude of
hums and whispers in the air or the motionless things at the edge
of your peripheral vision. To a nervous system on constant “red
alert,” danger is lurking everywhere—all the time.
If you want a little taste of the difference
between normal awareness and hyperawareness, scrape your knuckles
against a cheese grater, then pour lemon juice on the cuts.
Ordinarily, your skin protects those nerves. A brain that is
functioning normally is similarly protected. But for the hyperaware
brain, there is no protection, no barrier between it and the world.
Everything—every tiny noise and every innocent touch on the
shoulder—is like lemon juice in a cut. You can’t ignore it. It all
hurts. It all might mean something, and what it probably means is
that you are in danger.
Sleep is impossible. It’s hard to concentrate or
learn because the brain doesn’t have the opportunity to consolidate
any new memories. It’s much too busy dealing with the constant
onslaught of data. Lashing out is a natural, if unwarranted,
response. Hyperawareness messes with the mind as much as tracker
jacker venom.
The environment of fear damages the brains of the
tributes—and even the audience watching the events unfold on
television. It isn’t accidental. The Games are instruments of
terror and control. The lotteries, the lavish preparations for the
spectacles, and the catastrophes in the arena are all fine-tuned by
the Gamemakers. When we look at the tributes who survive, there can
be no question that the long-term ruin of their lives is as
deliberate as the uniform height of the flames of an unnatural
forest fire.
Bent, Broken, and Shattered: The Survivors of the Hunger Games
... a lot of them are so damaged that my
natural instinct would be to protect them.
—from Catching Fire
Haymitch Abernathy, the first surviving tribute we
meet, is a clownish, snarling boozehound who has to be hauled away
on a stretcher after taking a header off the stage. He doesn’t
inspire much confidence. Both Katniss and Peeta know him as the
town drunk, but as Effie Trinket scolds, while hopping pointy toed
through Haymitch’s vomit, he is their only lifeline. His mentoring
can make the difference between life and death. Surely Haymitch
knows that, and surely no one could be so selfish that getting
staggering drunk could seem more important than making at least a
little effort to save a life.
Self-medicating with alcohol—or “morphling” for
that matter—is common among people suffering from PTSD. Alcohol is
a depressant that blunts anxiety and fights insomnia. Narcotics
have a similar appeal. Haymitch isn’t a drunk because he has plenty
of money and nothing better to do. He is a drunk because he lived
through a Quarter Quell. He held his own intestines in his hands
while he witnessed his would-be murderer
brained with an ax. Then, every year for twenty-four years, he has
been reminded of that experience, made to relive the helplessness
and horror as he watched children from his hometown suffer and die.
Haymitch drinks because he has PTSD and has no other way to treat
his symptoms. And he isn’t alone.
The Quarter Quell tributes are all suffering from
damage done by the Games. Some, like Peeta and Beetee, have obvious
physical injuries. The symptoms of PTSD are just as obvious.
Disassociation of mind and body, difficulty speaking, anxiety,
avoidance, and nightmares—those are injuries caused by traumatic
experience. It isn’t a coincidence. The Games are a well-designed
instrument of terror, and the lasting damage they inflict on the
survivors is one of their most important functions. When the
victors return home, they are still a weapon in the Hunger Games.
Living tributes, like Haymitch, are “rewarded” with new status and
even a new home, and isolated not only by their relative wealth,
but because neither they nor anyone else can forget that their
fellow tribute did not return. The victors are walking reminders of
terrible communal loss. The spectacle may be “entertainment” for
the citizens in the Capitol, but it is traumatic for those who live
in the districts. They are required to watch, helpless, while their
child or friend is murdered on the static-filled screen, and they
live with daily reminders of the outcome.
Remember all that brain-building work? The Hunger
Games demolish it. They tear down the self, create a physical world
where the rules don’t apply, and shred the fabric of social
relationships. The participants are, first of all,
reclassified—they are “tributes,” not people. The self is
disembodied and packaged as an image observed on a television
screen. In the arena, the physical world is so manipulated that
everything is untrustworthy. Butterflies have poisonous stings, and
blood falls in suffocating storms from the sky. Finally, the most
fundamental social
agreements, like mutual cooperation and the taboo against murder,
are violated.
Disintegration of the Self: Losing the Body
They erase my face with a layer of pale
makeup and draw my features back out.
—from The Hunger Games
Grooming, even when it involves a “full polish”
that removes three layers of skin, may seem like the least of the
tributes’ problems. Ditto being costumed in velvet and jewels. But
the pageantry does more than improve the production qualities of
the “entertainment” for the capitol audience. There is an
underlying message that cuts deep. The message is simple: a tribute
is not a person. It is a body, nothing but property to be toyed
with, destroyed, or sold.
