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SUMMARY: Winner of the Hugo and Nebula Awards In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut--young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training. Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives. Born in Richland, Washington, in 1951, Orson Scott Card grew up in California, Arizona, and Utah. He lived in Brazil for two years as an unpaid missionary for the Mormon Church and received degrees from Brigham Young University (1975) and the University of Utah (1981). The author of numerous books, Card was the first writer to receive both the Hugo and Nebula awards for best novel two years in a row, first for "Ender's Game" and then for the sequel "Speaker for the Dead." He lives with his wife and children in North Carolina. Winner of the Hugo and Nebula Awards In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut--young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training. Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. Is Ender the general Earth needs? And what if Ender is merely the brilliant result of genetic experiments? The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives. An increasingly popular and relevant novel that risks and achieves and delivers more than most anything else within the science fiction genre, "Ender's Game" is a contemporary classic--a work, as Gene Wolf has written, that "will still be finding new readers when 99 percent of the books published this year are completely forgotten." "'Intense' is the word for "Ender's Game.""--"The New York Times" "An affecting novel full of surprises that seem inevitable once they are explained. The key, of course, is Ender Wiggin himself. Mr. Card never makes the mistake of patronizing or sentimentalizing his hero. Alternately likable and insufferable, his is a convincing little Napoleon in short pants."--Gerald Jonas, "The New York Times Book Review" "A gripping tale of adventure in space and a scathing indictment of the military mind."--"Library Journal" "This twenty-five-year-old science fiction classic [is] unlike many hardcore SF titles [in that it] is particularly appropriate for a younger audience, for its protagonist, Ender Wiggin, is just six years old at the novel's beginning and still a pre-teen at its end. Ender's parents have received a special dispensation to have a third child in spite of strict population control laws. [Ender's] brilliant older siblings, Peter and Valentine, have each showed great promise, but each falls just short of having 'the right stuff.' The International Fleet (I.F.) believes that Ender may be the commander they need to lead great armies against invasion by alien 'buggers.' When Ender does exhibit the desired combination of compassion and cruelty, the I.F. takes him to the distant Battle School, where brilliant children are trained in military strategy and tactics. The centerpiece of their education is a simulated battle game at which Ender quickly excels, eventually becoming the youngest commander in history. Life at Battle School, especially [its many] battle games, is richly described. Ender is portrayed as just a pawn in the larger game being played by the I.F., and readers will alternately sympathize with his exploitation and cheer when he is able to make friends in spite of the tremendous forces working to isolate and dehumanize him . . . For the most part, this novel will deservedly reach a new generation."--Norah Piehl, "Children's Literature" "Card has taken the venerable SF concepts of a superman and interstellar war against aliens, and, with superb characterization, pacing, and language, combined them into a seamless story of compelling power. This is Card at the height of his very considerable powers--a major SF novel by any reasonable standards."--"Booklist"
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Ender's Shadow : A Parallel Novel to Ender's Game Orson Scott Card brings us back to the very beginning of his brilliant Ender's Quartet, with a novel that allows us to reenter that world anew. With all the power of his original creation, Card has created a parallel volume to Ender's Game, a book that expands and complements the first, enhancing its power, illuminating its events and its powerful conclusion. The human race is at War with the "Buggers," an insect-like alien race. The first battles went badly, and now as Earth prepares to defend itself against the imminent threat of total destruction at the hands of an inscrutable alien enemy, all focus is on the development and training of military geniuses who can fight such a war, and win. The long distances of interstellar space have given hope to the defenders of Earth — they have time to train these future commanders up from childhood, forging them into an irresistible force in the high-orbital facility called the Battle School. Andrew "Ender" Wiggin was not the only child in the Battle School; he was just the best of the best. In this new book, Card tells the story of another of those precocious generals, the one they called Bean — the one who became Ender's right hand, his strategist, and his friend. One who was with him, part of his team, in the final battle against the Buggers. Bean's past was a battle just to survive. He first appeared on the streets of Rotterdam, a tiny child with a mind leagues beyond anyone else's. He knew he could not survive through strength; he used his tactical genius to gain acceptance into a children's gang, and then to help make that gang a template for success for all the others. He civilized them, and lived to grow older. Bean's desperate struggle to live, and his success, brought him to the attention of the Battle School's recruiters, those people scouring the planet for leaders, tacticians, and generals to save Earth from the threat of alien invasion. Bean was sent into orbit, to the Battle School. And there he met Ender...
