"The goddess of pain and suffering."
"Oh,
yes." He contemplated the display again. "And each has a temple here in Dûsarra?"
"The name says as much."
"Where are the temples? I might want
to visit them."
The merchant looked at him strangely. "Very few foreigners visit the temples."
"I was just curious."
"Oh. Well, the temple of Tema
is back that way," he said, indicating the direction, "and most of the others are on the Street of the Temples, over that way." He pointed toward the northeastern part of the city.
"My thanks." Garth took a final look at the array of idols, then turned away, heading northeast.
The Street of the
Temples was not hard to find; it was a broad, straight avenue, paved with stone and obviously intended for ceremonial processions. Most of its length was lined not with temples, but with houses and palaces; it was obviously one of the more desirable neighborhoods. There were a few shops, all closed for the night; this part of the city belonged to the day-people, not the night-worshippers.
One end of the street was the gate to a palace, the largest and most elegant Garth had yet seen; that, presumably, belonged to the city's overlord. The other end, which was much further from where he had happened onto the avenue, appeared to be nothing but the blank stone face of the volcano on whose slopes the city was built; the street was cut into the stone for a few yards, keeping it at a negotiable slope, and then abruptly stopped.
Along the considerable distance between palace and mountainside, Garth saw four temples; they were readily distinguished from the adjoining residences because each was built entirely of black stone and surmounted by a dome of some sort, while the palaces and other buildings were flat-roofed and built of various materials. The temples were arranged two to each side, spaced along the street, dividing it into five equal lengths.
Garth had arrived
on the street directly across from the temple second from the overlord's palace; it made little difference to him which he visited next, so he chose the nearest and strode across the pavement.
The temple was mostly hidden
by a high wall, built of the ubiquitous black stone; only the dome, a relatively modest one, could be seen. The wall had no windows, no eaves overhanging, nor any other architectural features suggesting it was part of the temple proper; Garth assumed it enclosed a yard, and that the temple lay within the yard.
The only visible entrance was a pair of gates, perhaps ten feet high and eight feet wide, made of some metal that gleamed an eerie silver in the moonlight; they were not simple flat surfaces, but shaped into ornate curves and ridges. With a start, Garth realized that the ridges formed recognizable runes, two to each gate, spelling out AGHAD.
As he approached
the gates he noticed another surprising feature; the wall was built of carefully cut stones, all exactly the same size, and every stone block had carved upon it those same four runes: AGHAD. The name of the god was repeated a thousand times over on the wall of the temple.
Well, Garth thought, at
least he need not wonder which temple it was. He reached out to try the gates, but before his hand touched the gleaming surface it parted and swung open before him, revealing the courtyard beyond.
He did not much care for such
trickery; he looked carefully in all directions before cautiously stepping through, but could see no sign of how the gates had been opened. He tried to peer through the crack at the hinges, only to discover there was none; each valve hung from a single intricate hinge that extended for its full height.
The courtyard beyond seemed innocent enough; a broad expanse paved with loose gravel, with a fountain playing in its center. A long colonnade surrounded it on three sides; behind the far colonnade there stood the temple itself, an elegant building of black stone, with many windows and much ornamentation.
On every column, on all three sides, was a bracket holding a blazing torch, a welcome change from the darkness of the first two temples.
It should have
been beautiful, with the soft hiss of the fountain, the dancing firelight, the columns and arcades. It wasn't. There was something dim and menacing about it, and its proportions seemed somehow wrong, as if the architect had calculated the perfect dimensions and then maliciously distorted them. Garth stepped past the gates and noticed for the first time that there were curious faint brown stains on the silvery metal. He had no time to study them, however, for as soon as he was clear the gates swung shut behind him, as mysteriously as they had opened. He was debating whether to try and reopen them or simply to proceed, when a long, lingering scream sounded from somewhere inside the temple; Garth tensed, his hand on his sword hilt. The scream cut off abruptly, to be replaced by soft, mocking laughter that echoed eerily along the colonnades. His curiosity was piqued, and the matter of the self-closing gates was forgotten. He started forward.
"Greetings, overman." The voice was deep and somber. It came from somewhere behind him, he thought; he whirled, sword drawn, but saw nothing except the closed gates. He noticed that they were now barred. He had not heard the bar falling in place; he reprimanded himself for not being sufficiently alert. "Welcome to the temple of Aghad." The voice now sounded somewhere to his right; he turned more slowly, wishing that these Dûsarrans weren't all so fond of trickery. He still saw no one.
"We do not
receive many visitors here." Again, the voice had shifted; he decided to ignore its movements, since they were obviously some sort of trick. "Aghad is not a popular god, I fear. The masses prefer harmless, impotent little Tema."
The voice laughed, softly.
Garth announced petulantly; "I don't like speaking to someone I cannot see."
"It is not intended that you should like it."
"Why not?"
"Dear infant, you are ignorant, aren't you?"
"In some
areas, yes. Religion and its mystical trappings are not popular in my homeland."
"Oh, dear, not popular! Aghad is not popular anywhere, fool. Aghad is fear, hatred, loathing, all the things men-and though you will not accept it, overmen-feel for the unknown, for the different, for what they cannot understand."
"I can understand why such a deity holds little appeal."
"Oh, yes, I'm sure! Why have you come here, then?"
"I wish to visit all the
seven temples."
"You lie with half-truths."
"What would you have me say,
then?"
"You come to steal, scum. The altar-stones of Tema and Regvos are hidden at your warbeast's feet, at the Inn of the Seven Stars."
Garth did
not answer, but merely tightened his grip on his sword.
The voice laughed
again.
"Oh, witling, put down your silly knife. We serve Aghad here, and Aghad alone, not Tema nor Regvos, nor Sai, P'hul, or Bheleu. Aghad is hate, thief, hate, envy, and every emotion that turns fellow against fellow. We who serve Aghad have no reason to aid or sympathize with our brother priests of the other temples. Sack all Dûsarra if you will, burn the city to the ground!
We will not stop you."
"Do you not care for your own temple? You have said I came here to steal."
"Idiot, self-hatred is most basic of all; if one does not hate himself, how is he to despise others so like him? You may take what lies on our altar, for it is no unique thing, but a common substance, replaced at each ceremony. We do, however, demand payment."
Garth did not lower his
blade. "What payment?"
"You must make a proper sacrifice to Aghad."
"What
sort of sacrifice?"
"Ordinarily a supplicant must betray a friend, deceive a lover, or in some other way spread dissent; but in view of your foreign origin, filth, something else is in order. A service to our god: Slay us six priests or more, one from each of the other temples. You slew the one at the door of Tema's temple, and a priest and priestess both of Regvos, though a third you let live. You have made a good beginning. Now, you must slay four more, from each of the four remaining temples, or the devotees of Aghad will make certain you do not leave the city alive."
Garth made no attempt to
conceal his astonishment "Are you serious?"
"We are."
"Why?"
"Because our agents in each cult will blame your actions upon another, and discord will spread. You have already begun our task for us, you know." The reference to his conversation with the swordsman in the stableyard did not escape his notice. It was obvious that the cult of Aghad had some truly superb means of gathering information, whether it was by magical methods or merely an efficient system of spies and informers. He still found it almost incredible that these people wanted him to kill their countrymen.
"You serve a
strange master, priests of Aghad."
"No stranger than yours, Garth of Ordunin, late of Skelleth."
Garth hid his surprise; after all, whatever their methods, there was no reason to believe they were limited to this one city.
The cult of Aghad could easily extend throughout all the human kingdoms, for all Garth knew.
"What if I decline to pay your price?"
"You are free to
do as you please, dolt; we merely present you with the following options, for you to choose from as you will. You may take what you find upon our altar, and fulfill our demand, and go in peace. You may take what you find upon our altar, refuse to do as we ask, and die before you leave Dûsarra. Or, lastly, you may decline our offer entirely and live, but with the knowledge that your cowardice has offended our god and our cult."
"None of these options is
particularly appealing."
"That does not concern us. Now, if you would see our altar, slave, pass the fountain, and before you will be the door to the sanctuary." Garth considered for a moment. He had no wish to kill anyone; however, it might prove necessary, as it had in the first two temples, in which case he might as well take whatever there was here. He had no intention of wantonly slaying priests just to please these abominable Aghadites, though.
If it did not become necessary to dispose of the required four priests, he would simply rely on his own strength and wit to elude the Aghadites and escape the city.
He moved cautiously past the fountain toward the temple itself, only to halt abruptly. Lying on the gravel behind the fountain was a human corpse, face down, an empty tin cup near its hand.
"What is this?"
"Note the odor of the fountain, wizard-spawn."
He was beginning to resent the
constant supply of insults the hidden priest provided. He obeyed, though, and sniffed the crystal-clear spray. The scent of bitter almonds stung his nostrils; had he had a nose, he would have wrinkled it in disgust.
"Very
pretty."
"The poor fool came seeking a cool drink; we could not refuse so simple a request, could we?" The priest burst out laughing, a roaring laughter tinged with hysteria. Garth began to suspect the man was mad. It would seem reasonable; would a sane man serve such a god? Unsettled, he walked on, keeping his sword ready in his hand.
The colonnade was perhaps ten feet
across, a distance sufficient to put the wall of the temple in darkness; the columns which held the torches blocked out the light, since the flames were all on the courtyard side. Garth hesitated to step into that shadow, particularly since he could not see the door the priest had said was there.
Then part of the shadow opened inward, and light the color of blood poured out.
Garth stepped forward through the double doors into a room hung with tapestries and lit by flames behind sheets of dark red glass set in the walls between the hangings. The room was not overlarge, and Garth wondered if it were, in fact, the sanctuary, or merely an antechamber; it was scarcely twenty feet square. He saw no altar, but there were no doors other than that by which he had entered, either. He moved to the center of the chamber, and the doors promptly closed behind him. He was getting used to this sort of thing.
The
ruddy light made it hard to distinguish details; he could not say what any of the tapestries depicted. He stood, waiting, to see what would happen next.
A curious thrashing noise came from somewhere above and ahead of him, and a muffled voice, too high for a man or overman, made a wordless noise. Harsh laughter rang out, growing louder and higher; the thrashing ceased, or perhaps was merely drowned out by the laughing, and the tapestry directly before him suddenly slid upward into the ceiling, revealing a large alcove. A more normal light shone from this opening; hundreds of candles were arranged in tiers on its three walls, every one burning brightly, illuminating an elaborate golden altar. The top of the altar was a panel of red-enameled wood, almost completely covered by a flood of coins, gold and red. As he approached and cautiously reached for the coins, Garth wondered what the red ones were made of; he had never seen a metal so brightly crimson in hue, and stone coins were rare, being too brittle for everyday use. He scooped up a handful and realized they were all ordinary gold; the red was fresh arterial blood, blood that ran down his wrist and dripped from his fingers. Revolted, he flung down the coins and turned away.
The tapestry plunged back into place, trapping him in the alcove, but not before he had seen the outer wall of the room to be blank, with no trace of the door he had entered by except a space of bare stone between hangings. The laughter rang out louder than ever.CHAPTER TWELVEHe stood frozen with surprise for an instant; a soft sound behind him brought him whirling around to face the altar again, only to discover that it was gone. In its place was a crouching panther; Garth raised his sword, ready to meet its attack, and stepped back against the tapestry, so that the big cat would have further to leap and therefore less momentum when it hit.
