[32]
They met no resistance as they rode up to the tower's base, which puzzled Breaker; he had thought the Wizard Lord would be making one last desperate attempt to get them to turn back, or perhaps even seriously trying to kill them. Instead the snow and rain, already thinned to little more than a heavy mist, stopped completely.
The wagon rolled up toward the crest of the
hill, then stopped; the terrain was too steep and rocky for the
last hundred yards. They would need to go the rest of the way on
foot.
It was astonishing, really,
that the wagon had made it this far. Only the fact that so many
people had come and gone here over the past few years, clearing a
path on their way to see the Wizard Lord, had made that
possible.
"I'm staying in the wagon,"
the Seer said.
"And what about the rest of
us?" the Archer asked, looking at the Leader. "What's the
plan?"
The Leader climbed down from the wagon and
stood on the gravel, looking up at the looming black
tower.
"Who's still ready to go in and finish this?" he asked.
Breaker exchanged glances
with the Scholar as they climbed out of the wagon. "All of us," he
said. "Except the Seer."
"Then come on."
"Boss, shouldn't we have a
plan?" the Scholar asked, as he hit the ground. "We want to use our
magic effectively, don't we? If we just walk in, the Wizard Lord .
. . "
"The Wizard Lord knows he's
beaten simply by our presence," the Leader replied. "Once he sees
us he'll surrender, I'm sure."
That was not what Breaker wanted to
hear.
The group had discussed how they might deal with the Wizard Lord
once they reached his keep, but they had
made no definite plans; the Leader had always insisted that they
would need to see just what the keep was like,
what the situation was, before making any plans.
Well, here they were, there was the keep, and
the Leader still had no plan—he appeared quite certain, despite
months of the Wizard Lord insisting otherwise, that their foe would
simply surrender.
I'm not sure," Breaker said. "I expect I'll have to kill him."
"If I don't get him first," the Archer retorted.
"You don't need to sound so
bloodthirsty about it," the Beauty said, as she clambered down from
the bench. Her scarf had slipped, exposing most of her face, but
that had happened several times over the course of the long
journey, and Breaker no longer stared at her every time. The first
few glimpses had been staggering, but apparently the old adage was
true—one could become accustomed to anything eventually. Oh, she was still incredibly
beautiful, not merely in appearance but in sound and smell, and
living in close proximity to her for so long had meant many, many
hours of frustration for Breaker and the other males, but right now
there were more urgent matters at hand. The Speaker paused on the
bench, listening, before she climbed down.
"The ler are not happy here," she said. "This
is a sick place, a wrong place, as bad as any I've ever
heard."
"That's hardly news," the
Archer said. Breaker did not bother to say so, but he agreed with
Bow; anyone could feel the wrongness here, it didn't take the
Speaker or a priest.
"I can't look at it," the
Seer said from the wagon. "You go on. He's inside. He's on the
stairs right now."
"You won't change your mind?" Breaker asked.
"I can't go in there. I can't" the Seer said. "I've done my part—if I went in with you I'd just get someone hurt."
"Don't worry about her," the Leader called. "Come on, let's get this over with!"
Reluctantly, Breaker turned
away and followed the Leader, as did the other four. Together, the
six of them began the climb up the steep, rocky hillside. The
ground was utterly barren, bare stone and mud, without any trace of
greenery, and felt almost as dead as the guest compound in Seven
Sides.
"The ler here are prisoners,"
the Speaker said. "They're bound, all of them—he's held them in
bondage for years now, never letting them act upon their nature. He
feared the Council of Immortals would turn them against him." The
Archer had his bow strung and ready, a full quiver on his back;
Breaker's own hand fell to the hilt of his sword, but he did not
draw it.
Then he heard the snap of a bowstring; he
started to turn, to ask the Archer what he was doing, but then he
realized that the sound had been much farther away, and that even
with his supernatural speed and accuracy the Archer had not had
time to nock and loose an arrow since last Breaker had looked in
his direction.
Then he heard the whir of feathers passing, and
the Speaker screamed. Breaker whirled.
An arrow protruded from the Speaker's right
thigh, a few inches above the knee, and she was crumpling to the
ground.
"There!" the Leader shouted.
Breaker heard the Archer curse, and then draw, nock, and loose a
shaft of his own, but he was too busy trying to catch the Speaker
and ease her to the ground to turn and look.
Then the Speaker was laid out on the stones,
the Scholar and the Beauty leaning over her, the Beauty with a hand
to her forehead, the Scholar probing the area around the arrow, and
the Archer said, "Missed! I don't believe it!"
