Epilog

_________________________




Walking across the snow covered ground, he makes his way to the meeting. Only four of them know of this meeting, secrecy is of the utmost importance. The inn isn’t far and he’s soon through the door and up to the room where the others are waiting.

“Good,” James says as soon as Jiron enters, “we’re all here.” He waits until Jiron has taken his seat before he begins. He glances around at them one at a time, Jiron, Illan and Delia. “You and I are to be the only ones who know of what transpires here,” he says.

They each nod in turn. “Why all the secrecy?” asks Delia. Her caravan is parked in the usual place, that clearing outside of town. When she received word that James had needed to talk to her, she quickly made her way back to Trendle.

“There’s something which happened when we found the Star that I have yet to tell anyone,” he begins. “I had a vision.”

He relates to them the vision in detail. His meeting with Igor, the High Temple of Morcyth and all that was said, including that the temple must be rebuilt in The City of Light.

“But how are we to do that?” Illan asks when he’s through. “The Empire now controls not only the City but a good portion of Madoc. And from what intelligence I’ve been able to gather, they are likely to launch another offensive in the spring in an attempt to break the defenders at Lythylla.”

He remains silent for a moment, knowing what effect his words are about to have. “Come spring, when the passes are once more clear, we travel to Madoc.”

“And then?” Jiron says in the silence that followed.

“And then,” he says glancing from one to next, “we drive them back to the Empire!” The death of his friend still weighs heavily upon him. They say paybacks are a bitch? Well this is going to be like nothing the Empire has ever seen before!




The adventure continues in:


Shades of the Past

Book Six of The Morcyth Saga





Check out the epically adventurous worlds of fantasy author


Brian S. Pratt



The Broken Key Trilogy


Four comrades set out to recover the segments of a key which they believe will unlock the King's Horde, rumored to hold great wealth. Written in the style of an RPG game, with spells, scrolls, potions, Guilds, and dungeon exploration fraught with traps and other dangers.



Dungeon Crawler Adventures


For those who enjoy dungeon exploration

without all the buildup or wrapup.


Fans of his previous works, especially The Broken Key, will discover Underground to be full of excitement and surprises. First in a series of books written for the pure fun of adventuring, Underground takes the reader along as four strangers overcome obstacles such as ingenious traps, perilous encounters, and mysteries to boggle the mind.



Ring of the Or’tux


In many stories you hear how ‘The Chosen One’ appeared to save the day. Every wonder what would happen if the one doing the choosing bungled the job?


In Ring of the Or’tux, that’s exactly what happens. Hunter was on his way to a Three Stooges’ marathon when in mid-step, he went from the lobby of a movie theater to a charred tangle of stone and timber that once had been a place of worship. From there it only gets worse for the hapless Chosen One. First, an attempt to flee those he initially encounters (who by the way are the ones he was sent there to save), lands him into the merciless clutches of an invading army (those whom he was supposed to defeat).



The Adventurer’s Guild


Jaikus and Reneeke are ordinary lads whose dream in life is to become a member of The Adventurer's Guild. But to become a member, one must be able to lay claim to an Adventure, and not just any adventure. To qualify, an Adventure must entail the following:


1-Have some element of risk to life and limb

2-Successfully concluded. If the point of the Adventure was to recover a stolen silver candelabra, then you better have that candelabra in hand when all is said and done.

3-A reward must be given. For what good is an Adventure if you don't get paid for your troubles?


Jaikus and Reneeke soon realize that becoming members in the renowned Guild is harder than they thought. For Adventures posted as Unresolved at the Guild, are usually the ones with the most risk.


However, when they hear of a party of experienced Guild members that are about to set out and are in need of Springers, they quickly volunteer only to discover to their dismay that a Springer's job is to "Spring the trap."


If they survive, membership in the Guild is assured.


The Morcyth Saga #05 - The Star of Morcyth
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