No attack came.
Instead, a heavy velvet curtain fell between him and the beast, leaving him enclosed in a space scarcely three feet wide. A few of the myriad candles were included in his compartment, so that at least he could see. He pushed at the velvet barrier; it did not yield. Something held it taut. It was apparently secured to very solid retainers all around. He leaned his full weight against it with no result.
He shrugged, and turned to the tapestry that separated him from the main part of the room. It was anchored just as firmly. He looked about.
His enclosure was perhaps eight feet long; he stood in the center.
At either end a dozen candles stood on black iron brackets bolted to the walls. Below him, the floor was a single slab of stone, a dark gray stone, probably slate. Looking up, he saw that the ceiling was covered with gold leaf, worked into elaborate swirls and floral designs. At one end, partly obscured by shadows, hung what appeared to be a cord; its lower end was above his line of sight, which explained how he had failed to notice its presence before.
He took a step and reached for it, hoping it was the draw-cord for one of the hangings; it raised a serpent's head and hissed angrily at his approaching hand. Things were happening too fast; he bisected the serpent-rope with a sweep of his sword, and then slashed at the velvet curtain.
The
blade penetrated with no difficulty, and Garth peered through the rent in the fabric; the panther was gone, if in fact it had ever truly been there, and the altar restored, the gold exactly as he had left it, the blood beginning to dry. He wondered how much of this was illusion, how much magic, and how much simple mechanical tricks.
"Very good, Garth." The laughter had stopped, and now the familiar taunting voice spoke. "You have slain a harmless rock-snake and destroyed a thousand-year-old Yeshitic hanging. Take your gold and begone. Ignore the blood; it came from an Orunian virgin, just turned sixteen, but she was none of your kind. You need not regret her death." The priest tittered obscenely, and Garth's growing anger crystallized into hatred.
At the back of his mind he knew that the priest wanted this, that he, like his foul god, thrived on hatred, but that only served to strengthen the emotion.
Growling, he stepped through the ruined curtain, sheathing his sword as he did so, then pulled the sack from his belt and scooped the golden coins into it, ignoring the clotted blood.
"Oh, fine, underling; we might hire you as a parlormaid, should you have the courage to apply. Now go and slay us four priests, if you can; or priestesses, if that is more to your taste, though Bheleu and the Final God are served only by men. Go, and bother us no further, scum."
There was a click behind him; he turned, to see that the tapestry had vanished again, and that the double door stood open once more. A sudden gust of wind brushed him, coming from nowhere that he could detect, and the candles flickered and died, leaving only the crimson glow of the torchlit panels.
He took a step toward the exit, then paused. In a final act of defiance, he drew his sword, set aside the sack of gold, gripped the hilt in both hands, then turned and chopped at the altar, sending the enameled top flying to either side, hewn in half. Another blow, and the golden filigree splintered and crumpled. He sheathed his weapon, spat at the broken remains of the altar, then picked up his booty and strode out the doorway. No laughter followed him.
The tapestry fell into place behind him, and the doors slammed shut. He marched through the colonnade and across the courtyard, noting that the corpse was gone from beside the fountain; then he stopped, as his gaze fell on the silvery gates. The body of an old, old man, withered and emaciated, was nailed to the gates, the feet on one valve, the outstretched arms on the other; horrified, Garth saw that the narrow chest was still rising and falling, slowly and irregularly. The man's face was twisted in agony, his eyes tightly shut. Garth shivered in revulsion as he saw that strips of the man's skin had been cut loose from his flanks and nailed to the gates as well.
Sickened, Garth bellowed, "You filth! Why is this man here?"
There
was silence for a moment as his cry echoed and was lost among the columns; then, very softly, that hideously familiar voice spoke, in a smiling, insinuating, smirking tone.
"You seem to enjoy wielding that sword of yours, child; use it to open the gate."
Garth stood motionless for a long moment.
Then he dropped the sack of coins and strode to the gate; with all the care he could manage, he began pulling out the nails that held the old man. It was a delicate, difficult job; they had been driven in firmly and required all his strength to pry loose, while the slightest twist or tug might wrench the torn flesh and cause the victim new agony. Garth was very glad that the man was unconscious before the first nail came free.
Fortunately, the metal of the
gates was soft, and did not hold the nails as well as wood would have; the superhuman strength of Garth's fingers was sufficient, with some slight aid from his dagger in prying at the larger spikes that held the feet.
At
last, Garth had the man, free, and lowered him gently to the gravel; the gates opened to only a slight tug. He picked up his sack and stepped through to be sure the way was clear; he intended to carry the old man back to the Inn of the Seven Stars and see that he received the best possible care, but it would not do to be seen carrying him about the Street of the Temples.
The street
was empty; he turned, to see the gates swinging shut. Desperately, he reached out, flinging himself forward to try and stop them, seeing. the old man lying on the gravel through the narrowing gap, but he was not fast enough; the portal slammed shut, forcing him out into the avenue. With a bellow of rage, Garth flung himself at the gates again; they did not yield. The shock of his impact bruised his shoulder, despite the padding and mail that protected it.
He whipped out his sword and hacked at the metal; the weapon had served him well but suffered in consequence, and this was too much. It broke, leaving him clutching a hilt and a half-foot of blade, and sending slivers of steel in a dozen directions. The gates remained firm, though the top of the GH rune was scratched and battered out of shape.
Once again, he heard laughter;
something was flung over the wall, to fall heavily on the pavement at his feet. It was the old man's corpse, hacked messily in two, as it would have been had he used his sword to open the gate as the priest of Aghad suggested.
Speechless, Garth stood staring at the bloody remains for a long moment, then turned and left, as that final hysterical laugh trailed after him.CHAPTER
THIRTEENThe moon was still well above the horizon; Garth estimated he had three hours or more until dawn. Although ordinarily he might have called it a night and returned to the Inn of the Seven Stars, the events in the temple of Aghad had enraged him, and he was too full of fury and adrenaline to go quietly back to the inn. Instead, he swung the sack of gold over his shoulder and marched down the avenue toward the overlord's palace, and toward the temple that stood nearest it. He was aware, with part of his mind, that he was being slightly reckless, since he no longer had a sword and was encumbered by the Aghadite gold; he was, however, too mad to care. He would have preferred to devote himself to destroying the temple of Aghad, and hunting out and killing the owner of that taunting voice, but knew that he wouldn't have a chance of succeeding; the priests would undoubtedly be expecting an attack.
Instead he would take out his anger on whoever might be guarding this other temple. Even armed only with a dagger and a broken hilt, he knew he could handle any two humans. He regretted that he had left his battle-axe in Koros'
stall with his other supplies, as an inappropriate item to be carrying about the city streets. This next temple, he saw, was the most bizarre he had yet approached; where the others had been built of black basalt or marble or similar stones, this one was constructed of gleaming obsidian, arranged with sharp, broken edges projecting wherever possible. It was a high, narrow building, surmounted by a pointed dome, and fronted with a small forecourt.
The court was perhaps twenty feet square, with obsidian walls eight or nine feet high around it, and a pair of large openwork steel gates at the front.
Garth wondered where, even in this volcanic country, they had found so, much obsidian. Further, how had they constructed a building from it? Obsidian was not suited for construction purposes. It must be a facade, he decided, covering up a more ordinary structure.
The gates did not spell out the name
of the deity here, nor was it carved in the walls. Instead, the gates were made of twisted, jagged spikes welded together into portals resembling a wall of thorns. There were no handles, and from each of the large spikes projected dozens of needlelike smaller spikes. Where there was no room for these, the metal had sawtoothed edges.
Even in his anger, these gates gave Garth pause; there was nowhere that he could touch them without risking injury. The points appeared razor-sharp. Appropriate, he thought, for the god of sharpness, should there be one. He wondered what sort of insane cult would build such a thing.
He ran the broken stump of his sword through one of the gaps in the glittering tangle of sharpened steel, and pulled; to his surprise, the gate opened readily. He had expected it to be locked for the night.
He
stepped through, and noticed for the first time that the courtyard was paved, or perhaps lined, with obsidian, arranged with all possible points and sharp edges projecting upwards, and left thoroughly uneven. Walking on it was difficult, and even through the thick soles of his boots he could feel the knife-edged volcanic glass cutting into his feet.
He made his way gingerly
across the broken expanse to the door of the temple building; it, like the gates, was a web of steel spikes. He shoved at it with the broken sword; a long needle-pointed projection caught his finger and gashed it painfully, but the door swung open. It, like the gate, was unlocked. As it began to move, Garth suddenly realized that the night was not silent; somewhere, several voices were wailing, as if in great pain or abject despair. As the door opened wider, he knew it was coming from inside this temple; it swept out over him.
Light also assaulted him, a sharp white light totally unlike the yellow of torchlight or the red of a fire. This glare was tinged with blue, like the flash of lightning. He ignored it. He was in no mood for caution. When the door stopped swinging, he stepped through.
He was at the bottom of a set
of uneven steps, steep even for an overman, and all crooked; he clambered up them into the temple proper.
It was a single vast room, twenty feet wide, a hundred long, and at least fifty feet high, not counting the interior of the dome. The walls were jagged, rough stone, and seemed to lean inward; Garth was not sure if this were some illusion, or whether the room actually narrowed toward the top. The floor was broken, uneven flagstones, but far more negotiable than the obsidian courtyard. The light came from dozens of flares that blazed on one wall, burning with a vivid, painfully bright light and casting sharp-edged black shadows of the score or so of worshippers who knelt before the altar. The shadows did not move; the flares had none of the comforting flicker of more ordinary flames.
The altar itself was a single
chunk of granite; behind it stood three black-robed priests, faces hidden by hoods, and on it lay a naked young woman-perhaps only a girl. Garth was a poor judge of human age or maturity.
The central priest held a long
narrow-bladed dirk clutched in his fist; the man to his right held a coiled whip, and the third priest held a loop of ordinary rope.
The wailing came
from the worshippers; the priests and the girl on the altar were making no sound that Garth could detect.
Behind the priests, carved on the end wall
of the temple, Garth glimpsed the image of a smiling naked woman, hands outstretched toward the altar; the shadows of the priests made it hard to distinguish details. Although the image he had seen in the marketplace had been robed and held weapons, he recognized the face and evil smile of the idol; this was Sai, goddess of pain and suffering.
No one was paying any
attention to him. He put down his sack of bloodstained Aghadite gold, and strode forward across the shattered floor. As he drew nearer, he saw that the priest's dirk had blood upon its tip, and that the naked girl's body was laced with narrow, shallow cuts. He wondered whether the ceremony was to have ended with her death as a human sacrifice, or whether she would merely have been tortured and released; it was clear from her face that she was not a willing participant. He grinned at the prospect of frustrating these sadists. It would be almost as satisfying as killing Aghadites. Still, he hoped he could avoid killing any, not only because he disliked causing unnecessary deaths, but because he did not want the Aghadites to have the satisfaction.
