[18]
The Speaker could speak to anything that lived or had any spiritual existence, but she could not easily command anything; the birds and ler she asked to convey the message did not cooperate. She could have forced them by using their true names, but did not want to, as it would bring protests only she could hear.
At last, though, she found a stray dog that
agreed to carry a note tied round its neck, and to find the man
with the scent the Speaker described.
"You can describe a person's
scent well enough to identify him?" Breaker marveled, as the dog
ran off.
"Only in the languages of
dogs," the Speaker said. "Half their vocabulary—more than half—is
about smells. They have no words for color or music, but a thousand
shades of acrid, a thousand kinds of sour."
"And how do you know the Archer's smell well enough to describe him that way?"
"It's in his true name," she said. She hefted
her pack. "Shall we go?"
They went. Two days later the
four of them were sitting in a tavern in a town called Seven Sides,
talking to some of the locals. The townsfolk had recognized Breaker
as the Swordsman immediately—not difficult, given the sword on his
belt— and then guessed that the people with him might also be
Chosen. They had quickly identified the Seer, and guessed the
Speaker; now they were trying to determine which of the Chosen the
fourth might be. The travelers had agreed to play along with this
guessing game in exchange for bread, ham, gravy, and beer. They
sat, eating silently, and listening while the natives
argued.
"He doesn't have a bow or any
arrows."
"I think the Leader would have to be taller."
"That leaves the Thief and the Scholar."
"And the Beauty, but I think we can rule that one out."
That evinced a round of
laughter. "How do we know he even is one of the Chosen?" a boy
asked as the laughter subsided. "Maybe he's just a friend of
theirs."
"The lad has a point."
"But they agreed to our game! They wouldn't have done that if he wasn't one of them; it wouldn't be honest."
"Are the Chosen necessarily honest?"
"I certainly hope so!"
"Then he's the Thief or the Scholar."
"Or he left his bow and arrows somewhere else."
"Look at his arms—he's not
one accustomed to drawing a bow. The Swordsman has the shoulders of
a fighting man, but this other one . . . "
"The Scholar or the
Thief."
"The Thief, I'd
say."
"Uh . . . isn't the present Thief a woman?"
That brought a sudden startled silence, followed by a burst of
argument.
"She is! She is, I tell
you!"
"Who knows? Would a thief
admit to being a thief?"
"Then who's the
woman?"
"She's just trying to get
attention!"
"The real Thief wouldn't want
attention."
"I don't think she's trying
for attention."
As they argued, Breaker
finished the food on his plate, gulped the remainder of his beer,
then wiped his mouth with the back of his hand and looked around at
the crowd.
There were at least a score playing the game,
and a score more watching; the tavern's dining room was packed
full. They seemed friendly enough, and so far the game's arguments
had remained calm and not turned into quarrels. They all wore the
town's standard garb of white blouse and leather vest—apparently
the local ler demanded this attire.
All, that is, except the man
in the doorway, who was watching and listening with amused
interest; he wore a dusty deerskin tunic, instead. And he carried a
bow on his back.
He was a tall, broad-shouldered, slim-waisted fellow with a narrow face and pointed jaw; he wore his light brown hair long and loose, but his beard was trimmed short and to a point that exaggerated the sharpness of his chin. His clothes were worn and not particularly clean, from square leather cap to muddy brown boots. He smiled crookedly at Breaker.
No one else seemed to have noticed him yet.
Breaker cocked his head, and the man with the bow nodded an acknowledgment.
"Excuse me for a moment," Breaker said, getting to his feet.
People moved aside to let him rise from his
chair and slip out of the crowd; oddly, none of them looked where
he was looking, and no one else seemed to notice the man at the
door.
The man stepped to one side as Breaker
approached, as well, but then turned his back to the tavern wall
and said, "So you're the new Swordsman?"
Breaker looked him in the
eye—the two men were very close in height. "And you're the
Archer."
"I got Babble's note—the
Speaker's, I mean. So we're finally going to do what we swore we
would when we accepted these roles, then? We're going to kill
him?"
Breaker hesitated. "So it
would seem," he admitted.