Finnick Odair knows this. As he reveals to Katniss,
he, the most beautiful of the living tributes, has been prostituted
by President Snow for years. He didn’t choose promiscuity and
casual sexual encounters for his own pleasure; he has been sold to
the highest bidder. The price for refusing would be the death of
the defenseless Annie, the one person Finnick loves. By definition,
Finnick has been raped, forced into sexual intercourse against his
will. Rape is a traumatic violation and a common cause of PTSD.
Dissociation of the mind from the body is a defensive response to
it. It allows Finnick to remain functional, rational, apparently in
control. But when Annie is in peril during the rebellion, this
bargain between mind and body collapses and Finnick disintegrates
into the depression, distraction, and difficulty concentrating
associated with PTSD.
Another sign of the broken link between mind and
body is the loss of meaningful speech seen among the tributes.
Unlike the speechlessness of the Avoxes, whose tongues have been
cut out as punishment, the strange speech patterns of the Quarter
Quell tributes originate in the brain.
Both Annie and Wiress drop out of conversation in
midsentence. Annie drifts off and “laughs at odd places in the
conversation.” When Annie “does that thing where she covers her
ears and exits reality,” it is part of her own pattern of avoidance
and disassociation (Mockingjay). Annie lapses in and out of
connection when a loud sound or other trigger makes the present as
painful as the past. Wiress also has speech problems. Her behavior
is different than Annie’s, though. She is easily “distracted by
something in her head” or a bit of dry straw (Catching
Fire). Beetee acts as her translator. He knows her well enough
to finish her unfinished ideas. It probably took years for the two
of them to share that sort of connection, but it only takes a few
minutes in the bloodbath at the Cornucopia to steal away all of her
language but two syllables: “Tick, tock.” It is a heroic effort at
communication, one that saves the lives of her allies once they
understand her message. It is also clear evidence that her
extraordinary, creative, intuitive brain is still struggling to
work—“nuts” or no. And then there is Old Mags, whose garbled speech
may be the result of a stroke as Katniss speculates, but who might
be suffering from aphasia, the inability to recall words. It’s a
frustrating aspect of the “swiss-cheese brain” that plagues people
with PTSD—they know exactly what they want to say, but the words
seem to have been erased. Katniss, for her part, falls completely
silent after the death of Prim. She is a mental Avox.
It isn’t the first time that the connection between
mind and body has been broken inside Katniss. When she wakes after
Rue’s death, basic tasks now require conscious effort and
attention. She
isn’t exactly herself anymore; instead she is telling some girl
named Katniss what to do: “I give myself a series of simple
commands to follow, like ‘Now you have to sit up, Katniss. Now you
have to drink water, Katniss.’ I act on the orders with slow,
robotic motions” (The Hunger Games). Later, when she must
watch the highlights of the Games, seeing herself causes Katniss to
disassociate again. “Something inside me shuts down and I’m too
numb to feel anything. It’s like watching complete strangers in
another Hunger Games” (The Hunger Games).
The Arena: Insecurity in an Undependable World
It’s not an aggressive move, really, but
after the arena, I react defensively to any unfamiliar
touch.
—from Mockingjay
Natural disasters like tsunamis, hurricanes, or
earthquakes are unexpected catastrophes. It is impossible, really,
to be psychologically prepared for events that suddenly upend the
world and leave a tangle of death and wreckage behind. Homes are
reduced to rubble, and even the landscape may be unrecognizable.
Those who live thorough the immediate devastation are stranded in a
hostile environment where nothing feels safe or secure anymore.
It’s all too much to process. As a result, many disaster survivors
experience anxiety, nightmares, and other symptoms of PTSD.
The arena for the Hunger Games is a carefully
designed unnatural disaster. Orchestrated wildfires,
avalanches, and floods all add to the stress and carnage of the
Games. In the arena, the mist that creeps through the jungle at
night is nerve gas, and the perfume that rises from the flowers is
poisonous. Even gravity is suspended, so a rock thrown over a cliff
flies back up,
untethered by natural laws. Nothing in the environment is
dependable. The earth underfoot can suddenly spin so fast the
centrifugal force flings bodies through the air.