He was even
with the back of the small crowd of worshippers, now; he bellowed as the priest lowered the dagger for another cut. He did not want the girl injured further. After all, she was what he had found upon the altar, and therefore what he was to take back to the Forgotten King. He wondered what the old man would make of her.
Startled, the priest stopped his motion; the crowd's wailing wavered.
"Drop that knife or die, priest!" He kicked aside a kneeling figure that blocked his path and stepped up to the altar; his broken sword was still in his hand and, although scarcely the weapon it once was, it could still cut. It should, he thought, be adequate for dealing with this bunch.
The priest backed away, but the dirk remained in his hand.
Garth drew his own
dagger, which was now longer than his sword, and also longer than the priest's blade, having been made for an overman rather than a mere human. He saw that the sacrificial victim was tied to the altar and cut away the ropes.
Immediately she rolled off the altar, sprang up, and started toward the door; Garth caught her before she had gone more than a single step, dropping the stump of his sword but keeping the dagger ready in case a priest or worshipper should attack. His hand gripped her arm, none too gently, as he said, "Wait.
You go with me." She winced, and nodded.
The wailing had ceased altogether;
the worshippers knelt in shocked silence. The man who held the dirk, presumably the high priest, cried out, "Blasphemer! The girl is our sacrifice!" Garth grinned broadly. "No longer, priest." It occurred to him that, had he come at a different time, he might have found something entirely different on the altar, something more to the Forgotten King's liking, and added, "I was sent to fetch what lay upon this stone."
He was actually
quite pleased he had arrived when he did; the girl was obviously an unwilling victim.
"You have made a mistake! She is nothing but a sacrifice!"
"What
else was upon your altar?"
"Who sent you? Some wizard?"
"I come from the
temple of Aghad." Garth was perfectly willing to stir up discord as long as it was directed properly, and in fact he spoke the literal truth.
"What do
they want with our ceremonial weapons?"
"No one said anything about any
weapons."
"There is no need for subterfuge; you came for the whip and dagger. What..." The priest's question was cut off abruptly as Garth, releasing the girl, leapt over the altar and grabbed the man by the throat.
"Priest, you talk too much. Give me the dagger." Garth marveled at the man's stupidity; it had been remarkably cooperative of him to reveal so quickly what was ordinarily kept on the altar.
The priest made a desperate and futile
stab at Garth's side with the dirk; it was turned by the overman's mail.
Garth's own dagger was not turned. He ran it through the priest's wrist, and the fingers sprang open. The dirk clattered to the floor.
The priest who
held the whip suddenly came to life; like everyone else in the temple, he had been watching motionlessly, too confused and surprised to do anything about this intrusion, but now he lunged forward and came up holding the dropped dagger.
He stabbed at Garth; the thrust was parried, and the man retreated. Meanwhile, the high priest struggled in Garth's unbreakable grip.
His hands clutched at Garth's arm, impeding his movement as his fellow made another thrust, and the dirk missed Garth by mere inches. Annoyed, Garth flung the high priest aside; he struck the wall at the feet of his idol, fell limply to the floor, and lay still. With one disposed of, Garth turned to face the other, who had assumed a proper knife-fighting stance despite his hampering robe. The third priest leapt upon Garth from behind and swung a loop of rope around his neck.
To the priests, this seemed to give them an advantage; to the overman, it was a petty annoyance. Keeping his dagger in his left hand, he reached up with his right, and closed it on the would-be strangler's throat.
As the man tried to pull his rope taut, Garth's grip tightened, digging in with both the thumbs on his right hand.
He misjudged the strength of the
man's neck; there was a loud crack, and the priest tumbled from his back, eyes already glazing over. As he fell, his head struck the edge of the granite altar with another, similar crack of breaking bone. There could be no doubt that he was dead. The remaining priest froze; he was facing the wall of flares, so that the lower half of his face was visible despite his overhanging cowl, and as Garth watched his mouth fell open and the blood drained from his jaw. The dagger and whip dropped from shaking fingers.
"Girl! Get them!"
Garth's voice was sharp, and the girl hastened to obey; she had been watching the fight, and any thought of failing to cooperate with her saviour-or new captor; she was as yet unsure which Garth actually was-had vanished. She hurried around the end of the altar, ignoring the effect of the rough floor on her bare feet, and snatched up the weapons. The lone conscious priest stepped back out of her way without protest.
"Go wait on the steps. And," he
added in a bellow, "any who hinders her will die!" Again the girl obeyed immediately, and the worshippers made no move to stop her. Garth followed her at a more leisurely pace, pausing to pick up his sword hilt from in front of the altar.
At the top of the steps he sheathed his dagger and picked up the sack of coins he had deposited there upon entering; he paused, considering, and glanced at the girl's feet. They were bleeding, and the obsidian courtyard was far worse than the shattered flagstones of the temple. He handed her the sack, telling her to hold it; she accepted it and nearly dropped it, astonished at its weight. He then put his arm around her middle and picked her up, dagger, whip, gold and all. After some adjustment he found a position that was fairly comfortable for both of them, though he suspected his mail was scratching her bare skin more than she cared to admit, and strode down the steps out of sight of the worshippers of Sai, who had silently watched the entire proceeding, without making a move in his direction.CHAPTER FOURTEENThe door and gates were still open, which was gratifying; he was heartily tired of portals that closed themselves. With the added weight of the girl on his shoulder, the jagged obsidian cut even deeper into the soles of his boots.
When he finally stepped out onto the pavement of the Street of the Temples, he could feel that one puncture had gone clear through and, although his foot was not bleeding, the boot was plainly ruined. He sighed. The whole escapade in the temple of Sai had been a satisfactory way of working off his rage, leaving him reasonably calm, but it was sure to have unpleasant repercussions and results, of which ruined boots were only the first and least.
Adventuring
seemed to be hard on feet and footwear; his first errand for the Forgotten King had destroyed a good pair of boots and various makeshift replacements and given him an assortment of burns, cuts, and blisters. He found the street he had followed before and turned off the Street of the Temples, heading for the Inn of the Seven Stars. When he was out of sight of the avenue and presumably reasonably safe from immediate pursuit, he sheathed the stump of his sword and lifted the girl down off his shoulder. There was no reason to wear himself out carrying her; she should be able to walk well enough. Besides, it would be difficult to converse while carrying her, and he had several questions. She seemed glad enough to be on her feet again; she brushed herself off slightly, making small yelps of pain whenever her hands accidentally disturbed the blood clotting on the dozens of cuts that crisscrossed her belly and breasts. She looked with dismay at the wounds, and at the reddish smudges left by Garth's hands, which were still damp with the blood of the various victims of the cult of Aghad. Garth guessed that the cuts must be very painful, though she did not whimper or complain, but stood, waiting for him to speak.
"Follow me; we are
going to my inn." She nodded, but hesitated.
"What's the matter?" he asked.
"My lord, I am naked." This was obvious, of course, but Garth had given it no thought.
"Is that bad?"
"It...it is not proper. I cannot walk the streets naked."
Garth sighed. "You will have to; I have no spare garments with me."
"But everyone will stare!"
Although not out of any concern for
her modesty, he found that argument was the most effective she could have used; Garth did not want to draw attention to himself. Although he had thought he was safe from recognition by the followers of Tema or Andhur Regvos, the Aghadites knew that he was responsible for the desecrations of both those temples as well as their own, and he had made a public display of himself just now in the temple of Sai. If he maintained a casual manner and walked the streets openly, he doubted that most Dûsarrans would pay any attention to him; they hadn't done so previously. However, if an unclothed female was sufficiently unusual to attract stares, he could not afford to be seen with one. Someone might well point him out to Aghadites or followers of Sai who might otherwise have missed him.
Accordingly, he removed his belt, peeled
off his suit of mail, and began untying the gambeson underneath. He stopped abruptly when he noticed the girl backing away apprehensively.
"What's
wrong with you? I'm just going to give you this to wear; I have nothing else available." "Oh!" The girl calmed visibly; Garth stripped off the quilted garment and handed it to her, standing uncomfortably in little but his soft leather breeches and natural coat of thin black fur. She accepted it, but then stood motionless, watching Garth don his armor once more.
He looked at her,
wondering why she was just standing there.
She burst out, "You're furry!"
"You're not," he replied. "Put on the gambeson; this night air is cool."
"Oh!" she exclaimed again. Flushing slightly, she managed to pull the oversized padded shirt over her head; Garth noticed that she winced in pain as she worked it down over her body, and realized that it must be rubbing against the cuts inflicted by the sacrificial dagger. It must be horribly painful and irritating, yet she gave only a single quiet squeak, then began struggling with the ties at either side intended to keep the garment tight on the wearer's body. The lower hem, which came to slightly below Garth's waist, reached her knees; it not only covered her nakedness, but completely hid the cuts, which was doubtless all to the good if it didn't hurt her too much.
When she had the gambeson arranged as best she could manage, she asked, "Are all overmen furry?"
Garth, still struggling to get the mail settled comfortably, took his time about answering and limited his reply to, "Yes."
When he had the iron links arranged so that they did not scratch or chafe intolerably, he turned his attention to the girl. It was fortunate, he thought, that he had had his armor and accoutrements dyed or painted black, to decrease visibility. The gambeson's quilting did not show in the dim light, where it might have in a lighter-hued fabric. From a distance one might well mistake it for more ordinary attire-if not for the fact that it only reached the girl's knees. Still, it was better than nothing. He picked up the dagger and whip, stuffed them in the sack with the gold, and swung it over his shoulder.
"Good. Come on."
The girl obeyed, as he led the way back toward the Inn of the Seven Stars. He kept to the shadows and back alleys as much as possible and looped around the marketplace, giving it a wide berth. These tactics were fairly successful; the few passersby they encountered gave them no more than a passing glance.
This journey was hard on Garth's nerves;
he kept expecting to hear someone shouting out the presence of the wanted thief and committer of sacrilege. Eventually, however, the pair reached the inn without being accosted, and crept through the archway into the stable.
Dugger the stable-boy was still on duty; Garth motioned for him to be silent, and he assented with a grin and a nod.
Koros was curled up asleep but still
occupied most of his stall, which had been designed with smaller animals in mind. Garth stepped in and settled comfortably on the straw on the other side, beside his supplies and the concealed loot from his first two thefts; with only a slight hesitation the girl obeyed his gesture and sat down beside him.
He found a sponge in his pack, wetted it with water from one of his canteens-he would have to fill them soon-and said, "Get that thing off so I can clean your wounds." She obeyed, untying the gambeson and pulling it over her head; despite the delicacy she displayed in this, Garth saw that several of the cuts beneath had been rubbed raw by the garment and were bleeding anew.
He began washing away the blood and dirt as gently as he could but she still twitched away occasionally when the contact of water or the pressure of his hand stung her.
As he attended to this task he asked, "Now, girl, who are you?" "My name is Frima." The girl's voice was high, but not unpleasant; she spoke timidly.
"Are you Dûsarran?"
"Yes, of course!" "How did you come to be a sacrifice to Sai? Are you one of her devotees?"
"Oh, no! I worship
Tema. The priests of Sai kidnapped me from my father's shop last night."