SUMMARY:
Ender's Shadow is being dubbed as a parallel novel to Orson Scott Card's Hugo and Nebula Award-winning Ender's Game. By "parallel," Card means that Shadow begins and ends at roughly the same time as Game, and it chronicles many of the same events. In fact, the two books tell an almost identical story of brilliant children being trained in the orbiting Battle School to lead humanity's fleets in the final war against alien invaders known as the Buggers. The most brilliant of these young recruits is Ender Wiggin, an unparalleled commander and tactician who can surely defeat the Buggers if only he can overcome his own inner turmoil. Second among the children is Bean, who becomes Ender's lieutenant despite the fact that he is the smallest and youngest of the Battle School students. Bean is the central character of Shadow, and we pick up his story when he is just a 2-year-old starving on the streets of a future Rotterdam that has become a hell on earth. Bean is unnaturally intelligent for his age, which is the only thing that allows him to escape--though not unscathed--the streets and eventually end up in Battle School. Despite his brilliance, however, Bean is doomed to live his life as an also-ran to the more famous and in many ways more brilliant Ender. Nonetheless, Bean learns things that Ender cannot or will not understand, and it falls to this once pathetic street urchin to carry the weight of a terrible burden that Ender must not be allowed to know. Although it may seem like Shadow is merely an attempt by Card to cash in on the success of his justly famous Ender's Game, that suspicion will dissipate once you turn the first few pages of this engrossing novel. It's clear that Bean has a story worth telling, and that Card (who started the project with a cowriter but later decided he wanted it all to himself) is driven to tell it. And though much of Ender's Game hinges on a surprise ending that Card fans are likely well acquainted with, Shadow manages to capitalize on that same surprise and even turn the table on readers. In the end, it seems a shame that Shadow, like Bean himself, will forever be eclipsed by the myth of Ender, because this is a novel that can easily stand on its own. Luckily for readers, Card has left plenty of room for a sequel, so we may well be seeing more of Bean in the near future. --Craig E. Engler<
SUMMARY:
The War is over, won by Ender Wiggin and his team of brilliant child-warriors. The enemy is destroyed, the human race is saved. Ender himself refuses to return to the planet, but his crew has gone home to their families, scattered across the globe. The battle school is no more.But with the external threat gone, the Earth has become a battlefield once more. The children of the Battle School are more than heros; they are potential weapons that can bring power to the countries that control them. One by one, all of Ender's Dragon Army are kidnapped. Only Bean escapes; and he turns for help to Ender's brother Peter.Peter Wiggin, Ender's older brother, has already been manipulating the politics of Earth from behind the scenes. With Bean's help, he will eventually rule the world.<
EDITORIAL REVIEW:
Bestselling author Orson Scott Card brings to life a new chapter in the saga of Ender's Earth.Earth and its society have been changed irrevocably in the aftermath of Ender Wiggin's victory over the Formics. The unity forced upon the warring nations by an alien enemy has shattered. Nations are rising again, seeking territory and influence, and most of all, seeking to control the skills and loyalty of the children from the Battle School.But one person has a better idea. Peter Wiggin, Ender's older, more ruthless, brother, sees that any hope for the future of Earth lies in restoring a sense of unity and purpose. And he has an irresistible call on the loyalty of Earth's young warriors. With Bean at his side, the two will reshape our future.Here is the continuing story of Bean and Petra, and the rest of Ender's Dragon Army, as they take their places in the new government of Earth.