"Look at the range, man!" the
Leader replied. "Of course you missed! Even the world's greatest
archer couldn't hit him at this distance."
"I am the world's greatest
archer," the Archer replied angrily, "and he hit her."
"He had surprise on his side,
he was shooting down, and she was out in the open—and for all we
know, he was aiming at someone else," the Leader retorted. "You
were shooting up at a man ducking behind a parapet—there's no way
anyone could have hit him."
"Still think he'll just
surrender?" Breaker asked bitterly, as the Scholar began to cut
around the Speaker's wound with his pocketknife to free the
barbs.
"It didn't cut the artery,"
the Scholar said. "We're lucky— she should live."
"Take her back to the wagon,
you and Beauty," the Leader ordered. "Bow, Sword, and I will take
care of Laquar kellin Hario." He gestured. "Come on, you
two!"
"What, just the three of us?" Breaker said.
"Yes! Now, come on!" With that, the Leader broke into a trot, up the slope.
"Come on," the Archer said, following.
Unhappily, Breaker followed, as well.
This wasn't how it was supposed to go; they
were supposed to be a team of eight, slipping into the Dark Lord's
fortress unseen, protected by magic, following a carefully
worked-out plan—not three men charging across open ground in broad
daylight with ordinary weapons. This was nothing like the old
stories; this wasn't heroism, this was madness.
But what choice did they have? The Thief had
not come, the Seer had lost her nerve, the Speaker was wounded, the
Beauty and the Scholar were tending to her—that left the three of
them.
At least none of them had died yet—but he
didn't want to think about that, lest the thought become fact. So
far they had relied on the Wizard Lord's unwillingness to give up
any of his magic, but surely, that only went so far— and that arrow
might well have killed someone! If it had pierced the Speaker's
femoral artery she would be bleeding to death even now, and Breaker
doubted anyone could have saved her.
And why wasn't the Wizard Lord's archer,
whoever it was, shooting more arrows? He peered up at the top of
the tower, at the jagged parapet; he hadn't seen the archer, but
the Leader had said he was behind that barrier.
And what if there were several archers?
Of course, all the reports said that this
Wizard Lord kept less staff than any other in history—where the
Dark Lord of the Midlands had kept a hundred guards at his keep,
and the Dark Lord of Goln Vleys had dozens of spies and assassins,
the Dark Lord of the Galbek Hills wasn't known to employ anyone but
a handful of maids from Split Reed who did his cooking and
cleaning, and presumably provided other services as well.
Was one of them a trained
archer?
Looking up at the tower, and
glancing back at the Speaker being helped back to the wagon,
Breaker realized just how phenomenal that bowshot had been. It had
been either fantastically bad luck that that arrow had hit
anyone—or magic.
Breaker would have bet his
money on magic. Which might mean that the arrow had hit exactly who
and where it was intended to hit, and that it had been intended to
do exactly what it had done—to split the party of invaders without
killing any of them.
He really didn't like that idea. He picked up
the pace.
A moment later the three men were at the keep door— which was
closed, of course. It wasn't the massive barrier
Breaker had been expecting, though; it was simply a rough wooden
panel set in an ordinary doorframe in the rough
black wall.
"This is where the Thief would have earned her
way," the Archer muttered, as the Leader tugged at the latch— and
then, to everyone's surprise, something clicked and the door swung
open.
I don't understand," Breaker
said.
"It's a trap," the Archer
replied.
"Do you think so?"
"It must be!"
"Then what should we
do?"
"We go in anyway," the Leader
said. "Really, what choice do we have? We've come this far, we can
hardly stop now because the door opened! Perhaps one of the maids
unbarred it to help us—surely, they must know their master is mad,
and isn't everyone in Barokan supposed to help the Chosen in their
mission?"
"Or it might be a trap," the
Archer said.
"Or it might be a trap," the
Leader admitted. "But we'll just have to risk that possibility."
With that he pushed the door wide and stepped in.
Whatever else Breaker might think of the
Leader, he had to admit the man had courage, to simply walk through
that door like that. Breaker drew his sword and followed, with the
Archer bringing up the rear, and the three found themselves in a
short, narrow, unlit corridor.
There was no choice of route; they moved
cautiously forward, then paused as the gloom thickened.
"Wait a moment," the Archer
said; then he took an arrow from the quiver on his shoulder and
wedged it under the door to hold it open—not so much to preserve
their escape route as to allow some daylight into the shadowed
interior.