The arena is populated with nightmare versions of
real animals: fluffy little squirrels are carnivorous pack animals,
monkeys have claws like switchblades, and the birds’ songs echo the
screams of tortured children. Clearly being dangerous isn’t enough
to merit inclusion in the Games. If it were, the arena would be
crawling with pit vipers and rattlesnakes. Psychological horror is
as important as poison. A pack of wild dogs can kill you, but a
muttation that stares at you with the beautiful emerald eyes of a
dead girl? Worse. Much worse.
There is no safe place. Fear is constant, and, in
response, the brain shifts to a hyper-aroused state and gets stuck
there. As Peeta says, “The pink sky and the monsters in the jungle
and the tributes who want your blood become your final reality”
(Mockingjay ). When that happens, it is very difficult to
trust the world ever again. The whole world is the arena.
Even if gravity is reliable and “the Games” are over, the brain has
been taught that safety and security are illusions.
The Social World: “I don’t want it to come down to you and me.”
... I don’t know what to tell him about the
aftermath of killing a person. About how they never leave
you.
—from Mockingjay
That brain-building baby, long before it learns to
talk, also has things to teach us about how deeply embedded we are
in
a social world. I find one experiment especially revealing.20
Babies between the ages of six and ten months watch a puppet show
where distinct geometric shapes play the roles of “climber,”
“helper,” and “hinderer.” When the little red circle tries to climb
a steep hill, it can’t do it. Then a blue square arrives and
“helps” by pushing the circle to the top. In the next scene, a
yellow triangle appears and, instead of helping, blocks the way and
shoves the circle to the bottom of the hill. At the end of the
show, when the babies have access to the puppets, they reach out to
touch the pro-social blue square and shun the yellow
triangle.
This experiment reveals how quickly a brain
recognizes a difference between “good” and “bad” behaviors and how
deeply we desire to be allies with “helpers.”
Consider what that means in the arena. Alliances
form, but they must dissolve because, as Maysilee Donner tells
Haymitch, “I don’t want it to come down to you and me.” The Games
are designed that way, designed to push the tributes to cross the
line from ally to murderer.
How did that line come to exist? Why are most
humans so reluctant to kill another human being? What is the real
difference between killing a deer or squirrel and “murder” from the
brain’s perspective?
Some of it may be instinctive; most mammals exhibit
a resistance to killing members of their own species. (There are
exceptions to the rule—usually triggered by hunger or the desire to
reproduce.) The reluctance to kill other humans might also be a
result of socialization, part of the whole package of learning to
depend on others as an infant. Whatever the origins, the evidence
that killing takes a psychological toll is clear. The most obvious
data comes from a study done of soldiers who had all lived through
war. Even though all members of the group shared similar
experiences of threat to life and witnessing deaths of others,
those who knew that they had killed another human being during
battle were far more likely to develop symptoms of PTSD. The brain
finds killing another human being traumatic.21
In fact, overcoming the resistance to kill other
humans is one of the primary functions of military training.
Simulations and other preparation that help a soldier react quickly
and pull the trigger rather than hesitate are an advantage on the
battlefield. Similarly, the Career tributes step into the arena
with an edge over the others. Their greater physical training plays
a minor role compared to the power of the psychological training
that makes them willing to be the aggressors.
Sometimes training works too well. Titus, a tribute
from District 2, got over the taboo against murder and became good
at killing. Then he turned cannibal. That was too much for the
Capitol—and the home audience—to accept. Titus was wiped out of the
game with a well-timed avalanche. The line that can’t be crossed is
very subtle. It is, apparently, socially acceptable for Enobaria to
tear out another tribute’s throat with her teeth—teeth she later
has sharpened and inlaid with gold—but actually eating the flesh of
the dead is forbidden.
Katniss, the hunter, has had more experience with
death than most. She knows how to kill. She also knows that there
is a difference between hunting and murder. Despite having a weapon
and expertise, she avoids directly taking a life as long as she
can. Only after Rue is attacked does Katniss shoot the boy from
District 1. Later Katniss’ brain replays the events and she
considers what it means. He was her first kill, the first person
she knew would die because that is what she intended. The act of
launching the arrow is not much different than the many times she
has done it while hunting, but she knows a truth about murder,
about killing another human being. She knows what Peeta says later,
“It costs everything you are” (Mockingjay). Katniss draws
the bowstring back. The arrow finds its mark. The boy from District
1 is dead, and even though Katniss doesn’t know why she
should care about that boy, when her brain replays the events of
the day she sees not only Rue’s death over and over again, she also
sees her arrow piercing the boy’s neck. She thinks about his
family, weeping for him. She wonders if he had a girlfriend who
loved him and hoped he would return. No matter what the
circumstances, killing that boy is difficult for Katniss’ brain to
accept. Whether her reaction is rooted in instinct or culture, the
result is significant trauma.