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Xenocide The millennia-long saga of Andrew Wiggin called Ender, called The Speaker For the Dead called The Xenocide continues .... On the world Lusitania there are now three sapient races-the Pequeninos, who evolved there; Humans, who came to colonize; and a Hive Queen and her children brought by Ender long years ago. But on Lusitania there is also the descolada, a virus deadly to human beings which would spread like wildfire throughout the Stairways Congress should it ever escape the planet. The Starways Congress decided that The descolada should be wiped out once and for all, and sent a fleet, armed with a planet-destroying weapon, to do it. A fourth intelligence, loyal to Ender and Lusitania caused that fleet to disappear. On a distant world called Path live a people whose culture owes much to that of ancient China on Earth. They have evolved a caste known as the godspoken, people of superior intellectual abilities who pay a terrible price for their gifts. The godspoken of Path have given their loyalty and service to the Starways Congress. Among the god spoken is a young girl named, in The language of her people, Gloriously Bright. It is to her that the Starways Congress turn with the mystery of the disappearance of the Lusitania Fleet. There is no doubt that Gloriously Bright will discover the answer to the puzzle. The question is, what will she do with the information
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Dans le Paris trépidant de la fin du XIXe siècle, l'ombre de la mort rôde sous la flamboyante coupole de l'Opéra. Parmi les rats et les étoiles, un petit homme méprisé de tous, rongé par la colère, est tapi dans l'ombre. Lorsque le prétendant d'une diva meurt au cours d'un mariage champêtre, tous croient à un malheureux accident. Mais bientôt, les morts s'accumulent... Victor Legris et Joseph Pignot, le truculent duo de la librairie Elzévir mènent cette fois l'enquête dans le dédale des coulisses du palais Garnier. Du Paris foutraque des forains aux ors de l'Opéra, la nouvelle affaire des limiers les plus gouailleurs de la Ville lumière les entraîne à toute vapeur dans une étrange danse macabre.
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Le vaisseau Explorateur 1 est en route vers Saturne. A son bord, deux astronautes et le plus puissant ordinateur jamais conçu, Carl 9000.
Cinq ans plus tôt, un étrange monolithe noir a été découvert sur la Lune. La première preuve d'une existence extraterrestre. Et bien longtemps avant, à l'aube de l'humanité, un objet similaire s'était posé sur Terre et avait parlé aux premiers hommes.
Un nouveau signe de cette présence a été détecté aux abords de Saturne. Que sont ces mystérieuses sentinelles ? Quel message doivent-elles délivrer ?
Nous sommes en 2001. L'humanité a rendez-vous avec la porte des étoiles, aux confins du cosmos...<
300pages. in8. broché.
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Clary n'en croit pas ses yeux. Elle vient de voir le plus beau garçon de la soirée commettre un meurtre. Et détail terrifiant : le corps de la victime a disparu d'un seul coup ! Mais le pire reste à venir. Sa mère a été kidnappée par d'étranges créatures et l'appartement complètement dévasté. Sans le savoir, Clary a pénétré dans une guerre invisible entre d'antiques forces démoniaques et la société secrète des chasseurs d'ombres. Une guerre dans laquelle elle a un rôle fatal à jouer.<
Alors que la mort poursuit ses anciens amis humains, Zoey réalise que ses immenses pouvoirs pourraient menacer ceux qu'elle aime… Cela fait un mois que Zoey vit au pensionnat pour vampires de la Maison de la Nuit. Alors qu'elle commence tout juste à s'habituer à ses pouvoirs et à se sentir à sa place, l'horreur la frappe de plein fouet. D'anciens amis humains sont assassinés et tout semble accuser la Maison de la Nuit. Tandis que l'enquête avance et que les morts mystérieuses s'enchaînent, Zoey fait d'étonnantes découvertes et ne sait plus qui croire. La directrice Neferet, qui la soutient tout en lui cachant des choses inquiétantes ? Loren, le jeune tendre, mais très curieux professeur de poésie ? Aphrodite qui lui révèle sa dernière vision, alors qu'elles sont censées se détester ? Une chose est sûre, Zoey doit se méfier...<
Stark, un novice champion de tir à l'arc, débarque à la Maison de la Nuit. Zoey se sent tout de suite attirée par lui. Mais Stark meurt bientôt dans ses bras, juste après l'avoir embrassée. Commence alors une terrible mission pour Zoey : empêcher à tout prix que Neferet s'empare du corps, au cas où il ressusciterait comme Lucie... Pendant ce temps, Aphrodite a une vision : la mystérieuse reine Tsi Sgili prépare le retour sur Terre de Kalona, ange déchu monstrueux, et de ses enfants, les Corbeaux Moqueurs. Ces derniers s'attaquent violemment à Zoey, qui parvient à les repousser grâce au pouvoir du vent. Ils s'en prennent alors à sa grand-mère qui se retrouve à l'hôpital, entre la vie et la mort. C'est ce moment que choisit Neferet pour faire son apparition, aux côtés de Stark...<
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