That done, the trio proceeded down the passage
into a larger chamber, equally unlit, though enough daylight seeped
in here and there for Breaker to see a central spiral stair and
several doors. The stair went in both directions.
"Which way?" Breaker whispered.
"Well, he'll expect us to go up," the Leader
said, "since we saw him up on the roof—and I'll wager that
he's actually run down into the dungeons while we were
climbing the hill, and is lurking downstairs, ready to cut us
off once we ascend."
"Then we go down?" the Archer asked.
"We go down," the Leader agreed.
"Or we get the Seer," Breaker
suggested. "She doesn't need to come inside—we could work out a few
signals easily enough."
"We can't take the time," the
Leader replied. "Besides, remember how badly she lost her nerve—she
refused to come in here even before the Speaker was shot, and I
doubt she'll be willing to come any closer than she is now. No,
we'll have to rely on instinct, and my instinct says that he's down
in the cellars, waiting to trap us above him when we climb the
tower."
Breaker was not entirely
satisfied with this, but they did need to go somewhere, and the
Archer was already at the stair, starting down the
spiral.
"I see a light!" he said.
"Off that way." He pointed down at an angle.
"A light?"
"A lamp, I think, or a
candle."
'That must be him, then! Hurry!" the Leader
said. "You, too, Sword! A bow isn't the best weapon in a confined
space like this."
Before Breaker could respond
the Archer was galloping down the stairs, pulling an arrow from his
quiver; after a moment's hesitation, Breaker followed, blade
ready.
At the bottom of the stair he
paused. He was in a large room, some fifteen feet below entry
level, with half a dozen passages opening off it in various
directions; the light was too dim to make out any details. The
Archer was nowhere to be seen—but his footsteps were plainly
audible, and Breaker glimpsed a faint flicker of light down one
passage. Reluctantly, he moved toward it, sword raised.
This wasn't right, he
thought. Rushing headlong down here—this could easily be the trap
they had been worried about. This was not right. The Leader
shouldn't have allowed this. He shouldn't be here.
But he couldn't let the
Archer run off by himself.
"Bow?" he called.
"Over here, Sword!" came the reply. "It's someone with a candle, someone in a robe—this way!"
Cautiously, Breaker advanced into the corridor,
past the first pair of doors—and then a woman's voice shouted from
somewhere behind him, "Now!"
Breaker whirled instantly, his every instinct
screaming "Trap!" A pair of heavy doors was swinging shut behind
him; reacting without conscious thought, he thrust the blade of his
sword between them, preventing them from closing completely. The
doors had been shaped to overlap, and the sword prevented that; a
tiny crack remained, his blade trapped in it. That same female
voice, muffled by the doors, squealed in surprise.
Behind him, farther down the
corridor, Breaker heard other doors slam shut, and the rattle of
locks and bars dropping into place. The distant candlelight
vanished, plunging him into near-total darkness; the only thing
still visible was the thin line of light above and below his
sword.
Suddenly furious, Breaker
raised one booted foot and kicked hard; the doors burst open, and
he found himself staring at two young women. They stood in the
corridor, staring back at him—and at the long, sharp sword in his
hand, its tip mere inches from the nearer woman's throat. One of
them held a lit lamp, but otherwise their raised hands were empty;
a wooden bar thumped to the floor, obviously just
dropped.
Two of the Wizard Lord's maids, obviously. They
were thin, dark-haired, attractive enough, wearing kneelength white
dresses—and clearly terrified.
"What's going on?" Breaker demanded, stepping
forward and kicking the bar away.
One woman—little more than a girl,
really—whimpered. The other, the one with the lamp, said, "Don't
kill us!"
"I'm not planning to," Breaker replied angrily. "What's happening?"
"We were . . . we were supposed to close and
bar the door, that's all," the whimperer said. "To trap you," the
other added. "We weren't going to hurt you."
"That's right. The Wizard
Lord said that if we killed you, he'd beat us to death with his own
hands."
And with that, understanding burst upon Breaker. It all made sense now. The Wizard Lord had made no serious attempt to kill them, had not fled from his keep, had not done any of a dozen things that might have delayed them longer, and of course had not agreed to resign, because this was what he had wanted all along, ever since he realized they could not be dissuaded. The Wizard Lord didn't want the Chosen dead, because that would destroy his own magic, but taking them prisoner—that would suit him very well indeed. They would be unable to harm him, unable to pass their magic along to anyone else.
The Thief might have been a
problem to hold, with her magical skill with doors and locks, but
she had not come— had the Wizard Lord arranged that somehow?