Mending
It takes ten times as long to put yourself
back together as it does to fall apart.
—from Mockingjay
At the end of Mockingjay, Katniss has been
moved far from the center of attention, flown away and settled in a
virtually vacant District 12. The post-rebellion world, where both
Snow and his potential successor Coin have been scrubbed from the
picture, doesn’t need Katniss. She is an uncomfortable memory.
She was essential during the rebellion, but she isn’t any longer.
The world just wants to forget, and as long as Katniss is there,
they can’t. So she is hidden away where she won’t trigger painful
memories for those who are trying to build a new world. She doesn’t
fit into the new narrative, the new stories they will make for
themselves. Those stories might include heroic figures like the
girl on fire or the Mockingjay, but a broken young woman who finds
life almost unbearable? No. The real Katniss won’t be part of that
story. Her story is different. It is a story of slow healing and
small comforts.
Even in this imaginary future, it is easier to
break than it is to mend. The Capitol has the technical ability to
poison a mind with traumatic, false memories. That is how they
hijacked Peeta and turned him into a weapon to use against Katniss.
The opposite treatment, the ability to remove a painful memory with
chemical or technical means, doesn’t seem to be part of the medical
knowledge in the Hunger Games world. Peeta has to sort through his
memories, both false and true and decide what to believe.
In the here and now, we are still trying to crack
the puzzle of PTSD. Recently, researchers at Johns Hopkins
announced that they could erase traumatic memories by removing a
protein from the brain—in mice.22
That’s huge, but it doesn’t help Peeta or Katniss or any real-world
sufferers of PTSD. We are very far away from having an easy fix for
the problem.
So how can what is broken be mended? Can Katniss
recover from the damage done? The short answer is that she will
never be the same. She will never be the person she might have been
if she hadn’t been traumatized. The stress, the loss, the shock:
There is no undoing that, just as there is no way to save Prim or
Rue. Katniss may always struggle with nightmares. A trigger might
surprise her and set off a memory she wants to forget. But it is
possible to move forward, and Katniss is doing that as well as she
is able.
Peeta shows us one path to recovery: He paints. He
recreates the scenes of horror that haunt his dreams. It may seem
contradictory to focus on those images instead of trying to ignore
them. Katniss certainly feels that way when she says, “All I do is
go around trying to forget the arena and you’ve brought it back to
life” (Catching Fire). Still, Peeta really is on to
something. His own nightmares haven’t stopped, but when he holds
the brush in his hand, when he paints, he is in control of the
images. He may not erase them from his memory, but he can tell his
story through painting. He’s working through the process of moving
those images from the place in his brain devoted to
emotion—particularly fear—and shifting them to other places of his
brain. It doesn’t happen fast, but his paintings are a way to move
forward. Expressing the story is an opportunity to reshape reality,
to rebuild it. The hand holding the brush does what the brain
wants. Mind and body grow back together. Once the memory is shifted
out of the place of fear, it is less likely to escape and intrude
into every waking moment.
Most of the progress is a small comfort, like the
bit of rope that passes from Finnick to Katniss to Peeta. The key
is to focus on this moment, the present. It may be nothing more
than a distraction at first, that bit of rope, but it is so
dependable. It is there. It is real. And it helps. Your favorite
color is green and mine is orange. You always tie your shoelaces in
a double knot. Those are the tiny things that are real. Knowing
those little truths is a place to start to build the world over
again—and relearn how to trust it.
Memory triggers become less dangerous. A primrose
can be planted as an intentional reminder, a memorial. Dandelions
bloom where fire blackened everything. Good memories are like that,
small and persistent. That’s why Katniss gives her attention to
every act of goodness she has seen. She really is like the
mockingjay. In the past she was an instrument, a weapon in a war,
but life is finding a way forward in her. It’s a long way back, but
in a safe place, with a few people who love her without demanding
heroics, she is finally able to trust the world enough to have
children and make the book that remembers all the things that
should not be forgotten. She’s imagining a future. That takes more
courage than being a girl on fire.
BLYTHE WOOLSTON is the author of The
Freak Observer, a novel about coping with PTSD (no, really, it’s
about theoretical physics and grief ...). Her second book, which is
about learning to live with the scars of a MRSA infection (no,
really, it’s a buddy road-trip novel with lots of trout fishing
...) is scheduled for release by Carolrhoda Lab in February 2012.
She lives mostly in Montana. She conducts her virtual existence at
BlytheWoolston.com.