"How is it that the ceremony was being held at that hour? I had heard that only the cults of Tema and Andhur Regvos lived by night."
"That's right;
that's why the sacrifices to Sai are-ow!-always at night."
"I do not
understand" "The cult of Sai is secret; its members do not-ooh!-do not admit their allegiance. Therefore, they hold all their ceremonies at night, when-ooh!-when the darkness provides cover, and when they will not be missed from their daytime occupations."
"Are the other cults equally secretive?"
"The day-dwelling cults are, yes. Ouch. That's part of why the night-dwellers avoid them; would you want to associate with someone who worships pain-ow!
Damn them!-or disease? It is said that many of the day-dwellers worship no gods at all, but that's not much better, and there is no way of knowing which are which." Garth finished his cleaning, and rummaged in his pack for the pouch of healing herbs he carried. "Your city has a very complicated way of life. Are kidnappings such as yours common?" He located the herbs, and worked some into the sponge.
"Oh, yes; people disappear all the time." "Your overlord allows this?" He began rubbing the herbs gently along each cut; the girl cooperated by remaining as still as she could while she answered.
"There
is nothing he can do. The bodies are never found, and there is no way of knowing which cult is responsible." "Then why does he not destroy all those cults that practice human sacrifice?"
"Oh, that must never happen! The
gods themselves have chosen Dûsarra; the Dark Gods must have temples here, or there would be a great disaster! Besides, nobody knows which cults have human sacrifices and which don't."
"It would seem obvious," Garth said as he finished spreading on the healing compound, "that the cult of The God Whose Name Is Not Spoken must practice human sacrifice; cannot the overlord at least destroy that one? I have noticed that even in Dûsarra most people want nothing to do with that god."
"There is no cult to destroy; no one worships the Final God but a single old priest. The god himself calls sacrifices to his temple, and no one who has entered the shrine has ever been seen again, except the priest. No one knows what is inside; no traces are ever found. No clothing, no bodies. Whenever a Dûsarran wishes to die, for whatever reason, he merely goes to the god's temple, and when the god is not satisfied with the number of suicides, he turns men mad, so they go to the temple without knowing what they are doing. The overlord would not dare to harm the priest or the temple, for then he himself might be called."
Garth made no further comment
on the subject; instead, he said, "I am afraid I cannot properly bandage your wounds; they are too many, and I have not the necessary cloth. I hope they will not trouble you" He sat back to consider his situation, and the information Frima had just given him.
Frima, hesitantly, asked a question
of her own. "Who are you? Why did you rescue me?"
"I am Garth of Ordunin,
and I came to Dûsarra to steal whatever I found on the seven altars. You were on the altar of Sai, so I am stealing you, and will take you back to Skelleth with me."
"Are you going to ravish me?" Garth looked at her in surprise. The question explained her behavior when he had stripped off his gambeson for her use, but the ignorance it implied was startling. "I couldn't if I wanted to.
We are different species, as different as Koros, here, and an alley cat.
Overmen take no interest in anything but overwomen."
"Oh." He was unable to
see her blush in the darkness, and would not have understood its significance if he had.
"I am taking you to Skelleth because you were on the altar of Sai; I have no other interest in you." He wondered if her sexual expectations were justified by her appearance; she seemed fairly clean and healthy, with little excess fat but no bones showing, but beyond that he had no more idea of whether she was attractive than a bull would have. Overwomen were as noseless, flat-chested and furry as himself; they relied on scent for stimulation, not appearance, and Frima held no more interest for him than any other animal. He supposed men would like her, although her chest seemed rather overdone even for a human.
She was silent for a few seconds, and then burst out, "I don't want to go to Skelleth! Besides, if you're from Ordunin, why are you taking me somewhere else? And where is Ordunin, anyway? And Skelleth?"
"Ordunin is in the Northern Waste. Skelleth is in Eramma. I have undertaken this task for someone who dwells in Skelleth. I care very little whether you want to go or not, and I suggest you not argue. It was not specified that I bring you back alive." Garth was not seriously annoyed, but merely wanted quiet to think in and spoke harshly to silence the girl. His ploy succeeded; Frima shut up and shrank back into the straw. He had not intended to kill any of the followers of Sai, though he was repulsed by the use of torture and human sacrifice; he hoped the high priest, scum that he was, survived. He regretted snapping the other priest's neck, not so much out of respect for the life lost as because it would undoubtedly please the cult of Aghad. It had been inevitable, though; he had been attacked, and had responded appropriately. Besides, the man's death had cowed the others very nicely.
He had plundered four of the seven altars; three remained, two of them on the Street of the Temples. The robberies of the temples of Tema and Andhur Regvos had not gone particularly well, but would produce no definite identifications; on the other hand, several devotees of Sai and Aghad now knew him on sight, and the Aghadites knew his name as well. Frima claimed that both cults were secret societies, and presumably would not therefore spread their information about, but on the other hand might well try to dispose of him themselves.
This whole affair was getting very complicated. He had intended to use his room in the inn in the normal manner and sleep in a comfortable bed; he had not done so previously only because he had collapsed from fatigue before he made it that far. However, now that he was definitely a hunted fugitive, even if not readily identifiable to all his pursuers, he decided that that would be a mistake. He would remain here in this stable. It was uncomfortable and uncivilized, but it was where Koros was, and where his loot and his weapons were. No one would be able to sneak up on him while he was guarded by the warbeast. Furthermore, although a siege might be effective, no frontal assault here would be able to defeat both him and his beast; it would be impossible to pour men into the stall in large enough numbers. He knew, with neither false modesty nor overconfidence, that he was capable of handling at least three human warriors at once, and that Koros could deal with twice that number. In a room at the inn, half a dozen men might slip in and kill him; in the stable, with the warbeast beside him, those same men wouldn't have a chance.
Not
only that, but by keeping Frima here he avoided any inconvenient questions as to what a human female was doing with an overman-quite aside from her attire.
That reminded him of her current state of undress; he recalled that somewhere in his bundle of supplies he had a spare tunic, intended for social occasions, that would doubtless serve her better than his gambeson. Even should she fail to appreciate it, at the very least he would have padding for his mail once more; it was digging ferociously into his back where he leaned against the wall of the stall.
He reached for his bundle of supplies, and discovered that he could no longer see it; the moon was down, having sunk beneath the horizon while he mused, and the dawn was still an hour or two away. He reached for his flint and steel, only to be reminded by their absence that he had surrendered them to the priests of Andhur Regvos.
Well, the inn would have
lanterns, or torches, or some form of portable illumination. "Wait here," he ordered the girl, as he stepped out of the stall.
There was very slightly
more light in the stableyard than in the stall, a peculiar reddish light. He looked up, wondering why starlight should be such a color, and discovered that no stars were visible. Clouds had blown up out of the east, and most of the sky was overcast; the reddish glow was the reflected fires of the active volcanoes and the city's torchlit market. The strip of clear sky to the west narrowed as he watched, a vanishing black gap between the stable wall and the encroaching red-gray clouds.
He shrugged. A little rain never hurt anyone. He strode out the arch to the tavern adjoining.
The taproom was not crowded;
half a dozen dark-robed customers sat scattered about among the tables. There was no sign of the two serving maids or their brother, but only a middle-aged woman of unhealthy appearance, carrying away empty mugs and replacing them with full ones.
"Ho, there."
She glanced his way, but did not pause
until she had dealt with her current batch of ale; that properly distributed, she wound her way through the chairs, shoving them under appropriate tables as she went, until she stood in front of the overman.
"And how may I aid you,
sir?" "Have you a lantern? I would tend to my mount, but the light is inadequate."
"A lantern? Not for sale."
"Could I borrow one, then? I
can pay."
She shrugged. "As you please." She departed, winding her way across the room again to vanish through a door at the back. A moment later she emerged again, a shuttered lantern in her hand. Garth took it, thanked her, dropped a coin in her palm and left; he failed to notice the steady gaze of one of the patrons studying him, and was out of sight through the stable's arch when the same man also departed, walking quickly in the direction of the temple of Tema.CHAPTER FIFTEENFrima didn't think much of the tunic. It was scarcely longer than the gambeson, and she insisted there was a cold draft on her shins despite the fact that Garth could not feel a breath of air. Further, it was embroidered in red and gold, as was appropriate for a Prince of Ordunin on formal occasions, and she seemed to consider such adornment a sign of decadence. She pointed out that no Dûsarran wore any garment with more than a single color to it, and although the midnight-blue of the tunic was perfectly acceptable, she found the bright trimmings utterly appalling.
Garth let
her complain, so long as she wore the thing and returned his padding. He pointed out that he preferred to have her look like a foreigner; she replied that she hadn't known foreigners were so tasteless.
Despite her complaints,
Frima donned the tunic. Garth, meanwhile, returned his gambeson to its proper place beneath his mail, tossed aside the hilt of his sword and its now-useless scabbard, and tied his battle-axe to his back. He wished he had thought to bring a second cloak. It was something he would do on any future adventures; that, and a spare pair of boots. He felt very exposed wandering the streets wearing armor openly, as if he were inviting attack; it seemed though that he had no choice. He also thought that carrying the axe was inviting trouble, but it was undoubtedly safer than going unarmed.
Besides, he relied on the fact
that the humans would not expect a fugitive to walk openly in their midst.
He had no real plans at this point; he still had three temples to rob, but he was tired and hungry and had a captive to take care of. It occurred to him that he should have gotten food while in the tavern getting the lantern. He stood, and leaned over the door of the stall, peering through the arch at the street.
A pedestrian passed by, and a second later an oxcart followed.
There was a hint of dawn in the eastern sky, visible only as a slightly paler shade of gray in the cloud-cover, but present nonetheless. Dugger the stable-boy was gone, and presumably one of his daytime compatriots would show up at any minute; Garth had no desire to waste more money bribing them to silence as he had Dugger. He decided he did not care to venture forth just now, and instead found his meager remaining supply of provisions, left over from his journey. Frima looked dubiously at the strips of dried meat and the handful of berries he offered her, but took them and ate them; he ate his fill likewise, and washed the unappetizing fare down with the metallic-tasting water from his one remaining canteen, leaving enough for his prisoner to do the same. He was surprised when she made no complaint; it was just as well, though, as she would probably be eating more of the same throughout the long ride back to Skelleth.
His hunger assuaged, he sat back and contemplated whether he would do better to tackle the remaining shrines by daylight or at night; after some thought, he decided he simply didn't have enough information, and asked Frima her opinion. "Would it be safer to rob the altars of P'hul and Bheleu by night or day, girl?"
Frima, who had said nothing
since she stopped complaining about her new garb, answered, "I don't know."
"The worshippers live by day, but their ceremonies are held at night, correct?"
"Yes."
"What of the priests? When do they sleep?"
"I
don't know. Perhaps they have no need to sleep at all."
"Everyone, human
or overman, needs to sleep."
It seemed plain the girl was to be of no use in deciding. It appeared to him that the priests must sleep during the day, and that therefore that would be the optimum time to make his attempt, but if he were seen abroad in daylight he would be inviting retaliation from the cult of Sai.
Of course, at night he was risking the revenge of Tema and Andhur Regvos.