Perhaps he had. And splitting the party with that arrow in Babble's
thigh had almost certainly been carefully planned; it would
obviously be easier to trap three people, rather than six or
seven.
Everything suddenly made far
more sense, and the Wizard Lord seemed far more sensible, than
Breaker had thought just moments before.
But even so, the Wizard Lord
had misjudged, had put too much faith in his maids and his own
cunning, and Breaker was still free. What about the
others?
"Bow!" Breaker bellowed, without taking his
eyes off the women. "Are you there? Are you all right?"
No one replied.
"He probably can't hear you,"
one of the maids said. "The doors are very thick. And I'm pretty
sure he didn't stop anyone from barring them."
"Damn," Breaker said. He
hesitated.
He could go down the corridor
to see whether he could free the Archer, but if he did these women
would almost certainly lock him in, as they had originally
intended—and even if he took them with him, there might well be
more lurking out of sight, in whatever hiding place this pair had
used. The stories said the Wizard Lord had half a dozen maids,
which left four or so unaccounted for.
He could ask these two to
help him get the Archer out, but he couldn't really trust them . .
.
And where was the Leader? He
suddenly realized he hadn't heard or seen anything of him since
descending. He looked past the maids, back to the central chamber
and the spiral stair, and saw no one else.
"Boss?" he called.
The maids glanced at each other, but said nothing. "Boss?"
No one answered.
"Where is he?" Breaker demanded, lifting his sword to one woman's chin.
"I don't know!" the maid said, terrified. "I swear by all the ler, I don't know!"
"Damn," Breaker said again. Then he gestured behind himself. "Get in there," he said.
"What?"
"Get back in there!" He stepped to one side to
let the two women pass. "And leave the lamp."
Reluctantly, watching him every step of the
way, the first woman set the lamp on the floor, and then both
sidled past him, into the dark, empty corridor.
Never taking his eyes off them, never lowering
his sword, he closed the two doors. Heavy iron brackets were
mounted on both of them, at exactly the height his sword had
originally been caught between them; he found the dropped bar and
set it in those brackets.
"It's so dark!" a muffled voice called. Breaker ignored that; he
scooped up the lamp and looked around.
There was a niche in the wall on either side,
designed so that a person could stand in it with the door in front
of him, and the door would fit in as if the niche was an ordinary
doorframe leading into a room, so that someone walking down the
passage would not realize the corridor could be closed off. This
whole arrangement had clearly been designed as a trap, not
improvised—how long had the Wizard Lord been planning this? Had he
intended this when he first built the tower, eight or nine years
ago?
Breaker began to wonder just
what was really happening. Had the Chosen been gathered together
and lured here deliberately? Had Seer and Lore been sent to
Stoneslope on purpose?
But no, that was ridiculous.
The Wizard Lord had done everything he could to keep the massacre
secret. This was just his backup plan, his way of dealing with the
Chosen if it could not be avoided.
But how elaborate was it? The
Archer was undoubtedly trapped somewhere deep in the corridors,
safe for the moment—but where was the Leader?
Breaker struggled to remember
everything he had seen and heard since entering the tower, and
concluded that he had never heard the Leader's footsteps on the
stairs, had never seen the Leader's shadow blocking the light from
above.
He had never come down here at all.
That was baffling; why hadn't he been right on Breaker's heels? Had
the Wizard Lord somehow trapped him before he even got that
far?
By the time he had thought this through he was on the stairs, climbing.
On the entry level he paused, and glanced around.
There were four doors and one open passage
opening off the central chamber; all four doors were closed, and as
far as he could see by lamplight did not appear to have been
disturbed in some time—two were adorned with cobwebs that would
have been broken had the doors been opened. The Wizard Lord and his
maids clearly did not use those doors often.
The passage led back to the entrance, still
held open by the Archer's wedged arrow.
The Leader might have gone back out to gather
reinforcements, but would he have left the arrow? And . . . Breaker
could hear voices. Faint, too faint to make out words, but
definitely voices, and they were coming from above.
They were strangely familiar. They were very
much like the voices he had heard now and then when he awoke in the
middle of the night on the journey from Winterhome to this tower,
the voices he had dismissed as dreams or audible ler—those same
voices were speaking, somewhere higher up in the tower.
And one of them might have been the Leader's.
And every time he had heard
those voices in the night, he now realized, one of them could have
been the Leader's.
Sword in one hand, lamp in
the other, Breaker headed up the spiral.