John Norman

Magicians of Gor

Chronicles of Counter-Earth

With the capital city of Ar under the sway of the beautiful traitress Talena, a ruler placed in power by the Cosian invaders, Tarl Cabot and the Delta Brigade, the members of the underground force sworn to defeat Cos, must call upon the unique talents of master magician Boots Tarsk-Bit to recapture the precious Home Stone of vanquished Ar’s Station.

For snatching the Home Stone from the enemy’s grasp may prove the vital ingredient in Tarl’s desperate and dangerous campaign to rouse the people of Ar to fight on to regain their freedom from the hated foe.

In Magicians of Gor, Tarl Cabot and his allies must work a unique magic with illusions and sword blades to root out the treachery at the heart of a mighty empire.

John Norman

Marauders of Gor

Chronicles of Counter-Earth

Tarl Cabot's efforts to free himself from the directive of the mysterious priest-kings of Earth's orbital counterpart were confronted by frightening reality when horror frm the northland finally struck directly at him.

Somewhere in the harsh land of transplanted Norsemen was the first foothold of the alien Others. Somewhere up there was one such who waited for Tarl. Somewhere up there was Tarl's confrontation with his destiny-was he to remain a rich merchant-slaver of Port Kar or become again a defender of two worlds against cosmic enslavement.

John Norman

Mercenaries of Gor

Chronicles of Counter-Earth

War on Gor is a rousing and fearful affair — and when the armada of Cos landed and began its sweeping arch against the mighty city of Ar, Tarl Cabot was swept up in their drive. Outcast from Port Kar, rejected by the Priest Kings, Tarl fought now for his own redemption.

With comrades at his side, barbarian warriors and daring women, free and slave, his plans went forward — until the mercenaries of Dietrich of Tarnburg disrupted the struggle as a mysterious third force.

MERCENARIES OF GOR brings into action all the magic and conflict of that counter-Earth, as Tarl became the center of intrigue and treachery in the city of his greatest enemies.

John Norman

Nomads of Gor

Chronicles of Counter-Earth

Tarl Cabot, warrior and tarnsman, left the forbidden Sardar Mountains on a mission for the Priest-Kings of Gor, the barbaric world of Counter-Earth. The Priest-Kings were dying, and he had to find their last link to survival. All he knew about his goal was that it lay hidden somewhere among the nomads.

There were hidden the Wagon Peoples, the wild tribes that lived off the roving herds of bosk, fiercest of the animals of Gor. But still more fierce were their masters, the savage Tuchuks. All men fled before them when they moved.

All except Tarl Cabot, who stood alone, watching the oncoming clouds of dust that might bring him death.

John Norman

Outlaw of Gor

Chronicles of Counter-Earth

Tarl Cabot's long exile was over. Again he was back on Gor, the strange world of counter earth, where he had once been the proudest warrior and mightiest Tarnsman of that savage planet.

But nothing was as it had been. His home city Ko-Ro-Ba was destroyed, razed until not one stone remained standing. His beautiful mate Talena, was dead or vanished. His family and friends where scattered across the globe.

And Cabot was now declared a outlaw, with all men ordered to kill him on sight. His only chance was to find the strange Priest-Kings who ruled Gor and to submit himself to them.

But Tarl Cabot was not about to submit!

John Norman

Players of Gor

Chronicles of Counter-Earth

During the holidays revels of Port Kar, an attempt is made on the life of Tarl Cabot. And Tarl discovers that the Priest-Kings have turned against him! To clear himself of their charge of treason, he must follow the assassins's trail. The way to achieve that was to join, in disguise, a troupe of traveling Players, a sort of Gorean carnival, which would give him entry to enemy cities and hostile territories.

But live in such a carnival is always a risk in itself. There are monsters in form and monsters in mind among them-and there may be spies of the alien Kurs and the omnipotent Priest-Kings. Players of Gor is a rich and full adventure on that wondrous world where free men must fight and slave girls must yield, where life and liberty may depend on the chance moves of a game-board or the edged passions of the dueling ground. And where Tarl's destiny must bring him face to face with a conspiracy of superhuman powers.

