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### From Publishers Weekly
Former naval captain Deutermann presents a detective thriller in which the investigation of a naval officer's murder leads to a high-level cover-up. Copyright 1995 Reed Business Information, Inc.
### From Booklist
Deutermann immediately divulges the identity of the killer of two navy lieutenants, brother and sister. But which admiral caused the deeds, and why? Such intricacies within the Puzzle Palace, aka the Pentagon, retired captain Deutermann knows well from his own career. On this fictional sea, his jargon and feeling for ambition and bureaucratic politics at the navy's middle ranks ring true, as his two investigators get stonewalled. Removed from the case by the admiral who asked for them in the first place, Commander Dan Collins and civilian Grace Snow (romance a-budding, naturally) proceed as freelancers. The killer catches wind of their progress via his spy gear and becomes worried that those who employed him may consequently desire his permanent disappearance. So he lashes out at the heroes in a violent scene--which stirs up the admirals' flunkies, belatedly aware they haven't stifled Collins and Snow--and finally in a plot-resolving shootout at the Washington Naval Yard. Deutermann's third mystery, though conventionally constructed, is brought off well. *Gilbert Taylor*
Booker Prize-winning Doyle (Paddy Clark Ha Ha Ha) has taken a few missteps with his latest offering, the second in a projected trilogy. In previous books, Doyle explored the lives of down-and-out immigrants (like those of parents; see Rory & Ita, 1/2 Mar/Apr 2003). Here, he’s attempted a historical epic of early to mid-twentieth century America. Sure, there’s a lot to celebrate: Doyle’s comedic look at Depression-era immigrants’ chaos, hardships, and excitement, his "combo jazzed-up sassy poetry" style (Chicago Sun-Times). Cameos by musicians, actors, and filmmakers add to the fun. But odd pacing, lack of focus, and the extreme extravagance of both characters and plot create an overly chaotic—if wildly fun—romp through Henry’s America.
I recommend this book to anyone who enjoys a craftily plotted, picaresque yarn. Here is Duncan, once again, forgoing the standard sword-and-sorcery devices and gifting us with a story wholely unpredictable, yet perfectly formed. This book should be required reading in Creative Tale-Telling 101. If you like it, also try Duncan's REAVER'S ROAD, from which the main character derives.
--Steve Palmer, Director of Production Mass Market
From the Inside Flap
A blizzard savaged the mountain peaks, but at an inn called the Hunters' Haunt, travelers found safe refuge, a cozy room, and a roaring fire. All but Omar, the Trader of Tales -- against whom the innkeeper had been nursing a grudge. But before he could pitch Omar out into the storm, his other guests proposed a contest: if Omar could top a roomful of their tallest tales, the storyteller could win his room and board.
For Omar the stakes were life and death. That gave the contest some spice.
So as winter winds whipped about the little inn, lies and truths and fabulous fabrications swirled before the blazing hearth. The innkeeper and his pretty sister; the merchant and his blushing bride; the dowager and the crusty captain of her guard; the scribe, the maid, the minstrel: they all poured out their tales, and Omar wove them together. Before they knew it, their very lives were intertwined, and their separate stories were spinning relentlessly to a single conclusion no human could have foretold!
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EDITORIAL REVIEW:
**A near-future techno-thriller from *New York Times* bestselling author Diane Duane. **
It's the first quarter of the twenty-first century, and "massively multiplayer" on-line games have been around for a couple of decades. In an increasingly wired and computer-friendly world they've become a form of entertainment so popular they're giving television and films a run for the money. And the most popular gaming universe of all is Omnitopia, created by genius programmer Dev Logan.
For millions of people around the world, Omnitopia is an obsession, a passionate pastime, almost a way of life. Omnitopia is a virtual place where dreams come true-players can create their own universes within the game's structure, and participate in the profits if their piece of the universe is a hit. Ten million players routinely play in Omnitopia, and at any given time, nearly a million of them are on-line, living in a world more real to them then their own.
Worldwide, Omnitopia is now as much a culture as a game. Participants can become involved in it in a hundred different ways. Some game as if their lives depended on it, spending thousands of hours, or thousands of dollars, or both, on quests in search of "game glory" among their fellow players. Some game only to acquire sufficient in-game "value" to become entitled to become subcreators themselves, able to build new levels and start raking in the so-called "one percent of infinity" which is the leveler's share of the profits. But there are also people who don't game at all, preferring to use the massive platform simply to explore its worlds, or to interact with other participants. Some people do nothing but design on-line weapons and other items for Omnitopia gamers, and sell them-or act as brokers, buying and selling game artifacts to order. Some subcreators do the same kind of design and creation, but for tailored Microcosms or slices of them: these are the "unreal estate" dealers. Some players speculate in game "gold" on the success or popularity of Microcosms, rather than actually playing in them. And of course there are thieves and swindlers, cheaters who live to find the loophole in the game that will outside it in the real world.