"Do you want to do it, or
should I?"
"I. . . I don't know," Breaker replied. "I
assumed that whichever of us had the better opportunity would do
it. I mean, if it needs to be done."
'That's fine, then. You don't
mind if I do it? You won't feel I've cheated you out of the
glory?"
Breaker blinked. This was not
at all the conversation he had expected. "No, I don't mind," he
said. "If you have the chance, go ahead."
"That's fine, then!" The Archer reached out and
clapped Breaker on the shoulder. "I think we'll get along just
fine, lad—you've got more sense than your predecessor, that's
plain!" "I don't. . . I wouldn't say that."
"Oh, no question about it. He kept insisting he
didn't want to kill anyone, which is all very well, but then he
said / shouldn't, either, and really, what's the point of being one
of the Chosen, then? Our whole purpose is to kill the Wizard
Lord!"
"Well, if he deserves it,"
Breaker said. "If he's turned wicked." He hesitated, unsure what to
say next, because after all, as he well knew, the Wizard Lord had
turned wicked and needed to be removed. The ler of a hundred dead
innocents had said so, and the Wizard Lord himself had admitted
murdering them.
"And if he hasn't, we don't
do anything at all? That's just so pointless. I knew when I agreed
to become the Archer that we'd have a Dark Lord soon—I could just
feel it, as if ler were whispering to me. And sure enough, we
do—though old Blade never wanted to admit it, and I don't think the
others even realized it." He smiled, and leaned against the wall.
"So how did you convince them?"
"I didn't," Breaker said.
"They convinced me. Something the Scholar said made the Seer
suspicious, and they dragged me along, and we all went to the
Wizard Lord's home village, a place called Stoneslope, and we saw
what he'd done to it. And that's when the three of us
knew."
"Something Lore said? The
Seer always did take his stories seriously, but they all just
sounded like a lot of dusty, useless nonsense to me."
"It's complicated," Breaker
said—he did not feel like trying to explain anything to this
strange man, who seemed downright enthusiastic about killing the
Wizard Lord.
"So the Wizard Lord did
something bad to his old neighbors?"
"He killed them," Breaker
said.
The Archer seemed suddenly wary. "Were they
wizards? We aren't supposed to interfere if he kills wizards— we're
to assume they'd gone rogue and started raping girls and eating
babies."
"They weren't wizards. Not
all of them, anyway—there might have been a wizard in there
somewhere."
"Not all. . . ? And somewhere
. . . ?" For the first time the
Archer's confidence looked slightly shaken.
"Ah, how many people did he kill?" "All of them."
For a moment the Archer stared at him,
confused. "What do you mean?"
"I mean he killed them all.
The entire town. He sent a plague, and then killed the survivors
and burned the town." The Archer stared for a moment, then shook
his head. "No, he didn't."
"Yes, he did. Five years ago.
We only just found out." "No, that's insane. Why would he slaughter
a whole town? What about his friends and family there?"
"He claims he had no friends—and yes, it's
insane. That's why we need to kill him."
"By the ghosts of my ancestors," the Archer
said quietly. "He's gone completely mad?" "Yes, of course—why else
would we be planning to kill him?"
"Well, I. . . well, yes, I see. You're right,
of course." He stared thoughtfully at Breaker.
Breaker stared back, then glanced at the open
tavern door. "The Scholar!" someone was shouting. "He's the
Scholar! Must be!"
"Why didn't they notice you?" Breaker asked.
"Because I didn't want them to," the Archer said. "That's part of
my magic—not being noticed." "They can't see you?"
"They don't see me. It's not the same thing. If
they were actually looking for me, or if they happened to glance
right at me without any distractions, then they would see me, but I
can just. . . fail to attract attention. Not stand out. It's all
part of the magic." "I thought your magic was just archery—hitting
what you aim at."
"Oh, that's the other half—but the ability to
wait, to lurk, to go unnoticed until I can make my shot, that's all
part of it, too. After all, don't you have superhuman speed and
agility even when you don't have a sword in your hand? Aren't there
things you can do without a blade?"