John Norman

Priest-Kings of Gor

Chronicles of Counter-Earth

Once Tarl Cabot had been the mighest warrior of Gor, the strange world of counter earth. But now on all the planet, he had no friends except the tarn, the mighty bird on which he flew.

He was a out cast, with every hand aganist him. His home city had been destroyed, his loved ones scattered or killed. And that was at the orders of the Priest-Kings, those mysterious beings who ruled absolutely over Gor.

No man had ever seen a Priest-King. They where said to dwell somewhere in the mountians of Sardar. And none who entered that forbidden land ever returned alive.

Nonetheless, Tarl Cabot head into the mountians of Sardar!

John Norman

Prize of Gor

Chronicles of Counter-Earth

Ellen is a beautiful young slave girl on the planet Gor. Yet she was not always thus. For nearly sixty years she was a woman of Earth, but life had largely passed her by. Then, following an apparently chance encounter at the opera with a strangely familiar young man, an echo from her past, she finds herself transported from Earth to Gor. Here she discovers the true identity of her kidnapper and his sinister motives. She is given a strange drug that reverses the aging process, turning back time itself, and once again she’s the beautiful young woman she remembers from years before, so long ago. Now her adventures really begin. Ellen finds herself a slave in the mighty Gorean city of Ar, where the harsh rule of the occupying forces of Cos and their mercenary allies is being challenged by the mysterious Delta Brigade. Surrounded by intrigue, rumors, plots, and betrayal, her adventures bring her face to face with strange and terrifying beasts, and sickeningly familiar weapons. Men challenge one another to own her. To the victor the spoils, but who will that victor be? Her fate is decided in this latest thrilling installment of John Norman’s best selling Gorean Saga.

John Norman

Raiders of Gor

Chronicles of Counter-Earth

Tarl Cabot was a warrior of Gor-the world that earth could never see. Normally, he was a proud and mighty warrior. But now he was bound for Port Kar. The only city with no home stone to give it a heart. It was a city of reavers, and looters...of out casts with out allegiance. Merchants and Pirates stalked it's quays beside the beautiful sea of Thassa.

Tarl Cabot was head for the sink hole of the planet, a teaming den of Iniquity. And that was no place for a honest warrior from far Ko-Ro-Ba.

But he was no longer Tarl Cabot, the warrior. Now he was only bosk...a miserable slave.

John Norman

Renegades of Gor

Chronicles of Counter-Earth

As the bloody tide of war spread over Gor, Tarl Cabot, outcast by the Priest-Kings, became deeply enmeshed in the military combat between the empire of Ar and the invaders from Cos. His fate would depend upon which proved victorious in the coming confrontation at Ar's besieged river port. And it looked like Tarl himself might prove the deciding factor that would tip the scales of destiny for one side or the other...

With RENEGADES OF GOR, all the complexity and intrigue of John Norman's saga comes together to create an adventure replete with danger, excitement, and romance in the unforgettable realm of Gor — where courage remains meaningful, and pride and honor have never been forgotten.

John Norman

Rogue of Gor

Chronicles of Counter-Earth

Jason Marshall learned the meaning of manhood and the power of women, both dominant oand submissive, when he was kidnapped from Earth to the counter-earth of Gor. Winning his freedom, Jason set out single handed to win his place on the gloriously barbaric world on the other side of the sun.

His intent as to find the girl who had enslaved him. But that quest thrust him smack in the middle of the war that raged between Imperial As and the Salerian Confederation — and the secret schemes of the pirate armada that sought control of the mighty trading artery of the fighting cities.

John Norman

Rouge of Gor

Chronicles of Counter-Earth

Jason Marshall learned the meaning of manhood and the power of women, both dominant and submissive, when he was kidnapped from Earth to the Counter-Earth called Gor. Winning his freedom, jason set out single-handed to win his own place onthat gloriously barbaric world won the other side of the sun. His intent was to find the girl whohad been enslaved with him. But that quest thrust him smack in the middle of the war that raged between Imperial Air and the Salerian Confederation — and the secret schemes of hte pirate armada that sought control of the mighty trading artery of the fighting cities.