Now Dev and his people are preparing to rollout a major new expansion to the Omnitopia system. And even as players, staff, the media, and the heavy hitters on the world financial scene wait eagerly for this fast-approaching and momentous event, there are others preparing to play a very different game-one that is meant to strike at the heart of Omnitopia and bring the entire system crashing down....<
SUMMARY:
Thrills, chills, and a smoldering sexy hero combine to unforgettable effect in Bianca D'Arc's irresistible new novel of paranormal romance. . .When police officer Sarah Petit investigates a disturbance in an abandoned building, she expects to find a few underage drinkers. Instead, she's attacked by creatures straight out of a horror movie. Waking a week later in a hospital, Sarah is visited by Special Forces soldier Captain Xavier Beauvoir. The zombies who attacked Sarah are the result of military research gone terrifyingly wrong, and Sarah's immunity to the virus makes her the perfect person to help Xavier eradicate them. But his smooth Cajun accent, whiskey-colored eyes, and dizzying kiss are risky to her in a very different way. Sarah attracts danger like a magnet--and the smart, fearless cop attracts Xavier too, instilling a bone-deep need that's undermining his steady façade. Enlisting her aid is a necessary gamble, but vicious undead creatures are not the only enemy they face. And the only way to keep each other safe is to trust in an instant connection that could be their greatest strength--or the perfect way to destroy them both. . .<
"Stories often begin with 'Once upon a time,' or 'Once there was--' charming lines that imply a fairy tale. Our story starts with wolves in the woods, and--by degrees--gets worse.
"This tale, as you can imagine, is not the charming sort."
A young girl, with a hopeless wish, a Dark King with a candle for a heart, a single Hallow's Eve night to spin the brightest of magics. "Once Upon a Hallow's Eve," a short story and original Halloween fairy tale, travels to the court of Dark Shadows and back again on a bewitching journey across a most unusual Halloween night.
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Product Description
Some wallflowers bloom at night...
A Spindle Cove Novella
Violet Winterbottom is a quiet girl. She speaks six languages, but seldom raises her voice. She endured bitter heartbreak in perfect silence. The gentlemen aren't beating down her door.
Until the night of the Spindle Cove Christmas ball, when a mysterious stranger crashes into the ballroom and collapses at Violet's feet. His coarse attire and near-criminal good looks would put any sensible young lady on her guard. He's wet, chilled, bleeding, and speaking in an unfamiliar tongue.
Only Violet understands him. And she knows he's not what he seems.
She has one night to draw forth the secrets of this dangerously handsome rogue. Is he a smuggler? A fugitive? An enemy spy? She needs answers by sunrise, but her captive would rather seduce than confess. To learn his secrets, Violet must reveal hers—and open herself to adventure, passion, and the unthinkable... Love.
Warning: The heroine packs a pistol, the hero curses in multiple languages, and together they steam up a cold winter’s night.
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The stories in the One Year War – Snapshots from the Front zeros in on one of the many conflicts that covered the Earth Sphere during this brutal war. From the battle scarred plains of North America to the horrifying quietness of conflict in the cold reaches of space. Each piece brings the battle from the perspective of those who fought in them. It ain't pretty... But war never is...<
Review
Praise for Personal Demons:
“Good versus evil shouldn’t be this much fun, but it is!”--Maria V. Snyder, New York Times bestselling author of Fire Study
“Some wild twists…Readers may have to take breaks to cool down.”--Booklist on *Personal Demons
“Lisa Desrochers' debut is fantastic: full of shivers, surprises, and sultry romance. You'll be laughing one moment and shrieking the next--a fabulous novel that promises more intoxicating adventures to come!”--Andrea Cremer, New York Times bestselling author of Nightshade
"Personal Demons is as scary—and sexy—a book as I’ve read in a long time.”—Claudia Gray, New York Times bestselling author of Hourglass*
About the Author
LISA DESROCHERS lives in central California with her husband and two very busy daughters. She can always be found with a book in her hand, and she adores stories that take her to new places and then take her by surprise. Growing up all over the United States inspired wanderlust and Desrochers loves to travel, which works out well since she lectures internationally on a variety of health care topics. Lisa Desrochers has a doctorate in physical therapy and maintains a full time practice. Original Sin is the second installment in the Personal Demons series.
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EDITORIAL REVIEW:
Following his father's death John Harmon returns to London to claim his inheritance, but he finds he is eligible only if he marries Bella Wilfur. To observe her character he assumes another identity and secures work with his father's foreman, Mr Boffin, who is also Bella's guardian. Disguise and concealment play an important role in the novel and individual identity is examined within the wider setting of London life: in the 1860s the city was aflame with spiralling financial speculation while thousands of homeless scratched a living from the detritus of the more fortunate-indeed John Harmon's father has amassed his wealth by recycling waste. This edition includes extensive explanatory notes and significant manuscript variants.
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SUMMARY:
In this book, the author of Seven Gothic Tales gives a true account of her life on her plantation in Kenya. She tells with classic simplicity of the ways of the country and the natives: of the beauty of the Ngong Hills and coffee trees in blossom: of her guests, from the Prince of Wales to Knudsen, the old charcoal burner, who visited her: of primitive festivals: of big game that were her near neighbors--lions, rhinos, elephants, zebras, buffaloes--and of Lulu, the little gazelle who came to live with her, unbelievably ladylike and beautiful. The Random House colophon made its debut in February 1927 on the cover of a little pamphlet called "Announcement Number One." Bennett Cerf and Donald Klopfer, the company's founders, had acquired the Modern Library from publishers Boni and Liveright two years earlier. One day, their friend the illustrator Rockwell Kent stopped by their office. Cerf later recalled, "Rockwell was sitting at my desk facing Donald, and we were talking about doing a few books on the side, when suddenly I got an inspiration and said, 'I've got the name for our publishing house. We just said we were go-ing to publish a few books on the side at random. Let's call it Random House.' Donald liked the idea, and Rockwell Kent said, 'That's a great name. I'll draw your trademark.' So, sitting at my desk, he took a piece of paper and in five minutes drew Random House, which has been our colophon ever since." Throughout the years, the mission of Random House has remained consistent: to publish books of the highest quality, at random. We are proud to continue this tradition today. This edition is set from the first American edition of 1937 and commemorates the seventy-fifth anniversary of Random House.<
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