THREE

Tralfamosaur Hunt Part 1:
Bait and Lure

The cargo train that had transported the Tralfamosaur had been derailed about four miles outside Hereford. The locomotive had stayed upright, but most of the cars were lying in an untidy zigzag along the track. There was a huge number of police cars, ambulances, and fire engines, and the night was lit by floodlights on towers. A willowy officer introduced himself as Detective Corbett and then escorted us up the tracks, past the shattered remnants of the train.

 

An hour later Perkins and I were in my Volkswagen, parked near a crossroads on high ground a mile or two from the damaged train. We had watched the lights that dotted the countryside gradually wink out as residents were told to extinguish their house lights, a lure for the Tralfamosaur. Soon we could see nothing but the stars through the open sunroof and the pinkish glow of the Quarkbeast sitting on a wall close by, sniffing the air cautiously. The Quarkbeast had been created magically as a sort of bloodhound to track other magical beasts, so it would be able to sense the Tralfamosaur at a distance of at least five hundred yards.