John Norman

Savages of Gor

Chronicles of Counter-Earth

The Kur came to Port Kar! Two of the terrible space beasts came to make Tarl Cabot an offer. They, a death-squad, sought the renegade Kur commander, the great Half Ear, whom Tarl had once battled in the Far North.

But Tarl refused their offer, for Half Ear was more valuable to the Priest-Kings alive than to the Kur dead. And now he knew it was imperatible for him to save that monster from the doom that would fast over take him.

This meant venturing into the forbidden Barrens of Gor-a vast land of plains and praries whose cruel masters were tribes of savage red riders and where civilized men were always prey and their women were mere trophies of the hunt!

John Norman

Slave Girl Of Gor

Chronicles of Counter-Earth

Tarl Cabot had resumed his allegiance to the Priest-kings, the non-human but benevolent rulers of Earth's orbital twin planet, Gor. And accordingly Tarl knew that the battle for the possesion of the planet was under way-the Kurii, the beastlike invaders, had made their plan.

There was a girl, once Judy Thornton of Earth, found in the wilderness of Gor. Captured, as such lovely strangers were on the ruthless world, she was to undergo the training that would make of her a slave girl of great value.

But unknown to her captors was the fact that she was a tool of the Kurii, that she carried a programmed message that imperilled the future of Gor. It was for possession of her mind and body that Priest-Kings and Kur-monsters battled, while a planet went its way unsuspecting that its very fate was also locked within the slave collar that graced her neck.

John Norman

Tarnsman of Gor

Chronicles of Counter-Earth

Tarl Cabot has always believed himself to be a citizen of Earth. He has no inkling that his destiny is far greater than the small planet he has inhabited for the first twenty — odd years of his life. One frosty winter night in the New England woods, he finds himself transported to the planet of Gor, also known as Counter-Earth, where everything is dramatically different from anything he has ever experienced. It emerges that Tarl is to be trained as a Tarnsman, one of the most honored positions in the rigid, caste-bound Gorean society. He is disciplined by the best teachers and warriors that Gor has to offer… but to what end? This is the first installment of John Norman's wildly popular and controversial Gor series, which has sold millions of copies.

John Norman

The Captain

Telnarian Histories

This is the age of the Telnarians. Their vast, corrupt empire spans galaxies, ruling by terror, slavery, and the lash. But, their corruption and brutality could spell their downfall for, on a thousand worlds of swords and science, the savage souls of true men will not be forever chained. A heroic tide is rising-and one warrior is born to lead the barbarian horde. From the savage death pits of the Ortung Vandals, to the murderous intrigues of the imbecile Emperor's court, to the perfumed cages of the luscious willing slaves, the giant Otto is carving a legend across the stars. When this gladiator and chieftain of the Wolfung worlds seeks to form a frontier legion of space barbarians, the nobles dare not refuse him; they have only the courage to try to murder him. But can even an empire's might stop such a man?

John Norman

The Chieftan

Telnarian Histories

This is the age of the Telnarians. Their vast, corrupt empire spans galaxies, ruling by terror, slavery, and the lash. But, their corruption and brutality could spell their downfall for, on a thousand worlds of swords and science, the savage souls of true men will not be forever chained. A heroic tide is rising-and one warrior is born to lead the barbarian horde. A peasant is sent to the arena, fodder for the carnage...but before the horrified gaze of noble ladies, the warrior named Dog slaughters headsmen, hunters, and beasts to win freedom as a full-fledged gladiator. Then, deep-space rebels attack an Empire ship where Dog performs combat killings for the amusement of the passengers-and the gladiator becomes a rebel. Now, a beautiful officer of the court finds her life depends on the mercy of Dog-the man she ordered put to death!

John Norman

Time Slave

What has happened to man since the days when his rugged ancestors battled the mastodon and the saber-tooth tiger and wrestled a living from the raw nature of a untamed world?

This was the directive that brought a dedicated group of scientists to device a means od sending one of their number back into the OLD STONE AGE when the great hunters of the Cro-Magnon days ripped the world away from the Neanderthals and their savage clan rivals.

Fun books

Choose a genre