It was no use; he was unable to decide on such a basis. He considered instead what he would do if he did not choose to rob another temple immediately.
Obviously, he would sleep.
Did he want to sleep?
Well,
yes, now that the subject came up, he realized he was quite weary and could use a nap. He would take one, and when he woke up he would go rob the next temple.
The matter finally decided, he announced, "We will sleep now."
Without waiting to see what Frima thought of this, he stretched himself out as best he could on the straw and fell soundly asleep.
Frima did not
immediately follow his example, but instead sat and reviewed the events of the night just ending and the one before it. She had been tending her father's shop while he attended the regular moonlight ceremony at the temple when three large men had entered, claiming a pot they had bought there had a faulty seam; she had known that they were lying, for her father was undoubtedly the best tinker in Dûsarra, but had looked at the pot anyway, and found herself gagged, then grabbed, then bound, and carried off in a sack over one man's shoulder.
She had spent the following day in a small, cramped cell somewhere, but had been too frightened to sleep for a long time, even though it was obviously after dawn; when at last she had dozed off, it was to be rudely awakened by the same three men, who removed not merely her bonds but her clothes as well, before dragging her, struggling all the way, to the altar of Sai. She had known, from the instant that the gag was pressed into her mouth, that she was being kidnapped by one of the day-dweller cults; it was a familiar concept, a traditional childhood fear, suddenly become much too real. She had had no real hope of escape; nobody ever escaped from the temples. Instead she had tried to behave properly, as befit a true follower of the night-goddess and the daughter of the city's best tinker. And then, when the ceremony was well under way and she was paying attention to nothing but the pain from the cutting of the priest's knife, this great red-eyed, bloody-handed monster had appeared and freed her.
She was familiar with overmen; every so often one would come to the shop, to buy a belt-buckle or have a harness repaired, never to buy the pots and kettles that were, her father's pride. They spoke rudely and carried swords, and had faces like Death himself-or at least like Bheleu, as represented in the little idols she had seen in the marketplace. She did not like overmen; they were big and dangerous and mysterious, and it was said that they laughed at the gods yet were not struck down, which implied some sorcerous might, although she had never heard of an overman magician.
But
then an overman had rescued her, and she suddenly owed her life to an inhuman monster. This creature casually snapped a man's neck with one hand and spoke of killing her as if she were no more than one of the dogs that prowled the alleys, but then fed and clothed her and bathed her wounds. He even declined to rape her; she didn't seriously believe his statement that he couldn't. She was, in fact, still virgin; the high priest of Sai was to have ravished her as part of the sacrificial ceremony, a part that had not yet been reached when she was rescued. Her three captors had not dared to usurp the priest's privilege.
Further, Garth spoke to her in a perfectly civil manner, more so than any overman she had met before, and did not strike her, but merely threatened. Then when he spoke, he claimed to be from some semi-mythical wasteland and said that he planned to take her to someplace in the forbidden land of Eramma, whether she wanted to go or not. It was all very confusing.
Overmen came from the Yprian Coast, and rode oxen or great horses, not huge black panthers.
She found the whole affair incomprehensible and was unsure of her feelings toward Garth. He had kidnapped her, but saved her from death; he had threatened her life, but now lay sleeping peacefully a few feet away, trusting her with his own life. What was to prevent her from escaping, or even killing him with his own weapons? She stood.
A low growl reached her, and
she sat down again very quickly. She had thought that the huge black beast was asleep, but it was watching her now, its golden eyes gleaming in the pale morning light that filtered dimly in. She stared back.
It blinked, then
casually lowered its head and appeared to go to sleep once again. She stared for a moment longer, then relaxed. There was no point in arguing with the monster. Still thoroughly confused, she settled back, realized that she was in fact exhausted, and fell asleep.
She slept uneasily, and when Garth had
rested enough to take the edge off his fatigue, he was awakened by her thrashing about. At first he did not remember his situation very clearly and his hand instinctively went to his axe, but he recalled himself in time to avoid smashing the girl's skull.
It was midmorning; he had slept four or
five hours. Frima had not, having kept herself awake until after dawn, and he saw no reason to wake her. Unsettled though she might be, her troubled sleep was probably better for her than no rest at all. Garth suspected it was the discomfort of the dozens of unbandaged slashes that kept her from resting easily; he regretted that he had not been able to bandage them properly-assuming, of course, that she would have allowed it-but at least he had done what he could. Although he could have used more rest himself, he decided against going back to sleep. Instead he got to his feet and brushed off the straw that stuck to his mail; then he slung his axe on his back, stuffed a sack under his belt and, with a calming word to Koros, left the stall.
Heretofore, all his crimes had been committed at night; he hoped that undertaking his next in broad daylight would make it that much more unexpected. It is to a fugitive's advantage to be unpredictable.
One of the
two stable-boys he had spoken with the preceding day sat in the archway, whittling carelessly at a scrap of wood with an old table knife; he showed no sign that he was aware of Garth's presence. That was fine with Garth; for the first time, he gave serious consideration to finding some other way out of the stableyard. The sun was faintly visible, well up in the eastern sky, but obscured by a layer of cloud. Elsewhere the clouds were thicker, and nowhere was the sky any color but gray. Any lingering glow from the volcanoes was submerged in the more powerful drabness of the daylight. It was not raining, but puddles on the packed dirt showed that it had been while Garth slept.
He looked about, studying anew the double row of stalls, the blank wall, the open arch. There was no exit at ground level except the arch. There was no truly compelling reason not to use it. The stable-boy was certainly no threat in and of himself.
Garth looked at the lad again, who was still intent on his lackadaisical carving; it was the boy who had been the more belligerent of the two, who had demanded he explain why he carried a sword. It occurred to him that the boy might think it strange that he no longer carried the blade.
Garth decided he did not want the boy to see him. He did not want anyone to see him leaving the stable; he did not want to make his connection with this place any better known than it already was. Quite aside from logic, he was emotionally and intuitively displeased by the idea. His position had become so complicated that its logic was beyond him, and he resolved instead to rely on his instincts. Accordingly, lend himself another way of leaving the stable.
There was no alternative at ground level unless he wanted to knock out a wall; he had not the time to burrow his way out. That left one direction-up. He swung open the broad door of Koros' stall until it stood out perpendicular to its closed position; it projected out from beneath the roof of the stable. He tested its strength; although it was not as solid as he might have desired, it was adequate. Using the door as a steppingstone, he vaulted upward so that his head, arms, and chest were above the level of the roof's edge; he caught himself, then crawled upward until his full weight rested on the wet red tiles.
He was very pleased to note that he had made the ascent with a minimum of clatter; the lack of his scabbarded sword was an advantage in that respect. He drew himself carefully upright, being sure not to put his full weight upon any part of the roof until he had tested it sufficiently, then surveyed his position.
The roof he was standing on was about ten feet wide and fifty long, sloping toward the stableyard; on the far side of, the yard was another virtually identical to it, and the two were connected at either end by a narrow wall, which looked wide and strong enough to walk on if it became necessary-but not if it remained unnecessary. Beyond the other roof was the wall of the upper story or stories of the Inn of the Seven Stars; along the upper edge of the roof he stood on was a blank wall of gray stone, extending upward at least twenty feet. He wondered what it was; he had not noticed from the street what building occupied that position, and the featureless expanse gave no clue. There was no exit in that direction. The wall was too high to leap, and he was not a very good climber.
On the
opposite side, the stone wall of the inn was spotted with windows, half a dozen of them, but all, he was happy to see, shuttered; there was no danger of being noticed by the occupants of those rooms, and having his presence on the roof questioned. That wall was lower; the windows were all in a single tier, and he judged the distance between the roof of the stable and the roof of the inn to be no more than a dozen feet, probably less. The inn's roof was constructed of the same tile as that on which he stood, but was much, much steeper, and there were at least two skylights visible between the chimneypots. There was no exit by that route, either. At the one end, beyond the wall, lay the open street. That left only one direction unexplored; he could not see what lay beyond the blank wall at the stable's inner end. Though the upper stories of other buildings were visible beyond, there was a definite gap immediately behind that wall.
He made his way carefully along the
sloping surface, trying to avoid dislodging any of the battered tiles, until he stood within a pace of the edge. He peered over and found himself looking into a small enclosed yard, strewn with garbage and half-flooded by the morning's rain. An unpleasant odor drifted faintly to his slit nostrils.
The far side of the yard was filled by a simple twostory structure, apparently an ordinary house; on either hand walls five or six feet high separated it from similar patches of earth, though due to the angle of his vision he could not see much of either, despite the height of his perch. The left-hand yard was, as far as he could see, cleaner than the central one; of the right-hand yard he could not even see that much.
He paused to consider, and glanced
back at the stableyard; from his elevated position he could see that the abandoned trough where he had burned his cloak now held an inch or so of murky rainwater, black with the ashes of his garment. There was no reason to bother crossing over to the right-hand yard; of the other two, both were accessible from the roof he was on. The central yard spanned the stable yard and perhaps half of each of the roofed-over stables; the left-hand yard extended across the remaining four or five feet.
The left-hand yard would be a longer drop,
being below the higher portion of the roof; therefore, he made his way to the bottom corner, where the gray stone of the wall extended out from beneath the red tiles, lowered himself over the outer edge, and lethimself drop.
He
landed with a splash, and immediately felt water seeping into his right boot through the puncture made by the obsidian in the forecourt of Sai's temple; it was cold and sluggish, probably made up of filthy mud as much as water. He wished he knew how to curse, as humans did; he tried muttering the names of a few gods but it provided no relief, and he growled instead. It was hard to judge accurately the depth of the water, because his boots sank into the mud beneath the weight of his armored body; there was at least an inch, though.
He slogged across the little court, his boots thrusting aside decaying fruit peels and muck-coated old bones, and climbed onto a stone doorstep that rose above the water; he could feel the water draining slowly from his ruined boot, leaving a slimy residue and a wet lining. The door was centered in the wall.
There were two narrow windows on either side, all dark and curtained, but with their shutters open. That implied that there was someone somewhere within, but most likely not in these rearmost rooms. He tried the latch. It yielded, and he leaned on the door. It did not yield.
A wordless noise of annoyance burst
from him. He leaned harder, letting his left foot fall back into the befouled water the better to brace himself.
The door still did not yield, and in a
burst of anger Garth lifted his axe over his head and swung it at the recalcitrant barrier. Splinters flew. He struck again, and felt the blade slice through into the space beyond. The door was not unreasonably thick.
He pulled the axe free and let it dangle loosely in his right fist as he leaned to peer through the crack he had made.
The room beyond was dark, and
he could see nothing. He stood back, and swung the axe again; the wood of the door gave, bursting inward, leaving two wide gaps. He slung the axe on his back once again and ripped out the broken wood between the two slits, giving him an opening wide enough to get his hand through. He reached in and, as he had expected, found that the door was barred; the bar lay only a few inches below the opening, and it was no great feat of dexterity to lift it free and let it drop to the floor inside.
It occurred to him that he was making a
great deal of noise, yet so far no one had appeared to question him; luck was apparently with him. It did not occur to him that he might have made less noise going in through one of the windows. He worked the latch and pushed on the door again.