"I suppose," Breaker agreed,
remembering the women he had bedded over the past few months, and
how they had reacted. How did that fit in with the skills needed to
slay a Dark Lord?
"And Lore doesn't just
remember stories about the Wizard Lords, and Seer can do more than
tell us where the Wizard Lord is, and Babble can understand every
language there is as well as speak it, and knows all the true
names—we all have more than one skill, more than one ler bound to
us."
"I suppose."
For a moment the two of them
were silent, contemplating one another; then the Archer said, "So
then, we're agreed that the Wizard Lord must die, and you don't
mind if I take care of it?"
Breaker hesitated. "The Seer
says we need to find the others, first." It occurred to him to
wonder just why he was so willing to yield to her in this, when
they were nominally equals, but he knew why—she was his senior in
every way, and knew things he did not. She had decades of
experience, while he was not yet twenty. And she reminded him of
the women he had obeyed back in Mad Oak; he deferred to her without
thinking about it. The Archer frowned. "Oh, I suppose she's right.
How very tedious—but we want to do things properly." The frown
vanished. "And this means we'll meet the Beauty, doesn't it? That
should be pleasant—I've always wondered what she really looks
like."
Breaker started. "You don't
know? Haven't you met her?"
"No, I haven't. Have
you?"
"No—but I've only been the
Swordsman for a few months."
"And I've only been the
Archer for . . . oh, I suppose it's seven years, now. Not so very
long, at any rate, and the Beauty keeps to herself. I've met Lore
and Seer and Babble and Boss, but until today I hadn't met you, and
I haven't met the Thief or the Beauty."
"You'd met the Old Swordsman,
though."
"Blade? Oh, once or twice. Not often."
"But not the Thief or the Beauty?"
"No. They don't. . . well, I
don't know what the story is, really. Maybe they're supposed to
remain hidden, so the Wizard Lord won't know who they are and they
can take him by surprise."
"But he can find all of us,
just as the Seer can, I thought. I mean, he's the Wizard Lord—he
knows where
everybody is. It goes with the job." "Probably. I don't know." "He knows where we are right now. Everyone knowing who we are—I wonder about that," Breaker said. "I mean, wouldn't it be better if we could take the Wizard Lord by surprise?"
"Oh, I. . ."
The Archer's reply was interrupted by a man emerging from the
tavern, calling, "Swordsman? Are you . . . hey! The Archer!
You're the Archer, aren't you?"
The Archer sighed and acknowledged his
identity, and the two men allowed themselves to be herded inside,
questioned, studied, toasted, and admired. Later in the evening the
Archer demonstrated his skill by putting a dozen arrows, one after
the other, through an iron ring swinging on the end of a string;
when the performance was over he explained quietly to Breaker that
quite aside from satisfying the locals' demands for a display of
magical skill, this fulfilled the daily ritual the ler demanded of
him—he didn't need to spend an hour in practice, but was required
to hit twelve difficult targets with missiles of one sort or
another.
"Sometimes I just toss pebbles, or other
things," he said, "but in that case the targets need to be very
difficult." Breaker nodded, and wondered what demands were made on
the other Chosen, but then the townsfolk came roaring up to him
demanding a display of his prowess.
Well after midnight the five of them were at
last permitted to retreat to the special compound where the town's
visitors could spend the night without being possessed by the local
ler as they slept, and where they could speak more
privately.
No ordinary inn or guesthouse was available in Seven Sides because the town's spirits, rather than merely sending dreams into sleeping minds, had a habit of animating sleeping bodies and using them to act out their favorite tales of olden times. The presence of strangers meant the possibility of new and dangerous stories—the ler sometimes got carried away, and people often awoke to find they had sustained bruises and scars reenacting ancient battles. The presence of a swordsman and an archer—well, no one wanted the Chosen sleeping in the village itself.
