Four Square

TO PLAY, you need at least four people, and a bouncy, 8-12 inch rubber ball—a kick ball works well. Find a court on a local playground, or draw your own with sidewalk chalk, numbering each of the four squares one through four. The objective of the game is to work your way up from square number four to square number one by eliminating players in higher ranking squares.

Each player stands in a square (if there are more than four people who want to play, have the others line up behind square number one). The player in square number one serves the ball by bouncing it once and hitting it from underneath with both hands to another player in another square. The player in the receiving square keeps the ball in play by hitting it into yet another square. Play continues until a player becomes out through fouling the ball.

The out player leaves the game and the remaining players advance toward square number one. The new player enters the game at square number four. Players are not required to stay within their square (as long as they do not interfere with other players or step in another player’s square) unless they are serving, in which case they must have at least one foot in their square.

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Any of the following constitutes a foul:

♦ Hitting the ball with any part of the body except the hands.

♦ Hitting the ball with only one hand, with fingers pointing up, or with a fist.

♦ Hitting the ball more than once. before it goes to another square.

♦ Hitting a line.

♦ Not hitting a ball that bounces in your square.

♦ Holding/catching/stopping the ball.

♦ Serving without having at least one foot in your square.

♦ Stepping into another player’s square.

A variation of the game is “King’s Corner.” In this case instead of numbered squares, the squares are “King,” “Queen,” “Prince,” and “Princess,” and the goal is to get to be King.

SPECIAL RULES

If the players agree beforehand, the game can be played with “server’s rules,” which means the player who serves can call special rules at the start of each round. Some of these include:

7-Up

Every player who hits the ball must shout out a number, starting with one, until the number seven is reached. The number 7, or any number ending in a 7, must be skipped, and if it isn’t, the player who doesn’t skip it is out.

Around the World

Anyone who has the ball may call “Around the World” at any time during the game. Once it’s called, the ball must be hit from square to square in numerical order until it reaches the player who originally started it. After that, the game play returns to normal.

Backboards (also called Treetops)

Hit the ball upward into the air (instead of bouncing it once on the ground) before hitting it into another player’s square.

Do Overs

A penalty-free chance to redo a play without a player becoming “out.”

Friendsies

When “Friendsies” is called, players can stay in the game even if they commit a foul.

The Daring Book for Girls
001-coverpage.html
002-titlepage.html
003-dedication.html
004-toc.html
005-introduction.html
006-chapter1.html
007-chapter2.html
008-chapter3.html
009-chapter4.html
010-chapter5.html
011-chapter6.html
012-chapter7.html
013-chapter8.html
014-chapter9.html
015-chapter10.html
016-chapter11.html
017-chapter12.html
018-chapter13.html
019-chapter14.html
020-chapter15.html
021-chapter16.html
022-chapter17.html
023-chapter18.html
024-chapter19.html
025-chapter20.html
026-chapter21.html
027-chapter22.html
028-chapter23.html
029-chapter24.html
030-chapter25.html
031-chapter26.html
032-chapter27.html
033-chapter28.html
034-chapter29.html
035-chapter30.html
036-chapter31.html
037-chapter32.html
038-chapter33.html
039-chapter34.html
040-chapter35.html
041-chapter36.html
042-chapter37.html
043-chapter38.html
044-chapter39.html
045-chapter40.html
046-chapter41.html
047-chapter42.html
048-chapter43.html
049-chapter44.html
050-chapter45.html
051-chapter46.html
052-chapter47.html
053-chapter48.html
054-chapter49.html
055-chapter50.html
056-chapter51.html
057-chapter52.html
058-chapter53.html
059-chapter54.html
060-chapter55.html
061-chapter56.html
062-chapter57.html
063-chapter58.html
064-chapter59.html
065-chapter60.html
066-chapter61.html
067-chapter62.html
068-chapter63.html
069-chapter64.html
070-chapter65.html
071-chapter66.html
072-chapter67.html
073-chapter68.html
074-chapter69.html
075-chapter70.html
076-chapter71.html
077-chapter72.html
078-chapter73.html
079-chapter74.html
080-chapter75.html
081-chapter76.html
082-chapter77.html
083-chapter78.html
084-chapter79.html
085-chapter80.html
086-chapter81.html
087-chapter82.html
088-chapter83.html
089-chapter84.html
090-chapter85.html
091-chapter86.html
092-chapter87.html
093-chapter88.html
094-chapter89.html
095-chapter90.html
096-chapter91.html
097-chapter92.html
098-chapter93.html
099-chapter94.html
100-chapter95.html
101-chapter96.html
102-chapter97.html
103-chapter98.html
104-chapter99.html
105-chapter100.html
106-chapter101.html
107-chapter102.html
108-chapter103.html
109-chapter104.html
110-chapter105.html
111-chapter106.html
112-acknowledgments.html
113-copyright.html
114-aboutthepublisher.html