It still did not open. He pressed harder, and it bowed inward but remained closed. There were other bars; judging by the way the door bent, one near the top and one near the bottom. His patience, which had been in very short supply since his embarrassing display of ineffectuality in the temple of Aghad, ran out, and with a roar he freed his axe again and swung it horizontally into the wood. Splinters sprayed, and a large chunk of one of the boards that made up the door snapped off and fell with a loud splash into the murky water. He struck again, with no thought or care as to the effects of his blow, and the blade wedged itself into the wood, scattering more shards. He ripped it free, bringing most of a plank with it, and let it hang from one hand again while the other reached through the greatly enlarged hole.
He
could feel the upper bar, but his forearm was not long enough to allow him to dislodge it; he withdrew, then thrust the other hand in, and used the axe to knock the bar away. It fell with even more noise than the first. He felt for the third bar, and hooked it upward with the corner of his weapon; its fall could scarcely be heard. Then, still angry, and with his hand and axe still thrust within, he tried the latch again.
The door opened a few inches. He
withdrew his hand and slammed the door aside; its shaken frame gave way when it struck the wall behind it, and collapsed, twisting out of shape and leaving a disarrayed mass of tangled wood, rather than a door, hanging from the bent hinges.
Ignoring it, Garth stepped inside.
He was in a small kitchen; a
stone sink stood against one wall, and tables and cabinets abounded. There was no sign of life, but it was reasonably clean, with no accumulation of dust; the house was not abandoned. Perhaps the owner was deaf; Garth could not imagine any other reason not to investigate such noise as he had just made, if the occupant were there at all and capable of movement.
Perhaps he or she
had gone out and not bothered to close the shutters; perhaps he was bedridden.
In any case, Garth was not particularly concerned; he had merely wanted some other route out of the stable. He crossed the kitchen, and strode through the open archway that led to a large front room. Unlike the kitchen, this room was the full width of the house, about twenty feet; it was slightly longer than that from front to back, and the low ceiling made it appear even broader.
Garth found that he had to stoop. The kitchen had allowed him to stand upright so long as he avoided the beams that supported the upper floor, but this larger room had a plank ceiling.
There was a door in the wall behind him,
which he guessed led to a storeroom of some sort beside the kitchen, and along the left-hand wall a stairway led to the upper level. Assorted chairs, rugs; and tables were scattered about; a broad hearth and massive fireplace occupied the right wall. The far side had two wide bow windows, with curtains drawn across them, and a heavy oaken door between.
He crossed to the door, drew
the lockbolt, and opened it slightly, peering out; it appeared to be a residential neighborhood, with no shops or public buildings visible. He opened the door and stepped out.
The sun had broken through the clouds; the
street was deserted. He closed the door behind him but left it unlocked, and headed to his right, the direction he judged would best bring him to the Street of the Temples.CHAPTER SIXTEENHe had been very fortunate in emerging on an empty street; he found few others as he made his way across Dûsarra, but.
somehow he reached his goal without being accosted. Several people had cast curious gazes in his direction and a mutter of conversation had frequently followed him, but no one had dared to stop him. Now, he strode openly along the Street of the Temples, hoping his luck would hold.
He was approaching
a temple, the third from the overlord's palace; it loomed before him, a huge cube of black stone, dotted with dark windows and topped by a broad dome.
Seven shallow steps led to its, open portals; there were no gates, no courtyard, no indication which deity was worshipped here. He was only a few paces from the bottom step when someone behind him cried, "Hold, overman!"
He hastened his pace, hurrying up the steps; he heard running, feet somewhere behind him as he stepped through the doorway into an antechamber. The room was small, with a wooden floor that gave dangerously beneath his feet, and walls hung with moldering, faded tapestries. He wondered briefly if the place was abandoned; since the daylight cults were secret, one might have died out without anyone knowing it.
There was a door in the inner wall with a rusty iron handle; Garth grabbed it, only to have it crumble in his grasp. He raised a fist to pound on the door, in hope that someone would admit him; to his astonishment, the door burst inward at his first blow, its hinges screaming in protest. Dust flew up in clouds, and a paroxysm of coughing overtook him, but he managed to stumble through. As he did, he realized there were no further sounds of pursuit behind him; instead, a voice exclaimed in dismay, "We can't go in there!"
He stopped. If he were not pursued, there as no need for haste. He wiped the dust from his stinging eyes and looked about. The door he had entered through stood beside him, and it was immediately obvious why it had yielded so quickly; it had been eaten away from within by termites and rot, so that his blow had merely finished their work. The latch that had held it remained where it was, rusted to the frame, and the wood had turned to powder around it, so that the door's edge now had a gaping hole in it.
He was
in a room perhaps fifteen feet across and twenty feet long; like the antechamber, and unlike any of the other temples he had yet visited, it was floored in wood, wood which sagged visibly at the center beneath the weight of a thick carpet. The walls, too, were wooden, except for one end; that was stone and obviously one of the temple's outer walls, since three narrow windows pierced it, providing the chamber with light. The room's ceiling was upholstered in silk, silk that was discolored with half a hundred old and new stains, that was black with rot in spots. Like the floor, it sagged in the center. Cobwebs hung from every corner.
There were furnishings; two ornate
tables adorned the far wall, flanking a doorway, and an assortment of faded, dusty chairs were strewn about.
Over everything hung the smell, the stench
of rot, mold, and decay; Garth suddenly felt quite certain he knew which temple he had entered.
He took a cautious step forward into the room; the floor creaked ominously, and new odors of corruption assailed his nostrils. He put a hand on a woodpanelled wall, only to snatch it away quickly when he felt the wood start to give; like the door, it was riddled by worms and rot. There could be no doubt that this was the shrine of P'hul, goddess of decay.
"Greetings, stranger." The soft voice came from somewhere to his right; the usual guttural Dûsarran accent was modified by a curious lisp. He turned, to see that a gray-robed figure had entered the room.
He started to speak, but
stopped as the figure threw back its hood, revealing the reason for the lisp.
"Is something wrong?" The priestess' voice was solicitous.
"No. I was just
startled."
The woman's lower lip was a twisted mass of oozing, festering flesh, and much of her face and neck was swollen and shapeless; one of her hands lacked a finger. Garth recognized the human disease of leprosy and shuddered slightly. His pursuers had had reasons other than religious respect for declining to enter this place.
The priestess smiled, the friendly
expression made hideous by her affliction. "Of course. It is customary that the servants of P'hul bear her handiwork upon their flesh, but I suppose it might well startle those not accustomed to such sights. Why have you come?
What brings a healthy overman to the temple of decay?" Garth noticed that she was aware of her lisp, and struggled particularly hard to be sure she pronounced the name of her goddess correctly. He felt a twinge of pity. "I was merely curious."
"I am surprised. We see few strangers here. How may I help to satisfy your curiosity?"
"Tell me of your goddess, if you would." Garth was not particularly interested in learning about P'hul, but he wanted time to think, and guessed that the priestess, absorbed as she was with her beliefs, would be quite willing to talk for hours about them with only minimal encouragement. Where he would have raised suspicion by questioning her on more mundane matters, he was sure that in the enthusiasm of the true believer she would not find anything strange in his willingness to listen to endless blather about her religion.
"If you wish, gladly! I am sure you know the basic nature of P'hul; she is the cause and essence of all disease and decay throughout our world. She ages us all, she makes us easy prey for death, so that the old will make way for the young. She turns the leaves green to brown, pulls them from the trees; and makes them rot, so that they will feed the earth. She eats away fruit, that the seeds within may flourish. By plague and disease, she removes the unfit and unworthy. The worms of the earth and the lowly insects serve her, devouring all that she gives them, and in turn they feed the birds of the sky and the beasts of the field. She is the handmaiden of death."
As the priestess spoke, her words distorted by her lisp, Garth thought back over recent events; it struck him suddenly that he had been behaving recklessly, almost idiotically, since leaving the temple of Aghad.
Marching openly into the temple of Sai had been foolish, even if it had allowed him to save an innocent life. He had not planned well there; even his fight with the priests had been mismanaged, as he should have been able to overpower all three without killing any.
"There are those who say that death
is the great evil of our world," the priestess went on, "and that if P'hul serves him, then she must likewise be evil. That is not so; death would exist regardless of P'hul. The goddess readies us for his touch; is it not better to die old and weary, than to be cut down while still healthy and vigorous?"
His behavior this morning had been even more erratic. There had been no reason to go leaping about on the roof, smashing down the doors of unsuspecting citizens, and so forth. He had merely been responding to the repressed anger that still seethed within him, using up as much energy as possible and finding excuses to destroy anything handy.
"Knowing that one must die after a set
number of years, is it not better to know that death will come as the end of a decline, a surcease from decay, than to see it strike abruptly while one is still strong? Our lives are thus in balance, with the ascent from infancy countered by the descent into senescence. Aal, the Eir-Lord of growth, is P'hul's twin and counter; neither could exist without the other. Aal dominates our youth, P'hul our age."
Obviously, he was still resentful of the
helplessness he had felt in the temple of Aghad.
"In order that there be
growth, there must be decay; for there to be new, the old must make way, else the world would be buried beneath growing things."
It was plain that his
effective exile from his homeland at the hands of the Baron of Skelleth, through that stupid oath he had so foolishly taken, still rankled.
"Yet
still, even granting the necessity of decay, why should we worship the goddess?"
Buried still deeper, he knew, was anger at the Forgotten King, who treated him like a foolish child and manipulated him like a marionette, and at the Wise Women of Ordunin, the trusted oracle that had first sent him to Skelleth.
"Because we see the underlying beauty in her works; because we perceive that decay brings peace, and that contentment can be found therein.
She provides an end to struggling against our inevitable fate, and a surcease from care." All, of course, were symptoms of his anger at his own helplessness, his resentment of his insignificance in the cosmos; it was his inability to reshape the world as he chose that underlay his rage at all these manifestations of his lack of omnipotence.
"Every farmer prays to Aal;
every parent of growing children worships him. He has no need of the service of such lowly creatures as ourselves amid this flood of adulation. Yet without his sister he would be nothing, and we choose to give her the recognition she deserves, as best we can, in response to her marks upon us."
Early in the
priestess' lisping dissertation, she and Garth had both seated themselves upon the nearest chairs; the priestess had ignored the cloud of dust that rose from the cushions, and Garth had tried to do the same even as he hoped that the moldering seat would support his weight. Now the servant of P'hul leaned forward, her chair creaking beneath her, and asked, "Do you have any questions?" "I..." Garth had not yet given any thought to the matter on hand, that being how he was to rob the altar; he stalled, asking a question he was only vaguely interested in. "I have heard that this is the Thirteenth Age of the world, the Age of Decay, and as such it is ruled by P'hul. Could you explain this? Do not all the gods prevail over their own concerns in every age?" "Yes, of course they do. The ages of the world are little more than a theory worked out by the theologians, philosophers, and astrologers, yet they seem to apply in some ways. I do not understand how they are determined, but it is said that certain signs mark each era. Our own age has been one of declining population, fading wealth, and loss of knowledge, and thus is credited as the Age of P'hul, since these are the symptoms of a decay of mankind-and overmankind-as a whole, just as P'hul's diseases cause the decay of individuals. The theologians say that this is because during this age P'hul is at the height of her power, while those gods equal to or greater than herself are resting, or somehow weakened. Decay progresses faster than growth; but there is still growth, and when this age ends the balance between P'hul and Aal will be restored, and some other deity will temporarily rise above the cosmic balance.