Breaker shuddered as they made their way across
the compound yard to the guesthouses, not at the habits of the
local ler, nor at the memory of Stoneslope or the prospect of
confronting the Wizard Lord in a battle to the death, but merely at
the feel of his environment; the air in this place was cool and
dead. The village's ler not only did not trouble sleeping visitors
here, they did not enter at all, and sealed the area off from any
other spirits that might seep in. As a result the entire compound
was lifeless and inert; the dirt underfoot was bare and packed
hard, unbroken by any trace of green. The air was still; the
half-dozen little cottages were dull and dim, with no bright colors
nor the slightest glint of light. Breaker had never before
experienced lifeless surroundings, and he did not like the
sensation—or rather, the eerie lack of sensation—at all.
"I wonder whether the Wizard
Lord can hear us here," the Archer said.
"Probably," Breaker said,
trying to distract himself. "Isn't a wizard's magic independent of
place?"
"But still, he works his will
by commanding ler, like any priest or wizard, and there are no ler
here."
"There are ler here," the
Scholar corrected. "There are the ler we brought in with us, the
ler bound to us by the talismans of the Chosen. And the Wizard Lord
can send his ler here, as well."
"We might notice them a little more easily,"
the Seer said. "There are no others to confuse the matter." "I see
no sign of them," the Archer said. "I hear almost nothing," the
Speaker said, looking about with the calmest
expression that Breaker had ever seen on her
face, plainly visible even in the faint moonlight. "This place is
so
quiet. No plants speak, the earth is silent. . ." "It's a dead place," the Seer said.
"Yes. I love it," the Speaker
said. "I have a small place at home that is sealed away and
lifeless, but it's smaller, and the voices from outside can still
be heard faintly. Here it's so quiet! I have been here before, but
not for some time, and I had forgotten how pleasant it
is."
"Pleasant? It's . . . it's dreadful," the Seer said, as she reached the door of the first guesthouse and stopped.
"It's strange, certainly," Breaker said, stepping up to the second doorway.
"And it's irrelevant, isn't it?" the Archer
asked, as he neared the third. "Can we get down to business
now?"
"Business?" the Scholar
asked, pausing between Breaker and the Archer. "Do we have business
to attend to?"
"Don't we?" the Archer asked.
"I thought you four wanted to discuss whether or not to kill the
Wizard Lord— and how to go about it."
"He has to die," the Seer said. "He destroyed
an entire town. But we can't act without all eight of us, so
there's no need to discuss anything until we find Boss, and the
Thief, and the Beauty."
"Why do we need all eight?" the Archer asked.
"There are five of us here; if we all agree then that's a majority,
and we can get on with it."
"We need the Leader, at the very least," the
Scholar said. "After all, he's meant to lead us."
"We must all agree," the Seer said.
"Why?" the Archer insisted.
"The Old Swordsman didn't tell me we needed to
be unanimous," Breaker agreed.
"If there are only five, the Wizard Lord can
kill us all and still have enough magic to rule," the Seer
said.
"Can he?" the Archer asked.
"I wouldn't say it's certain," the Scholar
said. "We don't have much precedent, since every previous Dark Lord
who slew any of the Chosen was removed from power soon afterward.
If he killed us, the remaining Chosen and the Council of Immortals
would certainly want to remove him, and powerful as the Wizard Lord
is, I don't know that he could defeat the entire Council with a
mere three-eighths of his magic available."
"Are we all agreed that he must die, though?"
"I take it that young Sword told you about Stoneslope?" the Seer
said.
"He did—not that it really matters; I've been
willing to kill this Wizard Lord for years, just on general
principles. I became the world's greatest archer to slay Dark
Lords, not just to win wagers."
"We'll see what Boss says," the Seer replied.
"If he thinks six of us are enough then we'll go without the Thief
or the Beauty, but I want the Leader to guide us, to devise our
approach. I don't want to just walk into the Wizard Lord's
stronghold and say, 'Hello, we've come to kill you.' I want a
plan."
"When he sticks his face out
of his tower I could put an arrow through his eye from a nice safe
distance," the Archer said. "How's that for a plan?"
"A little rudimentary," the Scholar said. "What
constitutes a safe distance with a wizard whose power extends over
all of Barokan?"
"We'll talk to the Leader," the Seer said.
"You know, you aren't Boss,"
the Archer said. "You're the eldest here, but all the same, you're
not in charge. What if the rest of us don't want to take the time
to find him?"