"The astrologers say that the age is ending even now; that the Fourteenth Age may in fact have already begun, or if not it will soon arrive."
That caught Garth's attention; months earlier, the Forgotten King had told him that it was hopeless to try and halt the spread of death and decline while the Age of P'hul lasted. If it were in truth ending, perhaps there were better times ahead, an era in which great things could be accomplished.
"What will the Fourteenth Age be? What god will predominate?"
"I do not know. The Twelfth Age was the Age of Aghad, marked by great wars and great betrayals, and much of the world's history was lost in that period, which lasted much longer than the three centuries of P'hul's dominance, so that although scholars may know something of the Eleventh Age, I do not. Thus I cannot see any pattern. Perhaps it is time for one of the Eir, the Lords of Life, to flourish; although I serve a Lady of the Dûs, I would not regret such a change."
"Might not any god rule? I have heard of gods who were not of the Dûs, nor, I believe, of the Eir." "Such gods, if they exist, are but lesser beings-except for Dagha, of course. There are the seven Dûs, the seven Eir, and the God of Time who created them all; these are the fifteen great gods, and you may be sure that one of these will represent the world's new age." "This is the Thirteenth Age; the Fourteenth is soon to begin; but there are only fifteen of these higher gods. What will happen when each has ruled for an age?"
"Perhaps they will start over."
Garth sat
back and considered that. The whole system sounded rather haphazard; ages of varying length, in no known order? Only fifteen possible rulers? Interesting as it might be, and despite the seeming appropriateness of describing the last three centuries as an age of decay and the period ending in the Racial Wars as an age of hatred, he decided the whole system was just another human exercise in meaningless theorizing. After all, men could not even prove the existence of a single one of their myriad deities; how, then, could any trust be put in a system based on those gods? Besides, if this was currently the Thirteenth Age, then long ago there must have been a First Age; what came before that? He shook his head.
"I am confused. Perhaps you could show me your temple while I digest this new knowledge." "If you wish." The priestess rose; Garth followed her example, pleased that she was being so cooperative. Any tour of the temple must surely include its altar. The gray-robed woman led him through a creaking, cobwebbed door into a dim wood-floored passage hung with ragged, decaying tapestries; he was surprised to see several doors opening to either side. This temple was much more elaborate than some.
"These are the study
chambers of our scholars," his guide explained. She opened a door, apparently at random, revealing a small room, little more than a cell, lined with shelves that sagged beneath the weight of hundreds of books, scrolls, and papers, and illuminated by a single miniscule window. A narrow desk stood in the center, with a single rickety chair behind it; more papers were spread out upon it, held in place by a human skull that served as a paperweight.
"The skull
is just a reminder of the mortality of mankind," the priestess explained.
"How is it that your...that you maintain such scholars? I have seen no sign of such learning elsewhere in Dûsarra."
"It is the way of our faith. The
more we know of the world, the more we know of the gods who created it; and the more we know of the gods, the better we are able to serve our goddess. I have heard that there are many scholars among the followers of Aghad, though perhaps that is more from a wish to harm mankind than to serve the gods; and there is a splendid library in the temple of Tema. The priests of Regvos, of course, are unable to read. The priests of Bheleu have not the patience for study. Of the cults of Sai and the Final God I know nothing."
As she spoke
the priestess led her guest away from the uninhabited scholar's cubicle, closing the door behind her. At the end of the passage, ignoring another corridor that ran perpendicularly to the first, she started up a narrow spiral staircase of rusty iron that swayed unsteadily beneath the weight of the two.
Garth inquired where the bypassed corridor went.
"The dormitory," she
replied.
"Have you some reason not to show me that?"
"I did not think
it would interest you; our accommodations are simple. Besides, most of my fellow servants of P'hul are asleep at present, and I did not wish to disturb them. Are we not entitled to our rest and privacy, as much as ordinary people?
Our diseases make us outcasts, but we are still human."
"Of course; I
meant no offense. Your ceremonies are at night, then?"
"Oh, yes. The
Lords of Dûs are, after all, the dark gods; all are nocturnal, whatever the habits of their worshippers." As she said this she emerged from the shaky spiral and waited for the overman to join her.
They stood in a fair-sized
antechamber, its far wall dominated by a vast double door; either end was of wood, hung with rotting remnants of cloth so far gone in decay that Garth was unsure whether they had originally been banners, tapestries, or something else. The staircase was in a curved niche in the rear wall, which was of unadorned black basalt, pierced by three narrow lancet windows. The priestess crossed the room with an assured, easy stride, which Garth took note of. The woman might be diseased, but as yet the sickness had not seriously weakened her; she moved as well as most humans. Garth could not guess her age; she was well out of adolescence, beyond doubt, and had not yet acquired the white hair and stooped posture of extreme age, but beyond that he could not see any indication of her years. The ruination of her countenance erased any wrinkles that might otherwise have provided a clue.
She swung open the great doors
and the pair stepped into the chamber beyond.
Garth found it necessary to
hold his breath until the dust had subsided somewhat. The chamber seemed vast, larger than it actually was; it extended up the full remaining height of the temple and included the entire inside of the dome. It was approximately square, about forty feet on a side, but its dimensions were distorted by smoke and dust swimming thick in the stagnant air. Dim colored light seeped through dirt-caked stained glass, painting murky patterns on the worn wooden floor and on the intricately carved railings that adorned three tiers of balconies.
These extended completely around all sides. A brighter patch of untinted light flooded the center of the room, pouring from a ring of windows at the base of the dome; in the middle of this circle stood the altar, Garth saw hazily. The brilliant sunlight lit it in a blaze of splendor, but simultaneously obscured it behind a wall of equally well-lit cobwebs, incense smoke, and drifting dust. The altar was a broad, square platform, raised two or three feet off the floor, built of carven wood, its sides upholstered in silk, its edges clad in corroded copper thick with verdigris; the top had strips of faded, moldering carpeting along each side, and a square of plain mahogany in the center.
There was nothing upon it except a thick layer of dust.
Garth stared at it
resentfully.
"This, of course, is the temple sanctuary. It is here that we perform our rituals, affirming our devotion to the goddess, asking her to remember us and deal mercifully with us." She paused, expecting Garth to comment; the room was beautiful, or had been once, and she seemed sure the overman would appreciate this. He, however, was not paying complete attention, and said nothing. Unsure whether this was rudeness, or whether he was too taken by the room to respond, she added, "Many of us like to come here often, aside from the ceremonies, and simply enjoy it."
Garth recovered himself.
"Forgive me. I was distracted." He looked at the rest of the room: the webstrewn galleries, the cracked and dirtied colored windows, the smoke-softened column of sunlight. Despite the universal decay, the room was lovely, warm and inviting; perhaps the decay even helped, softening harsh colors, rounding sharp edges, blurring the flaws. It struck him that there was something very strange about such beauty in such a place. Should not the temple of decay be foul and malodorous? Should it not be slimy and rotting?
"It is not what I had expected," he said truthfully, when he saw that the priestess was still awaiting some comment.
"Oh?" "No. I...I had thought
there would be an idol."
"Perhaps there was, once; much of the original interior fell to dust long ago. As is inevitable for our faith, every part of the temple has been refurbished at least once; since we are required to use only perishable materials and to do what we can to promote their decay, eventually they fall away completely and must be replaced if the temple's usefulness is to continue. Save for the stone and some of the glass, I doubt any of the present structure is more than four or five centuries old."
"Four
or five..." Garth was dumbfounded; his native city of Ordunin was less than three hundred and fifty years old, the most ancient surviving overman community. "How old is the temple?" "Oh, it's only about two or three thousand years old, but of course it's not the original either; there has been a temple of P'hul ever since Dûsarra was founded." "When was that?"
"Nobody really
knows."
"Oh." It had not occurred to Garth that the city, or any city, could be more than two thousand years old. He struggled to accept such a concept.
"In any case, there has been no idol in my lifetime." "Oh." Garth had hoped to somehow bring the conversation to the empty altar unobtrusively, but seemed to be meeting with no success-although these digressions were informative. He decided that a more direct approach was in order. "I see your altar is empty, while the other temples in the city keep precious objects or ceremonial devices there."
"I know nothing of what the others do. We keep nothing upon the altar. It serves merely as a centerpiece for our rituals.
Supplicants sometimes pray atop it; it is said such prayers are especially heeded."
"Has there ever been anything kept upon it, then?"
"Not that I
know of, save for the dust; that, of course, is everywhere. Why do you ask?"
Garth saw no reason to deny the truth. "I was asked-by a philosopher of sorts-to see if I could obtain what stood upon your altar." "Oh, I see." She smiled, the expression all the more horrible in the wash of green light that fell across her from a nearby window. "It must have been a surprise to see it empty."
"Yes, it was."
"You are welcome to take the dust, if you wish."
"Thank you; I appreciate this courtesy."
"It makes no difference to us;
we sweep off the altar every few months anyway."
"Oh." Garth pulled the
bag from his belt and looked at it dubiously; it was of a moderately coarse weave. It was quite likely it wouldn't hold dust very well. But then, how much could that matter? It was, all in all, only dust. He knew nothing of magicks, but surely dust was dust. Feeling foolish, he scraped up a heap of dust from the altar, gray fluff of no distinction whatsoever, and stuffed it into the bag. That done, he knotted it shut and shoved it back under his belt.
"Thank
you," he said again.
"Is that all you came for, then?"
"Yes."
"So I
have spoken to no purpose?"
Garth did not like the tone of the priestess'
voice. "I have found your words very interesting, woman. Do not feel that you have wasted your time." "Have I not?"
"No. This visit has been most
informative, truly."
"It may be more than that, of course." Her smile had returned.
"How mean you?"
"You have been in our temple for some time; perhaps the hand of the goddess is already upon you." "What do you mean?"
"All those who serve P'hul here bear her signs; her priests are the senile, the diseased, those with leprosy and cancer and tuberculosis and all the other wasting sicknesses. The very air of this shrine is rich in disease. You have spoken at length with a leper, where most men flee from my slightest touch. It is very likely that you already carry some illness within you; if not my own, then one of the others."
Garth said nothing; he felt a brief instant of panic, but suppressed it immediately, reminding himself that, despite what this creature might believe, no overman had ever contracted leprosy. Nor were most other diseases worth his concern; very few human diseases could affect overmen, and those that could were either not contagious, or of the more virulent and fast-acting sort, not wasting sicknesses. Overmen had their own ills. "Shall I escort you out, then? You have what you came for." "I am in no hurry. I do not wish to offend your goddess by so quickly shunning her shrine."
"Truly? Perhaps I have wronged you in my thoughts."
Garth
shrugged.
There was a sound behind them; both turned to see a bent, shuffling figure at the head of the stair, on the far side of the antechamber beyond the still-open doors.