"He's in the Midlands," the Seer said. "It's not that far."
"But why should we bother? Why not go straight to the Wizard Lord now, before he has time to prepare?"
"He's had five years to prepare. He must have
known when he destroyed Stoneslope that we would find out and come
after him eventually. We need to prepare as much as we can."
"You're scared," the Archer said, pointing a finger at the
Seer.
For a moment no one spoke;
then the Seer said, "Of course I'm scared—I felt the terror his
victims felt in
Stoneslope, and some of it stayed with me. And even without that, I'd be scared. If you weren't a fool you would be, too. We're planning to kill the Wizard Lord, Bow. To kill a man—that's a grave responsibility to begin with, and this particular man is dangerous and powerful. We saw what he did to Stoneslope, and it was horrific—you have no idea how bad it was. Yes, if he kills us he'll be terrifically weakened, and he'll be slain anyway, but he may not care—he may kill us anyway. He's mad, he must be, to do what he did to his own hometown, and that means he may not have the sense to not kill us. If he has any sense he'll abdicate, give up the talismans and tell the Council to choose a new Wizard Lord, and retire, and if he did that we would have to let him live— and I pray to all the ler that he does that, and soon, so that we don't have to fight him."
"You're giving him time to realize it's hopeless," Breaker said.
"Yes, I am—that, and I do
want Boss to help us. He's the Chosen Leader—he has magic, just
like the rest of us, but his magic is in planning and scheming and
improvising, persuading people to help us and directing our attack.
I want that magic on our side, to give us every advantage we can
get. I don't want to die. I don't want to kill anyone if I don't
need to, either."
"The third, fourth, and
seventh Dark Lords all retired peacefully when confronted with
their sins and failures," the Scholar said. "Our current lord
hasn't chosen that path yet, but it really would be better for all
concerned if he did."
"It would be even better if you people just
went home and dropped this whole mission," a high-pitched, inhuman
voice said; Breaker started, and looked down to see an immense rat
sitting up on its haunches by the corner of the nearest guesthouse.
"I'm not going to hurt anyone else who doesn't deserve it; all my
old enemies are already dead."
"So you say now," the Seer said. "Get away, and
let us talk!" She swung her walking stick at the rat, which dodged
and vanished into the shadows between houses.
"How much did he hear?" Breaker asked, worried.
"Not much," the Seer said. "He manifested in that rat just as you
said I was giving him time to see it's hopeless." "Is he gone now?"
"Yes. For the moment."
"He's not going to surrender peacefully," the
Archer said. "I vote we go kill him as quickly as we can, and get
it over with."
"And I say we need the Leader's magic," the Seer replied. "I vote we go to the Midlands and find Boss."
"Lore?" the Archer said, turning to the Scholar.
"I think he may yet see reason," the Scholar said. "I vote with the Seer."
"There is no reason to see," the Speaker said, startling Breaker. "Kill him now."
"The deciding vote is yours, Sword," the Seer said, turning to Breaker.
"I. . . " Breaker hesitated, looking at the
Archer and the Speaker. This was his chance to get on with it, to
get it over with sooner—but it didn't feel right. Perhaps the
Leader's presence would remedy that. He turned back to the Seer. "I
think we should find the Leader. What you say about his
magic—that's true and important. We should talk to him before we
rush in."
"Three to two," the Scholar said.
"I hope you won't do anything foolish, like going in alone," the Seer said to the Archer.
The Archer sighed. "No," he said. "I'll behave.
But no dawdling—tomorrow we head for the Midlands by the fastest
route, agreed?"
"Agreed."
"And so to bed," the Scholar
said. "Let us get as much sleep as we can before we go!"
"I'll miss this place," the
Speaker said. Then she stepped back and vanished into one of the
guesthouses.
A moment later all five had
gone to their separate beds, and the only sign of life in the
lerless compound was a lone rat, sniffing at the foundations of the
Seer's chosen shelter.
Breaker's dreams that night were vague and jumbled, unguided by ler, but he awoke with a fading memory of the bone-strewn hillside in Stoneslope and was unusually quiet for much of the morning.