It was a man, clad in the soft gray robes of a priest of P'hul; he was shriveled with age and moved slowly, as if in pain.
His hair was white and unkempt, straggling down about his face, tangling indistinguishably with his beard. He blinked at the overman and the priestess.
"Greetings, Tiris. This overman is a visitor to our temple." The priestess spoke loudly, slowly, enunciating every word as carefully as she could with her deformed lip. The old man shuffled nearer; she said softly to Garth, "His hearing is poor. Tiris is the oldest of our priests; he is said to have the special favor of the goddess, to see things that others do not."
Garth was not impressed. He had seen enough of humanity to suspect that men and women were far more gullible than his own people; age and a mysterious manner could be sufficient to create the reputation of a so-called wizard. He could not deny that true wizards existed and that magic was abroad in the world; he had been confronted with the real thing on several occasions. That did not mean that he was willing to bow before every crazed old man with a trick or two on hand. He said politely, "Greetings, Tiris." The old man stopped and studied Garth thoroughly with squinting blue eyes. Suddenly, in a voice that did not shake, a voice that was far stronger than the man's withered form seemed capable of holding, he announced, "Greetings, Bheleu."CHAPTER SEVENTEENFor a moment no one moved; Garth and the priestess were too startled, and the old man had apparently exhausted himself. Then Garth said, "I am not Bheleu; I am called Garth of Ordunin."
Tiris
shrugged and said, "As you please." Garth was irritated, but tried not to show it. It seemed plain to him that the old man had confused him with the idols of Bheleu that were sold in the market; perhaps the senile old fool was not even aware that he was an overman, but assumed the idols depicted a unique being, in which case his bizarre error seemed almost reasonable. He considered pointing out that, quite aside from the absurdity of casually meeting a god in a temple not his own, he carried no sword and wore no helmet, but it would do no good, he decided.
The priestess was edging away from him. He found that amusing; a leper, the most shunned creature in all the world, avoiding an ordinary overman because an old man called him by a god's name.
"I assure
you, I am no god."
"As you please. Whatever you are, you are beloved of our goddess; if you are not her brother lord, you are his representative. The Age of Bheleu begins tonight, you know; you have come just in time."
"In
time? In time for what?"
"To receive P'hul's service. Her power wanes as her age ends, yet she owes her elder brother fealty; before she withdraws from our mortal realm she will do her duty and serve you, to aid the cause of the Lord of Destruction."
The priestess was now openly backing away from the overman. Garth muttered, "This is absurd. I have no connection with any god."
He was uneasily reminded of the prophecies cited by the Seer of Weideth; people seemed determined to see him as a bringer of destruction.
"Perhaps you
are not aware of your role. We all serve the gods, and you more than any other."
Garth was unsure whether the reputedly deaf old priest had heard his remark, or merely guessed his thoughts. Whichever it was, he was not pleased. He wanted to retort that he served no one, but could not do so, since he was in fact serving the Forgotten King. Strange as the old man was, he was no god.
Was he?
What was a god like? Could the mysterious old creature be some sort of divinity? It seemed unlikely.
"I serve no god," Garth said.
Tiris shrugged, but said nothing further; instead, he turned and shuffled away, along one side of the sanctuary.
Garth turned to his guide, who was
now almost cowering against the wall. There could be no doubt that she, at least, believed completely in the old man's mystical powers of discernment.
Disgusted, he marched past her and made his way down the rusted spiral stair; he had what he came for.
He strode down the passage, ignoring the
creaking of the floor. The door at the end still stood open; he passed through that, then through the one he had burst in with his fist. Across the outermost chamber and out onto the sun-drenched steps he went.
Only at the last minute
did he recall that he had been pursued to the temple's entrance, and that his pursuers might well be waiting for him.
They weren't. Luck was with him.
It was early afternoon; the avenue was spattered with strolling citizens, enjoying the warm sun that had long since erased all trace of the morning's rain. Several noticed him emerging from the brooding darkness of P'hul's temple, but raised no outcry, preferring instead simply to give him the widest possible berth. Remembering the leper-priestess' face he understood their attitude, and was grateful for it. He would not be bothered for a few moments, at least, not so long as it was known where he had just been.
He was
slightly hungry but not at all tired. There were but two temples remaining. He thrust aside thoughts of food and joined the northbound traffic, heading for his next target.
He glimpsed the temple of Aghad to the southeast, and recalled with pleasure that he had not harmed anyone in the temple of P'hul.
Ahead of him loomed the fourth temple on the street, and presumably the last, unless the city's final shrine was concealed somewhere further along; he saw at once that it was a ruin. He had not noticed it at night, when the black of the sky blended with the black temple, but it was unmistakable in the golden daylight. The great dome was a skeleton, a metal framework, bent and sagging, with only a few broken fragments of its original stone sheathing left, clinging forlornly to its lower limits. It sat atop a broad, low structure, mostly hidden by the surrounding buildings, but with wide cracks and gaping holes visible.
This was either the temple of destruction or the temple of death; in either case, a ruin was appropriate. Therefore he did not assume it to be abandoned.
He suspected it to be the temple of Bheleu; it seemed more fitting. That would make the temple he had not yet located the temple of The God Whose Name Is Not Spoken, which was also reasonable. A god whose very name was secret would not have his shrine openly upon a major avenue.
As he
approached more closely he saw that the temple had a courtyard in front, similar to those of Sai or Aghad; a pair of steel gates stood open, blasted from their frame and hanging, twisted metal remnants, from bent hinges. Garth wondered what force load ripped them apart; he knew why it was done, if this was indeed the temple of Bheleu, but he could not imagine what means had been employed.
Inside the gates the court was a rubble-strewn expanse of stone, tall grass growing unchecked between crooked flagstones. The temple itself was closed off by a pile of wood, stacked across a shattered doorframe. No trace of the original doors remained; only the rough planks and logs. They looked like nothing so much as firewood; Garth wondered what in the world they were doing there. He had never before seen firewood stored in someone's front door.
He paused before the gate, and suddenly realized he was becoming a center of attention. Several passersby had noticed him approaching and studying the temple, and were in turn studying him-though none dared approach more closely.
He decided that it would be advisable to wait until nightfall before entering the temple. For the present, he would get himself a meal. He turned away from the blasted temple and headed back down the avenue.
He thought he remembered seeing food shops somewhere near the overlord's palace.
His memory had not failed him; he found a butcher shop, a bakery, and a vintner. A slice of good beef, fried in the baker's best dough, and washed down with a sweet red wine did much to ease his hunger.
Thus
fortified, he decided to return to the Inn of the Seven Stars until nightfall.
It should be fairly easy to get into the temple of Bheleu under cover of darkness, particularly since it stood in a diurnal part of the city. There was always the possibility that he would once again be interrupting a ceremony of some sort, of course; he would have to be cautious in his approach. He hoped to get there shortly after sundown, when the night's festivities, if any, would not yet have begun.
Had it been later in the day he might have
chosen to wait closer at hand; but it was little more than an hour past noon, and he was slightly apprehensive about leaving Frima untended all day.
Furthermore, it was about time Koros was fed, and he didn't entirely trust Dugger to see to it.
Accordingly, as he left the vintner's shop he turned his steps southwestward; he had gone scarcely a block when he heard a commotion behind him. He started to turn, to see what was happening, when he heard a voice shouting, "Overman! Hold!"
Instantly he began running, dodging
into a narrow alley; behind him he could hear disorganized pursuit.
It was
no great feat for him to outrun even the fastest humans on a clear field, but he was unsure how he would fare amid the winding streets of Dûsarra; therefore he kept running and dodging long after he had ceased to hear his pursuers, leaving a trail of startled citizens. Overmen in and of themselves were no strange sight to the city's hooded inhabitants, but an overman running full-tilt through the streets, mail clinking and battle-axe slapping his back, was something else; they stared after him in astonishment.
At last he found
himself in an uninhabited byway, with no sign that anyone was still after him; he stopped, caught his breath, and tried to figure out where he was.
He had
not seen this street before. He was lost. His flight, he knew, had led him primarily southward; therefore, since the sun was now past its zenith, he need only head toward it to make up for the westward progress he had missed. He moved on, following the sun, proceeding with stealth and caution; carefully peering around each corner before crossing intersections.
He had apparently
found his way, somehow, into a nocturnal quarter; there were no people about, and he passed at least one street-corner shrine holding a black onyx idol of Tema. He was slightly surprised that such a costly item was not stolen; either it had some protection he could not see, or even the daydwelling Dûsarrans did not care to offend the city's most popular goddess.
The streets narrowed,
and their twists and turns sometimes forced him off his intended course until he reached the next corner; he made a full circuit of one particularly crooked three-sided block without meaning to, and had to head further southward to find another street that ran to the west. The continued emptiness of the streets lulled him, and his caution decreased as corner after corner revealed nothing but closed shops, shuttered windows, and drying mud. Thus, he almost walked openly into the marketplace when it appeared unexpectedly before him.
Recovering, he backtracked into still-unoccupied alleys, and looped around to the north, giving the square a wide berth. This took him through areas not wholly asleep, and he found himself peering around corners and furtively scurrying from one alleyway to the next.
Finally, he emerged into the street
where the house he had broken through stood; it was still apparently empty.
Cautiously, he tried the door, and found it just as he had left it. He guessed that the owner had not yet returned home. He made his way through the house into the yard, where the rainwater had subsided to a few small puddles and broad expanse of mud; it was a simple matter for him to vault onto the wall separating this yard from the next, and from there to clamber onto the roof of the stable. It was midafternoon; the sun's angle was about the same as it had been when he left, save that it stood now in the west instead of the east. He eased himself over the edge of the tiles, and dropped into the stableyard.
The stall was as he had left it, save that Koros was awake and standing quietly; Frima still slept. Garth tucked the bag of dust into the larger sack that now held the two stones, the bloodstained gold, and the whip and dagger from the other temples, then sat, considering what to do until nightfall.
Nothing suggested itself; he closed his eyes for a brief nap, and was quickly asleep.CHAPTER EIGHTEENHe awoke to moonlight in his face; it washed the stableyard in silver, fading to gray the hard yellow dirt, and blurring the several shades of gray wood and gray stone to a single paler hue outlined in black shadows.
With a growl, he climbed to his feet; he had overslept. It was obviously two or three hours past sunset.
Something moved in the dimness
of the stall. He peered into the gloom, and realized it was Frima shying away from him. His growl had frightened her.
With a start, he noticed where she
was; she stood beside Koros, her tiny hand on the warbeast's great black head, petting it. She had apparently gotten on friendly terms with the monster. Her other hand held the wire brush Garth kept for grooming his mount, and the beast's eyelids drooped in an expression of feline contentment; obviously the two were getting along very well indeed. Garth felt slightly sorry he had interrupted such a pleasant scene.
"Excuse me," he said, "I overslept. I meant to wake at sundown."
"Oh! I didn't know; I would have wakened you if I had." Frima sounded genuinely contrite, although she had not been at fault, and Garth felt a twinge of annoyance. This girl thoroughly confused him with her abrupt emotional changes that seemed to have no perceptible logic to them.